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Vanden

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Posts posted by Vanden

  1. On 9/22/2022 at 2:01 PM, Lkapitan said:

    My question is, why are the stalker AT forced to have the swords sheathed only on the back while all other AT force the sword to be sheathed only on their waists?

     

    To answer your question, OP, you don't, in fact, have a Katana Stalker, you have a Ninja Blade Stalker. Katana Stalkers don't exist. Ninja Blade is drawn from the back, while Katana is drawn from the hip. Is it weird, and somewhat arbitrary? You bet. But it's the way the game works, and something that was set in place about 17 years ago, so it's what we got. ¯\_(ツ)_/¯

    • Like 1
    • Thumbs Up 3
  2. 2 hours ago, srmalloy said:

    Making the pool power a snipe that does not have the fast snipe option, so that it's always the interruptible long animation, would be a decent way to help balance the power by making it less generally useful while still giving it situational advantages.

     

     But then it isn't a straight upgrade, and you lose that justification to break the cottage rule.

  3. The Ice, Fire, and Energy-themed APPs for Masterminds all currently contain a single-target tier 2 blast attack. This is pretty dumb, since Masterminds already get single-target tier 2 blast attacks in the primaries (and they're woeful). In all those APP threads I made, whenever there was a Mastermind pool included, I usually gave the pool a snipe attack instead, since APPs are supposed to include powers that the primary and secondary sets for an AT don't usually get.

     

    This got me thinking, what if we just replaced those blasts in the existing pools with snipes? I know they tried replacing rarely-taken APP powers before, and it didn't go over well. However, these changes would basically be a straight upgrade, so I figure it might be worth a try. The specific changes I'm talking about making would be:

     

    Field Mastery: Power Blast -> Sniper Blast

    Heat Mastery: Fire Blast -> Blazing Bolt

    Chill Mastery: Ice Blast -> Freeze Ray (ice doesn't have a snipe power)

     

    Replacing Static Discharge in Charge Mastery with Zapp would be fine with me, too, especially since MMs could still get a stronger version of Static Discharge from Mu Mastery, but probably would not be fine with absolutely everyone.

    • Thumbs Up 6
  4. Update:

     

    Capture.thumb.PNG.4e01f93f03c108896f071f8d141ddf48.PNG

     

    The checkboxes to ignore the 2nd and 3rd set bonuses in a tier in the Rank Totals have been removed.

     

    Capture.thumb.PNG.2eeaf04ce1b9bdb7ec525c4f4b62ad25.PNG

     

    They're no longer necessary. I've rewritten the cells where the set bonuses are displayed so that all the set bonuses that come in groups (Typed and Positional Defenses, Damage and Mez Resistance, and the All Control Types boosts in the Dominator and Controller ATOs) are displayed with only one entry in the selector. This means it's no longer necessary to manually set each bonus individually.

     

    As a bonus, this means that the code in the cells to display set bonuses no longer looks like this:

     

    Image

     

     

  5. Bumping just this thread with an update.

     

    First, I edited this post to add a Stone-themed pool for Sentinels. They don't currently get any Stone-themed primaries or secondaries, but with Seismic Blast recently released and Stone Armor ported to Scrappers and Stalkers, you gotta figure it's just a matter of time, right? Might as well be prepared.

     

    Second, at this point I've now created threads for every new APP I've come up with. I'm sure you're all very sad, and that reading the new daily thread has been the highlight of your day for the past two weeks. 😉 However, every thread I've created has been edited to add a link to the chart I used to design these pools, with all the existing APPs and proposed APPs together in one convenient place. It's got proposed pool names and power icons, too, along with links to every writeup I've done on this forum for each pool theme. I think it looks real nice, to boot. Have a look-see if you're interested.

     

  6. When you think about it, archery is a natural fit for melee classes, because they specialize in stabbing, and archery is the art of stabbing from far away.

