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Venture

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Everything posted by Venture

  1. Sure they can, its simply a matter or picking what animation is most appropriate (from a ton currently available) and attaching it to the power. Blaze, Fire Blasts highest damage 80ft range instant attack is the same as what Energy Transfer used to be and is currently the same as Freezing touch in the Ice Melee set (among others). I build abilities myself in another private server, its pretty standard stuff. Bespoke brand new animations would of course be nice but they are certainly not necessary. You need to get an existing power that has a suitable animation and also has exactly the same animation time as the casting time of the new power as well... that is a lot harder to do than just pick a random animation. If the animation is shorter than the cast time, you get to move earlier - before it's actually fired off. If the animation is longer than the cast time, you cant move until x time after the power had fired off. Also, Just because two animations match cast does not mean you can use a punch to fling fire balls. FX changes may be needed to make the effect come off the right body part. Well, it is easier to adjust a database than animations... so you adjust the cast time to match the animation that you have found. If this means that the power needs a small change to its recharge to balance it, and then to the damage & endurance, or to the duration, to rebalance it... it's still easier than changing animations. ooh that's a thought I hadn't considered. Do you think this would work in all cases or just for those where the animation is only slightly off?
  2. Sure they can, its simply a matter or picking what animation is most appropriate (from a ton currently available) and attaching it to the power. Blaze, Fire Blasts highest damage 80ft range instant attack is the same as what Energy Transfer used to be and is currently the same as Freezing touch in the Ice Melee set (among others). I build abilities myself in another private server, its pretty standard stuff. Bespoke brand new animations would of course be nice but they are certainly not necessary. You need to get an existing power that has a suitable animation and also has exactly the same animation time as the casting time of the new power as well... that is a lot harder to do than just pick a random animation. If the animation is shorter than the cast time, you get to move earlier - before it's actually fired off. If the animation is longer than the cast time, you cant move until x time after the power had fired off. Also, Just because two animations match cast does not mean you can use a punch to fling fire balls. FX changes may be needed to make the effect come off the right body part.
  3. Can confirm, irrespective of slots added it only shows one as being there on the enhance tab and it is always empty, clicking the alternate slots also doesn't cycle from the one to the other
  4. The actual Tardis is in SE Kalisti
  5. try adding dd -ignorebaddrivers to the command line parameters in the Tequila options.
  6. They're still there and available via Ouro. While i never agreed with the killing off of statesman (or sister psyke) it's done and too many elements of the game reference this change for it to be rolled back. While there was no real flow of time originally in game Pargon/cryptic decided at some point (I18?) that levels would now correspond to time - ie all level 50 content would take place after level 40, which was chronologically after level 30 etc etc. hence yin being a kid in faultline then a member of the phalanx in IP. Thats how they were able to amend Maria Jenkins arc. The previous ouro arc happened in the past and is referenced in the new one: This is literally what Ourobus is for. If you want to play the old ones you still can via ourobus and they still count towards the various badges they used to reward.
  7. It does, I was just editing as you replied. You can slot 3 Res lvl 30 Ios and get only slightly better res than if you just slotted 2 lvl 50 IOs You're assuming that slotting 3 level 50 Io's is worthwhile when you can actually slot 2, marginally lower the % bonus vs 3 level 30s, but free up the slots for use elsewhere. I completely agree with what you're saying for 3 slotting but not for dual slotting.
  8. Except High Pain Tolerance isn't a great example because it has a fairly low resistance percentage boost to start with. The greater the base level % effect of the power the more you benefit from a 50 io over level 30. Plus you're looking at Schedule B there whereas Schedule A would actually have a greater effect. and lastly you're ignoring diminishing returns. You can have 2 level 50 Res IOs in High Pain Tolerance and only have slightly less Res than if you slotted 3 30s. A level 50 Schedule A IO gives a roughly 42% enhancement a level 25 gives a roughly 33% enhancement I don't have exact stats for a 25 RES IO to hand but level 30 Damage compared to 50 Damage gives: Level 30 Damage IO 34.8% Level 50 Damage IO 42.4% Purple 50 Damage IO 53% Boosting them enhances the difference: Level 30 Damage IO +5d 43.5% Level 50 Damage IO+5d 53% Purple 50 Damage IO +5d 66.25%% https://paragonwiki.com/wiki/Enhancement_Booster_Salvage Further details (Schedule A Enhancements) here:
  9. /this not even if you're rich really, i tend to play lots of alts but only really seriously level one at a time. I tend to therefore buy attuned enhances for levelling and then respec at 50 to unslot them and use them on my next toon. (obviously you'll get limited mileage depending on what the set type is - eg def is of limited use to a defender say) but sets of melee and ranged are definitely worth investing in.
