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This has proven a bit more challenging that I expected. I'm not in love with the build, but it should be a good template to work with. The numbers are also (understandably) not 100% correct as Mids has not updated based on the beta test info. I would be perfectly happy for other people with more expertise look this over and make revisions as I Feel there are improvements to be made, but I'm not seeing them in the time I have this weekend. TW.Dark Brute.mbd
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I'm at work right now, but i'll try to edit this post with a build when I am home this weekend. What are you looking for in terms of a build? Do you intend to solo, group a ton or a mix of both? I hate asking this but how much do you want to spend? There isn't much point in me using every winter set and fancy goodies if you're looking to spend 200m. Are there any travel powers you prefer/ hate. Do you have a paragon power preference? All being said, I'm really interested in how the changes to cloak of fear affect the overall build, so let's give it a whirl.
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Making all the elemental combos, plus the spares
BurnTheWitch replied to ninja surprise's topic in Tanker
What do I consider the natural pairing, great question with some great possibilities for introspect. Here are my thought although they are complete opinions and therefor mean nothing to anyone but myself. I agree with you for the most part, our logics might be different, but we ended up with similar answers. Bio Armor = Savage Melee Bio. Natural evolution or strange experiments, either way it feels like something that is a literal freak of nature. I can see 100% a case for the logic of spines, but Spines feels niche to me on so many levels and savage just feels more open ended. Invulnerability = Super Strength This evokes so many heroes in popular media that it's uncanny. Superman, Hulk, and Juggernaut come to mind almost instantly as characters in media who would be Invulnerability/ Super Strength. Shield Defense = Broadsword, Mace, or Axe Shield isn't actually that common in popular media, it's just that one guy with the rank of captain is a major Marvel Hero. There aren't a ton of other superheroes that aren't related to Cap that use a shield. Wonder woman has one sometimes, I think. Black Knight might have used a shield at some point. For me, shield means medieval (or older) warrior. Think Vikings, Romans and Jaguar Warriors. Those guys use shields, and your hero was blessed by one of their gods with immortality. Time to become a hero. Super Reflexes = Dual Blades Dual blades looks fast, super reflexes is fast. let's pair it with super speed and make it a speedster that literally wins by wearing their opponents out. I can see a strong rational for Martial Arts or even street Justice, but I'm using street justice next and Dual Blades just looks so fast. Will Power = Street Justice Street Justice is untrained brawling, willpower isn't a superpower, it's just the lack of quit. Those two just feel like the guy who decided to go out one day and fight crime. The titular One Punch Man started as WP/SJ and ended as SS/Inv, but he would have been a more interesting character from a traditional comic story at the beginning. Just my 2 inf -
I think that I speak for a large number of people when I say, "you can't go wrong, pick what interests you. . . Yadda yadda yadda." That being said, if you want to pick up where you left off, that is certainly an option. I'm personally a hugh fan of my Dark/Dark troller, so my vote will go there. I will warn that the damage was lacking until she was geared, but she is lockdown and a great addition to any team. Her soloability exists now, but I remember almost abandoning soloing in the mid 20's (she was not gifted piles of enhancements, that should be noted.) Until she was geared up. Now I will say that Dark/ Fire sounds like a combo win, although I've never played the combo.
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To quote @Spaghetti Betty from a different thread. Generally, you want to take everything in TW. Defensive Sweep is skippable. A case can be made to drop Titan Sweep as well if something else is desired, but it's still a solid attack for levelling. Crushing Blow will always be your quickest attack outside of Momentum, so if you ever drop Momentum and Build Momentum isn't up, you should use Crushing Blow. As far as what to do after Crushing Blow, just do whatever! Inside momentum, you have 2 ST attacks and 3 AoEs, so this should be pretty self explanatory. Arc of Destruction has the best DPA out of the AoEs, so if you need something else to do for ST, just use that. Definitely consider picking up some epic powers to fill in the gaps! Since you have a lot of recharge boosting at your disposal (nearly every power can take an FF proc), Gloom fits nicely here, and you can even double dip for Dark Obliteration! I've followed this advice on my TW/Elec tanker and I gotta say, that's good advice. I didn't do anything too outrageous with my slotting, I focused on survivability vis set bonuses. My tanking philosophy is that survival comes first, so while the damage is actually pretty solid on AOE, the single target is only fine. Depending on your budget, toy can squeeze some pretty outstanding defense and resists out of set bonuses, which is how i would likely build it. YMMV
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My gut tells me that you are correct in that Yin is the way to go. The final fight with Clamor might get hairy if someone decides to hit all four computers too early, but I can't imagine any other issues really.