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Brute/Tanker

    • Electrified Net Arrow
    • Stunning Shot
    • Aimed Shot
    • Acid Arrow
    • Fistful of Arrows

     

    Scrapper/Stalker

    • Electrified Net Arrow
    • Stunning Shot
    • Snap Shot
    • Disruption Arrow
    • Explosive Arrow

     

    Sentinel

    • Glue Arrow
    • Crane Kick
    • Ice Arrow
    • Dragon's Tail
    • Oil Slick Arrow

     

    The powers:

    • Acid Arrow: From Trick Arrow. A ranged, targeted AoE debuff that reduces enemies' Defense and resistance to debuffs, weakens the effect of healing on them, and deals minor Toxic damage over time.
    • Aimed Shot: From Archery. A ranged, single-target attack that deals moderate Lethal damage.
    • Crane Kick: From Martial Arts. A single-target melee attack that deals moderate Smashing damage and has a chance to knock the target back.
    • Disruption Arrow: From Trick Arrow. A ranged, location AoE debuff that creates a patch which reduces the damage resistance of targets within the patch, while reducing their maximum Endurance.
    • Dragon's Tail: From Martial Arts. A PBAoE melee attack that deals moderate smashing damage and has a chance to knock targets down.
    • Electrified Net Arrow: From Tactical Arrow. A ranged, single-target immobilize that deals minor Energy damage over time, slows the targets recharge and movement, and prevents them from flying or jumping.
    • Explosive Arrow: From Archery. A ranged, targeted AoE attack that deals moderate Lethal/Fire damage and has a chance to knock down targets.
    • Fistful of Arrows: From Archery. A ranged cone attack that deals moderate Lethal damage.
    • Glue Arrow: From Trick Arrow. A ranged, location AoE that reduces the movement and power recharge speed of all foes who pass through the area of effect.
    • Ice Arrow: From Trick Arrow. A ranged, single-target hold that also reduces movement and power recharge speed.
    • Oil Slick Arrow: From Trick Arrow. A ranged, location AoE patch that reduces movement speed and may knock down foes within the area. The Oil Slick can be lit on fire for addition Fire damage over time by attacking it with Fire or Energy damage.
    • Snap Shot: From Archery. A ranged, single-target attack that deals moderate Lethal damage.
    • Stunning Shot: From Archery. A ranged, single-target stun that also deals minor smashing damage.
    • Like 1
  7. Sonic-themed APPs sound like a good idea to me, wouldn't you agree?

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Brute/Tanker

    • Echo Chamber
    • Siren's Lullaby
    • Scream
    • Sonic Siphon
    • Howl

     

    Dominator

    • Sonic Siphon
    • Acoustic Repulsion
    • Acoustic Barrier
    • Siren's Song
    • Liquidize

     

    Scrapper/Stalker

    • Echo Chamber
    • Sonic Shockwave
    • Shriek
    • Liquidize
    • Siren's Song

     

    Sentinel

    • Sound Cannon
    • Strident Echo
    • Echo Chamber
    • Deafening Wave
    • Disruption Field

     

    The powers:

