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Everything posted by ScarySai
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Focused Feedback: Blaster Secondary Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I can't say I notice the range reduction on Tac's immob that much, with the range boosts from snipe in mind. I don't really agree with the changes to blaster mezzes overall, but at least my one character I really made use of it on, my water/atomic/fire, can still lock down bosses without issues. AVs might be a bit harder now. While I'll miss the raw mobility from Tac arrow's Gymnastics + CJ, it's hard to argue against the set being way stronger now with the inclusion of oil slick arrow. Glue arrow is still awesome, EMP arrow was always just a filler AOE with procs for me, Ice arrow was neat for exempting but I rarely used it except for pure meme value. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd probably put the proc in ET, if I were to make a scrapper version. Whirling seems like an odd choice to me. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Times like this I really wish we could post video. Any of my characters with super speed/SoS/afterburner will be able to get a good chunk of them in a pretty short amount of time. Tedious for multiple characters? Maybe, but it won't take nearly as long as you're suggesting here. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Frost is closer to fire breath than spinning strike, really. They operate a bit differently than most melee cone abilities do, which is not a bad thing. Changing that would be arbitrary at best. Spinning strike and ToF are a relatively new breed of melee attack, you can cite TS, which is fair in a way - though I bet if it weren't for some level of respecting older builds, that would sooner be changed to fall in line than the other way around. No. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Same reason fireball doesn't use ranged sets, I imagine. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
No, it really doesn't have anything to do with it. It's a melee attack that uses melee modifiers, and is classified as an AoE that is centered around your target. If you want it to benefit from +range, I can't say I'd be opposed to that, but to imply it's wrong based on your opinion of how things should be is just out of line. Again, melee/range is wholly irrelevant. You still get the set bonus, and the only thing you're missing out on is range, which is often low budgeted in these sets to begin with. I'm not opposed to letting it benefit from +range, but you vastly overstate whatever 'problem' might exist here. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Or, stay with me here. It's an aoe, centered around your target. Range/melee has nothing to do with it, you're both reaching for this one. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
It's modeled after spinning strike and is effectively a melee fireball. It makes total sense. 1: I kick you so hard that your skull explodes and hits your buddies in the face, or I kick with such force that it gives blowback to people near my target, or I'm using magical kick superpowers. Use your imagination, sheesh. 2: This isn't going to wreak any havoc at all with MA builds. EC>Storm>Axe>Storm is going to likely become the new top chain, you even get a fury proc out of it. MA could very well become top tier after this. -
Focused Feedback: Asymmetrical Shoulders
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
+1 for the neck chain thing, though. >.> -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
If anything, I'd say the fact CT's buff has to be actively maintained makes a case for giving it a stronger/better buff than the other two. The more I play with it, the more underwhelmed I am by the tohit buffs. I'm very much for giving this thing defense. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I have a few ideas on how KM could be improved, but this isn't the thread for that. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
ToF could do with a shorter activation time. Shadow Maul clearly took a target cap hit to make up for the new AoE addition, but the new AoE just feels sluggish and unresponsive, something that isn't very good for an otherwise responsive set. As for the crey pistol, I'd be for just turning that thing into a hand cannon if it's keeping that recharge. -
Focused Feedback: Blaster Secondary Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I personally find the current changes nice, I get shockwave a bit earlier, I get another psychic slap for targets that resist my blasts, I get WoC earlier and the only really downside is that Scare is still a dead power. CJ, not agility. CJ and gymnastics are now mutually exclusive, they were not before. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
"Wrong" implies a rule was broken in design, the more likely possibility there is they wanted to try something new and we ended up with that. I'd call it massively more successful than TS. Eagles claw is unlikely to be 'rebalanced' at this stage, if it was going to be, it would have far before it reached this stage of testing. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I see where they are coming from, but from a pragmatic standpoint it's strictly an emotional complaint and not an issue in reality. I could keep arguing about it, but I'd rather this thread not turn into a rehash of the first Dark Melee thread, and have actual, tested feedback take the majority of the thread's content. Not just dwarf, I'd love it for nova as well. Dwarf's teleport is already reasonably faster than the human variant. -
Focused Feedback: Energy Melee for Scrappers
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Pylon tests will be heavily slanted in this set's favor, considering how it's supposed to be a single target monster. Valid, for sure - but don't judge based off that alone. Run missions and such to get a proper overall look at the set. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
If videos were allowed, I'd be having the last laugh here. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd personally like to see shadow recall become a choice and starless become the inherent combat-ability for shades, but really - starless while shifted would be amazing by itself. As for combat teleport overall, I find the Tohit kinda underwhelming when compared to other combat travel powers. Especially considering how much more you have to work to game it. Nothing is being taken away, you still have all of the functionality of LRTP, and even get to fit fold space into builds that used to have it now. It really takes no time at all to get a majority of the exploration badges, there is no validity to this stance. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
but that doesn't make seeeeeeeense! Did you mean opener instead of chain? 😛 -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Are you unfamiliar with the slash command that's been going around? I thought you were talking about that. That gives context to a lot of this. -
Focused Feedback: Blaster Secondary Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I will say, I'm going to miss the massive amount of jump control that gymnastics+CJ gave. But I'll take oil slick as a proper apology. 🙂 -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Right now, that is not working for me when using starless step. I haven't tested the pool versions on Brainstorm yet, though. Plan to tonight. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
How do you chain AS with AS? 😛 -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm very eager to see what the people who go really hard on pylon builds cook up for this. With a chain of TF>ET>BS>punch>AS, I was able to get 1:40ish times pretty reliably, and I really doubt that's an optimal chain.