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Vanden

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Posts posted by Vanden

  1. 2 minutes ago, Krimson said:

    Too many holes there. Time, gravity, and mass are interconnected. If gravity and mass work differently, there is no possible way that time would be the same aside from lazy writing. And moreover, using that an excuse for not being able to access other areas of the Shadow Shard is silly. Considering some of the things that pass for plot in this game, I think we have a LOT of wiggle room to work with. Anyone in the Shadow Shard should be suffocating on the dust in a couple of minutes anyway. 

     

    Rularuu was a virtually omnipotent capital-G God before he was trapped there, and he infused every molecule of that temporary dimension with a massive portion of his power to make it a real, substantial dimension. Rularuu decides what the laws of physics are in the shard. If he weren't there, it'd be a different (very short) story.

    • Like 1
  2. 4 minutes ago, Krimson said:

    He claimed the Shadow Shard has the same physics as the rest of the universe and I /jranger'ed that idea. 

     

    IIRC he said that it would have the same physics, if it weren't for that whole Rularuu thing, which tracks with me

  3. 2 hours ago, Krimson said:

    I have no rebuttal from him yet in my thread. I'm starting to question what power sets he's using along with the animation time. He might have Munitions Mastery and I could just be waiting on the animation for LRM. 

     

    Rebuttal to what?

  4. 1 minute ago, LiquidBandage said:

    I was more focused on if anyone knew if any of the official Homecoming people had a declarative statement on why they were enacting this change, not just hard details of what was being changed. I was interested to grapple with their rationale behind the change.

     

    Lots of players feel like the grind in the 20s and 30s is real, so they made it so that you have access to at least one new power every time you train to a power level after you hit 20.

    • Thumbs Up 3
  5. Dominators have a unique problem with their ATOs. Unlike every other AT with a damage primary or secondary (i.e., all of them but Controllers), they don't get ATOs that enhance damage. Instead, their ATOs enhance control duration. For Controllers this was necessary in order for it to be possible for every possible Controller to be able to slot the same sets, but for Dominators it ends up massively restricting where they can slot their ATOs. Making entirely new ATOs for them isn't super practical IMO, because of power creep reasons. But what if...

     

    cgzh5E0.png

     

    ...there were just mutually exclusive Dominator ATOs that enhanced Damage instead of control duration? Call them "Primacy of the Dominator" and "Dominating Grip," with the exact same set bonuses and procs. It would actually be pretty simple to make these new IOs exclusive with the existing IOs; that's basically achieved by having each IO check that you don't already have that IO OR the Superior version slotted, so they'd simply have to be modified to also check against the damage/control version of the IO. For example, Ascendancy of the Dominator Accuracy/Control currently looks similar to this:

    Requires NOT_SLOTTED(Ascendancy of the Dominator Accuracy/Control) AND NOT_SLOTTED(Superior Ascendancy of the Dominator Accuracy/Control)

    It would just need to be modified to be:

    Requires NOT_SLOTTED(Ascendancy of the Dominator Accuracy/Control) AND NOT_SLOTTED(Superior Ascendancy of the Dominator Accuracy/Control) 
    AND NOT_SLOTTED(Primacy of the Dominator Accuracy/Damage) AND NOT_SLOTTED(Superior Primacy of the Dominator Accuracy/Damage)

     

    So, this suggestion is quite achievable. In other words, with the "could we?" settled, it's only a matter of "should we?"

    • Thumbs Up 2
  6. 7 hours ago, TheZag said:

    You didnt have time to build them to scale or paint them?

     

    Something like that 😉

     

    16 hours ago, Rudra said:

    I guess my question has a few parts to it.

     

    First, and this is strictly a preference, not a requirement, is contact interaction. Despite having a given location, I have not yet found Provost Marchand in Primal Earth. And Mr. G can be betrayed and removed as a contact. I would like to be able to interact face to face with the patron. Both contacts still work. You can call Provost Marchand and you can interact with Mr. G until the final mission of his 3rd arc even if you betray him. My preference would be a contact that you can meet face to face that does not simply get removed. Just a preference though.

     

    Second would be duplication. Having a neutral patron would prevent having the same patron pools coming from 2 different patrons. Can they be provided by 2 different patrons? Sure. So in this case, I'm basically asking if you are set on 2 patrons to grant the same pools or is there a neutral option to avoid duplicate patrons.