    • Acoustic Barrier: An armor toggle that increases resistance to Smashing, Lethal, and Toxic damage.
    • Acoustic Repulsion: Similar to Sonic Repulsion from Sonic Resonance, but self-targeted. An aura toggle that knocks back any enemies that come within range, but drains a small amount of endurance for every target hit.
    • Deafening Wave: From Sonic Manipulation. A PBAoE attack that deals moderate Smashing/Energy damage and has a small chance to hold the target.
    • Disruption Field: From Sonic Resonance. An ally-targeted AoE toggle that reduces the damage resistance of any enemy that comes within range.
    • Echo Chamber: From Sonic Manipulation. A ranged, single-target hold that deals moderate Energy damage.
    • Howl: From Sonic Attack. A ranged cone attack that deals moderate Smashing/Energy damage and slightly reduces the target's damage resistance.
    • Liquidize: A toned-down version of Liquefy from Sonic Resonance. A ranged patch debuff that reduces the Defense and ToHit of targets within the patch, and has a small chance to knock them down.
    • Scream: From Sonic Attack. A ranged, single-target attack that deals moderate Smashing/Energy damage over time, and slightly reduces the target's damage resistance.
    • Shriek: From Sonic Attack. A ranged, single-target attack that deals moderate Smashing/Energy damage over time, and slightly reduces the target's damage resistance.
    • Siren's Lullaby: Essentially the pre-buff version of Siren's Song from Sonic Attack, with lower damage, longer recharge, and longer cast time. A ranged cone attack that sleeps targets and deals minor Energy damage.
    • Siren's Song: From Sonic Attack. A ranged cone attack that deals moderate Energy damage and puts targets to sleep.
    • Sonic Shockwave: Essentially the pre-buff version of Shockwave from Sonic Attack, with lower damage and longer cast time. A ranged cone attack that knocks back targets and deals minor Smashing/Energy damage.
    • Sonic Siphon:  From Sonic Resonance. A ranged, single-target debuff that reduces the target's damage resistance.
    • Sound Cannon: From Sonic Manipulation. A ranged cone attack that knocks back targets and stuns them.
    • Strident Echo: From Sonic Manipulation. A single-target melee attack that deals moderate Smashing/Energy damage over time and has a small chance to hold the target.

     

    • Like 1
  8. We're not proliferating existing APP themes any more, now it's new stuff, baby!

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Blaster

    • Paralytic Poison
    • Poison Trap
    • Hardened Carapace
    • Weaken
    • Revivify

     

    Mastermind

    • Thorn Burst
    • Thorn Barrage
    • Hardened Carapace
    • Quills
    • Revivify

     

    The powers:

    • Hardened Carapace: From Bio Armor. An armor toggle that increases resistance to Smashing, Lethal, and Toxic damage.
    • Paralytic Poison: From Poison. A ranged, single-target hold.
    • Poison Trap: From Poison. A placed proximity mine power. When a enemy comes near it or destroys it with an attack, it creates a patch that has a chance to sleep enemies, slow their power recharge, drain their endurance, and has a tiny chance to hold them as they are overcome by the poison and vomit.
    • Quills: From Spines. A toggle damage aura that deals minor Lethal damage and slows the movement and recharge of all enemy targets that come within range.
    • Revivify: Similar to Elixir of Life from Poison, but self-targeted. A self-rez that increases Damage, ToHit, Recovery, and Recharge after being used to revive yourself, but when these effects expire Damage and ToHit are reduced for a time, and you are momentarily unable to act as you vomit up the chemical cocktail.
    • Thorn Barrage: From Thorny Assault. A ranged, single-target attack that deals high Lethal damage, does additional Toxic damage over time, knocks the target back, and reduces the target's Defense.
    • Thorn Burst: From Spines. A PBAoE attack that deals moderate Lethal Damage, does additional Toxic damage over time, and slows the movement and recharge of targets.
    • Weaken: From Poison. A ranged, targeted AoE debuff that reduces the Damage, ToHit, and secondary effect strength of targets. The effects on the primary target are stronger than the effects on targets in the AoE.
    • Like 5
  9. Friends, I have a confession to make. I have enticed you into this thread under false pretenses. Only one of these pools that I'm about to propose would I consider a true proliferation of an existing theme (the Sentinel pool); the rest of them are an ENTIRELY NEW APP THEME, that doesn't currently exist for any archetype! 🤯

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Brute/Stalker

    • Conserve Power
    • Whiplash
    • Power Blast
    • Siphon Speed
    • Explosive Blast

     

    Controller

    • Focused Burst
    • Repulsing Torrent
    • Kinetic Barrier
    • Power Drain
    • Concentrated Strike

     

