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Posts posted by Vanden
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I don't like the powers. I don't think they fit the Street Smarts theme. Here's what I'd do:
1. Money Clip. You throw this money clip with a 50-dollar bill on the ground, distracting your enemy, and giving you the perfect opportunity to run away.
2. Signal Punch. You punch a hole in a nearby car trunk through the tail light, so that you can signal nearby motorists for help. This power can only be used on a tail light belonging to a car you're currently locked in the trunk of.
3. Lying Kick. You fall to your back and kick at your target with your legs, dealing minor smashing damage. This power has a chance to throw your opponent off his rhythm.
4. Effervescent Tablet. You chew an effervescent tablet you keep with you at all times, producing a foaming at the mouth effect that makes it appear as though you have rabies. All nearby foes will be thrown off their rhythm.
5. Phone Book Bash. You swing a phone book in an arc in front of you, dealing moderate smashing damage to all foes, and possibly knocking them down. This power cannot bruise your opponents.
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The mines can only spawn on the ground, so you literally can't be hit by them if you fly up high. Fighting him outside is ideal for that.
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This is my Ice/Ice Blaster. Nothing really special, I just put strong enhancements into my best powers. It does have 100% resistance to slows, though, which is both handy and thematic.
Hero Plan by Mids' Hero Designer 2.22
Click this DataLink to open the build!
Ice Enchantress: Level 50 Natural Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Ice Bolt
- (A) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Endurance
- (9) Thunderstrike - Damage/Endurance/Recharge
Level 1: Chilblain
- (A) Accuracy IO
Level 2: Ice Blast
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Endurance
- (15) Thunderstrike - Damage/Endurance/Recharge
Level 4: Frost Breath
- (A) Overwhelming Force - Accuracy/Damage
- (17) Overwhelming Force - Endurance/Recharge
- (17) Overwhelming Force - Accuracy/Damage/Endurance
- (19) Overwhelming Force - Damage/Endurance/Recharge
- (19) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
Level 6: Aim
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
Level 8: Freeze Ray
- (A) Superior Defiant Barrage - Accuracy/Damage
- (23) Superior Defiant Barrage - Damage/RechargeTime
- (23) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
- (25) Superior Defiant Barrage - Accuracy/Damage/Endurance
- (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
- (27) Superior Defiant Barrage - RechargeTime/+Status
Level 10: Frigid Protection
- (A) Endurance Modification IO
- (11) Endurance Modification IO
- (11) Performance Shifter - Chance for +End
Level 12: Ice Storm
- (A) Superior Frozen Blast - Accuracy/Damage
- (27) Superior Frozen Blast - Damage/Endurance
- (29) Superior Frozen Blast - Accuracy/Damage/Endurance
- (29) Superior Frozen Blast - Accuracy/Damage/Recharge
- (31) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
- (31) Superior Frozen Blast - Recharge/Chance for Immobilize
Level 14: Fly
- (A) Winter's Gift - Slow Resistance (20%)
- (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 16: Build Up
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 18: Bitter Ice Blast
- (A) Superior Blaster's Wrath - Accuracy/Damage
- (33) Superior Blaster's Wrath - Damage/Recharge
- (34) Superior Blaster's Wrath - Accuracy/Damage/Recharge
- (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance
- (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
- (36) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
Level 20: Ice Patch
- (A) Recharge Reduction IO
Level 22: Aid Other
- (A) Healing IO
Level 24: Aid Self
- (A) Doctored Wounds - Heal/Endurance
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal
- (37) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Recharge
- (37) Interrupt Reduction IO
Level 26: Bitter Freeze Ray
- (A) Superior Winter's Bite - Accuracy/Damage
- (33) Superior Winter's Bite - Damage/RechargeTime
- (39) Superior Winter's Bite - Accuracy/Damage/Endurance
- (39) Superior Winter's Bite - Accuracy/Damage/Recharge
- (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
- (40) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
Level 28: Hover
- (A) Luck of the Gambler - Recharge Speed
Level 30: Afterburner
- (A) Luck of the Gambler - Recharge Speed
- (48) Flight Speed IO
- (50) Flight Speed IO
Level 32: Blizzard
- (A) Ragnarok - Accuracy/Damage/Recharge
- (40) Air Burst - Damage/Recharge
- (42) Detonation - Damage/Recharge
Level 35: Freezing Touch
- (A) Superior Blistering Cold - Accuracy/Damage/Recharge
- (40) Superior Entomb - Accuracy/Hold
- (43) Superior Entomb - Accuracy/Hold/Endurance