     

    Third is applicability. Provost Marchand with his pre-invasion ties works well because of his ties to both the PPD and the IDF. Mr. G also works, though less directly, because his shapeshifting ability allows him to impersonate anyone he wants and so gain access to whatever he wants. If both are used as patrons? Then aside from duplication, there is no question of applicability. If a neutral patron were to be selected, then the recommendation would be for that individual to have known connections to at least the PPD or IDF.

     

    So the question then becomes: Are you set on Provost Marchand and Mr. G as being the patrons or would you accept a neutral patron? And if you are willing to accept a neutral patron, who would it be? Bear in mind, I am not opposing any part of the OP. I just have those questions.

     

    I still don't really know how to answer this. To me, who gives you this pool would be the least interesting part of it. When I suggest the Provost Marchand and Mr. G arcs to unlock the pool, Provost Marchand and Mr. G are not the ones giving you the pool, they're simply the contacts for the arcs. Heroside, it's easy to imagine Alec Parson and Grant Creston helping you get a set of force gauntlets of your own, and villainside your character could simply steal a pair during the mission where you encounter some Praetorian loyalists, with perhaps some help from Splice to make them work for you.

    • Like 1
  7. 17 minutes ago, Rudra said:

    Considering you don't actually get to meet Provost Marchand in Primal Earth (at least, I haven't found him yet) and Mr. G is removed as an available contact during his 3rd arc (admittedly, only if you agree to Vanguard's request), who would you make the the patron of these pools? All things considered, it should probably be a neutral patron. And that patron should be an IDF leader or PPD leader. My opinion at least.

     

    I don't really understand your question. Force Gauntlets and robotic drones are pieces of technology that anyone can use. They don't need a capital-P Patron to give you permission to use them. Not even the actual Patron pools are required to work that way, considering you can run the arc for Black Scorpion to learn how to cast Mu magic.

    • Like 1
  8. For me, a Patron Pool needs to be two things: it needs to be canon powers used by a character or characters in the game, and it has to be something it would potentially be possible for any character to use. Having a unique look to it is also a big bonus. As it happens, the Force Gauntlet powers used by the Praetorian Police and Imperial Defense Force tick all three boxes with gusto, and the IDF have robotic drones that serve as perfect patron pets! This would be a brand new unlockable patron pool usable by all archetypes with the exception of Kheldians. While a new arc to unlock them would certainly be cool, Provost Marchand/Mr. G's first Primal Earth arcs would also be perfect for unlocking them; they're both in the appropriate level range and both deal with the fallout of Praetorians heading to primal Earth. It would be the ideal opportunity for your character to grab a pair of Force Gauntlets and a robotic drone for their own use!

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Blaster

    • dQfRGCs.png Force Shackles
    • cEOowur.png Holomesh Armor
    • PLdbCS0.png Threat Assessment
    • 3vLYQQU.png Call Mobile Turret
    • FVO4f9w.png Force Cage

     

    Brute

    • tHBgDGW.png Force Bolts
    • dQfRGCs.png Force Shackles
    • DiRNjjE.png Impact Bomb
    • PLdbCS0.png Threat Assessment
    • 3vLYQQU.png Call Battle Orb Mk I

     

    Controller

    • tHBgDGW.png Plasma Burst
    • cEOowur.png Holomesh Armor
    • TiNrecI.png Force Burst
    • DiRNjjE.png Impact Bomb
    • 3vLYQQU.png Call IDF Drone

     

    Corruptor/Defender

    • 1LZfVMO.png Force Shockwave
    • cEOowur.png Holomesh Armor
    • 05cqXGY.png Force Vortex
    • FVO4f9w.png Force Cage
    • 3vLYQQU.png Call IDF Drone

     

    Dominator

    • Q7iKYiA.pngForce Netting
    • cEOowur.png Holomesh Armor
    • KDqygaE.png Nanomedicine Boost
    • DiRNjjE.png Impact Bomb
    • 3vLYQQU.png Call Battle Orb Mk III

     

    Mastermind

    • M3YwYrp.png Force Lance
    • cEOowur.png Holomesh Armor
    • 1LZfVMO.png Force Shockwave
    • FVO4f9w.png Force Cage
    • 3vLYQQU.png Call Battle Orb Mk III

     

