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Ridiculous Girl

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Everything posted by Ridiculous Girl

  1. all of which make me wonder... is there a way i could actually make some of these models, test them, and then submit them for possible inclusion to COHHC? if there are custom building tools out there than can be used for just such an occasion? ๐Ÿ˜„ i would gladly make some of them, spend the time and effort, since i think that they might be easily modified from existing models. sometimes dreams need a little work to become reality. ๐Ÿ˜Ž
  2. duck feet would be cool too! ๐Ÿ˜„
  3. now that is another great idea! ๐Ÿ˜„
  4. i know! i cannot fathom how this is not a thing! ๐Ÿ˜ต
  5. for costumes parts etc, I want: 1) a skull bra like this... 2) giant chicken feet, like this... 3) a mullet hairdo 4) overalls, for the farmers 5) big poofy 80s bangs hairdo Weapons customisations, i want... A) a giant turkey leg (war mace) (modify the club a bit?) 2) a ham hock (war mace again) (same as above) ยต) corncob (dual blades/katana/titan weapon) ยฐ) a baguette (dual blades/katana/broadsword) 7) Giant corn dog on a stick with ketchup or mustard customisation (titan weapon) P) Giant scissors, or half a scissors (Titan weapon) ร ) Giant Spork (titan weapon) ยฃ) Finger pistols, which is to say just hands with the pointer fingers out (dual pistols) (invisible gun, modified glove?) ) a two handed circus mallet (titan weapons) Emotes that I want... a hand mirror emote, to look at myself of course! (my newest alt, Marvelous Chin, needs it to admire his chin of course!) there are more, but these are the ones off the top of my head that i have been wishing for in the general chat for weeks/months now. can we make these happen? i have alts that need to be created but i am limited in my choices. ๐Ÿ˜
  6. Hello! I was doing a respec of my lvl 32 Necro/dark MM, Emo Dad, and i found that i could slot in an Achilles Heel -res enhancement into my lich. It says that it takes accurate def debuff and def debuff sets, but when i slotted in an Achilles Heel -res, i began to doubt because i never remembered seeing defense debuff listed as an effect for lich. So I asked around on help, but no-one knew, only that Grave Knights can take the same and have a defense debuff in their melee atacks. So, i bought an handy dandy power analyser and tried it out. I had my Lich with his achilles heel -res stand near lvl 1 mobs. At first i thought it might have an aura, but no effect on the mobs. Then i tried letting it attack even leveled mobs and i saw no -def effects on them, nor did the achilles heel proc and have any effect. Am i missing something here? i looked in the forums but i did not see anything, though i did not dig too deeply. Is there a defense debuff on Lich, and from what power does it come from? thank you! ๐Ÿ™‚
  7. yes, i know the mechanics of the confuse power, but that does not mean that it's working correctly in the mission story. a lvl 15 villain fighting an EB and defeats them should not have to expect that when the enemy surrenders that they will attack because they are under your power. technically yes, they are confused. but they surrender in the story, all effects from the fight should be turned off. at minimum, they surrender, they should not be attacking anyone, friend or foe. they are down.
  8. Ok, I was able to reproduce the bug. The problem is that he was confused while he switched to blue, interactive mode. He perceived me as an enemy and attacked me, while I was going through the dialogue prompts. I am pretty sure this is not how it is supposed to work out.
  9. I was running through all the Dr Graves arcs on my new Mind Cotrol/Psi dom, Evil Stepmother, when I ran into something strange. On the first door mission "Survive Zephyr's Insidous Plan", i think it was called, I completed all the necessary objectives. I reached the final stage, "find and banish Zephyr", and confronted Zephyr, as an +1 EB I think. After popping some purples, yellows and reds, I mezzed him and confused him. Once confused he quickly went down, to something like 10% health, and then changed to blue, requiring that I interact with him, namely to gloat and get him on my side. He was still confused when I began questioning him, but when the confuse wore off, he attacked me, but he himself was unattackable, since he was in talk mode. He killed me since I was not prepared for it. After killing me, he fell to his feet again and was "helpless" again. I am not sure this is repeatable, but I forgot that I can replay this in a flashback, so I will do so when I have the chance and I will update.
  10. i just did a self rez on my dark/elec defender the other day. i was solo and i did a combat howling twilight, for the disorient natch, but just happened to die at that moment, but immediately rezzed to full power much to my amazement. it was perfectly timed between the cast and the delayed effect of the rez that i caught myself and saved the day! at least that is how i remember it... ๐Ÿ˜Ž
  11. it's like my birthday or something! which it is... ๐Ÿฅธ
  12. i prefer the falling over, that's funny! ๐Ÿ˜„
  13. Bug report with recommendations. (TL; DR version... mission easily bugs, fix potentially easy too?) Initial bug report. "dead mission objective" filed friday the 13th, december. i had reported the exact same bug in august and i got a GM response and demonstrated the bug for the GM, which is easily repeatable. GM SIJIN filed this report... subsequent bug reports as followed. My investigation of the bug and my recommendations. Snow maiden, called Ice Maiden in mission, a generic hero type lvl 10-18, is lower than the freaks level range 20-54. Hence the error, message. Take her out, and the error goes away. But this mission is outside of the parameters of the possibilities offered by AE. After, runs #10 -12, I saw not only did the original author violate several conditions, ie level of Snow maiden, they created the final boss spawning only on condition that all three heros are rescued. No combination or single hero rescue, spawned the final boss, not available in AE as far as I can tell. (also as far as i could tell, Flambeaux only is available in AE from 4-20 boss/EB too) Obviously the creator's tool are beyond what's available for AE. There probably lies the solution to fixing this. Solution: The heros appear to be set as simply ally with setting; behavior: nothing, combat abilities: non-combat, and betrays when: does not betray. After several tries, I saw that they did not do anything after being freed and new enemies that were in range of attack. They were just as susceptible to die as before, while doing nothing. So, their level range is moot. Solution 1) Funny thing is that the heros needing rescue are not important, they are not included in the flavour text given, nor NPC dialogue text. The simplest solution would be that any suitable hero from lvl 20-54 would work and could be substituted in, even some generic custom one could be whipped up in a short time and added. Solution 2) The next simplest solution would be just adjust the hero level ranges to match the freaks, ie 20-54. The creator, bypassed the level range problem that in AE would exemplar the Hero character, down to the highest level of the lowest hostage. This does not happen, since it does not make sense as a hero tip mission, so they had ignored this limit for story reasons? There is no reason for them to simply be those heroes except they were available as placeholder. (I am assuming this is possible with developer mission creator.)
  14. i was just going to say... *GAH!* seriously! i have the worst internet conection of all time and i finally get to log on to find that it is the wrong version! now i get to watch the sloooooooooooow progress bar creep along. ๐Ÿฅต
  15. i just sent a bug report in and it directed me here too. i was running a level 20-24 arc, a tsoo coup, two times for the alternate ending badges, and i got rewarded the ouro badges for ouro lvl 15-19 each time. luckily i needed those badges, but they were the wrong level nonetheless. this is the reply i got from you bug ticket
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