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Solarverse

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Everything posted by Solarverse

  1. I have learned two things from reading this thread. 1: People are argumentative and want the world to see how well they can argue and desire the throne of argument. 2: No matter what change you ask for, somebody is going to be rude in their response, soliciting an argument. Reason for this? See #1. This is why I prefer options over change. If people want to argue an option being added to the game with me, they can pucker up and kiss my behind. ;)
  2. Hahahaha, as funny as that is, there is no way! I would bash my head into my computer screen, lol.
  3. I have tried remembering how this works as well and made posts about it, unfortunately, it seems you and I are the only ones who remember this, as I got no replies on my threads asking about this. The command only half work. You have to manually input your cursor in the chat box after hitting enter, then arrow key the cursor to the end of the chat, at which point you can then enter your chat. The command I used to use is as follows: /bind enter beginchat <color white><bgcolor #0000001><bordercolor white> I can't remember where I would enter this, but the afk message would be like this: $$afk Shhhh, I'm typing Hope this helps. Maybe you and I can put our heads together and get this figured out. We need more people working on this.
  4. As much as I despise Power Leveling of any kind, I can't say I agree with this. It may seem like nobody is doing anything but Power Leveling, and that may be the case on your server. However, if you come to Excelsior, you'll see it's about half and half here. There are so many people looking for teams of all types here. Do I wish the Power Levelers had their own channel? Sure I do. So perhaps they should go make a channel just for them. Assuming that still exists? Have not tested it yet. So yeah, let them have their own channel and have them stay out of Looking for Group, that may solve their issue. But forcing people to stop Power Leveling isn't the answer here. They will always find another way. It will jsut end up going back to Fire/Kins, o9r back to Fire Tank, or back to Spines Scrappers, it'll always be something...and the practice of nerfing missions, or aggro limits, or AE missions, or nerf the xp gain of destroyed objects, or constant spawn NPCs...the list goes on and on with how they have tried stopping power levelers, while it only hurt the regular players, IMO is not the answer. You just force the PLers to find another means to power level, and then cause that to get nerfed as well.
  5. Yeah, I agree. It would loosen up the feel of it a bit if they alternated arms. Just sad they had all those Kata animations to chose from, and they only used one.
  6. I dunno man, you really think there's a good use for Flurry? I love stacking it with Sands of Mu... It's FUN! What do you think of the animations of the first two attacks in the set; Mental Strike and Psi Blade? The first two attacks I have noticed seemed very stif to me...I couldn't wrap my head around why, until I noticed they were a direct copy and paste from /em Warmup, which is now called /em Kata. Then it all made sense to me why the first two animations were lacking my personal favor, as they are kind of uneventful? What's your take on that? (Not that any of this matters, I would think asking for any type of animation changes in game would be off the table. Just furious of your opinion, since you are clearly the Mr. Brightside of these forums, heh.)
  7. P.S. 688 posts? man, yhou get around, don't you? :P
  8. Haha, I have plenty of imagination. I think you are confusing imagination for education. I was unaware you could use it from hide without breaking hide. That makes quite a bit of difference.
  9. P.S. What powerset is that in your avatar? Energy for sure, but some of those moves are not energy. What are you doing there? Not all dangerous targets are bosses. Boggle lets you take them out of the fight in one stroke. For example, Tsoo Sorcerors can be made harmless in on application of Boggle. Even better, now they heal your team. So yes, you do a little less damage if you take time out from attacking to apply Boggle. But in the right circumstances it's very worth it. As for my avatar, that's not from the actual game, I made it with demo editing magic. Man, that sure looks like an amazing powerset. It should be in game. Energy with Knock Ups. That would be sweet sweet. :)
  10. So when you could be doing damage to high threat targets, you should confuse targets instead? I still see nothing but fail in this logic. Not saying your logic is failed, saying to sit around and confuse one target while you should be fighting another, is failed. P.S. What powerset is that in your avatar? Energy for sure, but some of those moves are not energy. What are you doing there?
  11. I'm glad you brought that up. As a Stalker, who do you generally burn down first? The Boss, right? How many times does it take a Controller to apply confuse before it takes effect? So you think the Stalker needs to be wasting time trying to apply two, maybe even three, depending on the mag confuse Boggle has, applications of Confuse on a Boss? If you invite a Stalker to the team, would you feel he was playing a good Stalker if you seen him wasting time applying stacks of Boggle? I'm not so sure, I think it is debatable.
  12. Am I the only one who feels that the last thing a stalker set needed was a power that does no damage and serves no real purpose towards the goal of the Stalker class? It's the Stalker's job to eliminate the threat as soon as possible, and adding a confuse power to the Stalker set was just...odd. I can't be the only one who sees this as off?
