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Everything posted by Ruin Mage
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Focused Feedback: Team Badges
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
Mirror Image is a fucking great badge title/name. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
Quick correction. As of Dark Astoria (which is the last time we see him + Requiem before shutdown) he's now considerably depowered and Requiem (A Fascist who was notably a Mussolini lapdog) is back in charge. Requiem, in this cutscene, is even stronger than before I believe. This happens in Max's arc when you're retrieving members of Malta from sticky situations. I know too much about this game, help me. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
Anyone trying to equate fascism with Nazis is...not worth the time. Both the 5th Column and the Council are fascist groups to reiterate. Requiem is a fascist. His group, the 5th Column, is specifically written as a group of super-powered fascists led/founded by fascists. I have linked and shown this in my previous two replies. Including in the controversy page which has the direct response from Matt Miller on why they did it. There are no parellels. Inserting them yourself does not make them exist. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
https://homecoming.wiki/wiki/5th_Column I urge some reading comprehension. The 5th Column are German-named enemies run by an Italian fascist who seeks to turn Earth into a Nictus homeworld. Not a single Nazi ideal or thought can, to my knowledge, be attributed to the 5th Column. Nor does their imagery invoke the typical image of a Nazi. People are associating the naming scheme to being Nazis. Which is REALLY REALLY bad to do. -
Focused Feedback: Co-Op Striga Isle & New Story Arcs
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
I do want to make a note that the 5th Column came back a number of times.. Once with the Khan/Baracudda Task/Strike Force and again with Dark Astoria's Incarnate Arcs. I also point to the Imperious Task Force. It's not a group that needs to be disappeared anymore - especially if you understand that both the Column and Council are fascist groups and not nazi groups. Paragon Studios understood this: The excision was from Issue 3 to Issue 11. After which they were fully brought back into the game. In fact: https://homecoming.wiki/wiki/5th_Column_Controversy -
Focused Feedback: High-Level Circle of Thorns Revamp
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
I can't wait for Earthquake + Dispersion Bubble + buffed ruin mages because someone didn't lock down that one mage type. At level 54. It probably won't do much on a team that's popped their Destinies but god. The havoc possibilites... -
Focused Feedback: Role Diversity Bonus
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
I want to reiterate that this change cannot be so finely predicted that we can foresee what will happen. The diversity (fuck you this word is cool) bonus is unable to be gamed or min-maxxed to abuseable levels. Teams currently do the whole nitpicking thing depending on the team leader anyway - we can't say if this will make it worse or better. If the reward was better than 1 Aether per 18 hours, I'd understand half the shit being said here. This is one change that, unironically, can only be seen in full effect when it goes live. I get it, incentivizing thinking about team make up puts up the big wee-woo sirens for people but being alarmed over one aether is a Choice. -
Focused Feedback: High-Level Circle of Thorns Revamp
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
There is a good reason to change the Circle of Thorns and that is that it makes no sense for their mob make-up to dwindle down to nothing at 50. Level 50 Enemy Groups should all be dangerous or difficult in their own ways. Malta, Carnies, Arachnos, Council, Circle, Crey, and more - all of them should bring something to the table that you need to think about at +4/x8. Death Mages are a nothing-burger generally. Now is a Ruin Mage going to slow you down or halt you? Yes. That's where you either focus them down, Line of Sight pull, or change your difficulty settings. You do meet Circle of Thorns outside of paper missions at 50. Miss Liberty has a whole ass mission where you face them. I believe 2 or 3 of the Shadow Shard TFs involves them. Halloween tips too! No group should be a brainless mindless stomp by the time you hit the 46-50 range of mob levels. This is when you should, in reality, be going up against some real threats. -
Name database - Will this get cleaned up?
