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Everything posted by ScarySai
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https://docs.google.com/spreadsheets/d/1av2vWL9UVgGw183BbjFNweJze7N5P3Tn8tYSppdFQgE/edit#gid=2124428541 This is a good reference for scrappers, at least.
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Titan Weapons is the fighter who uses loopholes in the system to solo the Tarrasque five minutes after making his character sheet. Fire blast is the DPS specced wizard raining hell down on things after many levels and min/max character building.
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They used to, and they were often skipped or got the user killed for doing it. If Paragon saw it fit to buff those, I don't see any valid reason to get rid of it now.
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Can i remove the "Pop up Powers tab", when I change forms?
ScarySai replied to Ejlertson's topic in Peacebringer & Warshade
Yep! Same for the force of will, mystic flight and speed of sound travel powers. -
CoH was killed at an awkward time: The incarnate system was fleshed out enough to take root, but before Paragon could give us things like incarnate level Malta to humble us a bit. Another thing of note: While Malta, arachnos and carnies are great for dropping the unprepared, council lose all the mechanics that make them a challenge, such as random shapeshifted and robotic bosses. Additionally, a lot of the more interesting and debuff heavy groups such as Vahsilok, wailers and Freakshow just stop showing up outside of tips.
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This pleases me.
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Any progress on that 'Arrow of Vengeance' idea? 😄
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Not really, bad ideas can be objectively measured on the basis of how healthy they are for the game in question, how fun they are, general desirability and impact on existing gameplay just to name the first few that come to mind. Not going to follow you on that one. CoH's an anomaly in many ways, where it's "everyone is overpowered" thing actually kinda works for it, and trying to fix that would likely harm the game more than just leaving it alone or making other, less powerful things better. If you mean in the general sense, this is just untrue. Players in general want an engaging game with depth that will hold their attention and not feel like busywork. Very few are actively going to support power creep, even fewer are going to support it and then complain about it. Don't push that nonsense here.
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1: Good thing Jack wasn't the only dev for the game, then. You won't see Synapse or Arbiter Hawk get even a quarter of the badmouthing that Jack did. The best thing he did for the game was leave. 2: You can do a thousand things right, but if you do three idiotic things, people are right to point out why they are idiotic. Game devs are overworked and generally not given the QoL other, non-gaming related jobs with similar workflows are afforded - that doesn't mean every bad idea just gets a pass. Same reason HC doesn't get a pass on the 5% of bad ideas despite the fact I like 95% of what they've thrown at us so far. They're volunteers, and I love what they've done, but I'm not going to feel sorry for expressing my concern, either.
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You must set your sights...deeper, child of the stars. @ShardWarriorFrankly, those people are full of s***.
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I mean, that's kinda the point, no?
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Here's hoping that set gets some overdue buffs. Goes double for regen.
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What are we even debating, at this point? I feel like yelling at my wall would yield more productive results.
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Fire armor was excluded because a majority of those characters were farm characters made for the express purpose of AE farming to get some funding going. The only one cherry picking here is you, considering how you left out two important data points in your post.
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There's a reason why Ice comes so close to taking Fire's throne, or can occasionally beat it under certain recharge/build constraints. It's a set that has AMAZING DPA as well, I'd go as far as to say Ice would be better than Fire in a lot of ways if Ice Storm did Rain of Fire's damage and/or frost breath was as good as fireball.
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No problem there, you're on point - I just forget sometimes that people don't consider that. Fire's DPA is unquestionably insane, though I don't think I'd lean on a nerf to fire as the lesson to learn from that. I think a lot of otherwise slow powers could use a bit of a speed boost, on that note.
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I struggle to consider fire blast OP, knowing the history of blasters and corruptors and how they both used to be glass cannons. Furthermore, It's supposed to do the most damage, that's it's -bonus.- Hell, other sets can pretty damn close to it. Sonic, Psy, Elec, AR, rad and DP need more help, if anything - not fire getting a slap on the wrist. People expecting fire to get nuked because it does well probably shouldn't hold their breath, I doubt that's going to be the outcome of this.
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The human element is still important to make decisions that cold logic and programming are unable to make. This is partly why game designers don't have to fear AI taking their jobs for quite a few decades from now, if at all. If cold logic determined everything in CoH, it'd be a pretty shit game. Many mistakes were adapted into features and many strange outliers exist that enhance the game, and this is at least partially true for most good games, that something isn't logical' yet improves the game. I can't say I understand where you're getting at here, unless it's an attempt to say 'metrics are never wrong', which is wrong, by the way.
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Wasn't Paragon planning to add absorb to FF?
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And if we talk leagues, there's pretty much nothing that can balance those. All it takes is two characters of really any given support set to make every man in the league an unkillable murder machine, and that's assuming nobody is using IOs.
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It "literally" isn't and is much more nuanced than that. And considering how wrong you were about various elements of the game a few pages ago, I'm inclined to take your opinion with the minimum amount of salt I can spare.
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Nerfs are only important when they are necessary. Nerfing the top just to switch things up would be a terrible design choice. Trying to push your own design vision over what the players want is also terrible for your game. Look at World of Warcraft once Ion took over, that moron somehow managed to take all of the depth out of the game and surprise-surprise - WoW's numbers are at an all-time low.
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It really depends, because in any situation where the time character isn't the only support would it matter, and that's assuming your team isn't also IO/incarned out. If the fact they are able to boost the team that much is the issue, I would like to see maybe that aspect becoming unaffected by the boost while keeping the caster's own personal buff at max power. Either way, my time characters won't be bothered too much by the worst possible case scenario, so I don't think the nerfs will be that bad for most well made time characters in the end.