Robotech_Master
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Robotech_Master last won the day on October 19 2020
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The only thing I can think to add is that, if Homecoming and NCSoft ever do reach an accord so that Homecoming can be considered officially official, the player population will probably explode with new players who might have been unwilling to try the game while its legal status was still iffy, or with brand new people who didn't know about it yet when Homecoming feels free to widely publicize it. Of course, I have no idea when or if that will even happen, but folks thinking for the long term might want to start stockpiling sellable stuff instead of selling it now, because prices might shoot through the roof later once there's so much more demand. But again, it could be months before such a thing even happens, if it happens.
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You mean it's October 1st, right? 🙂 And not that I can think of. If I see something has changed dramatically, or learn about some great new idea that I feel worthy of sharing, I will update the guides accordingly. Have done so here and there from time to time since I originally wrote them. But right now, I think they're all generally still valid—bearing in mind the disclaimer advisory to always check current market conditions before you make some big bet.
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economy How to Make Millions on the Market in Minutes
Robotech_Master replied to Robotech_Master's topic in Guides
Hey, thanks for the kind words. And what you said just there at the end inspired me to add a new section to my guide, toward the end, counselling folks to watch what comes out on the test servers for possible future opportunities when they hit the live ones. 🙂 -
Unfortunately, that's the kind of thing they can't talk about. Corporations tend to insist on keeping that kind of stuff close to the chest—and for excellent reason. No matter what the terms are they're discussing, odds are good that they wouldn't be acceptable to everybody. (I mean, hell, just look at what happens every time they do something as trivial as rebalancing an AT or power set. The arguments rage for weeks!) That would cause controversies and uproars that would distract from the discussion itself. Those people I mentioned in an earlier post who will find any reason they can to hate Homecoming would have a field day. Reading between the lines (as of course I'm not privy to the discussions myself), it looks like NCSoft has asked for some administrative stuff relating to the use of trademarks, and Homecoming is cheerfully complying. Which seems to bode well for the discussions; NCSoft asked nicely rather than filing C&Ds and stuff, and Homecoming is showing its willingness to be reasonable by making the changes. Hopefully this will lead to more progress in the talks and better things down the line.
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I doubt that any "proof" HC could offer that it's "really" in talks with NCSoft would be sufficient for everyone. (Apart from things like the name change, which as someone already noted does smell just like the kind of deck-chair shuffling a corporation would insist upon.) In addition to its code base, Homecoming also inherited much of the general hostility and distrust toward the hidden private server that ran for six years without telling anyone. I don't doubt that there are plenty of people out there looking for any reason they can find to decry the Homecoming staff as a bunch of doodyheads. Trying to appease people who simply can't be appeased is a waste of time and effort on everyone's part. Perhaps the best "proof" is that we're still being permitted to continue playing and the servers haven't been C&D'd into oblivion. (Or into relocating to some hard-to-prosecute country, anyway.) The number of rogue private server projects for other games that have been permitted to continue for very long once the rights-holder knew about them is...not large. You honestly think they wouldn't know about us by now? As they say, the proof of the pudding is in the eating. When they're finally ready to announce actual final results of the negotiations, I imagine everyone will believe them then.
