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Akisan last won the day on July 18 2024
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New-ish Player / Conventional Wisdom question
Akisan replied to JMacClear's topic in General Discussion
If you do run them, blaster sustains are generally twice as powerful as Stamina for recovering endurance. For my blasters, I usually leave only a Performance Shifter +Endurance in Stamina, as putting the End Mods in my sustains doubles slot efficiency. Also, the first 2 End Mod enhancements in a sustain give (slightly) more average endurance per second vs. the Performance Shifter proc, so the slotting priority does change somewhat. Depending on your Blaster Secondary, you can skip the hit and run on some enemies: Immobilizing mobs cripples a surprising number of them. Many low level enemies have very weak, if any ranged attacks, and immobilizing them is almost as good as holding them (and is generally better if you can break LoS or out-range them - many immobilizes are relatively cheap, fast recharging, and have long durations). You can even stand about 15-20 feet away from some bosses and just keep them immobilized while you wait for your endurance to recover (Bone Daddies are really susceptible to this, but don't try it with a Damned). -
Until then, though, you can cancel any buffs that have been granted by right clicking on the status icon & hitting Cancel. The only buff that I know of that this doesn't work on is Mystic Fortune, but that has its own option to auto-decline (either in options menu or at Null, can't remember offhand).
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Suggestion: linking coalition sg bases
Akisan replied to CrazyBadger's topic in Suggestions & Feedback
While we're at it - could it just be keyed the same way? External beacon aleph -> linked base's aleph beacon (and defaults to the entry portal if there is no matching beacon). Also, since mazes are fun, you guys can add the Oranbegan Roulette to them if you want to really bump the difficulty: Adding multiple copies of a beacon means the teleporters send people to a random one of those points. You can even weight it by adding multiple copies of the same point in a single spot. (So a maze branch could send 4 out of 5 people on the normal path, and the others could get a secret room) -
That'd be why I take usually take Kick. It isn't part of my regular attack chain, but it is a rather satisfying finisher on any mob that ends up with 1 hp after a regular attack. The force feedback +rech. is just a bonus after that.
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Two things: Framing Rivals Planting Evidence It won't take care of all the bodies, but it can drastically reduce the number of them. (@catsi563 had some good ideas there, though...)
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*sigh* Use this spicy pepper spray, they said. It'll keep the cats (and other critters) from chewing on the cables, they said. Apparently, the cats like spicy stuff, so they chew on the cables more now... <Wanders off, wondering if they still sell bitterant sprays, and if the cats will like that too...>
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I mean, it would be nice to put a Stealth IO in Walk so that I can pretend I'm sneaking around with an invisibility cloak, but also kinda unneccessary? We've quite a bit of customization as-is, and being able to powerwalk seems like it'd be really, really low on that list for most people.
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I rarely alt - something about my main's build just clicks for me, which makes it harder to play other toons. Most of my alts were made specifically for levelling alongside others (and so don't see much use), and only 2 of them have made it above 40. So, yeah, AH space is a limitation for me. Realisticly, I have only 200 AH spots unless I specifically run AH mules (which, again, not interested in doing).
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...Funny you mention Street Justice. Isn't that pretty much exactly what you're asking for? Maybe with the combo system from Dual Blades tacked on?
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And you almost can't: It takes how long for those to sell off of your alts? (Especially stuff like Range, or Tohit Debuff, or other niche enhancement types) I stopped trying to sell low level common IOs a long time ago - after a few weeks/months, I'd rather have my AH slots back (especially since I don't alt much, and making mules just to sell minor stuff on the AH seems rather counter-productive)
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Training Options: Powers vs Enhancement Slots
Akisan replied to Perma-Newbie's topic in Suggestions & Feedback
This could be an interesting way to change things up. A couple things though: Trading a power for 2 or 3 slots is huge. To keep the game balance mostly as-is, you'd almost have to implement this in such a way that you can only take 22 powers, and must take slots on the other 27 levels. (And vice-versa.) This... would not play nicely while Exemplaring. Someone who took 22 levels of powers and then slotted up would have a massive advantage over someone leveled traditionally. It may have to be balanced such that you get the powers you would have at whatever level you Exemplared to, under the assumption that a character was leveled traditionally. -
I was talking about non-set IOs. The set IOs get added to their buckets on the AH, and will (usually) sell at whatever level people might want them at. Non set IOs stay at their level, and there's virtually no demand for very low level IOs - you almost can't even give them away!