- (43) Superior Blistering Cold - Recharge/Chance for Hold
- (43) Superior Entomb - Recharge/Chance for +Absorb
- (45) Superior Entomb - Hold/Recharge
Level 38: Snow Storm
- (A) Slow IO
Level 41: Frozen Armor
- (A) Shield Wall - +Res (Teleportation), +5% Res (All)
- (42) Luck of the Gambler - Recharge Speed
- (42) Defense Buff IO
- (45) Defense Buff IO
- (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 44: Hoarfrost
- (A) Doctored Wounds - Heal
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Heal/Endurance/Recharge
- (46) Doctored Wounds - Recharge
- (48) Steadfast Protection - Resistance/+Def 3%
Level 47: Ice Sword
- (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
- (48) Superior Blistering Cold - Accuracy/Damage
Level 49: Hibernate
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Blistering Cold - Damage/Endurance
- (50) Blistering Cold - Accuracy/Damage/Endurance
Level 1: Defiance
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide
- (A) Empty
Level 1: Prestige Power Quick
- (A) Empty
Level 1: Prestige Power Rush
- (A) Empty
Level 1: Prestige Power Surge
- (A) Empty
Level 1: Sprint
- (A) Empty
Level 2: Rest
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Health
- (A) Preventive Medicine - Chance for +Absorb
Level 2: Hurdle
- (A) Empty
Level 2: Stamina
- (A) Endurance Modification IO
- (3) Performance Shifter - Chance for +End
Level 50: Intuition Radial Paragon
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- (A) Thunderstrike - Accuracy/Damage
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Difficulty changes take effect immediately, but they won't affect enemies that have already spawned. Most enemies spawn as soon as you enter the mission, but there are some things like ambushes that spawn after and could potentially spawn for a different difficulty setting.
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I've run this 3 times now on an Ice/Empathy controller, and usually finish right around 20 minutes with just a stealth IO for stealth and without trying overly hard to speed run it. Plus I haven't quite memorized every map just yet. I failed at saving them both the first time, but the other two times I have been able to save them no problem. Pre-buffing my pet is the key I think. I also just peacefully negotiate with Hua to save a little time having to fight him.
The cave map is random. I use the reveal power from the p2w vendor on that one and makes it much easier. I just have to remember to talk to the guy at the door first. I'm really good at forgetting that step.
I'm getting better at this! I'm down to two super jumps into the cave before I remember I have to talk to Sigil at the entrance.
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I would recommend finding a way to fit Venom Grenade in there.
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So the Mastermind is also a Peacebringer? They'd have all those Peacebringer attacks.
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Was doing a mission in the Rikti War Zone and I happened upon an invisible piece of geometry in the map. The map was SmoothCaves-Rikti_60_Layout_02, and the obstacle's location was -256.5 64 864.2.
Since I was on my ice Blaster, I was able to drop an Ice Patch on the object and see what it looked like:
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I'd rather find a solution to buff ET while keeping it's current animation. I like it.
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In-game, the WSTs will be highlighted in purple in the LFG window. On the forums, the list is stickied in the Guides subforum.
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Why run it if you're not going to update it?
Is this a serious question?
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You might have seen Dream Doctor, in which case the weapon was likely his signature staff, unavailable to players.
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Shatter Armor in the Mace Mastery pool, available only to VEATs, could use an animation change. It's exactly the same as Shatter, a key move for Bane Spiders. If you take it on a Bane Spider, you'll have two moves with identical animations, which seems a bit silly given Bane Spiders only get equivalents to 4 of the 7 attacks from War Mace; there's no need to be repeating animations. What would be ideal is if it had the animation from Clobber. Statistically, Shatter Armor and Clobber are extremely similar. Clobber does a little more damage and costs a little less endurance, and recharges in just over half the time as Shatter Armor, all of which is pretty par for the course when comparing a power in an ancillary pool to the same power in a primary or secondary set. It's almost like Shatter Armor was made as an APP version of Clobber to begin with. In other words, I don't think changing Shatter Armor to use Clobber's faster animation would be unbalancing.