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I Want to Thank Torchbearer Server
Robotech_Master replied to ChefJackButler's topic in General Discussion
For what it's worth, "Karen the Destroyer" isn't a "brand new character"; they're a level 50, and they were in the Hamidon Raid with me at the time. This character wasn't created to poke fun at your daughter, it was created some long time ago to (I assume) poke fun at the Karen meme in general, and I wouldn't be surprised if that was true for some of the others, too. It's unfortunate that there are some people out there who will respond to being asked to stop by doubling down, but that kind of person is all over the Internet, not just in CoH. It would be more effective to use /ignore than to try to get them to stop. -
crafting Craft & Convert: Detailed Step-by-Step Guide
Robotech_Master replied to Shinobu's topic in Guides
That said, if you can find a PVP recipe or Enhancement inexpensively, you can roll it to one of the PVP sets with lucrative procs that sell for 11 - 12 million. (And then roll it within that set to that proc.) -
Titan Weapons: help me into the playstyle mindset
Robotech_Master replied to Techwright's topic in Brute
Left is my TW/SR Brute's resist/defense stats at level 50. Right are my SR/TW Tanker's level 50 stats. And they're using Musculature and Incandescence, actually. Don't really need Ageless now, thanks to decent set slotting and Performance Shifter procs...also, Musculature does have an end mod effect, too. -
Titan Weapons: help me into the playstyle mindset
Robotech_Master replied to Techwright's topic in Brute
If you think that's expensive, I probably shouldn't mention how I tend to buy a few charges each of those 10 million Inf pet summons on every character... 🙂 -
Titan Weapons: help me into the playstyle mindset
Robotech_Master replied to Techwright's topic in Brute
I keep running into people who express surprise that I was able to make Titan Weapons play nicely with Super Reflexes on both a Tanker and a Brute. But it's a very fun combo to play. Over-capped positional defense, and near 50% damage resist to smashing, lethal, fire, and cold. Never really had too many problems keeping momentum up either, since I was able to scoop recharge rate bonuses from five LotGs, ATOs and purple sets, Reactive Defense, and so on. End was a problem early on, but a little judicious Stamina proc slotting and use of that recovery serum temp power from the P2W helped out a lot. -
guide to guides R_M's Guide to R_M's Guides
Robotech_Master replied to Robotech_Master's topic in Guides
I've added several new guides to this post. Just sayin'. -
R_M'S AUCTION HOUSE GUIDE TO FIXED-PRICE ITEMS AND SPECIAL SALVAGE or WHY YOU DIDN'T KNOW HOW TO FIND WHAT YOU DIDN'T KNOW YOU NEEDED I've written guides about two stores where Homecoming players can find very useful items—the P2W Store and the Reward Merit Vendor—but it occurred to me there was one more place I hadn't gone over yet that not every player would know about. So I'm writing this guide to complete the trifecta. That missing place is, of course, the auction house. Known by different names (Wentworth's, the Black Market, the Trading Post, etc.) depending on which faction you're playing in, the auction house is accessible from anywhere outside of instanced maps, SG bases, or PVP zones just by typing /ah to bring up the interface. Most players are probably well aware this is a good place to get Enhancements, Recipes, Inspirations, and Invention Salvage. But there are some other things you can get here that you might just not know about. Or at least, you didn't until you read this guide. FIXED-PRICE ITEMS: AUCTION HOUSE TELEPORTERS Open the auction house, click the "reset" button at the top right to clear any settings you might have made if you were searching on things already, then in the index at the left side of the window, click the + next to "Fixed Price" to expand the Fixed Price section of the listing. Under this section, you will find four items: the Black Market Transporter, Underground Transporter, Consignment House Transporter, and Trading House Transporter. Costing 10,000 Inf each, these powers are effectively single-use teleports that will take you to the physical location of one of the auction houses of those particular faction—if you are currently a member of that faction. For example, if you're a Villain or Rogue, Black Market Transporter will transport you to one of the Black Markets in the Rogue Isles—but none of the other three powers will do anything for you. Heroes and Vigilantes can use the Consignment House teleporter to get to Wentworths in Paragon City. Members of the Praetorian Resistance can use Underground Transporter to get to one of the auction houses in the Praetorian Underground, and Praetorian Loyalists can use Trading Post to get to one of the Praetorian above-ground auction houses. Unless you plan to swap sides at some point, you might as well not bother buying one of the "wrong" hero/villain transporters—and if you're a Praetorian who's passed level 20 and chosen the red or blue side, the Underground and Trading Post porters won't work for you either. And there's no way to delete these powers out of your power window, so you're just stuck