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Ruin Mage

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Everything posted by Ruin Mage

  1. I can't wait for Earthquake + Dispersion Bubble + buffed ruin mages because someone didn't lock down that one mage type. At level 54. It probably won't do much on a team that's popped their Destinies but god. The havoc possibilites...
  2. I want to reiterate that this change cannot be so finely predicted that we can foresee what will happen. The diversity (fuck you this word is cool) bonus is unable to be gamed or min-maxxed to abuseable levels. Teams currently do the whole nitpicking thing depending on the team leader anyway - we can't say if this will make it worse or better. If the reward was better than 1 Aether per 18 hours, I'd understand half the shit being said here. This is one change that, unironically, can only be seen in full effect when it goes live. I get it, incentivizing thinking about team make up puts up the big wee-woo sirens for people but being alarmed over one aether is a Choice.
  3. There is a good reason to change the Circle of Thorns and that is that it makes no sense for their mob make-up to dwindle down to nothing at 50. Level 50 Enemy Groups should all be dangerous or difficult in their own ways. Malta, Carnies, Arachnos, Council, Circle, Crey, and more - all of them should bring something to the table that you need to think about at +4/x8. Death Mages are a nothing-burger generally. Now is a Ruin Mage going to slow you down or halt you? Yes. That's where you either focus them down, Line of Sight pull, or change your difficulty settings. You do meet Circle of Thorns outside of paper missions at 50. Miss Liberty has a whole ass mission where you face them. I believe 2 or 3 of the Shadow Shard TFs involves them. Halloween tips too! No group should be a brainless mindless stomp by the time you hit the 46-50 range of mob levels. This is when you should, in reality, be going up against some real threats.
  4. Think the next step has been giga-delayed due to bugs with the warning system.
  5. Well, they could be doing a lot of planning and a lot of things for KW. I imagine they want it to be THAT update that blows people up. I mean away. Speculation all, of course. But they did lose Piecemeal and bring on a number of new devs since then. Caretaker, Headhunter, Holymittens, Viridian, and Unitas to name the ones I can recall.
  6. They're taking the zone and what's to come with it very seriously I imagine. No half-assed or unfinished stuff or "here's part 1 of the wharf story stuff." - plus volunteer time + interests. And all the breadcrumbs being set out for the Wharf in story arcs. I mean suuuurely they'd be doing that. Plus new devs brought on for, say as an example, the content/narrative side things needs time getting acclimated to the systems before moving onto a big project.
  7. Basically just testing the GMs. Do they feel right, are the powers being funky, etc? Finding any little weirdness with the mini-pets might also help.
  8. This is one of those changes that need live data more than anything. We won't know what effect it has until P7 is live. We can speculate, humbug, and whatever else we're doing here - but predicting how people are going to act with forming teams based on this is not that good of an idea.
  9. The event returns this March! More details to come.
  10. Paragon is, if I am reading it right, becoming the Closed Beta shard. More like overthinking. Victory is becoming the 6th shard. Simple as.
  11. victory is michiyo's server and was very adjacent to HC/often got the same changes it did. paragon was the "secret" server if i remember right. it has/had what we had. not 100% confirmed, but i do not believe the new devs that i am aware of are costume devs. unless there's one i missed.
  12. Victory didn't, as far as I know, have anything that we don't have. The closed beta shard had...stuff thats in closed beta and that's it.
  13. ADVANCED MODE LADY GREY LETS FUCKING GOOO
  14. Why is it a big deal that Everlasting and Torchbearer don't get as big a XP bonus? You're making a mountain out of an ant hill.
  15. as a note just because other servers show it can be done does not mean it should be done here. just my 2-cents.
  16. So I don't have a linkable source or a screenshot proof but I believe the answer to that is this; It's not as easy as one might think to translate Architect Missions into actual missions. They are not a 1 to 1 translation, and then there's the fact that maybe it doesn't fit the sort of stories HC wants to tell. There's a probable laundry list of why Architect Entertainment stuff cannot/has not been taken from AE and made into other content. Secondly, PVP is not one of the main draws of the game and even if we do have 4 zones + the Arena for it? It's not exactly something that got a lot of great love (or well-received attention if you look at I13) -- the future is not in PVP, really, or involving it into the endgame at all -- that being my opinion. CoH's "endgame" was only just beginning when it shut down, but even then it wasn't much of an endgame. CoH isn't like WoW or WoW-Clone MMOs. To the matter of content in general; Homecoming works on the basis of Quality over Quantity. It's "easy" to mass produce powersets ala a dart board and call it a day. It's not easy to match those sets to the standard they hold themselves/try to hold themselves to. They are volunteers - real life takes priority. Their jobs take priority. New Devs take time to vet and train. There's likely more points I'm missing, but be patient. Things will come when they are ready. It's feasible they wanted to get stuff out but couldn't for any number of reasons.
  17. Pllllleaaaase. AI Images is not art. It needs its own thread or channel.
  18. It's the easiest thing to do when they do not have the people on hand to create new animations or new fx (I think. Don't take this as 100% for sure)
  19. i support the welcome wagon 100%. cd has always been the best advocate for new players/new RPers and returning RPers.
  20. Someone needs to bonk me more often to make sure I'm more proactive.
  21. I'm actually Positron. Totally.
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