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Everything posted by Purrfekshawn
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It's interesting to note that l once found a way to increase # of character slots on mah Private Server. For this it's needed to do following steps: "\bin\missionserver.exe" - in server software directory - open with HEX editor, find following bytes: "05 00 00 00 18 00 00 00 03 00 00 00", and replace that to e.g. "05 00 00 00 18 00 00 00 E8 03 00 00" to make default # of PublishSlots 1000 (may go for more). That's not all though - and "\missionserver\db_users.txt" - in server software directory needs to be modified as well - to change existing accounts too - all strings with "PublishSlots" in them - to put new publish slot value, and also remove 2 strings with "ParseCRC" and "DataCRC" at start of the file, so missionserver.exe will assume that .txt file valid. l hope devs will read & examine this information.
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Hey, hey, hey. Only PFF and repulsion field? You really shud consider taking Force Bubble and Detention Field as well, as these powers are prolly the best and the most universal in the game, make sure you run Force Bubble all the time and 6-slot Detention Field for recharge, so you can spam it as often, as possible! Generally Knockback effects are extremely useful, especially if it's Targeted Sphere AoE knockback, you better should 6-slot it for Knockback with Knockback distance IO's. Btw: one of the best powers in game - is Speed's Whirlwind - definitely take it (it's like second Repulsion Field) - it's target for 6-slotting Knockback as well n.n!
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l'm not sure if it's in game or is not, but l would like to have an option, available for everyone, that would not hide pet window, but make it shown all the time, in order to track more easily non-MM pets, like Controller pets or Patron Pool pets. And this way monitor their health & discover when they need healing or some buffs. Also how about tracking intangible pets, like Voltaic Sentinel?
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l think it's a PvP healer build n.n
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Well, ya have Repel. Why not Draw In?
Purrfekshawn replied to kelika2's topic in Suggestions & Feedback
When l thought about making a power that pulls nearby enemies in - l always thought it might have been made PBAoE effect that applies TELEPORT (with mag more than 4.1, so it may work on 54 lvl adds) to all affected targets (target spot is a power caster character, not selectable). Because its range would be pretty short (up to 25 ft), visually that "teleport" (given that it won't have translucency) would be almost indistinguishable from knock to. -
Well, yesterday l ran on mah character almost whole day, striking 2 health accolades for one of mah toons, changing instances like once every few minutes and crash occured zero times. But l did it solo, so maybe it has something to do with teammates.
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Sentinel, Bio Armor, Athletic Regulation allows Stealth IO
Purrfekshawn replied to Warlawk's topic in Bug Reports
On mah characters l slot usual Sprint with Run IO+5 (and Swift with exactly same), and some other sprint, perhaps Prestige version of it or slide - with Celerity Stealth. This way l've more travel velocity or translucency/stealth depending on what my character needs ATM, but it may require some sophisticated binds n.n -
Colouring AE custom character powers?
Purrfekshawn replied to cairourchin's topic in Mission Architect
l'm afraid it's not possible yet at all. Also l think all non-player enemies and/or AV's have default power colors (haven't seen yet things like blue radiation, green fire or purple ice for ayone or aything that is not playable). The only thing resembling Mu Guardian's lightnings are red, but it's MU powerset, not the electricity, MU are red for players by default as well). -
More Scrapper Ancillary Power Pools
Purrfekshawn replied to spectralhunter's topic in Suggestions & Feedback
What's about Weapon mastery? But We would support it, more options = always great! -
It's actually called "WST" (Weekly Strike Target), not what you pronounced above. 👹
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Ion Judgment - dark-colored version shows initial shot, however, after it both VFX and SFX from its chaining is absent. The only thing that is shown is hold cages, spawning randomly on adds if you use Radial version of it. l looked into "powers.bin" file and found that it invokes next VFX: INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION_PET.FX However, in file "fxinfo.bin" there are following effects mentioned in header: INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION.FX INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION_CONTINUING.FX INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION_HIT.FX INCARNATEPOWERS/JUDGMENT/JUDGMENT_ION.FX INCARNATEPOWERS/JUDGMENT/JUDGMENT_ION_CONTINUING.FX INCARNATEPOWERS/JUDGMENT/JUDGMENT_ION_HIT.FX INCARNATEPOWERS/JUDGMENT/JUDGMENT_ION_HIT_SMALL.FX INCARNATEPOWERS/JUDGMENT/JUDGMENT_ION_PET.FX It seems 2 effects needed for dark version of lon Judgment are absent - and it must be "INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION_PET.FX" and "INCARNATEPOWERS/JUDGMENT/SUBTRACTIVE/JUDGMENT_ION_HIT_SMALL.FX". Would be nice to get it fixed someday.
