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Purrfekshawn

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Everything posted by Purrfekshawn

  1. Energy Drain could be replaced to Power Drain power - which is technically Power Sink copypaste, that power is available for Energy Aura Sentinels. Everything else can be left as it is.
  2. Energy Drain could be replaced to Power Drain power - which is technically Power Sink copypaste, that power is available for Energy Aura Sentinels. Everything else can be left as it is.
  3. Minor Energy Damage or DoT. And being able to be slotted for PBAoE damage. Because all similar powers have this option (Radiation Therapy, Dark Regeneration, Consume (Fire), DNA Siphon). This way Power Drain or Sink would become able to be slotted for Obliteration, Scirocco Dervish, Eradication & Perfect Singer PROC's and become mini-nukes. Just like similar powers could be. And yeah, Energy Absorption (Ice) too. They Taunt on Brute/Tanker anyway, why not damage?
  4. Don't see aything OP in it, it would be susceptible to Cascading Defense Failure anyway. Don't see any problem about porting it to Tanks.
  5. Here: This my post contains styles, that l found could easily get their NPC-only flag disabled, without producing gaps and/or clip with aything and/or be in the wrong place. Perhaps you can find more & add them to the list.
  6. HOT Sybil Bar confirmed, hype hype hype!!!
  7. They are also watching over Us (We are the Our Imperial Majesty Empress Elaina Inversonia von Heidi de Nibeashe la Lerella Linda Celia Dimensina the First). That's conspiracy confirmed too.
  8. Yah, that's fair reason indeed.
  9. Here: Sybil Bar confirmed! Hype, hype, hype!!!
  10. Maybe adding some stuff may produce some unintended side effects, and one of these effects l encountered when Serverside Validation strengthened after spring Costume Editor update (some previously valid costumes l was making through HyperKreator became invalid). But l can not see any possibility of scenario that after enabling Roman Sandal style for Male characters all Homecoming servers blow up producing 50 megaton explosions each!
  11. Quality bar? And what drinks are in assortment in that bar?
  12. But l can enable ALL and EVERY of NPC-exclusive part on my Private Server within 5 minutes. To the "costume.bin" file. And it was fully accessible via ingame costume-editor. Mah AVATAR pic proves it. l'm aware that adding new GEOMETRIES is a hell of a pain. Any other things, like adding new textures for existing geometries or enabling for players NPC-exclusive geometries is easy as heck.
  13. Maybe make Sleeping enemies rapidly regenerate health & endurance? Reminds Us some of SWTOR's sleeps, where enemy regenerate health while being put to sleep. And Spiral Knights slee. And it makes sense when u sleep you regain strength. That would be hell of a great buff lOO XD
  14. Keep in mind that Willpower set is pretty vulnerable to Cascading Defense Failure while tanking non-physical damage. For Tanks We would prefer resistance-based sets, like Dark Armor because of that reason. For scrappers/stalkers/sentinels, however we would stack Defense & prefer Defense sets.
  15. Yeah, it gets even weirder considering how many Base pieces Homecoming Team added to the Base Editor, and some extra patterns were added to Costume Editor (e.g. Widget Patterns) in the distant past. And yet no extra costume pieces of desired need!
  16. Why nothing? We stated in a thread about population decline that if something doesn't develop it DOES degrade. The fact HC team doesn't add player-requested stuff leads to population decline. After they breaketh HyperKreator last spring l even stopped playing this game much. A fortiori unlocking NPC-parts is something that can easily be done in 1-2 clicks. We on my private server did that a long ago, and that is depicted in my Avatar. You can see Talon Banshee Dress and Veil Crown styles on that extreamly, amazingly cute girlie, the Our Imperial Majesty Empress Elaina Inversonia von Heidi de Nibeashe la Lerella Linda Celia Dimensina the First. Some styles are also still locked because of SCORE team unattention to them, but that's not their fault, considering huge amount of effort they put into the SCORE private server project. And it's easily fixable on your private server, just remove NPC-only flag. On HC however, where players don't have access to the serverside (unless We're missing something), it's a pain in the rear. Here's the example: A fortiori HC team constantly makes Costume Contests. Don't they feel that these Contests will be a load move interesting and shiny with MORE costume pieces added. And without them CC's are just unfinished. If We were in that team We would _SURELY_ feel that, We are amazed why no one of them does.
  17. l don't think Rooted will be great for farming, because stacks sometimes are placed one add pretty far away between each other. And that would make AoEing them harder. Tethered maybe, but if patrols are Tethered they might waddle around very few portion of the map, which will require firefarmer to move around more than w/out the option. The thing devs need to care about the most is options, those simplify mob destruction, like Selfdestruct Booms, need to make them reduce mob defeat reward, or if boom is one-shotting, that defeat doesn't count as fair and drop no reward at all.
