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Purrfekshawn

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Everything posted by Purrfekshawn

  1. Sure, why not? Btw: Mastermind needs Alpha Barrier, all epic powersets for archetypes whose primary or secondary are not related to self-defense, have that choice. Although if it has Meltdown maybe it'll do the trick instead.
  2. Okay, maybe not exactly Blasters, but rather Masters instead. Masters of the AoE, Splash and Fluff Damage.
  3. Well, 10 ft isn't a Screen-wide thing ayway. What if tanking something like Seers and they stay away from eachotha & aint being splashed.
  4. Dark Melee for splash??? Is that a joke? 2 AoEs and each of them have 2 or more minutes for recharge. Shadow Maul is a cone & requires positioning. Savage Melee We can understand, but lethal damage type ((((... --- Also how about something like Blaster powersets for Ranged or something similar to it?.. Edit: ah there's updated Touch of Fear, but it's only one splash
  5. Please advise some power combination that lets you issue some sort of GIANT splashes, We mean AoE's in non-stop mode those will hit everything (or at least almost everything) on the screen in non-stop mode. Don't suggest a build that has both Cones AND PBAoE powers because these don't go with eachother well (require constant movement). Damage may be not that devastatic, but not tiny eitha, so don't suggest ay Controller builds with their tiny lil' damage. On top of that it's desirable this build should have something that would prevent the enemies such as Archvillains from clucking away like tiny lil' scared to death chickling (btw: one who programmed AV's to run away from you in panic back on live must have been very seriously demented. In AE mission We put 3 AV allies (they become lvl 50) into when engaging an AV enemy (lvl 54), they become scared of enemy and try to run away from it, while AV enemy becomes scared of allies and run away from them as a result everyone runs away from everyone run-run-rudolph).
  6. If the system is name@account then name CANNOT be camped
  7. Personally We would like to get those names freed from Everlasting server: Inertia Overheal Dark Horse Tachyonic
  8. Generally naming system in this game is very bad and obsolete (identify a character solely through its name). Champignons Online is a generally very bad game, but it has more advanced naming system. Characters are being name here not just "name", but "name@account" instead. l wonder if Homecoming Team could port this here. It would require a lot of effort though.
  9. The easy solution would be this: Toon Level: 1-20: if not played 30 days or more name will be genericized (TOON_NAME_%randomnumber%) 21-49: if not played 60 days or more name will be genericized (TOON_NAME_%randomnumber%) 50: if not played 90 days or more name will be genericized (TOON_NAME_%randomnumber%)
  10. Clarion Radial boosts earlier were improperly benefitting from secondary effect boosts granted by Power Boost power as far as We read it. That means if the character's power boost gave +50% to secondary boost (just an example), and then clarion +100%, it did following thing: activating Power Boost made Clarion buff by +150% instead, and the shield power was boosted by 200%. Right now Clarion doesn't so shield power is boosted by 150% instead, which is intended.
  11. Yep, generally Shadow Shard looks like unfinished zone, with practical inability to move through it w/out Flight/TP, and presence of only 4 areas, while it's intended to have 8 or so (each for one piece of Rularuu consciousness). Not to mention that Task Forces there require a Reilly hellish lot of movement (the most infamous is Quatrexin TF), between SS & Paragon & back. As of right now l believe Homecoming players could get more Shadow Shard-related maps to AE (not just Nemesis base, but also with floating spiked ball-like building, with redwater falls etc), so they could make their own content for it.
  12. Yup, do it, because more options is always better than less. Ultimately We would like to see fully customizable jetpacks (with jet flame color customizable as well).
  13. Malaise, though, it has already been added. Albeit a long ago from Leandro, but it somehow managed to get through the notorious quality bar.
  14. More degrees of this stuff: SuperHardcore mode - die once is gameover for all toons. ExtraSuperHardcore mode - die once uninstalls the game and it can't be installed anymore. MegaExtraSuperHardcore mode - die once breaks your PC. OmegaExtraSuperHardcore mode - die once and GM's will hire a hitman that will kill you IRL.
