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Chuckers

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Posts posted by Chuckers

  1. Okay.. I've been playing CoX since a month after launch and I am kind of ashamed to admit that last night I *just* learned that the villain side of Pocket D has red lighting and the hero side has blue lighting. 

     

    (I also learned that you can get a Gullible badge from Null the Gull, but since that's not obvious, I'm not embarrassed about it 😁 )

     

    Has anyone else learned something that was an 'oh.. duh!' moment? 

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  2. 7 minutes ago, Lazarillo said:

    The Phantasm disappears when the MI is defeated, however, if the Phantasm summoned a decoy, the Decoy will remain.  Probably something messing with pets-of-pets in the spaghetti code (not sure if this happens to players, too).  Same thing happens with Longbow Wardens that use Illusion Control (their Spectral Terror also remains, though like player Spectral Terrors, it's untouchable).

    Thanks for the clarification. 🙂

     

     

  3. 7 hours ago, Naraka said:

    And how is this suggestion more simpler than making your own AE missions?

    Because a) some of us don't want to create AE missions and b) some of us just aren't any good at it. There are people out there who are 1000x better than myself at creating dialog, story, and mission design. I don't want to play a crappy AE arc that I designed. Also, AE takes me out of the Isles/Paragon City. It makes me feel like my character is in a choose your own adventure book as opposed to working through the ranks in the Isles/City.

     

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  4. After you choose your ambition, I think your contact could be your personal "white board" where you have listed the tasks you need to accomplish your goals. If there is a specific lair created, the white board would actually be in that lair and clickable, like the radio or television.  

  5. 6 hours ago, Troo said:

    Full PVP maybe could be for a special server. The time and effort will be rewarded with, as in other games, a low population server.

    Yes, a special server would help people like myself not having to engage in PvP (or worry about a flag setting) but, in all honesty, I don't feel a low population server is worth the time and effort when so many other things could be worked on to help improve red side? 

  6. 11 minutes ago, ImpousVileTerror said:

    Oh, geez, yeah.   Poor @holymittens!

    https://forums.homecomingservers.com/topic/10968-feedback-new-story-arcs/

    CRITICALLY underrated!  'mittens should have WAY more Rep and that thread should have WAY more replies.  What the deuce, folks?

    Totally agree on this. @holymittens did an awesome job and I think too many people just didn't play the arcs. I think when you become a Rogue or a Vigilante, the contacts should pop-up automatically, like Twinshot and Dr. Graves. If you've outleveled the missions, when you get there, you can have the choice of auto-exemping down. 

    (Sorry, I know this was off-topic, but I really wanted to add to that comment)

     

    • Like 1
  7. 2 minutes ago, ImpousVileTerror said:

     . . . a thought occurs.

     

    More Fight Clubs!

     

    Not just Rikti Monkeys, but captured Longbow!  Devouring Earth critters!  Snakes!

    Make an easily-accessible social gathering location for Villains.  Add a caged pit which has random NPCs spawn inside of it, like the Rikti Monkey Fight Club.  Flag the NPCs are enemies to one another.

    Basically an NPC-run Gladiator Arena Match-up, at set 5 minute intervals.

     

    Maybe it won't solve our population problems, but it would be damned COOL and unique, and at the very least inspire more visitors to check out what's going on in the cage.

    (and should this request be seen as valuable enough to implement, I do so hope you will consider immortalizing my main Villainess "Commandant Nongratis" as the one who organized the little recurring bloodbath.)

    I totally admire your passion and clear thinking/presentation. I, too, don't agree with everything you said, but much of it makes sense and can really help to improve QoL/Gameplay.  I really enjoyed the Rogue/Vigilante arcs that were specially created and I would love to see more content like that on both sides, but giving red some more love first 😉 I think there would be some amazing player created content by people who love this game and really know the lore and the finer details. 
    Some things where the world changes, based on your actions/storyline, would be great. One of the parts I really enjoy about Gold is that when a contact dies.. they're gone from your map. That really needs to happen redside. You could betray a contact and get them killed - either by your hand or another and buh-bye. 