  13. Honey, not everything is as politically loaded as you might assume it is. Sometimes you just want a little red riding hood character to burst into a giant werewolf and have some continuity to it. And my post is under the understanding that it could be not worth the hassle for a pretty small feature. Just throwin' a little logic back at your way. Awwww, you called me "honey." :D
  14. A lot of players still getting random rubberbanding, even when server load is medium.
  15. For PvE? Any set. For PvP? Elec. Why? Because in PvP, with all the +Acc and +ToHit and all the -Defense going rampant with IO sets and players who know how to build for PvP, Defense sets stand no chance. So to answer your question, either one works well in PvE, I think you can shoot for theme and make good builds. Have fun and play the way you want.
  16. I dont really care one way or another, however, I am concerned with how much resources and time would be going in to a politically correct function, that a good portion of people are most likely not going to agree with. Not everyone believes in the gender pronouns movement. Just seems to me that we should leave any real life politics out of a game. It just brings real life issues in to a game that people play to get away from real life issues. I dont care if it is added, I just feel this could potentially stir up trouble in a community that is fine without being political in any real life way. Just some food for thought, how important is this to you? If you find it a top priority, then by all means, continue. If not, might be best to leave it alone. Your choice, just wanted to send a bit of logic your way to give you so.ething to think about.
  17. Missing used to break you from hide and left you with your pants down. Also, now that we can AS without hide, that opening miss doesn't hurt so much. I think trying to make it auto hit would make all other players scream foul in PvP. With set bonuses, you shouldn't miss often enough for it to be a big deal.
  18. I'm at work, so I can't look at it right now, but does it show how to bring all the sounds back that have been set to fade out and toned down? I actually love the sounds of peoples auras and miss the stacking sounds of the heal powers. I would give anything to get them back. I was actually upset when they changed that on live. Always wanted it to be an option, that way people who loved it could keep it, but no option became available. Hope to hear good news on this.
  19. KnockDOWN would be more like it, which if memory serves, is a .67 mag knockback. Which means it is only knock back against enemies who have zero knock resist or con green. I would stop playing my PB if everything was suddenly changed to a knockup. It would look silly to me, I can't get on board with a knockup. Change it to knockdown and you won my heart. I have made similar suggestions for Energy Blast back when the game was live. So I would actually like to see this added to both AT's.
  20. The old Gravity Propel was actually better. Not sure why they changed it. objects used to explode on contact, making a loud boom noise, it looked painful as hell to be hit by a truck that explodes on contact. Now it bounces off like rubber and flops around on the ground. Would be nice and I would +1 this if they could reverse the change back to Propel's original graphics.
  21. This just in... Hamster dies of a heart attack.
  22. I remain convinced that there were plenty of 'you will have fun our way' people running the live game. Did these thing intersect with performance and other things? Sure. Does not mean, as the example noted suggests, there was not also a large dosage of 'play our way' involved. Humans are human. /QFT
  23. Playing right now, no rubberbanding that I can detect. So I think you are right. Edit: Scratch that, it is starting now. Rubberbanding randomly.
  24. Quite a lot of people hated the unlimited aggro nerf as well. Even though they not once were forced to partake in any teams who played this way, they still hated it and demanded a change. Guess what, we don't have the unlimited aggro anymore. Disclosure: I hated the herding mentality as well. When I played a Tank in those days, I limited my aggro gathering to 3, 4 mobs tops. I didn't herd entire maps unless I was strictly with Super Group mates. I hated Power Leveling with a passion because it makes bad players. Now we are restricted to 17 max aggro, and now we have NPCs who stand around and act oblivious to your presence if more than two mobs are within range. So in my opinion, we went from one extreme to the next. I would like to say, I dislike AE as well. Hate everything about it, and when it was first suggested as an idea, I called it for what it was, a farming frenzy. Now we have it, now it is. However, I don't try and rain on people's parade. If I run in to bad level 50 players, I simpl;y remove them from the team if they are unwilling to listen to reason. Just because people will power level noobs to 50, doesn't mean I have to play with them. However, it also doesn't mean I have to come to these boards and cry for a nerf either. I have options, I use those options. People love to feel in control. This is human nature. People also love controlling how others play the game. This is why we no longer have unlimited taunting/aggro. I know the Devs said that it was breaking the game, so be it. However, taking it down to 17 enemies was a bit silly IMO. It felt more like a punishment than a "fix" to me. I do not wish to punish those who love farming and power leveling. Just if they are going to play that way, they had better be willing to listen to other players who know how to play the game and understand the mechanics when on teams, otherwise they will find themselves playing a very lonely game.
  25. So with a Corrupter, you can chose minimal effects for the Ice Shields. It doesn't annoy your team mates to have that blinding Ice Shield covering their characters, and it actually still looks nice and frosty. However, the Controller (not sure about Dom) does not have this option. Anyone know why?
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