-
Posts
1368 -
Joined
-
Last visited
-
Days Won
10
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Ruin Mage
-
Grinding your brains out for the NPC costumes is basically doing it (burn out) to yourself. I say as someone who occasionally spams 4-star ASF and 3-4 Star ITF.
-
No thanks.
-
Suggestion: Enable all missions to scale up level wise.
Ruin Mage replied to Zep's topic in Suggestions & Feedback
It's level up with no changes @biostem - and even then its probably jankier than jank. Possible does not mean it should be done as-is. I'd rather have the HC approach of quality over quantity/blindly throwing darts to find what sticks. -
everlasting [City of Roleplay] Recruitment Fair & Comic Celebration!
Ruin Mage replied to Ruin Mage's topic in Everlasting
The Final...ish? Update So, this year, we're going back to the year 1 route of doing Kallisti Wharf. This is due to the timing of the Base Contest happening around a similar period + the other changes going on. This does mean no booths for groups, but no big deal on that I imagine! Now, with that being said, it may end up being a bit chaotic like our first iteration. However, given there is no costume contests this year? It should manage itself much better, and if it doesn't? Lessons learned! So, groups, what does this mean? This means I will be asking you all to spread out fairly. The location for this in the Wharf has a LOT of space. I do not want groups to stack near one another, please. I cannot, using the Wharf, map out places for every group, but I can ask that we don't try to sabotage one another. Now, given this is an open zone? The rule about No Advertisement Bots is in place. You cannot and should not dual box for your group in that form. Bring actual characters, not Level 1 Ad-Bots. Now, this year I'm dropping the previous idea of catering this to superhero/supervillain groups. Partially because it's an open zone rather than a base. While I would love for more comic book esque groups? That's not all that's around on Everlasting for RP groups. So I'm re-opening the doors, so to speak, and giving this wider shot a chance. It does mean that if your group IC wouldn't really hang close to where heroes are hanging out? Probably best to scooch over elsewhere. Speaking of spots - ideally, we'd center ourselves on the center island. I will make one last mini update regarding this AFTER I have an idea of who all is attending to recruit. I have a few ideas regarding how to split people up for this, but I'm going to wait until I know who all wants to attend for recruitment versus who all is just showing up. With that being said, how do you let me know you're going to attend? DM myself (via Discord or forums) with the group name, IC alignment, and a BRIEF synopsis of what the group is about. This will be compiled sometime before the event day to be posted. I jebaited folks, but no projected date except that it will be on a Saturday night. Possible split into two nights, but that's one thing I'm going to wait and see on. -
I don't disagree that a thread explaining it all could be nice, but that's up to those running this whole thing.
-
To link to an exact post.
-
Discord is Discord. It just is. Don't like it? Don't use it.
-
https://discord.gg/DptUBzh
-
I'd love if it was in the main Discord but the main HC Discord is blooooooated.
-
Honestly, while I get what you're saying I also don't think we'd have a good Homecoming if there was no Closed Beta where feedback and testing is actually focused. Every time we go to open beta, non-testers (as in people who do not do a lick of testing at ALL) come out from the corners to rip apart any change they dislike. The Defense Changes is a primary example. People thought it was some game-wide super-change but actual testers pointed out otherwise. Yet they'd not hear the end of it. I'm pretty sure the Fly change was like that, or maybe I'm gaslighting myself into thinking it was. Also yes I know the opposite where staunch defenders ride or die for dev changes, but you can't get reactionaries without wild defenders. At the very least, those (or they should at least by now) in Closed Beta understand better than the general populace that hard proof (aka testing and numbers) works way better for development than "This change is shit." or "This feels bad." because neither tells the why or the how. If we didn't have that without fail every Page/Issue? I could see validity in bringing the Gold Standard stuff to the forums. But I'm just a guy, maybe the devs/HC admins feel its already a good idea when they read this thread. Maybe its crossed their mind.
-
There's one major issue with adopting CO's method: Our global name system doesn't work that way. Something something about tracking global names (or lackthereof in tracking)
-
Nice idea. I hope the subreddit grows.
-
Honk-honk.
-
Move Jessica Megan Duncan Over Next to War Witch
Ruin Mage replied to Wravis's topic in Suggestions & Feedback
That isn't even remotely how it works. -
Move Jessica Megan Duncan Over Next to War Witch
Ruin Mage replied to Wravis's topic in Suggestions & Feedback
Okay, my little jab and shitpost aside it is time to put on my sweatpants of seriousness: Is this a hotly requested thing? No. Can roleplayers move elsewhere? Sure they can! Does either of those invalidate this suggestion? Nope! It's literally putting a contact and a tailor/trainer right next to each other. It is a harmless change that doesn't do anything except weirdly piss off some people. Fighting for your life over a very small QOL change to give roleplayers *more* space is a weird move to make. There's no real good counter to this idea, but one is (of course) free to disagree with the idea of moving a contact over to the left just a smidge. Wravis isn't asking for JMD to be deleted, isn't asking for War Witch to be moved, or isn't killing your dog - so this hardcore fighting against the idea is a bit headscratching. Just say 'I disagree and here's why' and leave it at that. It's that easy. -
Move Jessica Megan Duncan Over Next to War Witch
Ruin Mage replied to Wravis's topic in Suggestions & Feedback
Popcorn Emoji. -
Move Jessica Megan Duncan Over Next to War Witch
Ruin Mage replied to Wravis's topic in Suggestions & Feedback
Rudra's whole "I'm miserable so everyone else must be miserable" schtick aside, this seems like a harmless idea. -
Look, I've scratched my head at your posts claiming that GMs were mass-spawning Kronos Titan before - even as it was shut down by a GM. But implying that there's some secret "SCORE Codes." that spawn GMs is just as silly. It's not some giant conspiracy of 'If you're hidden you don't get Kronos spawns' or whatever.
-
This reads like a tinfoil hat conspiracy post.
-
Just give your excess cash to me.
-
I'm surprised it didn't happen sooner after P4/P5.
-
When one persons RP and world building intrudes on everything
Ruin Mage replied to DrunkFlux's topic in Roleplaying
Yes -
When one persons RP and world building intrudes on everything
Ruin Mage replied to DrunkFlux's topic in Roleplaying
My character is The Moon itself. Real.