    Corruptor/Defender

    • Disrupt
    • Concentrated Strike
    • Kinetic Barrier
    • Overcharge
    • Power Drain

     

    Scrapper/Tanker

    • Superior Conditioning
    • Whiplash
    • Power Blast
    • Siphon Speed
    • Explosive Blast

     

    Sentinel

    • Conserve Power
    • Bone Smasher
    • Repel
    • Whirling Hands
    • Siphon Speed

     

    The powers:

    • Bone Smasher: From Energy Melee. A single-target melee attack that deals moderate Energy/Smashing damage and has a chance to stun the target.
    • Concentrated Strike: From Kinetic Melee. A single-target melee attack that deals high Smashing/Energy damage, reduces the target's Damage, and has a chance to stun the target.
    • Conserve Power: From Energy Mastery. A click power on a long recharge that drastically reduces endurance costs while it's up.
    • Disrupt: From Energy Aura (Stalker flavor). A toggle aura that stuns enemies that enter the area, but costs extra endurance for every target in range.
    • Power Drain: From Energy Aura, Sentinel flavor. A PBAoE power that drains the endurance from enemies, and refills the caster's endurance for every target hit.
    • Explosive Blast: From Energy Blast. A ranged, targeted AoE attack that deals moderate Energy/Smashing damage and has a chance to knock targets down.
    • Focused Burst: From Kinetic Melee. A ranged, single-target attack that deals moderate Smashing/Energy damage, reduces the target's Damage, and has a chance to knock the target down.
    • Kinetic Shield: From Energy Aura. An armor toggle that increases Smashing, Lethal, and Energy defense.
    • Overcharge: Similar to Overload from Energy Aura. A click buff on a very long recharge that grants a large increase to Smashing, Lethal, Energy, Negative Energy, Fire, and Cold defense and an increase to maximum hit points, but drains the caster's endurance after it expires.
    • Power Blast: From Energy Blast. A ranged, single-target attack that deals moderate Energy/Smashing damage and has a chance to knock the target back.
    • Repel: From Kinetics. A toggle aura that knocks back every enemy that comes within range, but costs extra endurance for every target it hits.
    • Repulsing Torrent: From Kinetic Melee. A ranged cone attack that deals moderate Smashing/Energy damage and has a chance to knock targets down.
    • Siphon Speed: From Kinetics. A ranged debuff that reduces the target's movement speed while increasing the caster's movement and recharge speed on a successful hit.
    • Superior Conditioning: From Energy Mastery. An auto power that slightly increases maximum endurance.
    • Whiplash: A new power. A Kinetics themed, ranged, single-target stun that reduces the target's power recharge and ToHit.
    • Whirling Hands: From Energy Melee. A PBAoE attack that deals moderate Energy/Smashing damage and has a chance to stun every target hit.
    • Like 3
  10. Pchew! Pchew!

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Brute/Tanker

    • Web Grenade
    • Liquid Nitrogen Round
    • Slug
    • Surveillance
    • M30 Grenade

     

    Controller

    • Burst
    • Body Armor
    • Buckshot
    • M30 Grenade
    • Surveillance

     

    Corruptor/Defender

    • Body Armor
    • Liquid Nitrogen Round
    • Targeting Drone
    • Surveillance
    • LRM Rocket

     

    Dominator

    • Body Armor
    • Surveillance
    • M30 Grenade
    • Flamethrower
    • LRM Rocket

     

    Mastermind

    • Body Armor
    • Sniper Rifle
    • Noxious Gas Grenade
    • Surveillance
    • LRM Rocket

     

    Scrapper/Stalker

    • Sleep Grenade
    • Beanbag
    • Burst
    • Surveillance
    • Buckshot

     

    Sentinel

    • Web Envelope
    • Pummel
    • Liquid Nitrogen Round
    • Noxious Gas Grenade
    • Surveillance

     

    The powers:

