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Posts posted by Vanden
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Vahzilok aren't even undeads, they're Frankensteins
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5 minutes ago, Captain Fabulous said:
EnchanceComplete.ogg, under FrontEnd
I think that's the sound for crafting an enhancement, not combining them.
OP, I think you're looking for happy2.ogg for the success sound, and reject3.ogg for the failure sound. Both in data > sound > Ogg > FrontEnd.
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This would actually be incredibly easy to create; took me less than a minute in an image editor to create this:
Far more time was spent finding, extracting, and repacking the files to put it in the game. To make it really official, a dev would have to spend some more time making it appear as its own option, rather than just replacing the standard Brief pattern as I've done. I'd say, if you really want more selections like this to be added to the game, bug the devs to create a more efficient pipeline for adding player-created contributions to the game. Right now any time they want to do that it's a whole ad-hoc process every time with lawyers because they have to avoid legal problems with IP further down the line.
And if you're fine with just using what I created here, and replacing the standard Brief pattern for only you to see, put this file: hips_Brief.texture
in these folders:
in your Coh: Homecoming install folder (creating the folders as you go if they don't exist).
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1 hour ago, UltraAlt said:
quote it. I'm waiting.
What is "a lot"?
From the public testing Discord:
(Captain Nobody is Captain Powerhouse, he likes to change his name on the server semi-frequently)
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1 hour ago, UltraAlt said:
I don't know where you get "a lot of players" from.
From the mouths (typing hands) of the devs themselves, who have to hear all of our feedback.
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Sadly, the devs are very reluctant to make more extensive use of the popup server tray, for two reasons. One, a lot of players hate seeing the thing appear. Two, and more importantly, those 9 slots are it. There's currently no way to get more of them to show up, so if a player manages to fill up all nine slots at once, any additional powers that would get put there are simply inaccessible without /pow_exec. So, it's unfortunately very unlikely they'd be willing to have one power use up 5 of the slots at once (or even 2 slots, if the flyposes were put in a popmenu).
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It sounds like you guys are talking about buffing regen.
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On 12/4/2022 at 9:35 PM, Wavicle said:
Obviously a lot of people are going to hate this suggestion, but I can't honestly see any logical reason why we should be booted when AFK in the world, but not in missions. Why it was ever allowed is beyond me.
The AFK logout timeout was implemented entirely because people would AFK in high-population areas like Atlas Park. Lots of people doing this would make lower-end machines chug when attempting to approach these areas, because of all the extra polygons that needed to be pushed with more player characters standing around. In instanced missions that naturally isn't a concern.
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21 hours ago, Heatstroke said:
I cant tell you how many times I have had this conversation over the last 20 years.
Attacks Drain End FAR more than toggles. BIG attacks drain End more than small attacks. The MORE recharge you add into your build. The FASTER you end drops. You have hasten? Every time hasten drops you lose 20 end.
People think toggles drain more because they are swirling around all the time.
It's just one of those weird paradoxes of CoH. We can produce all the numbers in the world that show that attacks consume much more endurance than toggles, yet it's undeniable that it just feels like toggles are the major source of endurance problems. Adding another toggle to your build while leveling up seems to increase your endurance woes in a way another attack never does. Perhaps because most toggles don't directly contribute to damage? It's a mystery.
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I'd rather they just make it possible to choose what color our name will be if they're going to put work into this feature.
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5 hours ago, St Anger said:
I still think it's odd that it's not listed in the Combat Attributes. Just my opinion. It should be added to the Combat Attributes by the devs in some future update.
There’s nothing to list, ticks of Healing don’t have a duration. They happen once and then they’re gone.
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I added links to the City of Data page for each pool on both spreadsheets, so you have easy access to detailed info on the pools straight from the sheets.
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Freakshow are my favorite enemy to fight. The Super Stunners are a little off, though. Their rez shouldn't be autohit, it shouldn't go off the instant they go down, and they shouldn't be able to rez off pets or other NPCs. It's also basically impossible to prevent a rez on a team, somebody's gonna be in range when they go down.
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19 minutes ago, Krimson said:
It's been my dream for a while. Especially because it would mean level 50 Primal Clockwork. 🙂
...We've had level 50 primal Clockwork since issue 1.
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2 hours ago, EmperorSteele said:
I was just about to point out what Uun just said (and he said it better, to boot!). There should be barely any lts that need to be hit with 2 stacks of anything to be mezzed. Either Wavicle is exaggerating, left something out, or something screwy is going on.
He's not really exaggerating; Arachnos is lousy with 'em.
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2 hours ago, Wavicle said:
ah yes, play tactically. I'm sure that will help me deal with LTs that take multiple mezzes to hold or confuse who can kill me in seconds if I miss even once.
See, this is why the chance to hit cap needs to go all the way to 100%.
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2 hours ago, agentx5 said:
And by saying this, your essentially mildly harassing and making @Sneakers' point for him. *sigh*
FAIL
Posters like OP have completely convinced themselves that what they believe is true. No amount of facts or logic can dissuade them, and they looove playing the victim. What else is there to do but snark on them, and maybe get some forum points for the trouble?
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12 minutes ago, Shadeknight said:
peak, its a troo thread.
you know better...You mean the guy who writes posts like mid-2000s conspiracy theory websites doesn't have the inside line on upcoming developments?
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Careful you don't crease your victim card while you're wringing your hands so much
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4 hours ago, Snarky said:
or the damn Xmas BNY mutant
You are too used to Hollywood and television casting 20-somethings to play teenagers, BNY is what actual children really look like
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2 hours ago, Sneakers said:
Right, removing AE from atlas is a coincidence.
Changing the fire armor set around is a coincidence.
Changing how fire melee enemies work is a coincidence.
Removing the extra exp buff in AE is a coincidence.
Sorry I wasn't drinking your coolaid.
lol, imagine thinking the devs are really this dumb
"The farmers love the AE in Atlas! We'll remove it!"
"No good, the farmers just moved to one of the other 16 AE locations!"
"Damn, foiled again!"
Or
"If we put defense debuffs in the Fire Sword attacks, the critters will be too strong to farm!"
"No go, they're just making critters without the sword attacks that still give 100% XP!"
"Damn those wily farmers!"
What a clown
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She was added in page 4. Castle is training the PvP insta-50s in Recluse's Victory now.
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1 hour ago, Rudra said:
I'm against replacing powers in an already active power set. Improving? Sure, depending on the improvement.
Technically changing BoF's 15 degree arc into a 360 degree arc isn't replacing it
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8 minutes ago, Rudra said:
You may now stone me for my blasphemy. 😄
I'm mad, not because of your idea, but because you don't seem to know what Voltron is, despite it being possibly the most iconic giant robot in media.
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Ice Armor Energy Absorption not stacking primary buff, CE not taunting on scrappers.
in Bug Reports
Posted
There's nothing to stack. There's only one first target whenever you use the power, so you can't get that bonus more than once.