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honoroit

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Posts posted by honoroit

  1. you'll accumulate charged of ststic from using stuff, and that affects the number of jumps some chaining skills will do.

     

    youll be fine in practice, but if theres a gang war or ghost summon going on, chain may exhaust itself on those little summons.  i wouldnt worry about it though.

     

    robots healer drones cannot be healed, so one might suppose theyre a drop less optimal for ea, as (i dont know this for a fact) theyll consume chain jumps which do nothing.

     

    for your buffs, should work well on any pet set. the amp up aoe is around the impact of a power, so whatever works and ideally attack rapidly through the duration.

     

    ea should be flexible for any pet set, it is a good one.

  2. 15 minutes ago, Rudra said:

    There is only push back on change those pushing back against disagree with. And we even give the reasons why we do. (You may not like those reasons, but that does not invalidate them.)

     

    I am still opposed to replacing Beanbag with Aim. And for the exact reason you cited. Because having Beanbag instead of Aim means we have power sets that aren't all clones of each other. As well as the fact there are players that take and use it, even if they are themselves a minority of the players using the power set, so we have no right to take that away from them.

     

    (As for your previous comment about things being all about what we want? What about changing things to make it all about what you want and forget those that are already enjoying the game and would be put out by the proposed changes? You talk like you have a moral high ground, except you are doing the exact same thing. Pitching an idea that you want, and anyone that disagrees with that is obviously not fun, part of a cartel, a dinosaur, or... what other things have you called us so far? I've lost track.)

     

    Seriously? Best voice of the people? Because only you and those that agree with you are the voices of the people and those that disagree are not? Because those of us on the forums aren't a minority voice of the player base regardless of which side of any debate we stand on?

     

    And looking back over this post, we have ventured well off topic. Instead of trying to justify a change and debate it, you have deviated into attacking others.

     

    you should watch 'moxxie's bad trip song' and think about how wound up you get 🙂

     

    45 minutes ago, honoroit said:

    but ya, kick/punch in the way of tough / weave gotta go, kupo.

     

  3. 1 hour ago, Aracknight said:

    I just wanted to fly without a jetpack.  I Like all my other powers.  I use all the other powers on my Scrapper.   I even took and use Elude and Warrior's Challenge.  

     

    So i wanted to not have punch or kick, so i could fly without a finite, immersion breaking costume altering temporary power.  I wasn't going to shatter the game by taking a power that gives a tiny amount of defense to my soft-capped scrapper.  It might have let me travel places i cant use infiltration to reach slightly faster.  

     

    I suppose this doesn't qualify as lateral expansion, but i guess i needed vertical expansion instead.

     

    I'm not entitled.  I'm not trying to shatter records for completing things.  Flying vs an attack i neither slot, nor use, will not help me take down a gm av or pylon faster.

     

    I dont like the assumption behind my motives for asking for this, specifically for the fighting pool, but i dont slot or use maneuvers either even though i run tactics at all times.  

     

    I think some people, who metagame, worry more about what someone could do instead of what they would.

     

    And all i wanted, was to fly.

     

    Now, i know the obvious answer has to do with trade offs and hard choices.  My reply is that it doesn't have to be.

     

    But the suggestion forum cartel convey the appearance, whether intentional or not, that they are protecting the game from our wild ideas because it will destroy everything, and that zeal comea across as unwelcoming, and has a tone that contains "no, stupid.  Because we said so.  Because we know better than you.  Because your idea is so bad, it will literally lead to the destruction of the game.  If you don't like it, leave "

     

    And thats fucked up.  And thats why some of you have, whether earned or unearned, gotten the reputations that you have.  You make me not want to log into the forums.  You make me not want to test on the beta.  You make me want to not log in to the game.

     

    All because i wanted to fly.

     

    So, in the hopes that my part of this request will no longer be seen as a sinister plot to destroy the city with my powermad dreams of...power, im gonna fucking bow out of this.

     

     

     

    they're misbehaving on purpose, and yet some among the very same are hard at a desire for beanbag > aim (which mashes blast set diversity, the arguement being 'no one uses beanbag').

     

    so hear me now and listen, kupo!  reworking the fighting pool is long overdue.

     

    probably 9/10 (or more, including tanks) builds I see here, and definately 90% or more of my characters, over years here, have an unused/unbarred/barred-for-lols-on-the-anim kick or punch.

     

    i hate how it is so much I won't even call it 'boxing'.  but that's what it does to builds. and it should go.

     

    so that you can fly.   which sounds fun.

    a975qk0lkob61.thumb.jpg.de186dc4ba408cb4e95cce0094734fd2.jpg

     

    -- honoroit, THE power pool balance expert. recipient of the power pool balance award badge, 2020-2023

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  4. 27 minutes ago, Etched said:

    I'd love to be able to skip one of the two attacks in Fighting so i can get Tough and Weave but i know there will be a cost to it and that means more then likely the nerf will make it not worth takin other then to put sets in.

     

    im not sure this is a certainty.

     

    whats going on:

     

    1/ level reqs for fighting pool remain. one may simply select tough/weave at appropriate level, and weave can have a 1 prior requirement. tough becomes accessible with 0 prereq. (least pactful to restrictions, more complex implement)

     

    2/ punch/kick are moved further in the fighting set, and tough/weave become 1st 2 choices (less likely for balance, earlier level availability, easier to implement)

     

    -- what results? 

    you can pick tough/weave WITHOUT needing punch / kick.