    • Beanbag: From Assault Rifle. A ranged, single-target attack that stuns the target and deals minor Smashing damage.
    • Body Armor: From Munitions Mastery. An auto power that increases resistance to Smashing and Lethal damage, and could really really use a buff, devs, please!
    • Buckshot: From Assault Rifle. A ranged cone attack that deals moderate Lethal damage and has a chance to knock targets down.
    • Burst: From Assault Rifle. A ranged, single-target attack that deals moderate Lethal damage and reduces the target's Defense.
    • Flamethrower: From Assault Rifle. A ranged cone attack that deals moderate Fire damage over time.
    • Liquid Nitrogen Round: Essentially the same as Cryo Freeze Ray from Blaster Munitions Mastery, but with a less sci-fi theme in order to fit the pool better. A ranged, single-target hold that also deals minor Cold damage.
    • LRM Rocket: From Munitions Mastery. A slow, interruptible targeted AoE sniper attack that deals high Smashing and Lethal damage, has chance to knock targets back, and could really really use a buff, devs, please!
    • M30 Grenade: From Assault Rifle. A ranged, targeted AoE attack that deals moderate Lethal and Fire damage, and has a chance to knock down targets.
    • Noxious Gas Grenade: A ranged, targeted AoE attack that puts targets to sleep, and also reduces their perception and slightly reduces their ToHit. Enemies will not notice this attack.
    • Pummel: From Arachnos Soldier. A single-target melee attack that deals moderate Smashing damage and has a chance to stun the target.
    • Sleep Grenade: From Munitions Mastery. A ranged, targeted AoE attack that puts enemies to sleep and deals minor Smashing damage.
    • Slug: From Assault Rifle. A ranged, single-target attack that deals moderate Lethal damage and has a chance to knock the target back.
    • Sniper Rifle: From Assault Rifle. A sniper attack that can be used in combat for an attack that deals high Lethal damage, with a bonus to damage that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even higher damage. Has a chance to knock the target back.
    • Surveillance: From Bane Spider Training. A ranged, single-target debuff that reduces the target's Defense and Damage Resistance, and allows you to see the target's Combat Attributes. Enemies will not notice this attack.
    • Targeting Drone: From Devices. A toggle power that increases Perception,ToHit, and resistance to Perception and ToHit debuffs.
    • Web Envelope: From Mace Mastery, but fired from a rifle. A ranged, targeted AoE attack that immobilizes targets, reduces their movement and recharge speed, and prevents them from flying or jumping.
    • Web Grenade: From Devices, but fired from a rifle. A ranged, single-target immobilize that also slows the movement and recharge of the target while preventing them from flying or jumping.
    • Like 3
    • Thumbs Up 1
  11. Don't call it Weeb Mastery, that's rude

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Brute/Tanker

    • Caltrops
    • Targeting Drone
    • Shuriken Throw
    • Choking Powder
    • Trick Shot

     

    Controller

    • Aimed Shot
    • Fistful of Arrows
    • Kuji-In Kai
    • Explosive Arrow
    • Kemuridama

     

    Corruptor/Defender

    • Choking Powder
    • Eagle's Claw
    • Kuji-In Kai
    • Blinding Powder
    • Kuji-In Pyoh

     

    Dominator

    • Eagle's Claw
    • Kuji-In Rin
    • Kuji-In Kai
    • Explosive Wrist Bolt
    • Kemuridama

     

    Mastermind

    • Kemuridama
    • Masterful Throw
    • Kuji-In Kai
    • Golden Dragonfly
    • Divine Avalanche

     

    The powers:

     

