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Posts posted by Chuckers
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Something else I thought of that I would like to see.. It's a simple QoL feature, but I would love to have a better way of searching badges. The drop down categories need expansion. I'd like to see a drop down choice for TF's, Safeguard/Mayhem, etc. Trying to see if I've done a Mayhem Mission already is kinda tough when I am not exactly sure of the badge name. It's not very intuitive to where certain badges are located.
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On 9/7/2019 at 3:02 PM, Trashcake said:
I'd really love to see reskin options for Mastermind pets. Not necessarily full blown customizations, but a few options. Having group of thugs in coordinated outfits that match the character would be delightful.
and then they need to be able to break out into a full blown musical number like in West Side Story.
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13 hours ago, SeraphimKensai said:
I rolled a grav/sonic controller today just to test out this impact. It's 32 now, and might end up being lvl 50 tomorrow depending on how much time I play after football.
Wow! You level FAST!
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EVERYTHING!!!! TOMORROW!!!! 🤣
I just want to be able to play. I would like to see more content, not just end content.. The Wharf looks like a great co-op zone.
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3 hours ago, Obsidian_Farmer said:
I always thought it should since thematically it's supposed to be the same hold just "pushed" to a higher level, like up-casting a spell in D&D 5e.
The situation I'm curious about and haven't had the chance to test yet is whether or not Gravitational Anchor's proc counts since it's just the Grav Distortion hold. I'm going to check that out in a bit when I get the chance.
edit: Gravitational Anchro's proc does not count.
edit 2: During testing this morning from what i've just seen it appears I was wrong about singularity. While just letting Singularity do its thing and not interacting at all I'm not seeing any IMPACT text popping up and I'm not seeing bonus numbers. Holding a target with Grav. Distortion and letting singy do its thing also doesn't produce any new numbers or the IMPACT text. That said I have definitely seen situations where IMPACT pops up three times back to back to back on a target when I'm casting Lift and Propel and singy casts its own lift. Maybe there's a bug or something like all the craziness that's going on with Illusion right now and stuff just isn't working as intended or maybe my previous observations were just wrong. I don't know at the moment.
Thank you for testing 🙂
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46 minutes ago, Obsidian_Farmer said:
GDF hasn't ever counted for impact and sing using its hold does count. Also singularity does get the impact bonus.
Thanks.. I find it interesting the GDF doesn't work when it is the same hold applied multiple times. Maybe it should?
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7 minutes ago, Uun said:
I would think so, but it's possible they missed GDF when they made the change. I use GDF so rarely, I've never paid attention.
Does it work if Singularity applies GD and you Lift or Propel? (I assume Singularity gets no Impact bonus from its Lift.)
When I get my sing, I'll find out.. it says no matter who casts it... Although the sing isn't actually a who.. more of a what...
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I had a question about Impact! for Gravity Controllers and I was told that in Issue 22 it was added:
Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
Last night, I got my controller the Gravity Distortion Field power.. which is Gravity Distortion multi hit. When I used it and the followed up with Lift and Propel on an enemy, I did not get an Impact! bonus. Is this working as intended or should I get it for the AOE as well as the single target?
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18 hours ago, Uun said:
From the I22 patch notes:
Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).
Do you know if this is supposed to be for BOTH Distortion powers? It works on the single target Gravity Distortion. But last night I got Gravity Distortion Field (aoe hold) and when I propel-ed a statue at one of the held targets, I didn't get an Impact! bonus. I want to report this as a bug if it truly is one.
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I loved the year they froze all the water in Paragon... That will never again... but it was SO much fun for those of us who didn't have characters stuck under the ice in Perez 🙂 I remember using my NRG blaster to play hockey with the hydra 🙂
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Wasn't Sonic the power set that so many people complained about the animations and sounds that they changed almost everything during the power's beta?
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Thank you all! I hadn't played a Grav controller in a LONG time!
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I have a grav/dark controller and I am seeing "IMPACT!" flash above enemies heads when I damage them. I do not remember seeing this before and I have questions.