  15. Well, jumping 10 times higher than your own weight it's not something humans can do either. And now you get access to Hurdle+Althletic Run by default, those let you do this. There's one pretty common anecdote here - "Can you jump higher than a five-storey house?" - "Of course I can! Five-storey houses cannot jump at all." So despite your spending any points to have that degree of superiority you still have it. And it's theme-neutral in my sense of this word, because it doesn't care about in which exacly way you get that type of power. Either you enchanted yourself using forbidden ancient grimoire, or drunk from a radioactive puddle, or a child of ancient god of hopping or alien of hopping or yeti of hopping, or replaced your legs with homemade robotic implants, or was spending 24 years of your life sitting it gym 25/7. Or just spend 1M inf to P2W vendor, or revoked Ninja & spent 0M inf to P2W vendor. That's why l call it "theme-neutral". Jetpacks however, you cannot pretend it being a part of your body or conjured from some ancient spell. Nah, it's technology and always will be that and you don't pretend it's being NOT technology. So this is NOT theme-neutral. It's technology-themed instead. You can copmare it with power-disabling flight options. For natural or technology themes a Rocket Board will look fitting indead, but if a character has high-energy suit or controls energy with the superpowers - there Void Skiff goes. For magical themes of characters - a Magic Carpet all the way.
  16. Light is a form of energy, lol, the Sonic Bubble just adds resistance to it to surfaces it touches. That's why shadow. It's actually a joke, bug.
  17. Ok, maybe this isn't a bug in all meanings of this word, but the following this surely is: Its style available to Females - "Senator" Texture1 - either that Texture1 or its mask (Texture2) - elements of it those do not suppose to inherit SKIN color do it (red circle on pictures above). Elements of that are colored in skin color, but since it had always been NPC-only part on Live it seem to never got attention to. SCORE developers enabled the style, but this Texturing untidiness, well, l don't think this Senator Texture1 would have passed the Quality bar for Homecoming, because of this. That style available for Female characters is a leftover Homecoming inherited from the SCORE. It has always meant to be NPC-only piece, no matter, Male, Female, or Huge (or maybe even BasicMale, BasicFemale, Villain, Villain2 or Villain3) Body Type you are. SCORE software, however, seems to be software mostly for Private Servers, there's other meaning of term "Quality Bar" for those (when you play alone or with one or slightly more friends on those), while Homecoming looks more like full-scale MMOs with massive amount of players. Definitely what is within Quality Bars on Private Servers and is tolerable, stops being that on Homecoming. l hope, as right now Homecoming project started to receive regular updates, some glitches and untidinesses like described in this thread may get fixed or corrected at some point.
  18. Yeah, scrapper version of the power too n.n This is not a bug. It's not just a some mere bug. This is the MOST, TERRIBLIEST, TERRIFYINGIEST and Horrid, Horrible & Horrific, Horrendous, Horrifying GLITCH l've encountered since... forever X%_
  19. Tanker and Brute Epic sets suppose to MIRROR each other, in a manner Defender and Corruptor do. Failed MIRRORING - tankers get Conserve Power, while brutes get Superior Conditioning in Energy Mastery. l believe most of players would prefer if both powers were replaced to Superior Conditioning, because Conserve Power is a total trash (u waste time to cast it, and when to cast. It becomes either too late, or it's waste, or better to activate end insp/Recovery Serum/Primary Pool efficient power like Particle Shielding or Energize in any way Conserve Power is a poultice for dead ), while Superior Conditioning, provides its benefit all the time +also Performance Shifter +END PROC can be slotted there. That's how it should look when it's Fixed!!! Also l found that in game Definitions both power INTERNAL names are Conserve Power. l believe both Tanker & Brute version were initially exact that Click-Type End Reduction conserve power. After a while Brute version was replaced to Superior Conditioning, while Tanker Version for some reason didn't have attention and left untouched. But no matter how long something was erratically persisting there, it's never too late to fix Aything, thus letz do it!