    • Aimed Shot: From Archery. A single-target Ranged attack with a Bow that deals moderate Lethal damage.
    • Blinding Powder: From Ninjitsu. A ranged cone attack that reduces enemy perception and has a chance to confuse them.
    • Caltrops: From Devices. A location AoE patch that slows enemies and deals minor Lethal damage over time as they try to slowly run out of the patch.
    • Choking Powder: From Ninja Training. A ranged, single-target Hold that also deals minor Toxic damage over time.
    • Divine Avalanche: From Katana. A single-target melee attack that deals minor Lethal damage, and increases Defense to Melee and Lethal damage on a successful hit.
    • Eagle's Claw: From Martial Arts. A single-target melee attack that deals high Smashing damage, has a chance to stun the target, and increases the damage of the next few attacks.
    • Explosive Arrow: From Archery. A ranged, targeted AoE attack with a bow that deals moderate Lethal and Fire damage, and has a chance to knock down targets.
    • Explosive Wrist Bolt: A ranged, targeted AoE that deals moderate Lethal and Fire damage, and has a chance to knock down targets. Essentially identical to Explosive Arrow from Archery, but uses the wrist firing animation of powers like Paralytic Poison, since Dominators don't get a Bow power set.
    • Fistful of Arrows: From Archery. A ranged cone attack that deals moderate Lethal damage.
    • Golden Dragonfly: From Katana. A narrow melee cone attack that deals high Lethal damage, reduces the targets' Defense, and has a chance to knock targets down.
    • Kemuridama: From Ninja Tool Mastery. A PBAoE click power that placates targets, while reducing their Damage and ToHit.
    • Kuji-In Kai: Kuji-In Kai is awareness of danger. An armor toggle that increases Smashing and Lethal defense and Perception.
    • Kuji-In Pyoh: Kuji-In Pyoh is channeling of energy. A weaker version of Kuji-In Retsu from Ninjitsu; a click power that increases all defense, endurance recovery, and movement speed, but drains a moderate amount of endurance when it wears off.
    • Kuji-In Rin: From Ninjitsu. A click buff that gives protection to mez effects, increases Psionic damage resistance, and slightly increases movement speed.
    • Masterful Throw: From Martial Assault. A sniper attack that can be used in combat for high Lethal damage, with a boost to damage that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even higher Lethal damage.
    • Shuriken Throw: From Martial Assault. A single-target ranged attack that deals moderate Lethal damage.
    • Targeting Drone: From Devices. A toggle that increases ToHit, Perception, and resistance to ToHit and Perception Debuffs.
    • Trick Shot: From Martial Assault. A chained ranged attack that jumps from target to target, dealing moderate Lethal damage.
    • Like 3
    • Thumbs Up 1
  12. It's time to break Ghost Widow's monopoly on the grimdark APP market.

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Blaster

    • Grasp of Dusk
    • Cloak of Fear
    • Dark Embrace
    • Tar Patch
    • Soul Transfer

     

    Brute/Tanker

    • Shadowy Binds
    • Petrifying Gaze
    • Life Drain
    • Tar Patch
    • Umbral Torrent

     

    Controller

    • Gloom
    • Night Fall
    • Dark Embrace
    • Dark Abyss
    • Soul Transfer

     

    Dominator

    • Tar Patch
    • Dark Abyss
    • Dark Embrace
    • Soul Transfer
    • Fade

     

    Mastermind

    • Dark Embrace
    • Moonbeam
    • Gather Shadows
    • Engulfing Darkness
    • Soul Transfer

     

    The powers:

     