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This. I find farming quite relaxing. If I have 20 minutes I'll hop on my farmer and make a quite 5m or so while I watch a few youtube vids. I seldom do it in long stretches (excepting that I have definitly farmed to help a friends alt to 50 in a pinch), because if I have a lot of time, I'll do more traditional things.
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So i'll also toss in my 2 inf although my experience is with my wife's ff/ice defender. I don't play it, but I play with it all the time. It becomes more and more powerful as more people join the party. People notice how little damage they are taking. Sometimes this makes people ask agressive and other times it makes people foolishly agressive, but the fields mixed with her added dps are very strong. Solo, yeah, no. Deflection and insulation don't help you, so two of your core powers don't help you there. In a pair, it affects half of the group. In a group of 8, it affects 87% of the party. Your not getting great utility out of your signature powers. This is a great summation of your problem as I see it. TL;DR If you are interested in leveling and running TFs like it's a hobby, the FF is great. Some tanks become next to impenatrable (I'm guessing SR tankers care less about it than resist tanks). If you want to level solo or as a pair, there are likely better options.
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Figured I'd raise this necro thread as it's more useful for people in the future to find one thread on the topic that has tons of information as opposed to a bunch of threads saying, "help me with this build that is virtually identical to that build in the other thread!" If I've learned anything about the way I build, it's that I spend too much effort on defense at the cost of offence. I also tend to ignore the reality that I tend to play with other people who will have buffs. Such is the nature of Mids, it cannot tell you who you are going to be playing with. This means that I end up with a nut that is really tough to crack, but doesn't always hit too hard. Any suggestions on what I should change from this build? It's quite tough with an expected Toxic and Neg hole, but I'm already over capped on many resists, meaning any more from buffs is wasted. What would the wise folk here change? Thunder Titan.mbd
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Says the witch! 😄
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We missed you. I think you'll find that not only is the game much, if not exactly like you remember it. You'll also find that the people here are pretty dsrn nice folks.
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Voltak's Dark/Dark Dominator build for general content
BurnTheWitch replied to Voltak's topic in Dominator
I bring you back from the grave in the form of undeath. For those who are searching for a Dark / Dark Build on the search engines and come across this thread (I did), here are some of the builds mentioned above in a mids format. Voltak's Haunt Build This one is a bit more difficult, as we're going to get rid of Midnight grasp as well (trying to have no reason to go into Melee). This means we rely a fair bit more on our patron powers for some damage and it's a little lacking at lower levels for exemplar purposes. Keep in mind the PbAOE still requires you to be near the action. Voltak's No Melee Build Voltak's haunt build - Dominator (Darkness Control - Dark Assault).mbd Voltak's no Melee build - Dominator (Darkness Control - Dark Assault).mbd -
This is a pretty good idea. I've posted some junk recipes on the AH for 1 inf and they don't move. My original theory wad someone might want them to make for badges, but it turns out they're likely overflowing with them too. Sounds like it's time to turn off common drops for a while for me too.
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I told her to go corruptor, but it's her toon and she has decided it will be a defender (I'm certain she'll play a corruptor at some point, not like there is a real toon limit). She's currently just picking powers that look interesting and goofing off as she shoots things in Task Forces, but I suspect she will be level 50 reasonably quickly, she is level 19 as of this morning and made the character 2 days ago. Whatever we build here will most certainly be her second spec and used for high level content exclusively, mostly level 50 but maybe a Manticore Taskforce or the like, If she exemplars down, there will be a different spec for that as those have a different set of demands. That's an interesting thought, I've never actually tried to run about long term with mystic flight but no hover. Does this work for you as I would think movement would be. . spongy? Is that the word? I'd be keen to have her try it, guess we're doing a test tonight and see if she likes it. Thanks for the Idea!