It seems to only happen when the enemies is both held AND immobilized, is that a correct assumption?Is IMPACT! specific to Grav controllers? I don't remember seeing it on my ILL/Kin, but I haven't actually looked for it.
Is this something new to Homecoming or was it in Live also?
Thanks in advance 🙂
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Hey, I don't care if negotiations take 10 years, as long as the they keep going, I can keep playing.. it's when they stop, that I'll get concerned 😉
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On 9/1/2019 at 8:56 AM, Boltess said:
Well that's a constraint of the game's rating and audience. In order to keep the game family friendly and below an M rating, you can't actually do any awful things to innocent people. Remember you don't actually kill any one in this game, you defeat them. There are no kids to kidnap, no cute furry animals to stomp. The worst you do is rob a bank, and that's it.
In some ways, I think COV shouldn't have existed at all, instead they took the time and resources to build it into beefing up the hero content, which generally is poorer than redside(compare Virgil Tarikoss SF to Synapse TF, for example).
Actually, you do kill people... If you've played some arcs in Preatoria, there is at least one mission where you kill a contact and that contact is removed from your map. The devs had just started with the 'player instanced' zones when CoX was shut down. I believe there would have been more of them if the game had been kept alive.
If you want bad, run Weston Phipps arcs in Grandville.
On 9/1/2019 at 4:07 PM, RikOz said:I was rather surprised while doing a Safeguard not long ago. I was fighting the Lost vandals who were busy slaughtering parking meters and trash cans, when a panicked civilian ran right past ... and one of the Lost pulled out his shotgun and blew him away. Like, whoa, did that just happen? I mean, the civilians are usually completely ignored.
In the Mayhem missions, you can 'kill' citizens. In fact, there is a badge for killing 1000 civilians.
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5 hours ago, Moka said:
Honestly sounds like a fun time.
Well, everyone else on the team laughed... 🤣
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5 hours ago, Moka said:
It's a shame we can't just have it so the aggro cap is situational to where it disappears in missions and not in zones haha. Of course that's asking for the impossible when it comes to the code.
And there was the time we were in an office, the tank herded about 100 enemies and went into a side room by accident.. The enemies all clogged the doorway and he couldn't get out. He ran out of end, his toggles dropped and he died.
The end.-
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8 minutes ago, Apparition said:
Oh sure, you say that now. Wait until you're flying a mile high above Independence Port and click "Secondary Mutation," only to become a Rikti monkey and plummet into the ocean. 😄
At least you can't die from a fall with full health... like you could early in the game.
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Unfortunately, when I get transmogrified into a monkey, I seem to only have time to fart once before I return to normal. I think the recharge on that power needs to be shortened ALOT! If I am going to be able to fart in the game, I want to produce gaseous clouds ALL OVER THE PLACE!
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I made the mistake of installing it in /downloads because I thought it was going to pointedly ask me for a directory for the install. I moved everything from the install to c:\coh and changed the directory in tequila and it all works fine.
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1 hour ago, justicebeliever said:
You posted this last time there was a thread on this, and it got me to start doing the same thing!😃
On rare occasions, the chant becomes "notamonkey, notamonkey, notamonkey... f@ck"
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1 hour ago, MrAxe said:
Wonder if it was you I teamed with. Someone said this same thing when it happened to me in an office map. I was a Tank and all I could do was fart. Not good.
No, I only say it while on Discord and I haven't teamed using Discord with anyone who doesn't know me 🙂
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2 hours ago, Chuckers said:
Isn't that kinda dumb when you can email yourself inf?
1 hour ago, PaxArcana said:... who says they're dumping the INF on their own lowbies? 🙂
That's not my question 🙂
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That's why I always chant "notamonkey, notamonkey, notamonkey" when I activate the power... it seems to work 98% of the time.
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The Twinshot Trap
in General Discussion
Posted
I wish Dillo would get his own story arc somewhere in the 20's.