Jump to content

Burk

Members
  • Posts

    248
  • Joined

  • Last visited

Reputation

183 Excellent

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Their Footstomp power does have required level 32: https://cod.uberguy.net/html/power.html?power=mastermind_pets.thug_boss_3.foot_stomp&at=mastermind I wasn't aware the pets actually cared about the required level. Would be interesting to test exemplaring down to 25. You'd still get to use Upgrade Equipment but would the Bruiser stop being able to use Hurl since that has required level 26? Edit: Tried it out on one of my masterminds. Bruiser in fact did not use Hurl against enemies when exemplared to 24, despite being fully upgraded.
  2. Yeah, using power analyzer tends to make the influence count in the combat info not display right for a while. Doesn't actually impact your influence, though. Would be nice if it was fixed, but never was a real issue past the shock factor of your influence seeming to drop to zero.
  3. I don't really have problems with transfusion, but transference I constantly have to worry about. I even joke with people in voice that the fastest way to ensure something dies is to try to use transference on it, since I so frequently try to refill my endurance off of an enemy just for it to take a hit and die a split second earlier, wasting the transference recharge.
  4. I'm guessing it has to do with the ampersand &. Doing a search on City of Data, the only other power with one of those in it is [Winter's Bite: Recharge/Chance for -Speed & -Recharge] and its superior version. I couldn't get those to link ingame either, even though the similar [Winter's Bite: Accuracy/Damage] and the like worked just fine. Not sure if changing the linking code to allow ampersands would be easy, but I would think it would be pretty easy to just change the name of the power to a simplier "Mark and Recall" instead.
  5. Burk

    volcanic badge

    Do it in the Cavern of Transcendence trial. The groups of igneous in the center room respawn so you don't even need to reset the mission.
  6. It's not trying to spawn one for each alignment, but for each team member. (Granted I have no idea why that's what the game decides to do)
  7. Just came here to mention the same thing. The client tool definitely did not recognize Plugged In on my new character.
  8. Well, its not random, its just in the order that you received them. Sometimes that can be helpful, but its weird to be the default.
  9. Gamma tanks are easy to farm in any 46+ crey mission. Note they can only spawn one per group, so you don't need to crank up the team size. Cryogenicists can be farmed in south Eden with a targetting macro. Does take some time, but much less than trying to find them in missions.
  10. Team Transport has a target cap of 255, so there's no issue with transporting everyone in range. However, the radius is only 15ft.
  11. Just to let you know, Nova Fist cannot kill anything by itself, only with extra damage from other attacks. It is autohit and does 99% of your maximum health in unresistable damage (https://cod.uberguy.net/html/power.html?power=praetorians.p_marauder.nova_fist_punch&at=boss_praetorianarchvillain). Hence PFF did nothing against it and max HP bonuses, while usually good, actually increased the amount of damage that you took. Your Gun Drone actually would come out even better since pets only take 49% of their maximum health.
  12. Specifically, its an issue with the alignment system. Since the missions are marked as Hero, if anyone is a Rogue and are in a coop zone like Ouroboros, the game won't let the mission be set and instead tries to spawn a mission for each player.
  13. Not an objective that spawned out of bounds, but ones that spawn in bad locations for their model. The bombs in the mission Thwart Black Scorpion's plans in Black Scorpion's second arc do not have backs on them. If they always spawned against a wall, this might be alright, but multiple of them were not.
  14. Rikti drones do not have extra perception. They don't see you further away than normal enemies if you don't have stealth. However, they ignore any stealth you may have. The Rularuu eyeballs both ignore stealth and have extra perception. Although they don't appear in the Labyrinth, Knives of Artemis also ignore stealth. Note that normal enemies (not snipers, Hami enemies, giant monsters, or itrial AVs) have a hard cap of 90ft perception which is nowhere near enough to see a stalker (150ft) or illusion/arsenal (200ft). So anything that sees one of those characters either ignores stealth entirely or happened to get lucky hitting them with some aura or spammed AoE.
  15. You don't need to clip your head through the wall/ceiling for the Monorail. There's a hole in the wall behind the pipes at [-1776.7 -251.4 1123.6].
×
×
  • Create New...