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Aurora_Girl

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Posts posted by Aurora_Girl

  1. The time has come, friends! Why have we allowed this shameful, downright dangerous outlier to reside in our own back yards for so long?

     

    This insidious invader thinks it can get away with a terrifying FOUR SECOND RECHARGE?!

     

    The upstanding Cold Domination and Poison neighborhood representatives have taken the responsibility on themselves to engage in far more reasonable recharge times, protecting OUR COMMUNITY!

     

    I ask then, friends, that we stand for this no longer!

     

    For no other particular reason at all other than for the SAKE OF OUR CHILDREN. 

    • Haha 3
  2. 20 minutes ago, Sovera said:

     

    Super Strength is the poster child of devs smoking pot when designing sets. Who thought that a set in a game that routinely throws 10-12 mobs at a person needed no AoE until 32?

     

    The same people who set base difficulty to 3 minions at once, I'd reckon. 

    • Haha 1
  3. I'm feeling like I was a bit misconstrued:

     

    I'm a creative. In no way did I say "everybody but the code monkeys sit on their asses and do nothing for X period of time." If they want a break, take it. They've earned it. In this kind of scenario, they wouldn't have a deadline or rushed schedule to get say, Kallisti Wharf arc chains out and could have *more* time to get them done. 

     

    Also: I know we have a public tracker for bugs, and never said the dev-side version needs to be shared. 

     

    I like @Naomi's description of the "dripping bucket". 

  4. 2 hours ago, aethereal said:

    I don't think it's a good idea.  CoH has bugs, sure, but my experience is not majorly impacted by them.  I would prefer new content to bug-fixing, to the extent that that's a tradeoff.


    Do you think it's because you don't personally encounter bugs enough to matter to you? It seems with new content there are usually new, undiscovered bugs; shouldn't we ensure the foundation is as good as can be before adding another sunroom?

  5. So you're on Discord with your SG the other dayyyyyyyyyy:

     

    What if (and this is hypothetical): We have a Page update of nothing but tackling bug fixes?

     

    I'm reasonably sure there's a running list, probably even prioritized (because I realize the HC team is a hell of a lot more professional and well-organized than I am), of bugs and wonky things around our house that need attention. Everybody loves new missions, and new powers, and rebalancing, and new costume pieces, and so on and so forth, but the house also sometimes needs a little love inside the walls, not just a new coat of paint on the outside.

     

    Would the community as a general body support our incredible team taking the next designated production period to just tackle the bug list? I am not a programmer, or even remotely aware of the undertaking this might require, any more than the "standard code rant, spaghetti nonsense" that we're working with, but if anybody can handle it I have complete faith in our folks.

     

    I also realize putting aside more creative pursuits in the name of nitty-gritty stuff like a bug list isn't the most fun idea, but in my own line of work I don't love responding to clients' customers' bullshit on Twitter; it still needs to be done, and I'm the person who needs to do it. 

    It's unprecedented, and I personally value that each and every update includes fixes and patches and whatnot, and I've been told bugfixes are akin to whack-a-mole, but I for one would wholly support and applaud suspending new content for a bit in order to tackle both long-standing and newly-spicy little things around our City.

    stares at Assassin Strike animation and Return to Battle recharge

    What say you? Is this even remotely a good idea?

     

     

    • Like 2
    • Thumbs Up 1
  6. 10 minutes ago, Bill Z Bubba said:

     

    You know me, man. I'm the guy that will spend three hours soloing an ITF. I don't need three lvl 53 micros in sprint, swift and quickness because of speed runs.

     

    I need them cuz max is max, yo, and they look cool on the manage screen.

     

    An NO ONE has emailed me any micros yet! Wait... @BillyMailman emailed me one!!! Thanks, man!