    Scrapper/Stalker

    • 1jQAFqK.png Force Blast
    • M3YwYrp.png Force Lance
    • TiNrecI.png Force Burst
    • FVO4f9w.png Force Cage
    • 3vLYQQU.png Call Battle Orb Mk I

     

    Sentinel

    • dQfRGCs.png Force Shackles
    • mRzpg9r.png Force Smasher
    • 05cqXGY.png Force Vortex
    • FVO4f9w.png Force Cage
    • 3vLYQQU.png Call Mobile Turret

     

    Tanker

    • tHBgDGW.png Force Bolts
    • dQfRGCs.png Force Shackles
    • DiRNjjE.png Impact Bomb
    • PLdbCS0.png Threat Assessment
    • 3vLYQQU.png Call Battle Orb Mk II

     

    Arachnos Soldier/Arachnos Widow

    • tHBgDGW.png Plasma Blast
    • dQfRGCs.png Force Shackles
    • KDqygaE.png Nanomedicine Boost
    • Q7iKYiA.png Force Netting
    • 3vLYQQU.png Call Battle Orb Mk III

     

    Since many players might not be familiar with these powers due to a general aversion to Praetorian content (and because I made one or two of them up), I've also included screenshots and videos of the powers in action. I have to apologize for the crudity of some of these video demonstrations. There's only so much that can be accomplished with demo editing, though it's still a fair amount. Without further ado, the powers:

     

    • Force Blast: A single-target ranged attack that deals moderate Energy/Smashing damage and has a chance to knock targets down.
      Spoiler

       

    • Force Bolts: A single-target ranged attack that deals moderate Energy/Smashing damage and has a chance to knock targets down.
      Spoiler

       

    • Force Burst: A ranged cone attack that deals moderate Energy/Smashing damage and knocks targets down.
      Spoiler

       

    • Force Cage: A ranged, single-target hold, that deals minor Energy damage over time.
      Spoiler

       

    • Force Lance: A sniper attack that can be used in combat for high Energy/Smashing damage, with a damage buff that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even more damage. Knocks the target down on a successful hit.
      Spoiler

       

    • Force Netting: A ranged, single-target debuff that reduces the movement speed, power recharge speed, and damage resistance of the target, and deals minor Energy damage over time.
      Spoiler
    • Force Shackles: A ranged cone attack that immobilizes targets and deals minor Energy damage over time.

      Spoiler

      This one is really rough. There's no way to get the circles to cooperate, and an immobilize FX for Force Gauntlets doesn't actually exist yet. Just pretend that the circles are moving towards the targets, the top two holographic hazard lines aren't there, and the only holographic bindings present are the ones around the targets' ankles, not the ones on their wrists or torsos.

       

    • Force Shockwave: A PBAoE attack that has a high chance to knockdown and stun targets, and deals minor Energy damage.

      Spoiler

       

    • Force Smasher: A single-target melee attack that deals moderate Energy/Smashing damage and has a chance to knock down and stun the target.

      Spoiler

       

    • Force Vortex: A PBAoE attack that deals moderate Energy/Smashing damage, and has a chance to knockdown and stun targets.

      Spoiler

       

    • Holomesh Armor: An armor toggle that increases resistance to Smashing, Lethal, and Energy damage.

      Spoiler

      I set this one at night to make it easier to see the armor effect.

       

    • Impact Bomb: A ranged, targeted AoE attack that deals moderate Energy/Smashing damage and has a chance to knock down targets.

      Spoiler

      When NPCs use this power, it has a very long animation that I figure most players would hate, so I mocked up a faster version.

       

    • Nanomedicine Boost: A self-buff click that restores a small amount of health and endurance, and grants a moderate Regeneration and Recovery buff for a short time.

      Spoiler

       

    • Plasma Blast: A single-target ranged attack that deals moderate Energy/Smashing damage, deals additional Fire damage over time, and has a chance to knock targets down.

