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Venture

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Everything posted by Venture

  1. can someone give me an idiot proof guide to building above/below the base - i can get out there but cant work out how to then add floors etc
  2. just jumping on this, did a few dfbs 2 days ago and gotg loads of enhancement drops, been teaming today and yesterday, mainly the new regulators arcs, steel arcs (laura whatsit and museum guy) and a posi 1 and got 1 enhancement drop
  3. That's in game. Hero side, take the tram.
  4. How exactly are you wanting this to work? you can use /getglobalname $target to get the global name of the person you're targeting. I don't think you can set anything up to just scan people without that input. Edit. actually maybe you can if you link it to /target_friend_next
  5. SPOLIER somewhere in the mission (one of the bigger rooms) there will be bodies, one of them is Lauras. You need to click on her to get the key/code which allows you to use a console later on and then open the final door.
  6. The I25 patch notes say:
  7. spoilers be here: iirc you need to find the body of Laura Lockheart (its in one of the bigger rooms) she then gives you a key/code for the terminal and using that opens the door.
  8. /this however first id look to revamping eden, creys folly, boomtown, TV and perez in the same way as the hollows, rwz, DA and faultline were. (the new construction at the entrance to boomtown implies this may have been in the pipeline)
  9. Sorcery was complete enough that it was available in the i24 beta. SCORE's patch notes imply they fixed one bug with Enflame and nothing more. so... what I said then...
  10. /changehandle New Hero Name
  11. Erm, this won't help much but i was able to roll one yesterday... Is it possible you clicked on a playstyle and are therefore limiting the available ATs you see? I just scrolled to the bottom of the AT list when creating a new alt and they were there...
  12. cap is 58.63 so paragon wiki appears to have it correct. Afterburner and fly technically dont stack as they're different things. Afterburner technically doesn't make you faster, it just increases the flight speed cap. That said, standard fly with one so is 73.17 mph so just activating afterburner would increase your flight speed by around 15 mph as it would boost the flight cap to above flights upper limit with one so: https://paragonwiki.com/wiki/Limits#Movement_Speed
  13. IIRC it never existed. Sorcery was almost complete and SCORE were able to finish it but the others didn't have any animations.
  14. Once you hit 50 you'll get a new cointact: https://paragonwiki.com/wiki/Mender_Ramiel Completing his arc opens the alpha slot
  15. The missionserver, as its called, is a separate piece of software that stores the mission data as created by players. It does use some resources, but that part is not a big deal. Once you start an AE mission, it's loaded in a mapserver, like any other mission. They are not treated any differently. The problem is that players can build missions that are a lot more resource-intensive than normal missions from the game. When enemies spawn in normal missions, most of them have their AI in an "idle" state until they are aggroed, which doesn't require much processing power. But most AE farms rely heavily on ambushes or patrols, which spawn the critters with fully active AI. And that's the problem. Missions are run on 9 servers with a total of 224 cores. For the most part you can run lots of zones and missions on a single core without a problem; but AE farms tend to max out a core all for themselves. If there's just 100 AE AI-intensive farms running, that eats half of the mapserver processing power for all 4 shards. Farmers are not harmless. Farming actively robs resources from the other players. That is a stupid stance. By your standards, GMs shouldn't spawn because they rob resources from people in missions. You're full of it. its a valid point when server resources are as limited as they are currently... also thinking about it a GM is just one mob and anyone fighting it is in the sam instance so the resource overhead is minimal. It's the map servers and the way the AI works that's the resource issue so GMs or multiple mobs is no issue at all
  16. The missionserver, as its called, is a separate piece of software that stores the mission data as created by players. It does use some resources, but that part is not a big deal. Once you start an AE mission, it's loaded in a mapserver, like any other mission. They are not treated any differently. The problem is that players can build missions that are a lot more resource-intensive than normal missions from the game. When enemies spawn in normal missions, most of them have their AI in an "idle" state until they are aggroed, which doesn't require much processing power. But most AE farms rely heavily on ambushes or patrols, which spawn the critters with fully active AI. And that's the problem. Missions are run on 9 servers with a total of 224 cores. For the most part you can run lots of zones and missions on a single core without a problem; but AE farms tend to max out a core all for themselves. If there's just 100 AE AI-intensive farms running, that eats half of the mapserver processing power for all 4 shards. Farmers are not harmless. Farming actively robs resources from the other players. That is a stupid stance. By your standards, GMs shouldn't spawn because they rob resources from people in missions. You're full of it. its a valid point when server resources are as limited as they are currently...
  17. The missionserver, as its called, is a separate piece of software that stores the mission data as created by players. It does use some resources, but that part is not a big deal. Once you start an AE mission, it's loaded in a mapserver, like any other mission. They are not treated any differently. The problem is that players can build missions that are a lot more resource-intensive than normal missions from the game. When enemies spawn in normal missions, most of them have their AI in an "idle" state until they are aggroed, which doesn't require much processing power. But most AE farms rely heavily on ambushes or patrols, which spawn the critters with fully active AI. And that's the problem. Missions are run on 9 servers with a total of 224 cores. For the most part you can run lots of zones and missions on a single core without a problem; but AE farms tend to max out a core all for themselves. If there's just 100 AE AI-intensive farms running, that eats half of the mapserver processing power for all 4 shards. Farmers are not harmless. Farming actively robs resources from the other players. This! AE hasn't had it's XP nerfed just to spite farmers, or even for balance reasons. It's solely been done to encourage people not to farm and reduce the demand for AE resources thus massively increasing the resources for, and stability of, the rest of the game. Unfortunately the current Server resources are limited and thus the only option is to reallocate resources from elsewhere. AE farms use a disproportionate amount of server resources and thus are the obvious place to reallocate from.
  18. I don't think it's better, just different. I prefer the TP in mystic flight to the regular TP as i'm notorious for failing to click a new destination quick enough and thus usually fall out of the sky. The fly/TP combo here stops that. I prefer regular fly however as it's a. quicker and b. let you get Afterburner...
  19. I never liked villains, i just never got on with red side for some reason. I always thought segregating the playerbase this way was a big mistake on Cryptic's part... I'd have had them occupy the same zone but have a flagged system where the options you chose in missions (killing/arresting the big bad at the end) or the missions you chose to complete affected your morality... Anyway, please note that you do not need to role a hero, villain or praetorian. You can travel ,to Pocket D on any alt, speak to Null the Gull and he will instantly change your allignment to whichever you want... This makes swapping from Red to Blue to Gold much quicker/easier.
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