-
Posts
1348 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Steampunkette
-
Universal [thesaurus word not found] KB2KD enhancements.
Steampunkette replied to kelika2's topic in Suggestions & Feedback
Which is great... Except you're asking for it in a way that increases pressure on everyone ELSE as well. "You don't even have to lose your set bonuses! Just slot this IO into every one of your KB Powers!" My suggestion allows the person who doesn't like KB (whether for themselves, or for everyone else) to change their own stuff without pressure increasing on other people. -
Simple enough. A Toggle you buy from the START Vendor. Let's say 10,000,000 for 1 hour of active use, and you can buy up to 10 hours of total use at a time. Toggle it on. Enemies within 10-15ft gain +20 magnitudes of Repel and Teleport Protection, and +1000% Knockback Resistance so all KB becomes KD inside the area. Enemies do not notice this effect. This effect generates no Aggro. Make the duration on the enemy 5 seconds, non-stacking, applied every .5 seconds. Voila! Now you have a solution to people's complaints about KB! They can just toggle that thing on, run into melee, and enjoy the enemies being rooted to the ground, unable to get moved away from you by any force in the City of Heroes! No one else on the team needs to change their build to slot specific IOs. No one else on the team needs to use the toggle. Just you! You can just run in and enjoy the complete KB negation you heart desires! And hey! It doubles as a nice Influence Sink to help relieve some of the market pressures of people running around with 2 Billion inf on half their characters! No more worrying about whether other people took the time to make their build KB Free. No more griping and kicking people off your team because they didn't slot KD IOs. No need to quit teams because someone else is using KB powers! Just toggle it on, go run into melee, and enjoy the peace of mind that comes with doing it yourself to handle the problem for everyone, rather than demanding everyone cater to you, instead! Bonus points: Make an alternate toggle version where you use a GTAOE version of same! That way people who are too cowardly to run into melee range can instead spend a clock cycle to lock down the KB "Over There" before the fight starts!
-
Universal [thesaurus word not found] KB2KD enhancements.
Steampunkette replied to kelika2's topic in Suggestions & Feedback
OP is asking for another option for IO slotting. Which will result in more pressure from teams to change your build using the new IO. Which is annoying AF and will result in more threads for "Remove all KB!!!" as apparent Dev support for the anti-KB sentiment grows. At least a toggle that you put on yourself and go into melee changes your own playstyle and your own activity, not someone else's, even though it also overrides their preferences for KB. It'd at least be unobtrusive and rely on the Anti-KB squad to do something THEMSELVES rather than pressuring everyone else to change their behavior and builds. -
Universal [thesaurus word not found] KB2KD enhancements.
Steampunkette replied to kelika2's topic in Suggestions & Feedback
He rationalizes it because you can choose to slot all your powers with KB to KD -OR- grab the Toggle, but in either case, fuck you if you WANT to have KB! Just seems like the easiest solution. Feel free to grab the toggle and then run into melee, then. It's what most Blasters, Corruptors, and Dominators do, anyway. And on high end spreadsheet-managed 4-star teams it's THE standard practice to make sure everyone gets hit by every buff and AoE heal. (Especially the Kinetics with Fulcrum Shift, Transference, and Siphon Power) But I like how as soon as it's a matter of you changing how you play the game it's untenable. But everyone ELSE should shift their playstyle and/or build to accommodate you. Suuuuper telling. There's nothing that will lessen people who hate KB kicking people off of teams because those people enjoy KB. Nor will it lessen people who hate KB from quitting teams run by people who like KB. (Which, I notice, is a possibility you don't even acknowledge...) The only thing your toggle will do is make it a mandatory purchase for anyone with KB because people who hate KB will scream bloody murder about it and resist any cost or change to their own activities in favor of demanding EVERYONE ELSE change how they do things for your benefit. If you don't like knockback, you grab the KB Protection stuff for yourself. Not for everyone else. -
Universal [thesaurus word not found] KB2KD enhancements.
Steampunkette replied to kelika2's topic in Suggestions & Feedback
The KB to KD Toggle doesn't give people who like knockback more choices. I can ALREADY leave groups where people complain about KB. This changes nothing for me, as a person who wouldn't use that Toggle. The only thing it would do is provide support for the Anti-KB community to press harder for KB to be removed from the game, entirely. The "Give a Mouse a Cookie" situation. You've already been given the KB to KD IOs for yourselves to minimize your KB if you don't want it, but here people are asking for more ways to remove KB. The OP wants a 'Universal' IO that works with any other set to allow people to remove KD while still getting their set bonuses... which will just result in more community pressure to control OTHER PEOPLE'S BUILDS. Your suggestion is for a global Anti-KB toggle that would free up build slots, but result in Team Leaders demanding everyone go to the D or AP or wherever to buy the damned thing to avoid getting booted off teams because, again, that one person is in control of how you play your character. And both of them support the Anti-KB community hatred and will result in even more "Just make it automatic". Here. How's this for a suggestion that would make it center on the person who hates KB so much and require precisely nothing from the people who like KB: A Toggle which grants enemies within 10ft KB, Repel, and Teleport Protection of 10. Generates no aggro and enemies do not notice this attack. Lasts for 1 hour of active use, costs 10,000,000 inf, and you can buy up to 10 hours of use at a time. TADAH! Now you have a special toggle you can go buy that stops enemies from being knocked, pushed, or teleported away from you and you alone. No one ELSE has to run around to fix your problem. And it doubles as a halfway decent Influence sink for overall game health, too. -
Universal [thesaurus word not found] KB2KD enhancements.