      Spoiler

       

    • Plasma Burst: A single-target ranged attack that deals moderate Energy/Smashing damage, deals additional Fire damage over time, and has a chance to knock targets down.
      Spoiler
    • Threat Assessment: A ranged, targeted AoE debuff that reduces targets' Defense and Damage Resistance. Additionally, the main target's Combat Attributes can be viewed in the monitor.
      Spoiler

       

     

    Of course, every Patron pool comes with a pet! Unless you're Blaster or Mastermind... but not this pool. Every AT can get a pet from Gauntlet Mastery! The pets:

     

    Battle Orb Mk I

    Vv21Fef.png

     

    • Charged Blast: A single-target ranged attack that deals moderate Energy damage and has a chance to knock the target down.
      Spoiler

       

    • Particle Burst: A ranged, targeted AoE attack that deals moderate Energy damage and additional minor Energy damage over time.
      Spoiler

       

    • Particle Spray: A ranged cone attack that deals moderate Energy damage over time.
      Spoiler

       

    • Plasma Ray: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's regeneration.
      Spoiler

       

    • Plasma Spray: A ranged cone attack that deals moderate Fire damage over time.
      Spoiler

       

    • Welding Ray: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Defense.
      Spoiler

       

     

    Battle Orb Mk II

    46dkWKc.png

     

    • Charged Shot: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's damage resistance.
      Spoiler

       

       

    • Fusion Grenade: A targeted AoE attack that deals moderate Energy damage and creates a patch at the primary target's feet that deals minor Energy damage over time to all targets that pass through it.
      Spoiler

       

       

    • Heavy Particle Burst: A ranged cone attack that deals moderate Fire damage over time.
      Spoiler

       

    • Particle Burst: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration and damage resistance.
      Spoiler

       

    • Plasma Beams: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration.
      Spoiler

       

    • Single Plasma Shot: A single-target ranged attack that deals moderate Energy damage.
      Spoiler

       

     

    Battle Orb Mk III

    n031cSD.png

     

    • Deploy Stimulant: A single-target heal that restores a small amount of Health to the target and increases their resistance to Stun and Sleep effects.
      Spoiler

      Sound added by me

       

    • Plasma Blast: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Defense.
      Spoiler

       

       

    • Plasma Bolts: A single-target ranged attack that deals moderate Energy damage.
      Spoiler
    • Plasma Spray: A ranged cone attack that deals moderate Fire damage over time.
      Spoiler

       

    • Plasmatic Immobilizer: A single-target ranged attack that deals moderate Energy damage over time and immobilizes the target.
      Spoiler

       

    • Plasmatic Stunner: A single-target ranged attack that deals moderate Energy damage and stuns the target.
      Spoiler

       

     

    IDF Drone

    nDqja8c.png

     

    • AP Round: A ranged, narrow cone attack that deals moderate Lethal damage, slightly reduces the targets' damage resistance, and has a chance to knock them down.
      Spoiler

      I have no idea why that triangle shadow shows up, don't @ me

       

    • HE Shot: A ranged, targeted AoE attack that deals moderate Fire/Lethal damage and deals additonal Fire damage over time.
      Spoiler

       

    • Plasma Beam: A ranged, narrow cone attack that deals moderate Energy damage and slightly reduces the target's damage resistance.
      Spoiler

      Sound added by me

       

    • Plasma Shot: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration.
      Spoiler

      Sound added by me

       

    • Snap Shot: A single-target ranged attack that deals moderate Lethal damage and has a chance to knock targets down.
      Spoiler

       

     

    IDF Mobile Turret

    x2uA0Fv.png

     

    • Plasma Cannon Blast: A single-target ranged attack that deals moderate Energy damage.
      Spoiler

       

      Despite this being a critter you can fight right now in the actual game, the Mobile Turret's powers' FX seem to be unfinished, and have no sound whatsoever. So, I added some from other powers.

       

    • Plasma Cannon Burst: A single-target ranged attack that deals moderate Energy damage and slightly reduces the target's Regeneration.
      Spoiler

      Sound added by me

       

    • Plasma Cannon Detonator: A ranged, targeted AoE attack that deals moderate Energy damage, deals additional minor Energy damage over time, and has a chance to knock targets down.
      Spoiler

      Sound added by me

       

    • Plasma Cannon Spray: A ranged cone attack that deals moderate Energy damage and slightly reduces targets' Regeneration.
      Spoiler

      Sound added by me

       

    • Plasma Vent: A PBAoE attack that deals moderate Energy damage over time and slightly reduces targets' Regeneration.
      Spoiler

      Sound added by me

     

     

    • Like 8
    • Thumbs Up 4
  9. 4 minutes ago, WindDemon21 said:

    As mentioned several times, so that you still have it for the many builds that are either too busy, or skip the personal attacks. It's also on the point of not losing out on the -regen by doing so and feeling like you *need* to take the personal attacks if you want that -regen. Again, we're not talking about how much better bots are now in relation etc, just  that you shouldn't have to take the personal attacks to now get the -regen that was always in bots in the first place.

