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Frosticus

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Everything posted by Frosticus

  1. A lot of my solo builds end up doing rop>melee core>rop. But I'm not big on building squishies for defense unless they already have it in their set (ie traps, time, etc) I have powerboost on my defender. I also have unleash potential. It's pretty good. ends up being "too good to use" though ha, but sure cures any situation that trick Arrow can't solve on its own. I cycle unleash as my t9 is about to crash on my /ea stalker and my /nin scrapper. They are both super high rech builds so the t9 is up again as unleash expires. Both those basically feel like you are playing perma t9 mode with a few speed bumps to retoggle every 4 min.
  2. I like shield and stone armor a lot personally. They both add some offense without giving up being tough. Both are easy to slot and still get a lot of recharge into your build. I'm on the fence about rad armor. Tons of offense and so far very survivable, but getting +rech into the build is challenging. If you want to survive almost anything a high recharge t9 /ea build that cycles overload and unleash potential is imo head and shoulders above everything else at this time.
  3. Much moreso on a stalker than a scrapper. AS > viscious by a mile. Savage leap 50% crit from max range > triggering critical strikes and using point blank. Placate is in general way more useful than confront. Jumping away while placating and savage leaping back in with boosted crit chance is something else. Buildup > blood thirst Finally the stalker ATO that refreshes buildup goes off constantly for savage because of the aoes. For instance on my em stalker I almost don't notice it, but on savage it goes off so often you almost get sick of the buildup sound effect haha.
  4. This is all great info! I think CoD is definitely a patch or two behind. It is also missing the updates to Tear Gas (damage to held foes and allowing damage slotting) from that same period. My original plan was with arse/thorn to plant AV's (impale spam) and go to town while tricannon taunted from range. That didn't work out so well due to me pulling aggro fairly often and /thorny having no recourse beyond rebirth destiny. I messed around with arse/psi on test (that's where the CWK vid is from) that was a mirror build to my earth/psi. It seemed to work well. If I hadn't already dumped so many hrs into earth/psi I'd give it a whirl.
  5. Yes I'm familiar with the patches as I'm the one that did bug the report and petitioned the devs to fix it initially. Is there a chance CoD is out of date because it is showing the exact same code that it showed when it initially went live. I dunno what to say, but you can see it taunting a "raid" target from range in the vid and it used to not do that. Before the second I start attacking they'd go after me unless you smooshed them into a corner together. At least against Clockwork King it seemed to tank and taunt better than Stoney which actually surprised me.
  6. The "raid" tag issue was supposed to be fixed a couple patches ago. I know when I tested it out I saw an immediate difference* in the ranged performance against Nighstar. That said, it isn't an awe inspring taunt that's for sure and you can definitely peel aggro off of the tricannon. *CoD still shows it as broken, but at the same time it doesn't seem to indicate that Tri-cannon gets containment damage for trollers either, so I dunno what to think? Honestly, it shouldn't even have those conditions as no other taunting pets do... Some lvl 54 AVs can dish out like 500-800 dps, so you definitely need something in addition to the innate high resistances of tri-cannon to keep it going past the 15 second mark. Spirit ward, or aid other is probably required as a dom. FWIW, i've had AV's literally 2 shot Stoney when I have to resummon him mid-fight. Those fights usually don't go well for me ha. I don't think there is an easy answer for doms (if you don't use lore pets) when it comes to tackling lvl 54 AV's. They don't have the tools like an illusion controller, or the ability to neuter damage output like the debuffers, or the survivability of the melee AT's. Some things that probably don't help the pet taunt: It's only mag 3, ranged, low damage, no additional annoyance, pets only have a 1.5x threat modifier and it is requiring an additional tohit check against "raid"
  7. I have it slotted 4 expedient, 1 BU proc, 1 +5 taunt. Here's arse/psi/psi vs +4 psychic clockwork king (+3 with level shift) Takeaway: he targets me ~6 times over the 6.5 min fight. 1 attack and then back to the tricannon. Easily covered by my resistances and the moderate regen of drain psyche. Here's earth/psi/psi vs +4 psychic clockwork king. Takeaway: he targets me ~12 times over the 6.5 min fight (once stoney joins the fight). At one point he chained 3 attacks in a row. Plus he nearly killed stoney at another point. Still a very easy fight all things considered. Conclusion: I've done a lot of lvl 54 AVs (and various other +3 and +4s on my earth/psi. It takes a lot of effort to keep stoney alive, Void Judgement, barrier, spirit ward, and sometimes support hybrid and/or paralytic interface. He holds aggro quite well while alive and I don't feel he performed his best at tanking in this vid. I haven't tested tricannon (and arse) enough, but I am confident it still takes a ton of effort, game knowledge, and build specialization to make it excel against +4 AVs as a dominator (excluding use of insp/temps/lore of course). Even with a taunting pet you still take a lot of damage, so plan accordingly.
  8. I'm using every /rad power. I cycle meltdown and rune of protection as my "god modes". They aren't up 100% of the time, but it works well enough.
  9. No guide beyond whatever I've posted in this thread. I'm not sure if sav/rad will outperform my sav/shield. I think they are both excellent combos.
