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Everything posted by ScarySai
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Any progress on that 'Arrow of Vengeance' idea? 😄
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Not really, bad ideas can be objectively measured on the basis of how healthy they are for the game in question, how fun they are, general desirability and impact on existing gameplay just to name the first few that come to mind. Not going to follow you on that one. CoH's an anomaly in many ways, where it's "everyone is overpowered" thing actually kinda works for it, and trying to fix that would likely harm the game more than just leaving it alone or making other, less powerful things better. If you mean in the general sense, this is just untrue. Players in general want an engaging game with depth that will hold their attention and not feel like busywork. Very few are actively going to support power creep, even fewer are going to support it and then complain about it. Don't push that nonsense here.
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1: Good thing Jack wasn't the only dev for the game, then. You won't see Synapse or Arbiter Hawk get even a quarter of the badmouthing that Jack did. The best thing he did for the game was leave. 2: You can do a thousand things right, but if you do three idiotic things, people are right to point out why they are idiotic. Game devs are overworked and generally not given the QoL other, non-gaming related jobs with similar workflows are afforded - that doesn't mean every bad idea just gets a pass. Same reason HC doesn't get a pass on the 5% of bad ideas despite the fact I like 95% of what they've thrown at us so far. They're volunteers, and I love what they've done, but I'm not going to feel sorry for expressing my concern, either.
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You must set your sights...deeper, child of the stars. @ShardWarriorFrankly, those people are full of s***.
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I mean, that's kinda the point, no?
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Here's hoping that set gets some overdue buffs. Goes double for regen.
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What are we even debating, at this point? I feel like yelling at my wall would yield more productive results.
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Fire armor was excluded because a majority of those characters were farm characters made for the express purpose of AE farming to get some funding going. The only one cherry picking here is you, considering how you left out two important data points in your post.
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There's a reason why Ice comes so close to taking Fire's throne, or can occasionally beat it under certain recharge/build constraints. It's a set that has AMAZING DPA as well, I'd go as far as to say Ice would be better than Fire in a lot of ways if Ice Storm did Rain of Fire's damage and/or frost breath was as good as fireball.
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No problem there, you're on point - I just forget sometimes that people don't consider that. Fire's DPA is unquestionably insane, though I don't think I'd lean on a nerf to fire as the lesson to learn from that. I think a lot of otherwise slow powers could use a bit of a speed boost, on that note.
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I struggle to consider fire blast OP, knowing the history of blasters and corruptors and how they both used to be glass cannons. Furthermore, It's supposed to do the most damage, that's it's -bonus.- Hell, other sets can pretty damn close to it. Sonic, Psy, Elec, AR, rad and DP need more help, if anything - not fire getting a slap on the wrist. People expecting fire to get nuked because it does well probably shouldn't hold their breath, I doubt that's going to be the outcome of this.
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The human element is still important to make decisions that cold logic and programming are unable to make. This is partly why game designers don't have to fear AI taking their jobs for quite a few decades from now, if at all. If cold logic determined everything in CoH, it'd be a pretty shit game. Many mistakes were adapted into features and many strange outliers exist that enhance the game, and this is at least partially true for most good games, that something isn't logical' yet improves the game. I can't say I understand where you're getting at here, unless it's an attempt to say 'metrics are never wrong', which is wrong, by the way.
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Wasn't Paragon planning to add absorb to FF?
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And if we talk leagues, there's pretty much nothing that can balance those. All it takes is two characters of really any given support set to make every man in the league an unkillable murder machine, and that's assuming nobody is using IOs.
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It "literally" isn't and is much more nuanced than that. And considering how wrong you were about various elements of the game a few pages ago, I'm inclined to take your opinion with the minimum amount of salt I can spare.
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Nerfs are only important when they are necessary. Nerfing the top just to switch things up would be a terrible design choice. Trying to push your own design vision over what the players want is also terrible for your game. Look at World of Warcraft once Ion took over, that moron somehow managed to take all of the depth out of the game and surprise-surprise - WoW's numbers are at an all-time low.
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It really depends, because in any situation where the time character isn't the only support would it matter, and that's assuming your team isn't also IO/incarned out. If the fact they are able to boost the team that much is the issue, I would like to see maybe that aspect becoming unaffected by the boost while keeping the caster's own personal buff at max power. Either way, my time characters won't be bothered too much by the worst possible case scenario, so I don't think the nerfs will be that bad for most well made time characters in the end.
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If there's nothing stopping you from giving the dev command the axe without altering anything else, why not? How many people actually use the command 'legitimately', and how much of an inconvenience would walking to the portal really be for those people? As for saving base codes, there's always notepad. This isn't really power balance related, either way - so I'll leave it there.
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Do you really have to wait it out though? It's a leaked dev command, surely - people could use the portal until the 'official' team base porter is a thing.
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Would really like to see that command get the axe. Can't even be assed to walk in a game with various teleports and super speeds already in it? Come on. Least they could do is walk to the base portal.
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Evolving armor and offensive form are the main reasons it does so well damage-wise. In terms of being an unkillable badass; Radiation, dark armor, energy aura, ice armor and elec armor beat bio pretty handily. What makes bio interesting are it's layered defenses, absorbs, recovery and regen while still having a pretty potent boost in offense. I'm sure it'll get attention eventually, though I hope the set's identity would remain intact.
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Epic pool variants of power boost and such, as well.
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The PB + farsight thing is definitely powerful, but it's far from the main selling point of the set. It's very good control and mitigation. They could remove the interaction tomorrow and my ice/time corruptor would still be ridiculous.