     

    You're so hyper-fixated on simply having the -Regen that it seems like you're losing sight of what the -Regen actually is. If your bots are doing 100 DPS and your -Regen prevents the enemy from healing 50 HPS, you have 150 effective DPS. If the same build gets changed so that the bots are simply doing 150 DPS with no -Regen, nothing has been lost. If you can't fit in the personal attacks, you're still exactly where you were.

    • Like 3
    • Thumbs Down 1
  10. 1 hour ago, WindDemon21 said:

    Again, YOU'RE MISSING THE POINT! It's not about "how much -regen is there now. The point is KEEP IT IN THE BOTS!

     

    Why do you need it to be in the Bots so bad? -Regen is effectively just an increase in DPS. If Bots' actual single-target DPS has been increased so much that it entirely makes up for the loss of effective DPS from -Regen being moved, what does it matter?

    • Thumbs Up 3
  11. unknown.png

     

    I think this is supposed to be called the Titan Peridot Shard, because it makes more sense to me that it be named after a type of gem like all the other Titan enhancements rather than a kind of disinfectant.

  12. 3 minutes ago, gameboy1234 said:

    Honestly I hope they don't change it.  It looks better than many of the other "floating robot" type powers in the game.  (My personal bugaboo "it looks bad" is the Targeting Drone, which is literally just a cube with an SFX slapped on it.  Man that thing looks cheap.)

     

    Hey, it's got a lot more angles than just a cube! And at least it's just supposed to be a special effect, not an actual NPC, unlike the Robotic Drones Lore...

  13. 5 minutes ago, Mr. Apocalypse said:

    something I have not really seen much mentioned about is the loss of inherent resistance in the pets being moved to equip.  now unless I sacrifice slots from other powers to place in equip to boost resistances, my bots take a serious hit to their survivability.

     

    There's no loss, it's just moved to the equip powers. Which means now you can slot them, where you couldn't before.

    • Thumbs Up 1
  14. 39 minutes ago, Starforge said:

    If I recall correctly, it took a teamwipe or two to understand the new optional 'Master of' difficulty. Non-Master runs were always pretty easy so it's refreshing to have some harder content you can't just blitz through with Incarnate abilities. Obviously getting new 'Master' badges is a plus too.

     

    All the extra damage it does isn't tied to Master challenge. It's the Titan's default behavior now.

  15. 3 hours ago, Uun said:

    Foot Stomp does [...] smashing damage which is flagged to require a successful hit roll.

    [...]

    Prism Blast is the same, except it does energy damage instead of smashing.

     

    The Crystal Titan's Resistance power gives +100% ToHit:

     

    https://cod.uberguy.net/html/power.html?power=devouringearth.crystal_titan_powers.resistance&at=boss_archvillain

     

    The Smashing and Energy Damage elements of its attacks might need a ToHit check, but with that much +ToHit it's essentially irrelevant. My Tanker had around 70-80% defense and was still getting hit by virtually every attack.

  16. Autohit Footstomp that hits for over 1000 damage with Ambrosia running, and knocks back through Tanker mez protection? Another cone attack, also autohit, that also hits for over 1000 damage with Ambrosia? Did anyone playtest this? The only possible way for my Tanker to not get obliterated against this thing now is for an Empath to hit me with Adrenalin Boost and put Heal Other on Auto. Really makes for an awful specific setup needed to earn Master. I know they want it to be challenging, but melee characters stand basically no chance of contributing to this fight without a pocket healer, and are a complete liability on Master attempts.

    • Like 1
    • Thanks 4
  17. So, I found a pretty minor bug with the Praetorian Clockwork character model, but I figured I'd report it just the same. With some Praetorian Clockwork that use the Male body type, including the one players can transform into with a costume power from Trick or Treating or from BenevoLabs, their chest plates retract and a cool-looking laser cannon extends from the chest when the player or NPC enters a combat stance. When they exit the combat stance, the cannon retracts and the plates cover it back up. Only, after the cannon retracts, it extends back out a little, and clips through the chest plates. I've got it on video, since this is super subtle:

     

    https://i.imgur.com/VqanUlc.mp4

     

     

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