  10. I had a character that fell in an abandoned well. It came out as poison/water.
  11. I feel that if you focus on lower level content then it is beneficial to have a second build slot dedicated to that because so many sets look quite different late game. Sav is certainly one of them, but EM is perhaps even moreso in that regard. I really like icebolt/spear. If I'm chasing damage they are great options, but in the case of my new sav/rad I am probably going to settle for a bit less damage and go with soul's dark blast/moon beam to access shadowmeld. A few sets really excel at building assassin's focus, namely EM, but the faster sets don't proc it reliably enough for me to count on it. So I just spam fast AS when it is up and it works out well enough.
  12. Just revisiting Savage with a new build and wanted to highlight a few recent changes to stalkers and one change to savage in particular. this is once again a must play set. Savage leap - proc'd out this is hands down the best aoe stalkers get. And now it can crit! That's a pretty significant buff for what was already a great aoe attack. From max range this deletes mobs. Improved hide after placate/hide proc. You used to end up breaking hide all the time after placate because the dot of savage attacks causes the pacify to end. No matter how good your def was a random attack would spoil your crit at some point. This has been changed, so damage won't break the hidden status for placate. New epic attacks. It's no secret that hemo is often skipped, so the lack of a good follow up attack after AS can drag you down. 2 new snipes were added and they are both great and open new build options.
  13. At least for AV hunting you'll probably want: -More of a st attack chain. I'd add in a proc'd out tranq -Consider making twilight grasp part of your regular rotation (for AVs), the damage debuff and -regen self stack and can help neuter them. Consider the damage procs for it, if you go that route. -More recharge in Howling -Switch cryo to all procs (or as many procs as you can support) -You prob won't need a 6 slotted spirit ward given the healing and -damage that /dark can do. Nice bonuses for that set though if that is what you were after. In general: You need approx 160 dps (as measured against an even con) to break even against the regen of a lvl 54 AV. Your -regen is of course super helpful, but keep in mind it is hit by purple patch and resisted ~87% on top of that. For example, your howling would shave off about 43hp/sec of regen against said lvl 54 AV leaving them with ~60 hp/sec.
  14. I misread the title. Thought it said "don't underestimate" Was excited to see another player showing doms excelling. Disappointed.
  15. Leveling an arse/storm/psi Mag 5 aoe stun (flash+thunder), mag 5 aoe confuse (smoke can+woc). Ample knockdown, good -fly, can slow cap most everything and push them back in to patchesas needed. Heal for my Pet tank. Good synergy, lots of control, good damage, and strong debuffing.
  16. Ya chimera is super easy from range. He's pretty dangerous in melee though. Nightstar actually has 75% psi res iirc. I had to turn her down to lvl 53 because it was taking too long on my earth/psi. That said, she is one of the least dangerous AV's in the game because her ptod have no stun protection. I don't think she has fire res though, so you should be able to dps her down. Dunno if you use lores, but that should make it a cakewalk like most AV's. As for Phantom Army healback? I'm not 100% sure, but I'm pretty sure it follows the purpl e patch and it should be resistible as well. So you aren't doing negative damage against something like Reichman during his uber unstoppable heh. Maybe worth a test though.
  17. Containment is really only an issue against AVs and hardmode (the latter is something all trollers have to circumvent) as you have tools to set it up against most regular content. In exchange you have one of the only truly useful t9 pets and a fairly unique (primary) damage debuff that tends to be more useful in the above situations than things like tohit debuffs found in other primaries. No set excels at everything.
  18. Pretty much just swapped earth for arsenal in the build ha. The two sets are very similar. I think arse surpasses earth in lots of situations, but is also more susceptible to failure if you screw up.
  19. I just tossed up a vid of an arse dom cakewalking the Hydra Pylons in the apex TF. Certainly not the only dom that can do it, but among the easiest. Added a bonus vid vs Clockwork King AV. Trollers of course would have an even easier time with AVs with any number of secondaries at play.
  20. In case anyone is wondering this is how easily arsenal doms can go through something as difficult as the hydra pylons in the Apex TF. *no insp/amps/temps/lore Here's a bonus clip of Arse/Psi vs +4 (+3 cause of level shift) Clockwork King - no insp/temps/amps/lore
  21. I'm not sure if I'm going to do videos. I leveled up my arse/thorn dom, have it halfway incarnated and tbh it plays so similar to my earth dom that I'm not sure I have the motivation to put the hours in like it did for earth (so many hrs), plus for AV's /thorny definitely isn't /psi. Originally my earth/psi was a proof of concept to show that doms can be built to handle lvl54 AVs without insp/temps/lore as no one seemed to be doing that. I've played around a bit on test server with arse/psi (built same as my earth/psi) maybe I'll toss up vid or two as a comparison.
  22. If you are worried about containment against AVs you'll have to make power selections that support that goal. Not unlike mind or illusion in that regard. It's a weak spot for the set, but on the other hand it is only behind illusion in terms of keeping you alive against said AV, so that might be of some value.
  23. Achilles is affected by purple patch (it wasn't at one point). So to directly answer your question against a +4con, Achilles should only apply a 20%*0.48 = 9.6% -res. I
  24. -res is definitely subject to the purple patch with very few exceptions like the sentinel inherent vulnerability
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