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ScarySai

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Everything posted by ScarySai

  1. I personally find the current changes nice, I get shockwave a bit earlier, I get another psychic slap for targets that resist my blasts, I get WoC earlier and the only really downside is that Scare is still a dead power. CJ, not agility. CJ and gymnastics are now mutually exclusive, they were not before.
  2. "Wrong" implies a rule was broken in design, the more likely possibility there is they wanted to try something new and we ended up with that. I'd call it massively more successful than TS. Eagles claw is unlikely to be 'rebalanced' at this stage, if it was going to be, it would have far before it reached this stage of testing.
  3. I see where they are coming from, but from a pragmatic standpoint it's strictly an emotional complaint and not an issue in reality. I could keep arguing about it, but I'd rather this thread not turn into a rehash of the first Dark Melee thread, and have actual, tested feedback take the majority of the thread's content. Not just dwarf, I'd love it for nova as well. Dwarf's teleport is already reasonably faster than the human variant.
  4. Pylon tests will be heavily slanted in this set's favor, considering how it's supposed to be a single target monster. Valid, for sure - but don't judge based off that alone. Run missions and such to get a proper overall look at the set.
  5. If videos were allowed, I'd be having the last laugh here.
  6. I'd personally like to see shadow recall become a choice and starless become the inherent combat-ability for shades, but really - starless while shifted would be amazing by itself. As for combat teleport overall, I find the Tohit kinda underwhelming when compared to other combat travel powers. Especially considering how much more you have to work to game it. Nothing is being taken away, you still have all of the functionality of LRTP, and even get to fit fold space into builds that used to have it now. It really takes no time at all to get a majority of the exploration badges, there is no validity to this stance.
  7. but that doesn't make seeeeeeeense! Did you mean opener instead of chain? 😛
  8. It might be exclusive to Starless Step, since I'm starting with that and haven't double checked with jaunt/CT yet, but this isn't working. I just teleport into the wall like I did before.
  9. Are you unfamiliar with the slash command that's been going around? I thought you were talking about that. That gives context to a lot of this.
  10. I will say, I'm going to miss the massive amount of jump control that gymnastics+CJ gave. But I'll take oil slick as a proper apology. 🙂
  11. Right now, that is not working for me when using starless step. I haven't tested the pool versions on Brainstorm yet, though. Plan to tonight.
  12. How do you chain AS with AS? 😛
  13. I'm very eager to see what the people who go really hard on pylon builds cook up for this. With a chain of TF>ET>BS>punch>AS, I was able to get 1:40ish times pretty reliably, and I really doubt that's an optimal chain.
  14. Play it and provide feedback and ideas to improve it, don't just accept it for what it currently is.
  15. That bug predates the katana redraw changes, so I doubt it. There's something else broken there.
  16. I really don't like this one, but overall the changes are nice. One beefy power press is more valuable than an instantly recharging, middling power.
  17. Huge fan of power crash on stalkers, when it's up, it hurts. The focus mechanic is neat too, though I do think it shouldn't be exclusively generated from total focus - it would probably be a balancing nightmare to add that to the other powers in some form, though. Are you unironically defending stun, of all powers here?
  18. It's not. They still have it, but I assume it was omitted from the post since it would function identically to how it already did + the untouchable buff. Whereas starless and slip used to do something else, and got altered to be what they are here.
  19. WS Teleport powers working while shifted would be pretty rad. I wouldn't be against letting our light-based cousins get the same functionality if they take the pool powers, either.
  20. Peacebringers get a free LOTG already, among actually getting some (relatively) recent QoL. Gatekeeping feedback like that is a bad look, you're not an authority. I'll leave it at that.
  21. Two questions for Warshades: 1: Is it intentional that warshade's inherent teleport ability does not get the untouchable status? If so, why? 2: Is it at all possible that starless step could be allowed to work while shapeshifted? That would be pretty awesome. Feedback so far: 1: Fold space is awesome, love it. 2: I'm in agreement that combat teleport should just have defense. I don't really see the +tohit as being desirable or useful outside of extremely niche situations.
  22. ...That part of the command isn't being touched. Anyway, enough of this, coffee to do and testing to drink. Good luck Widower, Jimmy. I do not envy your positions in these coming days.
  23. That command's days were numbered from the start. We're getting so many travel powers here that it's a non-issue for all except maybe a Doctor Q.
  24. Look forward to testing this tonight.
  25. They will essentially be only good for saving a base you like's address when next to a portal.
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