  18. No there are not. For some reason Homecoming team just doesn't add more pieces to the Costume Editor right now.
  19. Well, added some effects. Suggest yours please, maybe they're going to be added to the list.
  20. Body Armor is autopower, while Scorpion Shield is a toggle, so that means no endurance draining, no suppression when player is mezzed. LRM - yah can get a buff to it insane Recharge Time.
  21. +1, because more Options is ALWAYS better than less of them. And We know what We're talking about!
  22. Once We unlocked pretty much all of them on My Private server, that's where's Our avatar pic from. 2 of these pieces you can see on it - Weil Crown Head Detail 1 & Talon Banshee Dress (with its Pattern texture replaced to Pleated Skirt). It it were Us - We would unlock all of that stuff at once w/out any behind thought - because why not? To clip or not to clip - what gives? Many styles l need on player characters - aforementioned 2 & Arena Attendant Headset, and AE enemies require Male Roman Sandal style. In addition to everything need to overlook Costume Editor as a whole and integrate an option there that will remove all clientside restrictions and verification of costumes made by clientside (a way HyperKreator worx) - and Serverside restrictions need to be made not as harsh as well (their harshness increased 2020 spring :< ) Y?
  23. Tertiary Power Pool - my suggestion of theme-free powers/additions/adjustments for Enemies you create in Architect Entertainment. There's only one pool with specific powers, but very many of them. If you leave all these powers unselected, the AE Enemy will behave as before, without any changes from what we have now. However, selecting options will change enemy stats, AI behavior or make any other specific flavor to Enemies you put into mission. Some examples of this stuff: Incarnate Shift +1 - this enemy is +1 incarnate shifted. Incarnate Shift +2 - this enemy is +2 incarnate shifted. Can be combined with previous option to make +3 incarnate shifted enemies. Overpowered - this buff increases AE enemy DAMAGE by 100%. Overpowered x2 - this buff increases AE enemy DAMAGE by 200%. Can be used with Previous one Super-Accurate - this buff increases AE enemy ToHit by 50%. Smashing Immunity - this buff increases AE enemy Smash Res by 100%, making enemy virtually immune to it. Has Lethal/Fire/Cold/Energy/NE/Toxic/Psi variants. Elusive- this buff increases AE enemy Defense by 50%. Infinite Endurance - provides insane endurance recovery & resist to Endurance effects. Regenerative - provides giant regeneration. Caution using that on AV's. Self-Healing - Self Healing Ticks Superfast Recharge - an enemy recharges its powers at great pace! Superspeed - this enemy's run, jump and flight speeds are greatly increased. Endurance Vampire - each enemy's attack has PROC that drains target's endurance. Health Vampire - enemy's attack drain target's Health & Heal enemy. Superstrong Mez Magnitude - mez magnitudes are vastly increased. Superstrong Mez Duration - mez durations are vastly increased (as far as l know how the game works making this is easier than previous one). Super Sniper - ranges of all powers of the enemy (except for melee powers) are greatly increased. Hyper Sniper - ranges of all powers of the enemy (except for melee powers) are awesomely increased. Can be combined with previous one. Overconfident - this makes an enemy always confident. Enemy AI is altered, and won't run away in any cases, like most of Developer-made AV's. Fearless - this enemy fears nothing, and is completely immune to any fear effects, like Caltrops patch Fear. Mez Immunity - this enemy is immune to all mezzes a degree of Giant Monsters (+100 to all Protections), and is virtually non-mezzable. Displacement Immunity - this enemy is immune to all displacements (10000 knock & repel resistances), which makes it not possible to knock around. They still can be knocked down. They also can be teleported. Teleport Immunity - this enemy cannot be teleported. They can be displaced with normal physics effects (knocks, repels). Rooted to the Place - the enemy is immovable & can't be moved from its spot at all. Tethered to the Place - the enemy is generally tied to its place & can't be moved for too long distance. Free Will - the enemy is immune to all Taunts & Placates. Honorable - the enemy attacks the Strongest opponent. Vile - the enemy attacks the Weakest opponent. Wireframe Tells - the enemy drops circles on the players for Unresistible damage (similar to Battle Maiden tells). Careful using that outside of AV's because the stack may become unbeatable & drop too many tells. Overhealing - this buff vastly increases ability to heal of this enemy. Handy for making support enemies those need to be taken out ASAP, like Surgeons in ITF. Out of Phase- this enemy can't be damaged or otherwise affected with any means (Untouchable). Does NOT have translucency attached. Phasing - this enemy constantly phases in and out, providing period of intangibility, like Illusionist Carnies. DOES have translucency attached. Selfdestruct Boom - on defeat the enemy produces a boom, that deals damage to all around. Selfdestruct One-Shot Boom - on defeat the enemy produces a boom, that instantly defeats all enemies around. Doesn't affect players. Selfdestruct Phasic One-Shot Boom - the boom on defeat of the enemy produces a boom that takes out all enemies around those are OUT OF PHASE. Handy for emulating certain mechanic. Doesn't affect normal enemies & players. Teleport Self - has access to Teleport like Sky Raider Porter adds. Teleport Other - can teleport players into its melee range. Hero - when used on an enemy this shows its insignia as Hero instead of e.g. Archvillain. Handy for making Villainous themed AE missions and/or helping heroes. Spectral - this enemy is translucent, but doesn't have shadow reflection effect attached (and no need for flying). No extra Stealth radius, no impact to damage taken, just translucent. Intangible - this enemy is intangible, and players can pass through them. No extra Stealth radius, no impact to damage taken, no translucency attached, just players can pass through this enemies hitboxes. Provide Immunity to nearby AV - need to take out the add to become able to damage the AV. Buff nearby AV Power - buffs Damage & to hit to nearby AV. Buff nearby AV Defense - buffs resist & Defense to nearby AV. Buff nearby AV Regen - buffs regeneration to nearby AV & heals it. Add End Drain to AV - adds Endurance drain effect to nearby AV. Stealthy - has small amount of Stealth Radius. Invisible - has great amount of Stealth Radius & is technically not visible. May be combined with Stealthy for even more Stealth. Stealth Detection - detect all stealths. Extreme Perception Radius - detects everything around it and aggroes. Assembly Point - this alterates AE mission enemy behavior that, for instance AV is made more "Main" with another AV possible to be its servants. Use in conjunction with "Tethered to Assembly Point". No more than one of these may be created per instance. Tethered to Assembly Point - this alterates AE in several ways. First the enemy is spawned right next to the enemy marked as "Assembly Point". Second the enemy can't be drawn too far away from Assembly Point. Third - if the Assembly Point is moved, the Tethered enemies will follow it. Is very handy to make Gangs of Archvillains (think about MsLiberty & Lord Recluse TF's Last Missions, and/or even ITF where you fight Romulus & 3 Nictus Essences at the end) instead of lone AV's, and force players to fight the whole AV gang at once. Despawn - the enemy body despawns the instant it is defeated. Respawn - the enemy constantly respawns on its place until the whole stack is defeated. Respawn Friendlies - put that on AV and it will summon its faction patrols to its help, placing it next to the AV. Not recommended for non-AV. Raise Alert - when this enemy runs away due to AfraidFromAI (aka headless chickenning), if it runs through another stack of adds, that stack will be aggroed. GIGANTIC - this enemy X, Y and Z scales, and hitbox scale is highly increased. Doesn't affect anything else. TITANIC - this enemy X, Y and Z scales, and hitbox scale is very highly increased. Doesn't affect anything else. Can be combined with previous to make an enemy HUEG!!! microscopic - this enemy X, Y and Z scales, and hitbox scale is highly decreased. Doesn't affect anything else. nanoscopic - this enemy X, Y and Z scales, and hitbox scale is very highly decreased. Doesn't affect anything else. Can be combined with previous to make an enemy . More are coming...
  24. My one could be faster, but l had to reset final mission once because Imperious fell over. Generally to take out AV's l had to bring Hero adds (Daedalus/Imperious) to the very end, and then babysit them, as they tend to fall over in the worst moment. They deal great DPS though, and able to burn through AV regeneration, but if they fall over this may be as good as bust.
  25. Now 6-th are Extreamly, Amazingly Cute Us. We just done it yey, heil to Us n.n!!! lTF: solo bosses, solo av, +4 level, team of 8 players. No defeats allowed, no inspirations allowed, no temporary powers allowed, enemies are buffed: We did it on DaGrateKrushmor the Nuclear Cyborg toon, almost no power dropping, everything is thematic & left as it is, with exception of Teleport. It was taken in order to untether 4-th Screen Boss from Nictus Essence adds (fly next to very cutscene border, teleport to the VERY BOSS before cutscene, see cutscene (character VFX will play between nictus & romulus during cutscene or so), then immediately use some PBAoE power. That will untether boss from Nictus adds).
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