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Stan The Man

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Everything posted by Stan The Man

  1. This sounds good to me. Shame we have to wait for Page 3, but we've waited this long. I didn't even realize walk was changed until it was reverted back. I know the one or two villain characters I have would really love to menacingly attack while walking. Not practical, perhaps, but when has that ever stopped a bad guy?
  2. When I read the new Combat Teleport power, I thought it would function much like Shield Charge. And I'm not wrong, but I must have been playing too much Champions or SWTOR as I thought it was more a leap-to-foe attack, done by selecting the target and clicking the power. I forgot that teleports are targetable powers, not clicks. Perhaps maybe this is why teleport powers are not popular? And now I'm wondering, could combat teleport be a click power? Or would that be impossible to code?
  3. So, I did a little testing. Figure A - Level 1 Regular Jump, no upgrades Figure B - Level 1 Sprint Jump, no upgrades Figure C - Level 1 Sprint Jump, 1 enhancement. Figure D - Level 50, trained to level 3; Regular Jump, no upgrades Figure E - Level 50, trained to level 3; Spirit Jump, no upgrades Figure F - Level 50, trained to level 3; Spirit Jump, 3 enhancements I'm going to try upgrading Hurdle and see what happens. Okay... that seems to tell me something. Figure G - Level 50, trained to level 5; Regular Jump, no upgrades Figure H - Level 50, trained to level 5; Sprint Jump, 3 enhancements Figure I - Level 50, trained to level 5, Sprint Jump with 3 enhancements, and Hurdle with 3 enhancements. So this rules out... the jump height cap, and the marginal possibilities... But, looking again at it again, it appears that the enhancement is only affecting Jump speed, and I wasn't really measuring that before but I think it's safe to rule out bug. So, the answer to my question was... Which is only partially correct. Jump Enhancement does increase Jump height, just not on the Sprint power. Which is a shame... I was hoping to get my jump a bit higher while using SS. I know it's common to pair it with SJ, but I just wanted to test the limits. Also, sorry if this isn't the right place to post this. I didn't think it was really a bug and just wanted to see if anyone else knew before I set some time aside and test it. Still, good to know!
  4. I understand that speed and jump height/speed have caps in this game but while I was experimenting with adding 3 jump enhancements in Hurdle, I was surprised to discover that Sprint also takes jump enhancement. Now, I haven't tried this without Hurdle maxed out, but it seems like the jump enhancement I took hasn't actually affected my jump height/speed. There are some possibilities. 1. The jump enhancement, while accepted, isn't modifying Sprint. It is bugged. 2. I've already reached the jump height/speed cap. 3. Jump height is not enhanced, only jump speed and I am just not seeing it right. 4. The enhancement is marginal enough to miss by the naked eye. I'm eyeballing it and not sure if I'm reading the stats correctly. It should've modified my jump height (and/or speed) by 30% from the single IO I used... yet if I turn on Sprint, I see no noticeable difference. Any help?
  5. It was just something I threw together in a few minutes. It would take me hours to not just find the right fonts that matched the current logo but also to render it correctly. If you stare at it closely, you'll see the 3d effect is poorly overlayed over the Homecoming part of the logo. That's because the program I use could bevel the font, shape it, and make it 3d, just not all to the same object. So I cheated a little to accomplish something I would call, at best, a sketch; and at worst, a joke. And hey, it is a comic book MMORPG. 😉 But, no, I like the original CoH logo best.
  6. So, if you do change the logo, it could look something like this?
  7. This is more a user friendly idea for people who probably wouldn't know about these sort of things without reading the forum or searching a dusty wiki out there. I'm not even sure how many people are still aware that flight pose emotes exists in this game. I saw a handful of people using them about a year ago and now everyone I've seen flying has been using the default or one of the newer flight powers. So, I have to wonder, is it possible to use those emotes as options for alternate animations in icon? I can't believe no one else has thought of this but I did a quick search of flight emotes, flypose1, flypose2, flypose3, etc. And came up nada. Anyway, what do you think?
  8. Yup! I'm wrong! Whoops! 😄 Force of WIll is mutant... Utility Belt is natural... and yes, it will have superspeed+superjump. Some reason I associated utility belt as tech. That's going to be gadgetry... which will be flying based. Sorry for the confusion.
