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Everything posted by ScarySai
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Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Hey, @Captain Powerhouse, Is the idea of Starless Step working while in either shapeshift form a non-starter, or could we expect to see that dream become reality soonish? 😛 -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
When macro'd with the location command, it would work exactly like that. One press and you're in their face, provided you are in range. Starless step while shapeshifted pls powerhouse. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't think you even can turn that off. Should be pretty easy to monitor if you have focus or not, unless you're watching something that isn't your screen. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't have the numbers in front of me right now, but during our testing total focus from hide took a decent chunk out of @Monos King. If I had to guess why it doesn't crit, Crushing uppercut has the combo system to kinda give it an excuse to hit that hard, total focus hits really hard and gives all these other benefits on top of that. Letting it crit at full power would be a bit crazy, not to mention would definitely reduce bargaining power on further improvements down the line. The fact energy can pull as much as it is without any real crit reliance should say a lot about how horrifyingly strong it is. I love it. Praetor White would be proud. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I see that possibility, but if the indication was early enough, it could be rewarding for most to slip that extra et in, or set up a stun for more procs if it does happen to bone smasher. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
@Xanatos I said it already, but since you mentioned me, I'd prefer stealing from energy assault and tying the proc chance to beating the ever loving tar out of stunned targets. In addition to being fun to game and synergize with and likely less game-breaking/neccesary to balance around, this adds value to using focused bone smasher over avoiding it. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
But hitting a stunned target does generate focus for energy assault. If any idea for more ways to generate focus would make sense, it's that. Otherwise I often find myself avoiding bone smash like the plague so it doesn't eat a stack from my fast ET. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I derped while typing and counted the heca as a proc. Three procs. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Honestly, et itself doesn't need much recharge to get going. I have zero in mine right now and I'm able to run a pretty scary stalker chain. I went with +5 heca damage, two nucleus and four procs. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Perhaps we do, but I find your complaints about the "combo system" as you call it to be a stretch at best. It's a minor complaint for my stalker as I have to tf before every AoE, but otherwise not really noteworthy. I would like another way to generate focus on the condition it didnt come at the cost of current throughput. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Eagles claw gets very good cleave and can now slot armageddon + fury for even more damage, leaving tail open for a winter set or whatever else. Ec>storm>axe>storm will easily overtake the current chain as the best with these changes in mind. Move hecatomb+Achilles into axe. To say martial is somehow weaker as a result of these changes is just a blatant lie, it makes me cast doubt on if you have even tested it. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd be for a new round of travel sets, either some universal travel sets, or even more focused sets. But yes, that isn't happening in this patch, so something to think about another time. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
@TrooThe only thing I agree with you on is how focus can only be generated by TF, I don't like that limitation very much. I would be for something like what energy assault has, with a chance to generate focus when you start beating on stunned targets. Hell, it would make using focus on bone smasher a bit more enticing, as well. Alternatively, generating focus on build up could be cool. Though, if such changes were made, I bet it would come at a cost to throughput, which I wouldn't exactly be for. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I just find it odd that we went out of our way to make shadow maul not feel awful to use, then introduce a new AoE that, while much more usable than vanilla shadow maul, still feels sluggish and generally inferior to patron AoEs. The current state of it would be "acceptable" if maul didn't take a huge hit to make it happen. It definitely needs a buff of some sort. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Here we go again. For the record, I agree with you. On topic: What do people think about making ToF have a bit of a longer cd, in exchange for a faster activation and maybe slightly more damage? -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I will say, while the untouchable status in teleport is nice for my shade (if it worked.), I can't say I like how seemingly overlooked the travel power itself was. I'd rather it be quicker animating, or have some sort of way to make indoor navigation less of a pain. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Having an actually useful buff tied to CT would be nice, though. The actual usage of the power is great, but the tohit being replaced with something like defense would be very easy and likely have zero impact on how the power is balanced, preserving the fun playstyle. And once again, starless step while shifted please, papa powerhouse. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't see how you're going to fold space "an entire team into a dumpster" when the power respects LoS, does not let you pick where things get ported, is not as clean as wormhole and people are doing anything but standing still with their eyes pressed against your chest. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
It definitely was intentional, that much is certain. It has a longer recharge and is the only AoE in the set. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I can see fold space being particularly nasty on storm characters and especially fire/psi doms. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Also not a huge fan of ToF in it's current state. If it activated much faster I'd like it more. Two seconds is so sluggish for such a spammy power. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
What are you testing on? On live right now, my DP/martial has been unplayable for almost a year now, as hail of bullets is doing about 50-60% less damage than it's supposed to. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
The animation/FX could definitely use some work on power crash. Something with impact. Problem is finding an animation to fit the activation time. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
My shade has to surrender a power pick for it's combat travel power, your PB has it built in, while being able to surrender that same exact slot to the fastest travel power in the game which doubles as a LOTG mule. PBs and warshades are different, who would have guessed. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Because it's already fast, and letting starless work in all forms is a more elegant solution than chopping away dwarf-port to make it work like starless does. Each form has a travel power, none of them have a combat-travel like starless. Thematics are subjective, I would argue losing the ability to warp space quickly just because you assumed the form of a nova to be nonsensical. Functionally, the ability to port away without having to shapeshift into human first is much more fluid gameplay. It doesn't need it, but it would certainly be a nice addition to the warshade's arsenal, and make it much more desirable overall.