     

    I *do* know you, and you're a very unique kind of animal. 🤗

    • Thanks 1
    • Thumbs Down 1
  7. 3 hours ago, Elmyder said:

     

    So first of all, I actually completely agree with this. Not only do I think emailing insps to yourself is game breaking, I believe inspirations themselves are game breaking. (My opinion, not necessarily shared by anyone I play with.) If any nerf was to come to inspirations, from merely banning email usage in missions, all the way to removing them from the game, I would accept it and rebalance my gameplay around it. I don't actually *like* inspirations mechanically (again, my opinion), because I'm naturally more a fan of leveraging mechanics in builds, but when it comes to speedrunning, as it is in the speedrunning community of any game, the spirit is to use everything available in the game, including exploits, to achieve the best possible time. Runs like this are done in the interest of fun, challenge, and competition, not in the interest of exploiting anything for in game benefits. I merely find it fun to challenge the limits of the game. 

     

    I will note, with solo MLTF being a prime example, that the planning that goes into these runs and the concentration it takes to manage temps and inspiration chain effectively greatly exceed the benefit they provide. For instance, it took me much much longer to complete the run in the screenshot posted above than it would have taken me to join a pug and complete the task force. Not only is my solo time slower than most speed pugs, and the planning time longer, but you should also take into account runs that were messed up midway, at which point I would quit mid task force, restock insrpirations, go to bloody bay to restock shivans, go to warburg to restock on nukes, yadayada. Not to mention how the inspirations used each run have a large price tag in total.

     

     

    So while I understand why you have this perspective, it's very far off base. With the above in mind, the kind of speedruns that exploit things like emailed inspirations are not only inefficient for farming rewards, they cost far far more in time and resources than they yield. That said, I do know people who speedrun task forces to farm merits and hami os. They do not chain inspirations, they do not use email exploits, temps, anything out of the ordinary. As that would be wasteful. They use optimized builds and knowledge of the game to complete the major endgame task forces in maybe 10-15ish mins a piece with mininal downtime between runs. 

     

    But it would also be naive to suppose runs like this have anything to do with the economy. Just on the topic of hami os, hamidon raids are by and large the primary source of the supply, and the easiest way to acquire them. 

     

    To answer the implied question directly though, cytos, micros, and nucleoli are expensive because they are optimal in many builds. The others are cheaper because they are used in far fewer builds. They all have the exact same rarity. 

     

    In any case!

     

     

    Don't worry, I figured as much haha. I've seen my fair share of UIs that boggle my mind. One thing I love so much about this game is the extent to which I can customize it. 

     

     

    No worries, and thank you! I'd really like to land a new i27 record of this and others. Hopefully not too long from now we can post new times. Coordinating with other plays on the necessary level is sometimes more of a challenge than the runs themselves xD. 

     

     

    I'm fairly certain that this team or similar could do repeated sub 10 runs at this point without much preparation. I also believe with the i27 changes and new knowledge that a faster time is possible. We have done these many times as both casual and serious practice, so it's hard to quantify "how many", but I want to say on the day this was our second or third attempt to break the previous record. 

     

    I think I maybe wasn't clear. I believe the large majority of people who are willing to pay 25M+ to get 0.00002726% (or whatever, math is dumb) more run speed out of sprint are, ya know, people concerned with doing things as fast as possible. 

     

    I'm not saying that's inherently *bad* or anything, just a supply and demand thing. 

    • Thumbs Down 1
  8. 8 hours ago, LKN-351 said:

     

    He's talking about something completely different than this lol

    For example, there are flight poses you can use while you're flying to... flypose like Superman with both arms stretched out or like a Green Lantern with one arm extended and the other sort of folded to the side. Yeah you can bind those to a button press, but then every time you fly you have to press it again... and if you stop flying for even just a second you have to hit the button you bound to the flypose. It's doable, but annoying.

     

    Or with super speed, it has the bright yellow... whatever that thing is lol.... it can have custom colours, but you can't get rid of the burst thing. Yes, you can add in the other effects but that's not the same as swapping the original effect for a different effect.

     

    Yes. I know that. 

     

    I was giving a bootleg semi-solution. Good Lord. 

    • Like 1
  9. 1 hour ago, Bopper said:

    Neat, I wondered which powers did one and not both. This is certainly one of them (verified on CoD, since the help display in game can be buggy). There are a lot of attributes not displayed, unfortunately. I believe they could be added but I am not sure of the process. I'd love to see Fly magnitude displayed, personally. 

     

    You mean negative fly haha

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