  20. Energy Mastery's Focused Accuracy + Physical Perfection seem to be pretty neutral. +it also'll give more Endurance due to Performance Shifter proc's and 86.5% resist to ToHit debuffs, which is definitely not the worst option lOO. Also there's something in Mace Mastery, but mace powers don't have NoRedraw options and thus are very laggy. Generally Extra Epic pools for all powersets would be great. We can see Tanks receive something like Ninja Tool Mastery available for Sentinels.
  21. Some may prefer having ability to soar up without spending extra Power point onto it. Like you can do with Jet Pack. Jetpacks aint theme-neutral, it works for Technology or Natural themes, but another characters, u know, like most of superpowered heroes (resembling Superman, Firestorm, Captain Marvel (both of them Marvel one & DC one aka Shazam) etc) may pretend they have innate ability to flight. You can call it "Anti-Gravity Device" temp power, like Flight but can't be enhanced and doesn't require power Point to Spend (and able to take powers from 4 other Power Pools, while Flight not being one of them). So theme neutral "Jet Pack" Temporary Power (or Prestige Power) - same as Jetpack, but w/out Jet Pack model on the back of the character. Call it "Anti-Gravity Device". Another option l suggest is thing that looks like Mystic Flight, but non-enhanceable, w/out built-in Translocation, and not requiring to spend Power Point onto it AND stick onto Sorcery Power Pool. Call it like "Wings of Aethyr" Temporary/Prestige Power or stuff like that.
  22. Well if get rid of ToHit cap ENTIRELY We would imagine it becomes in the following way. Each attack hits more than once (you can call it CRITICAL): 90% ToHit - 90% chance to hit enemy. If accuracy mod is 1.5x then it's 135% chance. But as there's no cap that means attack hits once in 65% cases and hits TWICE in 35% cases, resulting an attack deals 135% of its damage in average. 100% ToHit - 100% chance to hit enemy. If accuracy mod is 1.5x then it's 150% chance. But as there's no cap that means attack hits once in 50% cases and hits TWICE in 50% cases, resulting an attack deals 150% of its damage in average. 160% ToHit - 160% chance to hit enemy. If accuracy mod is 1.5x then it's 240% chance. But as there's no cap that means attack hits TWICE in 60% cases and hits THREE TIMES in 40% cases, resulting an attack deals 240% of its damage in average. More thoughts...
  23. Now that Homecoming got theme-neutral Athletic run, maybe it's time to make Jump Pack (a prestige power you know - with lil' jetpack that activates on pressing spacebar), without... Without jetpack itself on back of your character and any VFX. Like Athletic run is naruto run w/out narutoing. And/or as well Jet Pack w/out that huge & bulky device on back of your character. Pretending if character has magical themes and these Jet/Jump/Steam devices backpacks fit it right in the eye. And you don't want to spend an extra power point as well (like you didn't want by buying Superspeed AND super/combat jumping for theme-neutral running). Also about jetpacks - they shudn't be temp power anymore, since with several versions of it you can buy like 30 hours of constant flying, but rather a Prestige Power, that just allows your character to fly. In both with Jet and without Jet varierties, and perhaps something like Mystic Flight varierty wouldn't be excessive too (but without translocation, unlike Sorcery pool power).
  24. It it's the only pets w/out any travel power - this must be a bug, no less.
  25. Yeah, it's but it's Overconfident perk, not the Rooted. Rooted perk is more for making turret-like enemies. A way to solve your problem is here, as We managed to do that on Private Server (e.g. Dali adds do not run away no matter what they fight). Also on Homecoming a player with Taunt Aura/Powers locks adds from Headless Chikenning away. That's how Fire/Spines brutes work, they have Taunts in all their powers +2 taunt auras. But taunt (mez effect) is the only way to prevent that on Homecoming right now.
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