Ruin Mage replied to Pony Up's topic in General Discussion
Think the next step has been giga-delayed due to bugs with the warning system. -
Forging Ahead: An Open Letter To Homecoming Development
Ruin Mage replied to SupaFreak's topic in General Discussion
Well, they could be doing a lot of planning and a lot of things for KW. I imagine they want it to be THAT update that blows people up. I mean away. Speculation all, of course. But they did lose Piecemeal and bring on a number of new devs since then. Caretaker, Headhunter, Holymittens, Viridian, and Unitas to name the ones I can recall. -
Forging Ahead: An Open Letter To Homecoming Development
Ruin Mage replied to SupaFreak's topic in General Discussion
They're taking the zone and what's to come with it very seriously I imagine. No half-assed or unfinished stuff or "here's part 1 of the wharf story stuff." - plus volunteer time + interests. And all the breadcrumbs being set out for the Wharf in story arcs. I mean suuuurely they'd be doing that. Plus new devs brought on for, say as an example, the content/narrative side things needs time getting acclimated to the systems before moving onto a big project. -
Focused Feedback: Role Diversity Bonus
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
This is one of those changes that need live data more than anything. We won't know what effect it has until P7 is live. We can speculate, humbug, and whatever else we're doing here - but predicting how people are going to act with forming teams based on this is not that good of an idea. -
Focused Feedback: High-Level Circle of Thorns Revamp
Ruin Mage replied to The Curator's topic in [Open Beta] Focused Feedback
Now my name change/icon change makes sense. -
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The event returns this March! More details to come.
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Welcome Home! - An Open Letter from Homecoming
Ruin Mage replied to Widower's topic in Announcements
Paragon is, if I am reading it right, becoming the Closed Beta shard. More like overthinking. Victory is becoming the 6th shard. Simple as. -
Welcome Home! - An Open Letter from Homecoming
Ruin Mage replied to Widower's topic in Announcements
victory is michiyo's server and was very adjacent to HC/often got the same changes it did. paragon was the "secret" server if i remember right. it has/had what we had. not 100% confirmed, but i do not believe the new devs that i am aware of are costume devs. unless there's one i missed. -
Welcome Home! - An Open Letter from Homecoming
Ruin Mage replied to Widower's topic in Announcements
Victory didn't, as far as I know, have anything that we don't have. The closed beta shard had...stuff thats in closed beta and that's it. -
Welcome Home! - An Open Letter from Homecoming
Ruin Mage replied to Widower's topic in Announcements
ADVANCED MODE LADY GREY LETS FUCKING GOOO- 149 replies
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Rikti Invasions & Shard-Specific XP Boosts! (Update: Jan 16th)
Ruin Mage replied to Widower's topic in Announcements
Why is it a big deal that Everlasting and Torchbearer don't get as big a XP bonus? You're making a mountain out of an ant hill. -
Please remove the maximum level from Contacts!
Ruin Mage replied to Taveena's topic in Suggestions & Feedback
as a note just because other servers show it can be done does not mean it should be done here. just my 2-cents. -
can someone translate this for me.
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COH officially coming back? New Content?
Ruin Mage replied to Sepherion's topic in General Discussion
So I don't have a linkable source or a screenshot proof but I believe the answer to that is this; It's not as easy as one might think to translate Architect Missions into actual missions. They are not a 1 to 1 translation, and then there's the fact that maybe it doesn't fit the sort of stories HC wants to tell. There's a probable laundry list of why Architect Entertainment stuff cannot/has not been taken from AE and made into other content. Secondly, PVP is not one of the main draws of the game and even if we do have 4 zones + the Arena for it? It's not exactly something that got a lot of great love (or well-received attention if you look at I13) -- the future is not in PVP, really, or involving it into the endgame at all -- that being my opinion. CoH's "endgame" was only just beginning when it shut down, but even then it wasn't much of an endgame. CoH isn't like WoW or WoW-Clone MMOs. To the matter of content in general; Homecoming works on the basis of Quality over Quantity. It's "easy" to mass produce powersets ala a dart board and call it a day. It's not easy to match those sets to the standard they hold themselves/try to hold themselves to. They are volunteers - real life takes priority. Their jobs take priority. New Devs take time to vet and train. There's likely more points I'm missing, but be patient. Things will come when they are ready. It's feasible they wanted to get stuff out but couldn't for any number of reasons. -
Discord chat channel to separate 'art'
Ruin Mage replied to Hartanna's topic in Suggestions & Feedback
Pllllleaaaase. AI Images is not art. It needs its own thread or channel.- 1 reply
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