with them forever. And there's one more important point to mention: due to a glitch, you can buy up to 10 "charges" of each power—but using the power deletes the power, no matter how many charges are left in it. So you might as well not waste your money; just buy and use one charge at a time. This power used to be very handy when you had to travel to the auction house to use its services. However, it is no longer strictly necessary, given that everyone can now access the auction house from anywhere. Also, if you park your character at an auction house for a length of time, you start building up charges on an auction house teleporter day job power that doesn't cost you anything to use. Still, this auction house teleport could be useful in a few cases where it would be handy to get to a particular auction house very quickly. For example, if you're doing a Market Crash, you could use one of these to hop to the Wentworth's there just before the last mission, then get to the nearby transit line and teleport everyone else to you. The rest of the things I'll discuss in this guide are listed under the "Salvage" category. SPECIAL SALVAGE If you click the + next to "Salvage," you'll see four subcategories. "Event" is where you'll find the salvage pieces from the Halloween and Winter events, that you can take to the vendor NPCs and trade in for an extra costume slot, costumes, and other temp powers. (You will usually find some holiday salvage available all year 'round, because people stock up on more than they need during the events, and can put it on the auction house at any time. Also, candy canes can be found in the Lords of Winter Super Pack, which I'll discuss below. The NPCs who take the salvage in trade never stop taking it; it's just that it only drops during the events.) "Invention" is what you normally think of when you think of salvage, so no need to explore that further. "Legacy" is kind of a weird case. This is where you'll find salvage items that are no longer used in-game, such as salvage items that used to be required to craft things for supergroup bases. It might seem odd that these items are still trading on the auction house now, but that's because they're actually "bucketed" with another salvage item that people actually can use—Brainstorm Idea Salvage, which I'll cover a bit later. That is to say, the auction house considers these items to be the same thing as Brainstorm Idea Salvage. If you buy one, the auction house pulls a piece out of the "bucket" they all share, just as it would do if you bought a piece of Brainstorm Idea Salvage. Presumably, this is because back in I13, after base salvage was phased out, the game would let you convert leftover pieces of it into Brainstorm Ideas. In any case, while it's an interesting oddity, there's literally nothing in the game you can do with legacy salvage anymore, so don't bother buying any. But the last subcategory, "Special," is where you can find the most interesting things. ACCESS BYPASS and PROTOTYPE ELEMENT The Access Bypass and Prototype Element are basically the same thing, but for different uses. (They're even bucketed together.) These powers let you bypass one of the required elements for earning the PVP zone temp powers from Warburg and Bloody Bay, respectively. In Warburg, you have to collect three access codes by rescuing three scientists from the underground complex, which you can then use to launch a missile and earn a single-use buff-or-debuff nuke. The Access Bypass will fill in for one of the three access codes. In Bloody Bay, you have to scan five meteor fragments to get five sample elements to process at a bunker and trade in for a Shivan Shard that will let you summon an Elite Boss pet Shivan five times. The Prototype Element will fill in for one of the meteor elements. In both cases, these substitute powers can make it easier for you to do your thing and get out of there. Note that you are only able to carry one of these items at a time, and you can't access the auction house from within a PVP zone, so if you're doing nukes in Warburg and want to get all three, you'll have to zone out after each launch to grab a new Access Bypass and then go back in. The Prototype Element salvage just doesn't seem that useful to me, given that it's not much harder to scan five rocks than to scan four, and you only have to do it once per five-use shard anyway. But the Access Bypass is a godsend given how annoying it can be to lead those scientists out. It's a big time saver to cut that time and effort by a third, let me tell you. Easily worth 500,000 Inf each, which seems to be the common going rate for them. BRAINSTORM IDEA These are the things I mentioned earlier, that are bucketed with legacy salvage. At any Enhancement crafting table, under the "Special" tab, you'll find an option to trade these items in for random salvage rolls—1 for a Common, 5 for an Uncommon, 20 for a Rare. You can also get them as drops from enemies, or find them included in the Super Packs I'll discuss later on. If you do buy them, you should probably use them only on Rare rolls—at the 20,000 Inf going rate, for 20 of them, that's the only one where you might get something that's more valuable than the amount of Inf you spent to get enough Brainstorm