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Posts posted by honoroit
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stone melee - smash!
shield def - party utility, positional, def based, a tp attack that doesn't break hide
soul - snipe on negative dmg, and shadow meld
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battle axe (the converted cones to mini-aoe are great, the little tp attack is nice, reaonably cruncy)
bio - mhm
soul - shadow meld and a neg damage snipe (fast)
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while necro / ff has been a darling, the damage of necro / kin is insane - because the soul extracted minion doubles and extras that spawn on your blast hits are speed boostable / fulcrum shiftable and healable.
necro / kin / heat.
- necro as described
- you are a kin
- heat, for bonfire (with kb->kd then dmg)
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tough to choose, I went with symphony / fire / mace
- symphony is damagey, has great cones, and the pet echo adds a LOT of magnitude
- fire is fire, and has fire breath
- mace has 2 proc monsters
also, and very close or equally good:
- elec / earth / leviathan --- so good, even with sleep patch not benefiting from domination
- plant / thorn / leviathan --- mhm
- fire / savage / mace --- also damagey
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poison / dual pistol / soul - spit awful debuffs on the baddies, and shoot them.
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seismic / kin / psi -- hits hard, heals lots, can confuse and kd pbaoe, can telekinesis. staligmite empowered + fulcrum shift and a snipe... deaded mobs.
- meteor delay is annoying.
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symphony/dark/mace for me
grav/kin/mace is good
fire / thermal / fire - joshua rosfield themed
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stand outs for me this year:
- savage/rad/earth
- elec/ea/mace
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Lies of P - anyone else playing?
its wonderous.
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28 minutes ago, Wavicle said:
lol good luck with that
yes, one day, one day no punch/kick for tough/weave
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archery, i hope. i heard rumors a while back about it getting an adjustment.
its all off kilter with redraw right now, and you still get anim locked but abilities fire/hit mid draw and stuff.
that kheld bug crap with people binding dropped form skills mid bind chain is also prominent.
oh, and kick/punch as prereqs for tough/weave being taken away!
Figs - powercreep expert
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5 hours ago, Sakura Tenshi said:
I thought blaster psi-blast doesn't benefit from the increased base range? I mean, otherwise you could probably get the same out of beam rifle or archery and energy manipulation.
theres a buff on the snipe, 50% for 10s, so with quick and a base cd of 12s, you can have it on all the time.
so psi Darts, the mental cones (in case from prior post)..
its quite effective.
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i have a psi/mental who enjoys the long range and boost from the psi snipe.
but with energy it must be other-side-of-town levels of boosting. (50% for 10s from using your snipe, which you can keep up almost constantly), and some ~59.6% from boost range... meaning over double, or over 350 feet for the second snipe cast!
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i know some of you mist be embarrassed to admit you made jam roly-poly last weekend.
embrace it!
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POLL: Kheld - best of AT 2023
in Peacebringer & Warshade
Posted
POLL: Kheld - best of AT
- for khelds - build/style
¡you can choose however you like!