  9. No, I believe that was the natural themed pool power. Willpower is usually associated with natural origin.
  10. I understand why Jaunt was used thematically but if you were going to combine two travel powers, why not super speed and super jump? That would probably provide a better vertical movement than teleport. Though, I get the idea that if you move so fast, it's like teleporting. But we already have fly+teleport with magic. Two travel powers I suppose may be taken for functionality, why not do that here again? Then again, I suppose you could use that for the mutant pool power.
  11. I can't say. I confused Smite with Shadow Maul. I'm surprised I even remember there were different animations. 🙂
  12. Hey, kids! I was browsing through Paragon Wiki and noticed that there was no mention that some powers, I only remember a handful of scrapper sets... (Claws and Martial Arts) use to have a handful of rooting powers. Not powers that rooted PVE mobs, but rooted the player in a long animation. Most of these attacks were DoT attacks as well. Think of Flurry, Smite, or Sands of Mu... very similar these attacks were to the ones removed. I seem to recall only two. Claws use to have this lunging scraping attack with both claws sort of doing a vertical flurry of attacks. And Martial Arts had a much different Storm Kick? that rooted you on one leg while you did an assortment of kicks to the enemy. Now, there was certainly a reason these powers were removed. DoT missing is pretty devastating, especially when you're rooted in the animation cycle. They may have even been counterproductive to what the Scrapper archetype or these powersets were designed to be. Something fast and dealing damage quickly. But, unlike other animations that are recycled in the game. (Again, Flurry, Smite, and Sands of Mu come to mind.) I've yet to see these animations reused in other powers or sets. So, some questions. Does anyone remember when these powers were upgraded/replaced? This was not during Issue 18. This was around Issue 2 or 3. It may even be the old beta powers, but I could've sworn these powers were released this way and were changed way before CoV which I think was released only a year and half later. Do you think those old animations are still in the database somewhere? And if they were, would anyone be interested to see them again? Maybe up the animation time or lower the chance to miss. In either case, I have two reasons why I bring them up. With the addition of Master Brawler in the Super Reflexes, could we maybe see these older powers return? Or, maybe we could reuse the old Storm Kick Animation with the Flurry to give the option of kicking or punching with it? I'm sure this won't be everyone's cup of tea, so I'm not committed to seeing these again. I suppose I just want to prove I'm not crazy for remembering how certain powers use to be.
  13. Oh, thats neat! And makes me reconsider that option. I have read only the initial announcement and the actual CoC. It does not mention a database or procedure for that. I immediately checked these to see if I missed it. And have done a quick search and turned up nada. There is still the possibility that I may have still missed it. I'm very deeply sorry if I have. May I have a link to this to verify it?
  14. The Halloween-event is the best time to play grim dark heroes like Spawn or Batman. Or werewolves. Don't have to constantly change back to your human form if there is no daytime.
  15. Only if you have more than one travel power set. Or thematically need more than two power pool sets.
  16. I did consider reporting myself, but I thought against it. Assuming the best case scenario a GM is lenient and says I'm not infringing copyright, that doesn't mean I won't be subjected to future reports for the same violation or that the very same GM will oversee that report. And there is a possibility that another GM may be less lenient. So, I came here instead. Even if I'm not actually violating any copyright law, or trademark, there is always the "better safe than sorry" clause. And if I'm subject to that, then that's that. I'm more than happy to do what I can to keep the game out of trouble. Thank you so much for the comments, everyone. I'll keep playing as-is until something happens. If nothing happens, then Stan stays.
  17. I considered that actually! Great minds, huh? Right now my costumes are mostly tributes to my personal favorite Cameos by Stan Lee. But we'll see. I'll keep that as an option. I think this is a wonderful idea! It doesn't have to be a villain, though. It could easily be a hero. Lawful Goods can also be a pain in the backside too. Though, I suppose if your ruling went against normal law then yeah, I could see that being more a villain. Maybe a Vigilante or Rogue? A Rogue Judge. Huh. Also, you should know, I'm not much of a PVPer in this game so the odds are probably in your favor. Still would be fun to try!