     

    horray!

     

    785131254_noragami(1).gif.db394343727785aea0e645285f9349ec.gif

    -- honoroit, power pool balance expert

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  5. 1 minute ago, Raikao said:

     

    Usually I find this thinking a little overblown, but getting a "haha" when you didn't post anything funny, comes off a little condescending. Thumbs up or down are already annoying enough. Back in the day we had forums and you had to say something to chime in.

     

    Now we have up and downvotes, which don't promote discussion and lead to hivemind mentality. This might be a rather personal feeling of course. And I use them myself, don't get me wrong, but for "I agree" or "I disagree" without posting. I think that's what you mean.

    A lot of the other emojis don't fulfil such a purpose though and often used to be snide.

     

    lap it up, i get that on mine from 2 particular users who like to support some rather awful sentiment quite regularly.

     

    they kind of just mark themselves. 

     

    its like how people graffitti tag a thing, or urinate on it for some reason to exercise themselves of a way.

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  6. 25 minutes ago, Raikao said:

     

    Where to even start. I'm going to ignore the start for sure. I'm not interested in ad hominem.

     

    You also seem to be speaking for the devs. Again you're not a dev. I don't care unless there is a DEV POST explicitely stating "we wont change power pools like that" or "we wont add slots".

     

    If I don't speak for the majority, then you don't speak for the devs either. That's a non-starter.

     

    You also point to "how it was intended" 20 years ago for one thing in your favor and for another thing not in your favor. Like the IO changes where totally intended, extra slots where not. Was removing Fitness intended? Have we asked the design head from 20 years ago? Can you point me to HC devs confirming this somewhere?

     

    We have added TaskForces, powersets, an entire AT, made balance changes. Where is this line of "only intended changes from back in the day"? Is there dev manifesto from 2005 I haven't seen?

     

    I just don't find this argument convincing. Clearly the devs do make changes. Clearly they can't know the intent from 20 years ago.

     

    And more importantly: At some point you'd stop doing patches or adding things wouldn't you? It's just too vague.

     

    they just like arguing it seems, and never complain about fitness, nor a new AT, nor new sets... some of the same ALSO want beanbag to be aim... its about what they want, couched as a grand arguement on balance, typically.

     

    fighting dropping prereqs or reordering stupid kick/punch to 3rd would do only 1 thing: free a power choice, replacing something (nearly all) people keep barred as a brawl replacement 1 slotted and use for lols, or simply unbar.

     

    kick/punch in fighting is a tax, and in the way of build variety opened by it not being a wasted prereq.

     

    the cost balance around making you waste a power to get tough/weave, is silly, in my opinion.

     

    and not FUN. 

     

    remember, as debated endlessly - its supposed to be fun.

     

    it doesnt rock your sock or boat balance wise at all - youd just have the ability to do something useful with what now a power choice you make and dread at the level up screen.

     

    'oh hells, fine, its kick/punch now and immediate unbar or... f it'  <-- thats not fun.

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  7. balancing around making a person drop a power (ie punch/kick) is poor of vision.

     

    just open it up in fighting (that alone), and all of a sudden theres a loose pick that extends the meta.  

     

    you know salt crystals is pbaoe almost instant cast def down (and a sleep), but you skip that, right - because kick?

     

    black hole is not dimension shift, but it saves lives in skilled hands. but you skip that, right - because punch?

     

    there are many: the aoe stun in dark blast. but punch.

     

    its the smart choice, kupo.

     

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    -- honoroit, power pool balance expert

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  8. essential power pool slotting (for me) on literally every character that isnt a healer or has a healing skill where extending set bonus past uniques is worthwhile:

     

    health - panacea, miracle, numinas, sometimes preventative medicine absorb proc, but theres often something that can take this and the final set bonus os good recharge.

     

    ^ why? it is WAY TOO much base recovery/effective regen to pass up.

     

    stamina - performance shifter, occassionally the chance for self heal one (cant remember set name)

     

    stupid punch/kick - leave blank

     

    tough/weave

    3-6 in each of these. must place unbreakable guard, shield wall, scaling res one, res/def low level set one, lotg, gladiators armor.

     

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    the only thing i dont care for in this is having to take kick or 'punch' in the fighting pool.

     

    generally, and for select pools one could look across characters and see 'oh ya, nearly everyone is doing as honoroit mentions!':

     

    say for example fighting: keeping pool level requirements, but opening selections to not require n powers to have been selected prior, would lead to greatly increased build variety. 

     

    thunderspy did exactly this.  you still need to be level n to select the tough or weave, but you do NOT have to take punch or kick.

     

    so a power is freed - the player can grab a skipped primary/secondary power, be a flier with combat teleport and not sacc all over the build to accommodate the loss of other power.

     

     

    -- honoroit, powercreep cottage watcher

     

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  9. 22 minutes ago, mistagoat said:

    Oh interesting, how would you use that? Flash Fire, Cages and then bamf to the center with CC and HF running?

     

    mhm!

     

    you can also tp in a straight line if you need a blink like escape

     

    /bind ctrl+` powexec_location me:100 combat teleport

     

    i dunno if it works with like -100 (100ft is range of combat tp at base), i will test that this evening.

     

    but its a very good escape.

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