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Frosticus

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Everything posted by Frosticus

  1. In fairness elec armor was buffed pretty decently in that same test patch. It got dialed back a bit because the regular complainers couldn't get on board with grounded being a keystone power/playstyle. The rad changes weren't that significant. Though unpalatable to be sure.
  2. Kyoyo gives me equivalent of about 3 eps. I find it fantastic.
  3. Roman's get pretty slippery when they clump up.
  4. softcap? what about incarnate softcap, or solo'ing starred content? Retsu+ kyoyo's unique synergy is too good to pass up and lets you push nin into areas of capability that the other def sets struggle to approach without running away, or otherwise mitigating the crash. You can just power thru with nin
  5. I went stone/nin/fire. Perma t9>unleash potential. Clarion radial boosting everything. It's pretty nuts. Only like 20% res though, so you still get 2 shot sometimes.
  6. Ya my ill/Marine is definitely a few notches above my ill/savage on the power scale. But doms are my favorite AT.
  7. Dominator version of Phantom Army has ~70% healback of the base damage. So if an attack does 50 damage, 35 is returned after 5 seconds. The amount that is healed back is consistent, but you can enhance their damage via enhancements, soulbound proc, and -resistance debuffs. So if you get that attack up to 150 damage, it still only heals 35 back after 5 seconds. As to your question of whether or not illusion/x doms can handle lvl 54 AVs? No not in my experience, it can't consistently confuse a +3 AV and put out enough damage at the same time. But if you are willing to pound inspirations, or use temps, or lore pets then pretty much any combo in the game can at that point.
  8. I like elec armor a lot conceptually and visually, but it lacks a bit. Grounded should do a lot more visually and in terms of power. Powersink should give scaling res just as the def versions (ea and ice) grant defense Energize cycles a bit too slowly given the constant damage you take compared to /ea's usage of energize Powersurge needs a revamp to match the visuals. The crash is too harsh.
  9. Every choice has positives and negatives. I find on trollers if you aren't using hurl boulder+seismic then your damage is probably coming from elsewhere or at least relatively slowly. Teams are what they are. Whitecap, toss some aoe, summon lore+pa against AVs. Starred content needs a bit more, like adding barrier and sometimes double checking before you whitecap in.
  10. There isn't a ton that PB will do for marine in the long run like it does for Time with farsight. The absorb/def of barrier reef should only be buffed for a short duration which is probably what we'd all love to be boosted like farsight does. The heal of wave would go up The -def of shoal would increase The +end (not recovery) of toridial should increase The +end of potd (but not regen) should go up. That one could be beneficial Perhaps the -health value of brine would increase? That could be beneficial
  11. Speed > Hasten That's the only must have to get all your powers and domination recharging faster.
  12. I don't mind mace. The redraw fixes helped it flow better. For Marine specifically, scorp armor can be colored to look like you are surrounded by water. The mace (if you squint) can be a trident and I run group invis (for a multitude of reasons) which when cast on the spider could pass as a spider crab. I took the set for focused acc tho. I was having issues getting decent global acc.
  13. Just various iterations while I hone the build to my liking. I almost never use deceive, but it is technically super useful sometimes. I ran flash instead for awhile, I honestly saw no difference using it or not. I also dropped spec wounds for the spider. Same thing, I was casting spec wounds so rarely. The spider survives pretty well usually and seems to be a net gain. Ideally I'd like to drop the mule deceive for a proc'd shoal rush. I don't like taking powers that I don't use, but that will probably require starting the build from scratch.
  14. I have ~93% global rech. But most fights you get good shifting tide buffs which is up to another 20% I have ffback in whitecap and spam it pretty regularly. PA is often up just before they expire. I have to assume whitecap is bugged. They didn't code it the same as savage leap for whatever reasons. It is often annoying toggling thru targets as you point out. I was able to execute whitecap vs leviathan eye, but it is annoying when you can't get it to fire.