    • Cloak of Fear: From Dark Armor. A PBAoE toggle aura that debuffs the ToHit and Terrorizes enemies that come within range.
    • Dark Abyss: A modified version of Dark Pit from Dark Blast. Has only a small chance to stun the target, but deals moderate Negative Energy damage to all targets in a ranged, targeted AoE.
    • Dark Embrace: From Dark Armor. An armor toggle that increases resistance to Smashing, Lethal, and Negative Energy damage.
    • Engulfing Darkness: From Dark Assault. A PBAoE attack that deals moderate Negative Energy Damage, additional Negative Energy damage over time, and debuffs the ToHit of all targets.
    • Fade: From Darkness Affinity. A click PBAoE buff on a long cooldown that increases defense and damage resistance to all damage types.
    • Gather Shadows: From Dark Assault. A click buff that briefly buffs damage and secondary effects of powers.
    • Gloom: From Dark Blast. A ranged, single-target attack that deals moderate Negative Energy damage over time, and debuffs the target's ToHit.
    • Grasp of Dusk: A modified version of Twilight Grasp from Dark Miasma. No heal, but the debuffs on the target are slightly stronger, and grants resistance to Accuracy, ToHit, and Perception debuffs on a successful hit.
    • Life Drain: From Dark Blast. A ranged, single-target attack that deals moderate Negative Energy damage, heals the user for a small amount on a successful hit, and debuffs that target's ToHit.
    • Moonbeam: From Dark Blast. A sniper attack that can be used in combat for high Negative Energy damage, with a damage buff that scales with ToHit buffs, or out of combat for a slower, interruptible attack that deals even more damage. Also debuffs the target's ToHit.
    • Night Fall: From Dark Blast. A narrow ranged cone attack that deals moderate Negative Energy damage over time, and debuffs the ToHit of all targets.
    • Petrifying Gaze: From Dark Miasma. A ranged, single-target Hold.
    • Shadowy Binds: From Darkness Control. A ranged, single-target immobilize that deals moderate Negative Energy damage over time, debuffs the target's ToHit, and prevents them from flying.
    • Soul Transfer: From Dark Armor. A self rez that requires nearby enemies to use. Every enemy nearby increases the health and endurance recovered, and every enemy hit will be stunned and take minor Negative Energy damage.
    • Tar Patch: From Dark Miasma. A location AoE patch that slows any enemies inside it while debuffing their damage resistance.
    • Umbral Torrent: From Dark Blast (Blaster flavor). A ranged cone attack that deals moderate Negative Energy damage, knocks back targets, and debuffs their ToHit.
    • Like 2
    • Thumbs Up 2
  13. 6 minutes ago, Cobalt Arachne said:

    First: The simpler, is that story in the Dr. Aeon's Strike Force was not written as a two-parter narrative and was meant to be a lore dense piece of content, but that should be expected for content that is the capstone finale of an existing story.

     

    Well, despite this, I still think a split wouldn't be so awful. The first 3 missions of the SF would work fine as a standalone story arc for solo players, narratively speaking. Some of the fights would have to be toned down, that's true, but otherwise I think it's a good splitting point. In the first 3 missions, there's no crazy AV fights, no Master badge challenges (just the first half of Best Friends Forever), and the whole narrative is just building up to the actual meat of the SF. The fourth mission marks the point where Aeon gets serious, so it also makes sense as the point where he forms a for-real Strike Force to handle this serious matter.

  14. What's that you say? The electric APP market is dominated by Mu Mastery? Nonsense! I say there's still room for plucky young non-Patron electric  APPs!

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Brute/Tanker

    • Static Field
    • Jolting Chain
    • Charged Bolts
    • Shocking Bolt
    • Ball Lightning

     

    Controller

    • Lightning Bolt
    • Short Circuit
    • Charged Armor
    • Ball Lightning
    • Energize

     

    Dominator

    • Lightning Clap
    • Discharge
    • Charged Armor
    • Ball Lightning
    • Energize

     

    Scrapper/Stalker

    • Static Field
    • Jolting Chain
    • Lightning Bolt
    • Discharge
    • Zapp

     

    The powers:

     

