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Chuckers

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Posts posted by Chuckers

  1. 3 hours ago, Obsidian_Farmer said:

    I always thought it should since thematically it's supposed to be the same hold just "pushed" to a higher level, like up-casting a spell in D&D 5e.

     

    The situation I'm curious about and haven't had the chance to test yet is whether or not Gravitational Anchor's proc counts since it's just the Grav Distortion hold.  I'm going to check that out in a bit when I get the chance.

     

    edit: Gravitational Anchro's proc does not count.

     

    edit 2: During testing this morning from what i've just seen it appears I was wrong about singularity.   While just letting Singularity do its thing and not interacting at all I'm not seeing any IMPACT text popping up and I'm not seeing bonus numbers.  Holding a target with Grav. Distortion and letting singy do its thing also doesn't produce any new numbers or the IMPACT text.  That said I have definitely seen situations where IMPACT pops up three times back to back to back on a target when I'm casting Lift and Propel and singy casts its own lift.  Maybe there's a bug or something like all the craziness that's going on with Illusion right now and stuff just isn't working as intended or maybe my previous observations were just wrong. I don't know at the moment.

     

    Thank you for testing 🙂

     

  2. 46 minutes ago, Obsidian_Farmer said:

    GDF hasn't ever counted for impact and sing using its hold does count.  Also singularity does get the impact bonus.

    Thanks.. I find it interesting the GDF doesn't work when it is the same hold applied multiple times. Maybe it should? 

  3. 7 minutes ago, Uun said:

    I would think so, but it's possible they missed GDF when they made the change. I use GDF so rarely, I've never paid attention.

     

    Does it work if Singularity applies GD and you Lift or Propel? (I assume Singularity gets no Impact bonus from its Lift.)

     

    When I get my sing, I'll find out.. it says no matter who casts it... Although the sing isn't actually a who.. more of a what...

     

  4. I had a question about Impact! for Gravity Controllers and I was told that in Issue 22 it was added:

     

    Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).

     

    Last night, I got my controller the Gravity Distortion Field power.. which is Gravity Distortion multi hit.  When I used it and the followed up with Lift and Propel on an enemy, I did not get an Impact! bonus.  Is this working as intended or should I get it for the AOE as well as the single target? 

  5. 18 hours ago, Uun said:

    From the I22 patch notes:

    Impact! introduced: Enemies attacked with Lift or Propel will have bonus damage applied if the enemy has been recently held by Gravity Distortion (regardless of who cast Gravity Distortion).

    Do you know if this is supposed to be for BOTH Distortion powers? It works on the single target Gravity Distortion. But last night I got Gravity Distortion Field (aoe hold) and when I propel-ed a statue at one of the held targets, I didn't get an Impact! bonus. I want to report this as a bug if it truly is one.

     

  6. I have a grav/dark controller and I am seeing "IMPACT!" flash above enemies heads when I damage them. I do not remember seeing this before and I have questions.

    It seems to only happen when the enemies is both held AND immobilized, is that a correct assumption?

    Is IMPACT! specific to Grav controllers? I don't remember seeing it on my ILL/Kin, but I haven't actually looked for it. 

     

    Is this something new to Homecoming or was it in Live also? 

     

    Thanks in advance 🙂

     

  7. On 9/1/2019 at 8:56 AM, Boltess said:

    Well that's a constraint of the game's rating and audience. In order to keep the game family friendly and below an M rating, you can't actually do any awful things to innocent people.  Remember you don't actually kill any one in this game, you defeat them.   There are no kids to kidnap, no cute furry animals to stomp. The worst you do is rob a bank, and that's it.

     In some ways, I think COV shouldn't have existed at all, instead they took the time and resources to build it into beefing up the hero content, which generally is poorer than redside(compare Virgil Tarikoss SF to Synapse TF, for example).  

     

    Actually, you do kill people... If you've played some arcs in Preatoria, there is at least one mission where you kill a contact and that contact is removed from your map.  The devs had just started with the 'player instanced' zones when CoX was shut down. I believe there would have been more of them if the game had been kept alive. 

     

    If you want bad, run Weston Phipps arcs in Grandville.  

     

    On 9/1/2019 at 4:07 PM, RikOz said:

    I was rather surprised while doing a Safeguard not long ago. I was fighting the Lost vandals who were busy slaughtering parking meters and trash cans, when a panicked civilian ran right past ... and one of the Lost pulled out his shotgun and blew him away. Like, whoa, did that just happen? I mean, the civilians are usually completely ignored.

     

    In the Mayhem missions, you can 'kill' citizens. In fact, there is a badge for killing 1000 civilians. 

     

  8. 5 hours ago, Moka said:

    It's a shame we can't just have it so the aggro cap is situational to where it disappears in missions and not in zones haha. Of course that's asking for the impossible when it comes to the code. 

     

    And there was the time we were in an office, the tank herded about 100 enemies and went into a side room by accident.. The enemies all clogged the doorway and he couldn't get out. He ran out of end, his toggles dropped and he died. 
    The end. 

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  9. 8 minutes ago, Apparition said:

     

    Oh sure, you say that now.  Wait until you're flying a mile high above Independence Port and click "Secondary Mutation," only to become a Rikti monkey and plummet into the ocean. 😄

    At least you can't die from a fall with full health... like you could early in the game. 

  10. I made the mistake of installing it in /downloads because I thought it was going to pointedly ask me for a directory for the install. I moved everything from the install to c:\coh and changed the directory in tequila and it all works fine.

     

  11. I petitioned this as a bug and was asked to post it here. So, I am 🙂

     

    At the end of Preator Duncan's Arc in Dark Astoria, you are given the opportunity to do her personal story mission. (As you do with several contacts there.) When you do these personal missions, you run the mission as the person who gave it to you. In this case, my character was to become Preator Duncan. When I entered the mission, I still looked like my character from the back and I had my Phantom with me.. which was odd because ll of my powers were greyed out (as they should be.. it's non-combat).

    When I finished the mission, I turned the camera to look at my character head on. I noticed that my character had Preator Duncan's face, body, and costume. It also had my character's pencil skirt, butterfly wings, and aura. The costume for the arc needs to be fixed to not have any of the player character pieces showing. (This is not a game breaking issue, just a cosmetic fix.)

     

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