  18. I should clarify. I'm not going anywhere, the account is. I have a second account already that recreated all my toons on CoH. I'm perfectly happy to modify Stan the Man, within reason, but I'd much rather play my original characters from CoH than hold onto this account/character if it is at all in violation. The sky is certainly not falling and thank you for your advice and sharing your personal experiences.
  19. Hey True Believers! This is not some tedious rant against Copyright Law or the Homecoming's Team for what they have done/are doing. No, instead this is a potential farewell to the game and all my friends on Excelsior! Or, at least, as far as my Main Character is concerned. I'll still be around under an alias and fighting the good fight with the rest of the Heroes (and Villians (and everyone in-between)) but honestly I'm stumped on the Copyright Law and would like your advice on whether or not I violate it. The name itself isn't exactly under copyright. Stan the Man could refer to lots of people. Stan Lee the comic book writer, Stan Longindis the Austrailian kickboxer, Stan Rofe the Australian radio dj, Stan Stasiak the American professional wrestler, Stan Collymore the English Footballer, Don Stanhouse the American baseball player, Stan Wawrinka the Swis tennis player, etc... so no problem there I suppose. Then there are my costumes. Obviously, I'm modeled after Stan Lee and I obviously reference him quite a bit. But is he a copyrighted character? Technically he's a real world flesh and blood human being that I've modeled myself after. And I'm not sure how copyright fares against using images of real world people. I imagine it makes no difference. That's not to say Stan Lee hasn't appeared in a comic or other media as, well, an iconic character. To be honest, when I made this character in City of Heroes when it came back, I didn't think I'd actually get the name at all! And while I'm not keen on potentially dishonoring Stan Lee's legacy by portraying him in a Comic Book MMO, I feel it gives me a purpose to keep the legend alive, so to speak. A duty to hold myself to a higher standard. Which, includes, disassembling my Super Group of Parody/Homage characters. And potentially deleting this account as well in order to ensure that City of Heroes: Homecoming doesn't ever come under fire for my character's very existence. I'm not sure how many people are going to advocate I stay, or just change my character, but if there are any. Thank you. As for those who might be furious that I even made the character at all, it was never my intention to upset you. And finally, to those who think I should remove my character, I respectfully will do so if I'm instructed to by a GM or anyone on the Homecoming Staff. So, I guess this might be good-bye to all of you out there. I know I haven't really contributed a lot to these forums or to the game as much as I would have hoped. But I'm glad I got to at least see the Trick or Treat event. You can catch me on Excelsior today before my character is probably Generic-ed. See you all in the game we all love. Keep fighting the good fight. 'Nuff said.
  20. Most of the people I played with started in Galaxy City.
  21. Neato! New forums. Love it! Keep up the good work.
  22. City of Heroes is a great game and really doesn't need any real alterations, but there are a few concepts that I occasionally scratch or compromise with the Archetype System. And I don't mean that as a slight against the Archetype System. The possibilities are nearly endless! You can practically make anything with it. But I noticed that Stateman has Thunderous Blast. A thoroughly unique power for a Tanker. That and his other lightning powers. I realize that this is either because he is a signature character, or perhaps an unreleased Lightning Ancillary Power pool for Tankers. I'm sure there were probably plans to Power Proliferate Ancillary Power Pools, which in and of themselves is a really neat idea. An alternative to a headache of trying to balance these powers per archetype, however, is this idea. Why not allow characters to choose a unique signature power ourselves? We can choose any power from any powerset to be this signature power. Just one. Now even one power could easily severely unbalance everything so I have additional suggestions on when this Signature Power unlocks. 1. The Final Power: It unlocks at level 49 as the last power. Seems simple enough. At level 49 you would now have access to any power in the game. This is probably the best option honestly as my other variant would probably be a little trickier. 2. The Signature Power: It unlocks by level. You can have one Signature power and can select it at any time. But you have to be the appropriate level to pick THAT power. I know it's a pipe dream and I'm probably better off wishing for Ancillary Power Proliferation or possibly even a wallcrawling power pool than having this idea be considered let alone liked. But hey, it's an idea. I like throwing ideas out and hopefully someone likes it. If not, that's okay. Thank you for your time.
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