  15. Really enjoying my Illusion/Marine Here's the Battle Maiden fight from Apex TF +4x8 No Insp/amps/temps/click accolades No Lore Sort of no deaths (reloaded mission so fight is clean start to finish). I don't pretend I never fail at things. Build updated Controller (Illusion Control - Marine AffinityScorp).mbd
  16. No, haven't tackled any gms yet, but it goes thru lvl 54 AVs just as easily as my ill/cold. The dps is there for most GMs, but it won't be like a hot knife thru butter like ill/cold. By balanced I mean that my ill/cold is unbelievable against a small number of enemies. But is very weak against full spawns. 10/10 vs single targets, but 2/10 against groups. Ill/Marine is 9.9 vs single targets and like 8/10 vs groups. I'm gonna upload the Apex TF -Battle Maiden fight at +4x8 later. That's something my ill/cold could never do without inspirations.
  17. Just my honest feedback from doing a few runs. Take it as you will. I do plan to post some times, so please don't think I'm poo poo'ing what you are trying to achieve. - I think you should require builds. If nothing else the identical build, piloted by the same player can post dramatically different clear times simply by swapping in teleport vs fly on an open map. Posted times are great to pique interest, but if I'd change something drastically in that build, that is what i'm interested in knowing before I jump into a new combo. - Arbitrary rules: you need them of course. However, it seems strange to suggest that Control Hybrid (if that's what a build uses) has a larger affect than Ageless Destiny. I get banning hybrid on the pylon given how assault skews short fights, but imo if you can run assault hybrid and comfortably clear +4x8 content then good for you. It is strange to hand wave that away while potentially allowing builds that crutch ageless across all 3 tests. - 0x8 is of questionable value. Does anyone care how easily you can blow up -1s with an endgame build? If your intent is to show build versatility then an exemplared 0x8 at like level 25-30 would make a lot more sense. Penny Yins are far more popular than 0x8 lvl 50 content ime and would go further to promote the strength of a combo + the build capability of the user.
  18. Coolio. I just check and it fired 5x over 60 seconds in a mostly full spawn scenario.
  19. It fires 2x in this vid over ~2.5 min. Edit: it affects me. My combat attributes are open to see. If you are asking why I keep it, I'll upload vs a full spawn later which should provide ample justification.
  20. For me I tried full procs, guassian and +5 purple damage + musc radial Single target defeat time was no different than 5pc rag+guassian. I guess the next question would be if unslotted makes a major difference. Dunno honestly, haven't tried it. *procs may/may not be fantastic against a full spawn. I didn't test that So for me Ragnarok is mostly there for the set bonuses I think.
  21. It's a really nice combo. Feels much better balanced than ill/cold to me. This is what I've been running. Controller (Illusion Control - Marine AffinityScorp).mbd
  22. I spam brine. It is part of my single target attack chain. My ill/marine is taking down pylons and lvl 54 AV's within a few percentage points slower than my ill/cold. /cold is probably the better team set, but /marine is no slouch. Given the stark difference in my personal survival and overall ability to deal with full spawns, I am quite happy with /marine.
  23. Any enemy affecting procs will break the non-aggro status. Generally not an issue, but sometimes I anchor it on AV's given I don't always plan to stand near them. Not a big deal as long as you are ready to engage. I personally have 5 pc ragnarok + guassian build up. But that's on a troller
  24. If new power sets and 1star hardmode aren't solo friendly to you then I dunno what to suggest. I don't give a hoot which dev introduced what between live and now. All I care is that I can play almost every corner of this game solo now.
  25. As someone that almost exclusively solos I have a very different take on this. Things like: Starting all TFs with 1 player Able to turn (most) down to 0x1 Able to run 1star at 0x1 Easy solo incarnate unlocks Signature summons Amplifiers And more We've never had it better for solo play imo Additionally both the 2 newest powersets are very solo friendly. Arsenal control is a solo-ist dream. And marine allows every power to work on the caster, even giving you an anchor for shifting tides. Imo if we weren't considered then hardmode would start at 2 star.
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