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Chuckers

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Posts posted by Chuckers

  1. 2 hours ago, Robert D. said:

    Hello, and try as I might, I am able to find the CoH folder, but when I open it I am not able to find any of the other subfolders you mentioned here. No Data, No Texts, & No English folders.  How do I go about finding them. I would really love to be able to use this program. Thank you for any help in this matter.

    I believe you can just make the folders yourself. My main folder is /CoX and everything works fine under that directory. I had to create a fonts folder to make a change to my fonts. 

     

    Edited: So, that I am not talking out of my butt, I just had to create the folders. Once done, I put all the files in the /menu folder, started CoX, made my macro and BAM works just fine 🙂

    • Like 1
  2. I am not doubting your issue, but on Saturday, I did ToTing in Kallisti wharf, in about an hour, I had the tip drop 4 times and I was able to get all 6 badges for the tip mission (I had done one tip mission previously). I made sure to knock on doors while in costume. I do not remember if I got the tip as a treat or as a drop from fighting door mobs. 

     

    • Like 1
  3. 7 hours ago, Hyperstrike said:

    Also, what is your video card and are you using any screen fusion software (like NVIDIA's NVSurround)?
    If not, there's a hard break between each of the monitors and it's easy to jump across it.
     

    I'll have to check when I get home... I can physically move the mouse across the monitors, but it jumps on it's own accord. 

     

  4. On 10/7/2019 at 10:19 AM, tafilr said:

    Do you use a wireless mouse?  Have you done all of the system/driver updates for your PC/video card? 

     

    I have a similar problem - sometimes I can't find my cursor in game!  I was on a PuG doing radio missions several weeks ago where I clicked on what I thought was one of my powers during a mission and accidentally quit the team.  Doh!

    I have a wireless mouse, but I used it wired. I thought I've updated my video card.. it downloads updates automatically. But I can check. Thanks for the tip.

     

  5. 19 hours ago, Scientist said:

    I actually had someone quit a Market Crash TF a couple of months ago about 15 minutes in because "it wasn't challenging enough".  If you have particular expectations for how a TF is going to go (speed, kill all, etc.) they should be communicated, and that goes for a team member as well, not just the leader.  It is perfectly fine to want to run your TF on +4/x8, or run it slow and read all the dialogue, or stealth everything, but ask before you start so you end up with a whole team who wants to do it that way.  Unlike radios or even a mission arc, you can't get replacement members on a TF.  

     

     

    I always assume, and this might be a problem but I haven't found it yet, that if nothing is said when LFG-ing or forming a TF, then the TF will be a normal, run of the mill, TF. No speed run, 4x8, nothing special - except stealthing stealthable missions. Like you said, it's up the leader to promote the type of TF they're running and members to meet those expectations or speak up. 

     

    • Like 2
  6. On my system, I have two monitors. I play CoH on the main monitor in full screen mode. While I am playing, my mouse with unexpectedly jump to the second monitor and I know I haven't moved it over there. So when I click, I click out of the game. Has anyone else had this issue? I am sure it's system and not game related, but a way to stop it would be cool 🙂

     

  7. There was a person on Victory who made a Hitler clone. His character didn't last and no one wanted to team with him. The worst part was he was a "hero."  He asked me why I wouldn't team with him. I told him that while I didn't know him as a person, there is no way I would "hang out" with a character so vile and repugnant to my personal beliefs. Even tho I am not an RP-er, there are things I won't do.

    • Like 3
  8. 38 minutes ago, Clave Dark 5 said:

    Yeah, but doing it over and over again in the span of an hour or so starts to feel like police brutality. 

    (I was teaming on PI and he literally respawned in seconds in the exact same spot right after we defeated him, even).

    That happened to us last night in the Wharf... but, if he's stupid enough to come right back to the spot where we soundly trounced him.. he deserves it a second time. 

     

    • Like 1
  9. 12 hours ago, holymittens said:

    Can you double check what dialogue option you chose to get that? The only one I see with "go" in it is him saying "Go on then."

     

     

    We don't set how enemies con in the missions. If this happens, it was probably just bad luck for you.

    If you mean Rider, I could not find him using the phrase "You didn't" at all. Could you double check and provide more details?

     

    HolyMittens, I ran the arcs again and I can't find the errors.. I think I chose different branches and it didn't give me the dialog I want. They were minor, but if I find them again, I'll let you know 🙂 Still fun a second time! 🙂

  10. I forgot to mention something in Bobby's arc.   In the council/swat mission, I really liked the optional save and how it affected the rest of the mission. I also liked that it wasn't part of the objectives. I think that's a cool idea that you run across something that's not mentioned and it will affect the mission or story. 

    • Like 1
  11. 42 minutes ago, holymittens said:

    Can you double check what dialogue option you chose to get that? The only one I see with "go" in it is him saying "Go on then."

     

     

    We don't set how enemies con in the missions. If this happens, it was probably just bad luck for you.

    If you mean Rider, I could not find him using the phrase "You didn't" at all. Could you double check and provide more details?

     

    For the first one, I misspoke. It was one of MY response choices to the Warrior guy. Something like "how do you think we got to this fight in the first place.. " I'll run it again tonight. 🙂

    Okay on the enemies 🙂 It must have been my bad luck 🙂

     

    Rider was talking about taking the evidence to the police. I'll try and get that ending again 🙂

  12. Okay finished both arcs last night/this morning, through Oro. I want to run them both again for different endings. First the "critiques":

     

    Bobby's arc:

    • When talking to the warrior boss (I couldn't spell his name if I tried), one of the speech bubbles has the word "go" in it and I believe it should be "got" because the sentence is really awkward otherwise. 
    • The final boss was tough, especially with the ending I received. I did die once. She may be tougher than she should be? Or she has too much end drain in her abilities? And she has way too much accuracy, it seemed like she never missed.

    Shauna's arc:

    • The second mission (I think, sorry) seemed to be loaded with too many orange lts. Especially when they're yellow in the other missions.
    • In the bank mission, I opened a vault and ambushes spawned, but I don't know if they were going to stop spawning and there was just enough time after the 3rd spawn to open the safe. 
    • The ambush in last mission comes when you're not expecting it (obviously, it's an ambush) but you probably have engaged the enemies right after the ambush trigger. Thus causing a really big group of enemies to fight. I didn't have a problem because of my powers, but a "squishy" might. 
    • In Frost's dialog, 3rd bubble I believe, there's a word or words missing.  After he says "You didn't". (Sorry again for not being more specific)

     

    Praise time: The stuff above is really minor. I greatly enjoyed both arcs. I liked the fact that since they're Vigilante/Rogue arcs you have choices that are not "morally" available to Heroes/Villains. It makes for a very refreshing sense of game play.  Bobby's is more "fun" and Shauna's is more serious. They made me want to run them again because I truly want to experience the different endings. The cut scene in Shauna's arc - I felt like I wanted to find out that the Detective was on the take as well.  The writing is really good and very much in the flavor of the game. Kudos to HolyMittens for keeping the spirit alive.

    And to whomever chose the doors for the arcs: THANK YOU THANK YOU THANK YOU for keeping them close together and in the same zone. (Thank you to HolyMittens for writing the arcs to take place in the same zone as well!)

    I look forward to more of these new arcs, it's nice that the middle levels got some love. 

     

    • Like 2
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