Ideas for it. Even then, bear in mind that if you sell the Rare, you're losing 10% of the value of the sale in auction house fees, so buying bunches of them and rolling them to Rare Salvage for resale probably isn't a good way to make any amount of money. ENHANCEMENT BOOSTER, CATALYST, CONVERTER, and UNSLOTTER I've already discussed these at length in my other guides, such as How to Make Millions on the Market in Minutes or A Reward Merit Vendor Primer, so there's not really much point in rehashing those here. Suffice it to say that, if you're wanting to buy these and don't feel like typing the name in the search box, this is where you would go to find them. SUPER PACKS: HEROES AND VILLAINS, ROGUES AND VIGILANTES, and LORDS OF WINTER Finally, we come to the biggest thing that a lot of people don't even know about. Super Packs are basically loot crates, and back in live days, the Heroes and Villains Pack (the only one that was available before shutdown) cost the equivalent of $1 each through NCSoft's Paragon Market. Since everything in the game is free now, the versions of them available in Homecoming just cost Inf—the Heroes and Villains and Rogues and Vigilantes packs sell for 10 million each, and the Lords of Winter pack sells for 25 million (except during the Winter Event, when it falls to 10 million like the others). Unlike the other forms of salvage mentioned, the prices of these do not usually vary; they are not available outside the auction house, and they're seeded at the aforementioned rates. (Occasionally someone buys one and changes their mind, and lists it for less to try to get most of their money back, but this does not happen often.) The Heroes and Villains packs and Rogues and Vigilantes packs are similar to each other—they contain from zero to two random ATOs each, as well as a number of other handy temp powers, Inspirations, Salvage, or Merits. The Lords of Winter pack contains winter-related Enhancements and items, as well as some of the same filler from the other packs. It is possible to make a profit by buying up these packs, opening them, and selling the Enhancements and other sellable items—especially if you convert the ATO Enhancements until they become one of the Brute sets, which are in the highest demand due to Brutes' immense popularity in fire farming. It's not as fast as some other methods, and you have to buy a lot of them to be able to make a lot of Inf, but it's simple to do and doesn't take a whole lot of time. There are also some particular items and powers you can get from Super Packs that aren't available anywhere else in the game—the Experienced power that grants five bars of Patrol XP, the Windfall power that boosts Inf and drops for the next hour, or the Revival and Restore self- and ally-rez powers, for example. Stocking up on Super Packs is the only way you can also stock up on those. Another useful thing is, Super Packs are a great way to simplify the process of slotting your characters out on ATO or Winter Enhancement Sets. Rather than worry about placing bids for all the Enhancements you want, that may not even be on sale or may take ages to come in, you can simply buy enough Super Packs to have the quantity of Enhancements you want, then use Enhancement Converters to roll those Enhancements until they're exactly what you want. (This is especially feasible with the Lords of Winter packs, since there are so few Winter Enhancement Sets that it won't take many Converters to get you to the one you want.) Not only do you get exactly the Enhancements you want for about the same amount you'd have spent to buy them individually, but you also got all the other stuff in those packs for free. (See my "Making Millions" guide for an explanation of how to use Converters in this way.) I also like to use Super Packs as easy-to-hand-out prizes when playing hide and seek, or giving gifts to lowbies—they're handy 10 million Inf chunks of value you can just drag and drop onto someone without having to fuss with the trade interface. CONCLUSION If you didn't already know about all this nifty obscure stuff that's also available on the auction house, hopefully this guide has opened your eyes to some new possibilities. Please be sure to check out my other guides, linked below! And as always, if I made a mistake or left something out, please leave a follow-up comment and I may update the guide to take it into account. Thanks for reading!
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Mid's Reborn: Hero Designer
Robotech_Master replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Any chance of incorporating the option to use a URL shortener on export links? People give me the side-eye when I post a huge long export link into Discord. Of course, I could simply put it into a URL shortener myself, but it would be nice to have the option to save that extra step. -
guide A Comprehensive Guide to the Incarnate System
Robotech_Master replied to Robotech_Master's topic in Guides
And I imagine that Envenomed Daggers and the pets from the P2W store could also help, for those who have that kind of money. I might just have to give that a shot when my level 48 Super Reflexes/Titan Weapons Tanker hits 50.- 57 replies
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