Steampunkette replied to kelika2's topic in Suggestions & Feedback
Telekinesis yanks mobs into a single small area. That small area was "On the tank, slightly to one side, tightly packed" instead of "loose spread around the tank" But even -that- is too much for your own tastes. What is your definition of "a way that actually benefits the team" if this is too far? -
Universal [thesaurus word not found] KB2KD enhancements.
Steampunkette replied to kelika2's topic in Suggestions & Feedback
In your experience. I've used KB to lock enemies tightly into corners in nice neat piles and been griped at 'cause the tank or brute had to push the W key for 3/10ths of a second to reposition for more AoE. Personally I -love- that use of Wormhole. But, hell, I've had that issue with Telekinesis where a tank got pissed 'cause the enemy cluster suddenly moved 'behind him' but still in melee range. Like. Literally. The act of turning around to throw more punches was SUCH an imposition. I've had people drop Sudden Acceleration KD IOs into my inventory the first time they see an NPC move more than 2ft. Followed, shortly, by a tell of "Slot That" Some folks are freaking RABID over the idea of having to move or change the angle of their cones. Like combat is a spreadsheet of perfectly timed and maximized flow-charts for power activations and the slightest alteration of their activity is a MASSIVE BURDEN. It's super annoying, and every month or so we get another thread begging for KB to become KD globally, or a slightly different interpretation of it such as the toggle. -
Universal [thesaurus word not found] KB2KD enhancements.
Steampunkette replied to kelika2's topic in Suggestions & Feedback
Yeah, no. As it is, people piss and moan and whine and demand other people change their builds to have as little KB as possible. This would just make that worse and provide them greater perceived support for the repeated threads in this forum of "Remove all Knockback from the game!!1!11!!Eleven!" Knockback is part of City of Heroes and Superheroic works of fiction. Leave it be. -
Simple enough: Make a rifle, pistol, sword, axe, mace, arachnos mace, titan weapon, staff, spider backpack, and shield that has no skin applied to it. Just straight up invisible weapons for every set that uses weapons. Put 'em on an April Fools store and give them a currency of April Fools salvage. Have enemies in the mapserver event that aren't the Mapserver itself drop this salvage kinda rare-like. Let people buy invisible weapons and stuff. Bonus points: Add in a "Banana Cream Pie" temp power that uses the Frisbee toss and catch emotes but flings a pie.
-
The Rogue Isles are what's left of the Continent of Mu. During the war with Oranbega, it was cast down by the demons the Oranbegans made their deals with, and largely ravaged and destroyed. What ruins remain in places like Nerva Archipelago are pretty much all that's left of Mu. Vast chunks of the Isle were beaten down under the sea-level, and only the highlands remained as the Star Islands, the Etoille. There is no Isle of Mu.
-
@El D highlighted the important bits. It's not a ban on politics, just "Controversial" topics with the specific caveat that identarian aggression (hate speech on identity) is forbidden. So hey. That's a -huge- comfort for me, and kinda throws some sus on this whole discussion's purpose since it was phrased in such a vague manner...
-
I am always leery of "No Politics or Religion" calls... for a very simple reason. I am transgender. That is not a political position, it's simply a bone hard fact of my existence. I do not cease to be transgender when I log onto City of Heroes. But depending on what the current major bigoted push is within a political space, my existence -becomes- political. And talking about my experiences or life or perspectives becomes 'political' and I can swiftly be silenced. I've had this happen in supergroups and guilds across multiple games, too. As soon as something 'becomes political' it becomes taboo to discuss, even if it's just lived experiences. Because everything is, by the broad definition, political, anything can become a politically charged topic out of nowhere. Because when people call out 'Politics' they mostly just mean whatever their government is shouting about on a given day. That's not even getting into the fact that we're playing a game in a "Modern America" with it's own sociopolitical structures, specific call outs to UN peacekeeping forces, a private army invading a sovereign nation, cops going rogue and trying to kill superheroes to steal medical equipment for the populace, and more. Meanwhile calls to silence discussion of religion are similarly ham-handed in most cases. After all, Statesman and Emperor Cole both have the literal power of Zeus and regardless of how debatable the canonicity of the Top Cow comics are, Prometheus is hanging around the End of Time with Mender Silos. Now and again you'll deal with Stheno or the Dagger of Ereshkigal or whatever other religious artifact a given tip or radio mish requires. And then you've got the various players playing 'Incarnations' of ancient gods or their children or their chosen... People of various religions and ancient traditions get to watch their religious beliefs get chopped up into easily digestible bites but it's okay because -their- beliefs are on mythological beings while the Abrahamic faiths are based on 'real' god. It's a whole thing. It often smacks of trying to silence minorities and always makes me real uncomfortable.
