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Frosticus

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Everything posted by Frosticus

  1. Arsenal has cloaking device which means you can just stroll right into most mobs unseen. Once in position you just tp ally your pet in. Extra easy if you put down smoke canister too cause they will start getting confused as soon as the action starts.
  2. I think there are a bunch of reasons and I'm ok with that. Hands down my favorite dom set. I just smile knowingly while discord glazes other sets.
  3. Seems like the mechanics of the poison set remain a mystery to some even after all these years. If you've never read my poison guide please do, it is perhaps the most interesting set in the game. If you have read it, then this shouldn't be a matter of discussion. You just take VG.
  4. For me it's elec blast. Tesla is actually good. Zapping bolt is good. And the nuke is a sapping machine up every spawn. I realky like a t9 /nin build. In that regard my elec/nin is borderline unstoppable. For those that are uncomfortable with that type of play I also liked /rad. It has great debuff protection and i actually prefer the static and predictable nature of the +rech and untethered heal compared to the melee version of the armor set.
  5. Frosticus

    /EA Disrupt

    It is a small aura around you. Very visually noisy. It only hits 5 targets with a mag 2 stun. It needs acc and also a little bit of stun enhancement to perma stun lvl 54 minions. I took it on my stone/ea to stack with fault (aoe stun),it works well enough in that situation.
  6. You can do that, but I definitely don't. Wall of force is a pretty bad attack by every metric including proc rate. Its best quality is the low level of availability.
  7. Yes, and flashbang. Proc that and ideally proc out an epic aoe attack.
  8. I can't explain your results. Only post my own. For clarity I'm on a defender. A different AT might be bugged? With just 1 proc. Unedited video. Over 9 spawns: 2/7, 2/12, 5/8, 2/8, 3/8, 3/12, 2/9, 3/10, 1/12 = 26.74% proc rate (close enough to the expected ~30% that I'm satisfied)
  9. Ya, no, that's not how shoal works. Run some tests, what you are saying isn't possible. It can't have an 80ft range, 20ft radius and 90 deg arc. Its super apparent when you try it out that it has a low proc rate.
  10. sorry had the wrong number in place, but shoal is still being calculated incorrectly still. Its IS a taoe, 20ft radius,15 sec base rech 30.82% chance for 3.5ppms
  11. Also shoal procs like garbage. The above info is incorrect Its actually 14.23% on Achilles/3.5 ppms
  12. Its a good power. I invested in it on all 4 Marine builds I'm running. The -hp is proportional to the hp your target has, but it still does more 'damage' than most of your attacks for the majority of the health range* I deprioritize it as the target gets low on hp. *especially true for defs, trollers and mms, but once corrs start scourging I focus on real attacks I also use it as a st attack because Marine needs at least 8 powers so I don't have extra room to allocate to situational powers. Worth noting is that if your target is going to live for over a minute the -hp stacking is of less value. Still better than a t1 attack usually though, especially as it rolls nictus proc way better than any t1.
  13. Fearsome stare>feral charge> hod (proc'd) Is enough control for most spawns. You won't use your st confuse often cause it's a very slow playstyle which is counter to what savage prefers. But you still want it for the occasional tough mob/eb. Haunt is very skippable, but most people still take it. Same as the dog pet. Cone immob has no synergy with the set/combo, st immob is of limited/no value in most gameplay. Aoe hold is a good power. I have one, it's fine, but feels awkward/clunky in game. I greatly prefer mind/sav, its just better versions of everything dark does imo.
  14. What are you trying to solo? While I feel a lvl 50 build should be very self sufficient I make ample use of inspirations and even Amplifiers while leveling. A large portion of your sustain comes from spamming the defender ATO procs, which isn't likely at lvl 28. So id suggest not shying away from consumables and get the defender ATO procs slotted in asap, even the base versions trigger very often.
  15. Take the stalker results with a grain of salt. If you look closely at them you'll see some odd stuff like: above recharge cap required to run the claws chain and nearly 400% recharge (so +300% enhancement) to run the Stj chain Neither of which are happening under normal conditions and definitely not with the parameters he laid out. That said the order of rankings look reasonably accurate against a pylon
  16. I'm of the mindset that if you you don't want to leverage venomous gas then TA is likely a much better fit for you.
  17. The two combos i have that might fall under this category are: Stone/EA - stacks fault + disruption for quite a bit of aoe stun. Lots of aoe bounce between fault and tremor Psi/stone/ice - boggle with contagious (90% proc chance) and cupid confuse proc in frigid wind (84% proc chance) gives it a surprising amount of aoe confusion.
  18. I recommend both for Stalkers. Savage Procd out savage leap is something you need to experience yourself. The whole set just pushes you to go faster and faster. Single target is still good, but lethal damage does hit roadblocks. Street For Stalkers this set has great flow. The combo mechanic and real buildup work better for them. Lvl 3 crit on crushing uppercut never gets old. There are attacks the line up numerically (like insight strike GPB), but dont feel as crunchy. Without the-res procs EM blows past it, but the feel of the set is hard to quantify.
  19. I think after recent changes, water is my preferred corr set.
  20. From a gameplay loop and QoL standpoint it fits in AS wonderfully. But don't confuse that with minmaxing as AS is rarely the optimal place to put it. The lockout is a hidden mechanic so presumably most builders aren't aware of it.
  21. Not at all. Fast AS is your best power. More akin to blaze in fireblast. Use it as often as you can.
  22. If you reference stons tests (which everyone seems to hold in high regard), his Stj chain is 8.712 seconds long, which given the hide proc has a 10 sec lockout it ends up forcing an 17.4sec cooldown on the proc because it literally can't fire on the second use of AS. It may be the ideal chain (it requires a nearly impossible 295% rech enhancement in CU after all, which almost all stj builds lack), but that's not because of the hide proc. Do what you like, but remember the hide proc is 5ppm with a 10 sec lockout.
  23. Yes, but only for the duration they are on you. Global bonuses refresh quickly, although it is a bit better than it used to be. The have a 10 sec activate period and last 10.25 sec. You don't know when the refresh tick is so at most it will buff blizzard for ~9 sec at worst it will drop off nearly immediately. As you can see in this clip, my first cast is buffed for ~8 seconds. The second cast it drops after about ~3 seconds. (dunno why the vid isn't uploading fullscreen, but w/e)
  24. Yes and no. I'm just telling you the mechanics of Assassin's Focus and how it can guarantee the critical. Fast AS will be your best dpa attack whether it crits or not. For most sets I use it on cool down, or at least spam it a lot more than others might. As for where you want the ATO hide proc i personally stray from conventional wisdom because: It has a 10 sec lockout meaning assassin strike might be on of the worst places to put it given that it is your best attack . I get why people do, it is easy and makes sense. It is just really poor optimization.
  25. You will rarely use the slow version of AS. Open with crushing uppercut or an aoe depending on the situation. Use fast mode of AS which is ~1.5 sec cast. When you get 3 stacks of Assassin's Focus from regular primary attacks your fast AS with auto crit. If you are on a team 2 stacks will be sufficient.
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