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Squishies could take Acrobatics for no investment.
Is this really relevant anymore in an age where IO set bonuses make these things obsolete?
Acrobatics isn't just knockback protection, it's Hold protection as well.
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Professor (University) + Caregiver/Pain Specialist (Hospital) for the ally rez power.
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While I'm not surprised to hear that the Jump Pack doesn't work exactly as I imagined, this makes no sense. There is nothing flight-like about what the Jump Pack does to the player while active. You move exactly the same as without, with the change that you can jump infinitely and initiate new jumps in the air.
you move up the vertical axis without limit
that's literally what flying is
we might have some semantic disjunction.
maybe easier? "Jump pack is neither jumping nor flying but a different mode of movement than either, just like Beast Run is not running."
That's not what flying is. Flying gives you unrestricted movement in 3 dimensions while ignoring gravity. With the Jump Pack you're either going up or falling down.
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All of this discussion makes me wonder if it wouldn't be a good idea to entirely discard the notion of prerequisite powers for the travel pools. Would it really break anything to be able to take any of them in any order you choose?
Squishies could take Acrobatics for no investment.
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The tl;dr version of all this is that Jump Pack changes your character's behavior to act mostly like flying as long as you're holding the spacebar down.
While I'm not surprised to hear that the Jump Pack doesn't work exactly as I imagined, this makes no sense. There is nothing flight-like about what the Jump Pack does to the player while active. You move exactly the same as without, with the change that you can jump infinitely and initiate new jumps in the air.
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These aren’t “devs are asleep, we can do what we want” servers. If you want to go crazy, spin up your own server. If you want to try a new character at 50, you can play on Justin.
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So I ended up not taking Shiver. I found that I could get much the same benefit from Snow Storm. But what really put the nail in Shiver’s coffin was that I realized I had the slots to put 2 Blistering Colds in Brawl and Ice Sword (which I took instead of Shiver). The two-slot bonus for Blistering Cold is Slow resist. That, Winter’s Gift, and all the other Winter Event IOs in powers I actually use gives my Blaster 100% resistance to slows, which is both thematic and useful.
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Ice Blast, because now it has 5 single-target Blast powers instead of 3.
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Ah, here it is. The old "super respec but only once per character" suggestion. I was wondering when we'd start seeing these threads again.
I am surprised it was never done in the original game, especially with how money hungry they were at the end, could have made a fortune if they offered it!
I'm not surprised it wasn't done, because it's a bad idea.
It isn't a BAD idea...
It is a bad idea, at least the once per character aspect. Changing primary/secondary sets would open up its own can of worms, but the people who make the threads suggesting it almost always include the proviso that it can only be done once, as if that improves the suggestion, when it actually makes it much, much worse. People would use their one change, switch to something they also end up not liking, and end up in exactly the same situation.
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Even a Bio-Armor / Ice Armor "Minimal FX" option (which still have effects, just massively toned down) would be fine. I love Rad Armor mechanically, but it's just so visually overwhelming, regardless of what colors I choose.
If Homecoming had the ability to create new FX, Rad Armor wouldn’t be using entirely recycled FX to begin with.
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Ah, here it is. The old "super respec but only once per character" suggestion. I was wondering when we'd start seeing these threads again.
I am surprised it was never done in the original game, especially with how money hungry they were at the end, could have made a fortune if they offered it!
I'm not surprised it wasn't done, because it's a bad idea.
Performance Shifter: Chance for +end doesn't work in elec attacks
in Bug Reports
Posted
Even if the Performance Shifter proc was granting the enemies endurance, OP should have noticed messages about that in the combat log. When it goes off, it sends a message in both the Healing Delivered and Healing Received chat channels, but the OP said that they didn't see any messages at all.