-
Keep the KB. In fact, make it more common throughout the set, rather than low to middling chances of KB. Better odds make it a better set. Outside of that, I'd suggest making Power Push guarantee a hit of Energy Focus, and Explosive Blast have a chance per target. Which ones spend it? Energy Torrent increases to 16 targets. (Mirroring Power Crash's target count increase) Sniper Blast becomes a massive KB power. (Mirroring Barrage's high Stun) Then Power Blast becomes the "Deals double damage" power.
-
A de-backpack costume power for Crab Spiders
Steampunkette replied to Talen Lee's topic in Suggestions & Feedback
They're pretty clearly working on it, or something like it. You can fire Wolf Spider gunshots from "Crab Longfang" packs that don't exist. You wind up shooting them out of your right fist, and grenades from your shoulder. We may, soon, see Crab Spider Packs as a level 1 option for Arachnos Soldiers. And no-pack options for Crab Spiders. -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I'd also like to note: It's 'Funny' how these "Bring back Statesman!" threads crop up from time to time referencing how only Uncle Ben gets to stay dead in comics... but not a single one of them even makes mention of Sister Psyche who died in the same arc. Don't you think that's interesting? -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I would also like to note, again: Emperor Statesman zooming in at the last second to stop the Warship from reaching Earth as a time-buying maneuver for us to finish the job is WAY DIFFERENT from Emperor Statesman coming in and punching the Battalion to end the entire fight. It also creates a nice historic parallel between the two Coles where they have to punch a spaceship for Earth to survive. -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I don't think it would NEGATE it if he came in and punched A warship out of orbit. If he did everything for us, sure. But holding down the fort at Earth while we push into enemy territory to continue the fight? Wouldn't be too much. Also of note: That's the plot of Statesman's presence in Master X Master. https://masterxmaster.fandom.com/wiki/Statesman So. Y'know. >.> YMMV. -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I meeeean... Kinda. Kinda diabolical. But mostly just fits the narrative arc of comic book characters. The villain takes up the heroic mantle, in time. Like Superior Spider-Man when Otto Octavius stole Peter's body and became more and more aware of how important Peter's morals and restraint had been. And eventually he just straight up tries to become a hero. -
Is It Time to Resurrect Statesman?
Steampunkette replied to The Witchfire's topic in Suggestions & Feedback
I think the time to bring back Statesman will be in the middle of the Battalion storyline. We're fighting our butts off but get pushed all the way back to Armstrong Base on the moon and it looks like we're going to fail and the Battalion will reach Earth... And then NuStatesman in a newly designed "Modern and Updated" Statesman Costume comes to punch a Battalion Warship out of orbit. EVERYONE goes crazy and cheers and is confused. And then it's revealed to be Emperor Cole taking up the mantle to try and protect -this- world, since he failed to protect his. -
Concept for Galaxy City Revamp: 'Reconstruction'
Steampunkette replied to mechahamham's topic in Suggestions & Feedback
Honestly... "Roll back the story and have Galaxy Back just like it was" is... I would hate that. Deeply. Galaxy getting Shivan'd was a big emotional and important thing which carries forward the story. Just putting it back like nothing happened and retconning away the events that have happened since... Just seems like a lame design goal. -
Ranged Attack Set: Martial Blades
Steampunkette replied to MUPlayer's topic in Suggestions & Feedback
Yes, yes, we've had -one- caltrops. But what about Second Caltrops? -
Ranged Attack Set: Martial Blades
Steampunkette replied to MUPlayer's topic in Suggestions & Feedback
Some slight changes recommended and specific stuff added in where you've got gaps: T1) Blade Toss (Tranq Dart animation, right handed throw) T2) Shuriken Throw T3) Trick Shot T4) Spreading Throw (Shuriken Throw animation, Cone, individually targeting projectiles) T5) Envenomed Blades T6) Caltrops (Longer range, larger area) T7) Masterful Throw (Sentinels get the same power with the Snipe component removed) T8) Exploding Shuriken T9) One Thousand Blades (One Thousand Cuts, but as a ranged cone, successive waves of individually targeted projectiles) Most of the attacks would be between .83s and 1.17s activation times, making it a very fast-cycling powerset, overall. Explosive Shuriken, for example, is the longest non-snipe power in the Martial Assault set with a whopping 1.67s animation time. One Thousand Blades with its 3.30s animation time would be the longest animating power in the set. This would make it pretty rough on proc chances, overall... but I think I'm cool with that? Just have to make One Thousand Cuts really worthwhile, I think.