  10. I did. The vision statement is suitably vague.
  11. I know this isn;t really anything to do with us here as we're using SCORE's Client but I wasn't sure where else to ask. Are OuroDev just fixing/finalising the I24 client? or are they then planning to release their own updates/development/features?
  12. according to https://cohservers.com/ anyway Link to the voting page here if anyone thinks otherwise: https://cohservers.com/?a=details&u=HomecomingTeam
  13. You had limited slots on live, there are 1000 slots here - people are spinning up alts left, right and centre...
  14. I24 - Resurgence was live on the CoX beta server at shutdown I25 - Unbroken Spirit was all the work done by Score after I24 and before going public I26 - Homecoming - is everything since SCORE went public (ie all of this https://forums.homecomingservers.com/index.php/topic,3306.0.html) Currently all releases fall under I26. I27 will probably be after/when the next big content update is released - the sniper changes are part of I26, not I27. Essentially Paragon/Cryptic used to do one big update and label that an issue. SCORE does mini patches and lumps them all under one issue (currently I26) until either a significant update is released or something major changes.
  15. This is an utter guess on my part. Are you playing in windowed or full screen windowed mode? Just wondering if it's picking up the gamma from your monitor, not in game maybe? No idea if possible at all btw.
  16. 1 120 threads 2 120 threads 3 20 Empyrean Merits 4 120 threads 5 120 threads 6 20 Empyrean Merits 7 120 threads 8 120 threads 9 20 Empyrean Merits 10 120 threads 11 120 threads 12 20 Empyrean Merits 15 20 Empyrean Merits 18 20 Empyrean Merits 21 20 Empyrean Merits 24 20 Empyrean Merits 27 15 Empyrean Merits 30 15 Empyrean Merits 33 15 Empyrean Merits 36 15 Empyrean Merits 39 15 Empyrean Merits 42 15 Empyrean Merits 45 15 Empyrean Merits 48 15 Empyrean Merits 51 10 Empyrean Merits 54 10 Empyrean Merits 57 10 Empyrean Merits 60 10 Empyrean Merits 63 10 Empyrean Merits 66 10 Empyrean Merits 69 10 Empyrean Merits 72 10 Empyrean Merits 75 5 Empyrean Merits 78 5 Empyrean Merits 81 5 Empyrean Merits 84 5 Empyrean Merits 87 5 Empyrean Merits 90 5 Empyrean Merits 93 5 Empyrean Merits 96 5 Empyrean Merits 99 5 Empyrean Merits
  17. Wrong! Everyone knows it's highest to lowest. :p
  18. you can't sort them by this but you can search for them by AT etc iirc.
  19. I'm confused, just ctrl left click it. Now it auto fires whenever it's on cooldown.
  20. Also bear in mind that Standard softcap in 45% but that the effective incarnate softcap is 59% (all incarnate mobs have innate +14% tohit buff)
  21. Just as a disclaimer here, I have a level 50 T3 slotted, Io slotted (but not boosted) Kat/SR scrapper and encounter no issues soloing at +4 *8 I like this idea, the lack of AoE Def till comparitivly late on can be a real pain. SR already hits the 95% DDR cap, adding more would make no difference. I'd be for the regen but i'm not sure it wouldn't be unbalanced. Do you mean Practiced Brawler here btw or Quickness? - no other mes protection has a heal/regen component Do you mean Practiced Brawler here? Quickness is just a recharge/speed increase and a slow res. What's holding/mezzing you so much. I can't remember the last time i was held. A +5 IO has a recharge time of 109.6S vs a duration of 120s (according to mids)
  22. I'm pretty sure they used to on live but it looks like you now only get the Level Shift from Alpha T3 - not the two Incarnate Shifts from Destiny and Lore?
  23. Ragnarok is Superior Damage and does far more than the other two, you won't miss the damage proc.
  24. iirc xp boosters are currently broken: Not WAI. Looks like I need to modify the class definition tables to allow the kExperienceGain attribute to go over +100%, that was the default cap. I missed this because I only tested above level 10, since it was supposed to be unchanged until then. Assuming that's the problem, fix will be on the next patch.
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