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Market Crash Crimson Prototype Kinetics issue
Purrfekshawn replied to Destruktor's topic in Bug Reports
Were you fighting him on the platform? Because powers you described do following thing - they create extra entity that produces PBAoE, and that PBAoE heals teammates or provides endurance to them. In that case you fight him on the platform it might have worked this way - when you cast powers, they produced that extra entity UNDER THE PLATFORM (this sometimes happens with command "/powexeclocation me ??????" - if it's bound to summonable - it gets summoned below the surface - it usually happens for various tilts or platforms). Then PBAoE that entity produces was LoS'ed from players and thus they weren't healing/buffing them. To fix that issue you had to jump every time you cast a power and activate it above the ground. -
It seems my crashes occur for the same reason. Malformed scenes? l saw at 1st map of lTF a thing pretty resembling malformation (a plain near hill, where Nictus ambushes come from was drawn below actual surface). Stack traces are also very similar: Theirs: "crashmode": 641, "stacktrace": [ "0xbc9910", "0xb9d6bf", "0xba01ff", "0xaa71f0", "0xf636af", "0xf62dee", "0xaa7a4b", "0xb38846", "0xb3d682", "0xba26b9", "0xe467ab", "0xf97cfa", "0x752d6359", "0x77897b74", "0x77897b44" ], "exceptionaddr": "0xbc9910", "base": "0x9d0000" Mine: "crashmode": 641, "stacktrace": [ "0xcabffb", "0xcb5719", "0xc9b36f", "0xc9ce45", "0xdd3d0b", "0xdd3dee", "0xdd3dee", "0xdd3dee", "0xdd3dee", "0xdd3dee", "0xdd408f", "0xdc0891", "0xdc1010", "0x8bc259", "0x8bc7b4", "0x89257c", "0x893443", "0x8940f4", "0x89486f", "0x88ce85", "0x9ef8ff", "0x8f71f0", "0xdb367f", "0xdb2dbe", "0x8f7a4b", "0x988846", "0x98d682", "0x9f26b9", "0xc967ab", "0xde7caa", "0x7782919f", "0x77bfa8cb", "0x77bfa8a1" ], "exceptionaddr": "0xcabffb", "base": "0x820000", One of addresses: Theirs address: b3d682-9d0000=16D682 My address: 98d682-820000=16D682 l'm glad at least it may not be connected with some of mah doohickeys. It began occuring after 3-rd December patch.
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Increased # of crashes after some of recent updates
Purrfekshawn replied to Purrfekshawn's topic in Bug Reports
Crashed again, address: 48bffb Btw: this happened after exiting Cimerora lTF mission #1 map, and it was glitchy - a platform that ambush comes from (where romans stand on plain grass surface), just before entering hill with Minotaur on it, had a visible bug - it seems grass platform was slightly moved visually below its hitbox, so players, enemies & decals kinda hovered above it. Maybe it has something to do with this. -
Powers those buff ToHit stat, those are supposed to buff it in AoE (like Farsight or World of Pain) don't affect adjacent adds to caster, only to caster itself. l suppose that because ToHit buff powers (and/or Perception buff powers) were made affecting LeagueMates only for sake of not buffing some TF followers those were made "blind" initially in order to prevent them from engaging adds or doing any otha stupid stuff like that. Then they got copypasted to AE enemies, but adjacent adds, even if they're on the same side as caster don't count as LeagueMates, so the buff doesn't apply to them.
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BP is broken, in three ways - it does OP DPS, it does what you described above and its Radial version with untouchable has a power to deal damage to enemies.
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Will test server be back up btw? Just noticed it was down for long time. And now this: Devs, plz keep this game developing n.n
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Has anyone noticed that # of crashes when changing instance increased at some point after one of recent updates, or it's just my bad RNG?
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Formerly there was a "Conserve Power" power in its place, that's currently available only for Electric Armor AE enemies l believe. Back then ELA blowed somehow, but as it got Energize (which is, in its turn, copypaste of power from "Energy-something" powerset, blaster maybe or Energy Aura), it got buffed in a degree & now is rather acceptable choice.
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Always up for more opshnz. Mah Elities toons would be extreamly, extreamly pleased n.n
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Oh no, then brute will be nothing but villainside scrapper 😰 Heavens forbid that! Current problem is that Brutes currently deal damage approximately 3x higher than Tankers, while having Tankers defensive capabilities are just +33% more effective. It's not comparable with defenders/corruptors damage and support difference. This low Tankers damage often means they cannot solo some content being unable to outDPS Archvillain regen, even with envenomed daggers, and they slug through soloing rest of content. Looking forward for these changes to fix this problem. Although l think Tanker damage may be boosted not that strongly, not beyond any bounds (so they outweigh Brutes), and they might retain Bruise at their T1 secondary still. Brutes might deal about +33% more damage to single target, or even +50% at full fury, while on AoE their damage might remain from +25% more to the same at Tankers (at max targets) to bring balance lMO.
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issue 26 Patch Notes for October 29th, 2019
Purrfekshawn replied to The Curator's topic in Patch Notes Discussion
Btw: after this update gmotd seems to got reverted to last week version, so it shows that WST is Legend of Ruladak, while actually WST is Saga of Faathim. -
Contaminated enemies have red shine around them, which cannot be tinted to other color.
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There is even 2 levels of NPC parts - one of them can be enabled by just setting a specific flag (it's also shown in Titan Icon with NPC parts), while another requires manual editing of "villaincostume.bin" file with sophisticated work involved. Unfortunately Malta backpack is a style from 2nd category (because villaincostume.bin file doesn't include sentence "Army_Backpack_01_C").