    • Ball Lightning: From Electric Blast. A targeted AoE ranged attack that deals minor Energy Damage on impact, additional Energy damage over time, drains endurance from targets, and has a chance to return some endurance to you for each target hit.
    • Charged Bolts: From Electric Blast. A single-target ranged attack that deals moderate Energy damage and drains endurance from the target, possibly returning some to you.
    • Charged Armor: From Electric Armor. An armor toggle that increases resistance to Smashing, Lethal, and Energy damage.
    • Discharge: From Electrical Affinity. A targeted AoE attack that drains a large amount of endurance from targets, while also reducing their damage, recovery, and regeneration.
    • Energize: From Electric Armor. A self-heal that increases regeneration and grants a discount to endurance costs for a short time after use.
    • Lightning Bolt: From Electric Blast. A single-target ranged attack that deals moderate Energy damage and drains endurance from the target, possibly returning some to you.
    • Lightning Clap: From Electric Melee. A PBAoE attack that knocks enemies back and has a chance to stun them.
    • Jolting Chain: From Electric Control. A chained attack that jumps from enemy to enemy, knocking them down and dealing minor Energy damage.
    • Shocking Bolt: A ranged, single-target hold that also deals minor Energy damage and drains some endurance form the target, possibly returning some endurance to you.
    • Short Circuit: From Electric Blast. A PBAoE attack that deals moderate Energy damage over time, drains a large amount of endurance from targets, and has a chance to return some endurance to you for each target hit.
    • Static Field: From Electric Control. An AoE patch that pulses a continuous sleep effect to enemies in its area, while slowing their movement and draining their endurance slightly.
    • Zapp: From Electric Blast. A sniper attack that can be used in combat to deal high Energy damage, with a boost to damage that scales with ToHit buffs, or out of combat for a slower, but even more damaging attack. Also drains endurance from the target and has a chance to return some endurance to you.
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  15. I think the many ATs with psychic-themed primaries or secondaries would appreciate some psychic APPs! (See what I did there? hehehe)

     

    Click this link to see my chart of APPs, which includes all the existing pools, the pools proposed in this thread and all my other APP threads, along with links to every thread, proposed pool names, and power icons.

     

    Blaster

    • Levitate
    • Mass Hypnosis
    • Mind Over Body
    • Dominate
    • Indomitable Will

     

    Brute/Tanker

    • Mass Hypnosis
    • Scramble Thoughts
    • Subdue
    • Dominate
    • Psionic Tornado

     

    Mastermind

    • Levitate
    • Mind Over Body
    • Dominate
    • Indomitable Will
    • Mass Levitate

     

    Scrapper/Stalker

    • Mass Hypnosis
    • Subdual
    • Telekinetic Blast
    • Dominate
    • Psychic Scream

     

    The powers:

     

    • Dominate: From Mind Control. A single-target ranged Hold that deals minor Psionic damage.
    • Indomitable Will: A click power on a long recharge that gives defense against Psionic damage and protection from Holds, Confuses, Stuns, Fears, and Sleeps.
    • Levitate: From Mind Control. A single-target ranged attack that deals minor Smashing damage and a large amount of knock-up.
    • Mass Levitate: From Psionic Melee. A PBAoE attack that deals high Smashing damage and knocks targets up.
    • Mass Hypnosis: From Mind Control. A ranged, targeted AoE power that puts targets to sleep without alerting them to your presence.
    • Mind Over Body: An armor toggle that gives resistance to Smashing, Lethal, and Psionic damage.
    • Psionic Tornado: From Psychic Blast. A targeted AoE ranged attack that deals Psionic damage over time, increases power recharge time, and has a chance to knock targets up.
    • Psychic Scream: From Psychic Blast. A ranged cone attack that deals moderate Psionic damage and increases power recharge time.
    • Scramble Thoughts: From Psychic Blast. A single-target ranged attack that stuns the target and deals minor Psionic damage.
    • Subdual: From Mental Manipulation. A single-target ranged attack that immobilizes the target and deals minor Psionic damage over time.
    • Subdue: From Psychic Blast. A single-target ranged attack that deals moderate Psionic damage and immobilizes the target.
    • Telekinetic Blast: From Psychic Blast. A single-target ranged attack that deals moderate Smashing/Psionic damage and knocks the target back.
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