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  8. My biggest problem in this whole thread is when people start mentioning opening the game up to full PVP, with or without flags. I am a solo player and my favorite side is redside. Not for RPG purposes, but for the story, zones, characters, everything. I am probably in the minority, but I really feel PvP killed a large portion of the game and the player base. So many changes were done to accommodate the pvp players and their screams of balance and unfairness. I don't want PvP in any more places than it already is and I don't think that's going bring people to redside. You can make the same AT's on either side, so PvP won't make a difference. 

     

    One thing I would like to see is some better placements of the ferries/transports. As a lowbie, given a mission on the farthest end of Mercy is painful to get there. Getting a mission at the north end of Nerva makes me want to auto complete it rather than try and get there and then fight my way through the underbrush to find the portal. At least with IP, Steel, and Sky you can hope the train and come out at the other end. 

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  9. 2 hours ago, ImpousVileTerror said:

    2 - Aesthetic Changes:
           On an entirely personal and greedy standpoint:  Please, don't "spruce up" the Isles.  The current aesthetic is personally one of the biggest draws.   The Villain zones are TEEMING with life and characterization.   If something -optional- could be done in that department, sure, okay.  But Redside is beautiful just the way it is.
           However . . . the complaint does come up often enough, so it definitely merits attention.  The draw of certain aesthetics is a deeply personal and subjective thing, but perhaps we can attempt to explore some sample mock-ups of the Isles with some different palette options, luminousity, and contrast settings.  Post those images up and see which ones obtain traction under certain criteria, such as:
    - Meets the narrative resonance of the Etoile Isles as "The City of Villains."
    - Inspires player interest.
    - Allows for players' continued, long-term viewing of the material.
           Naturally, still image mock-ups won't give the full picture (excuse the pun) of what the Isles would "feel like" to explore and interact with within the three-dimensional space, but it would be a good step toward some market research.
     
           The feasibility on this, of course, is pretty iffy.  Doing a graphical asset overhaul of an entire portion of the game is NOT a small undertaking.  So, unless the market research shows overwhelming support of the changes, it's really not something obtainable (to the best of my knowledge . . . still wish I could see what we're really working with in terms of developmental experience, skill, time, and resource allocation).
     

     

    I think the neon at night in St. Martial is gorgeous.  I love flying around there at night. Yes, that's only one zone, but I think the others have good and bad points, just like blue side.

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  10. 2 hours ago, JasperStone said:

     

    I use the numpad and bind powers to numpad0-9 tray 1

    RightShift numpad0-9 takes are powers in tray 2

    RightCtrl numpad0-9 powers in tray 3

     

    A KINDRED SPIRIT! (Although I use the left alt and left ctrl.) So many people think I am weird because I fire all my powers off the numpad.

    • Like 1
  11.  

    5 minutes ago, r0y said:

     

    The progress bar is a nice touch, and all the above ASCII characters translate fine with the default font (though, I've changed mine to see Il differences as well as ¡ and i differences).

     

     

    Are you on Torch? I saw this type of "TF SPam" the other night and thought it was COOL!

  12. On 5/24/2020 at 1:10 PM, Saiyajinzoningen said:

    still less annoying than the outside find the hostage missions

     

    That map makes me want to tear my hair out.. if I had any left. I street sweep that map and I swear that some of the hostages don't show up until you've killed x number of mobs. That last one is almost impossible to find. 

  13. Steamrolling is something you do to Cabbage Patch Dolls... Oh.. in terms of game play.. Steamrolling, to me, is a byproduct of finding out you have an overpowered team. I've not heard of someone setting up a TF for steamrolling because you don't normally know it's going to happen until the team starts playing together. 
    But if the leader said, "We're going to steamroll this", I would know what was meant. 

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  14. I play on two different systems, my home PC and my laptop when at work or on the road. I set up all my windows the way I like on my PC and then went into options and saved the setting to the default file. Because the laptop has a different screen, everything would be smushed and I would have to re-arrange the windows again. Then it dawned on me that the default files are saved locally. So, I set all my windows up on my laptop and saved them to the default file.

    When I switch machines, I just type /wdwload and the windows switch to whatever machine I am using. 

    (I use the default files - windows, key mapping, chat, and options for every new toon I create. Saves so much time because I remap almost all of my power tray keys to my numpad.)

  15. 1 hour ago, MunkiLord said:

    I prefer attack-attack-useallmyinspirations attack-attack-faceplant. Debt builds character.

    You're not a true blaster until you've waited in a team fight to level-rez.

     

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