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Everything posted by ScarySai
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Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I just find it odd that we went out of our way to make shadow maul not feel awful to use, then introduce a new AoE that, while much more usable than vanilla shadow maul, still feels sluggish and generally inferior to patron AoEs. The current state of it would be "acceptable" if maul didn't take a huge hit to make it happen. It definitely needs a buff of some sort. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Here we go again. For the record, I agree with you. On topic: What do people think about making ToF have a bit of a longer cd, in exchange for a faster activation and maybe slightly more damage? -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I will say, while the untouchable status in teleport is nice for my shade (if it worked.), I can't say I like how seemingly overlooked the travel power itself was. I'd rather it be quicker animating, or have some sort of way to make indoor navigation less of a pain. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Having an actually useful buff tied to CT would be nice, though. The actual usage of the power is great, but the tohit being replaced with something like defense would be very easy and likely have zero impact on how the power is balanced, preserving the fun playstyle. And once again, starless step while shifted please, papa powerhouse. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't see how you're going to fold space "an entire team into a dumpster" when the power respects LoS, does not let you pick where things get ported, is not as clean as wormhole and people are doing anything but standing still with their eyes pressed against your chest. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
It definitely was intentional, that much is certain. It has a longer recharge and is the only AoE in the set. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I can see fold space being particularly nasty on storm characters and especially fire/psi doms. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Also not a huge fan of ToF in it's current state. If it activated much faster I'd like it more. Two seconds is so sluggish for such a spammy power. -
Focused Feedback: Other Powers Changes
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
What are you testing on? On live right now, my DP/martial has been unplayable for almost a year now, as hail of bullets is doing about 50-60% less damage than it's supposed to. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
The animation/FX could definitely use some work on power crash. Something with impact. Problem is finding an animation to fit the activation time. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
My shade has to surrender a power pick for it's combat travel power, your PB has it built in, while being able to surrender that same exact slot to the fastest travel power in the game which doubles as a LOTG mule. PBs and warshades are different, who would have guessed. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Because it's already fast, and letting starless work in all forms is a more elegant solution than chopping away dwarf-port to make it work like starless does. Each form has a travel power, none of them have a combat-travel like starless. Thematics are subjective, I would argue losing the ability to warp space quickly just because you assumed the form of a nova to be nonsensical. Functionally, the ability to port away without having to shapeshift into human first is much more fluid gameplay. It doesn't need it, but it would certainly be a nice addition to the warshade's arsenal, and make it much more desirable overall. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
No, bad idea. Leave the dwarf port alone, but give the forms the option of using starless step, if it has been taken. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
That's not even that impressive by itself. Most attacks that crit can reach that level of power. The raw beatdowns you can achieve with an attack chain as energy are a wonderful thing. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I imagine they don't want to step on gravity's toes too much. Still, a slow or chance for knockdown would be nice. Either way, I like the power quite a lot on my shade. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I disagreed with that logic then, and I still disagree with it now. Outside of inserting a new mechanic to the power that's absolutely unique to CT, giving the power +defense is just a change for consistency, not any different than why Hover and CJ have it. It's simple, if people want it for their own merits, they'll take it while having access to the same buff the other two have. Recharge boost or defense, I like both for my build purposes, though I'm a bit disappointed that the more unique ideas were not settled on. Fact of the matter is that defense would be far more valuable than tohit in most situations. I don't see a situation where I spam ct three times before an attack, or weave it before every attack to make use of it. I can see weaving it to maintain recharge or defense, but not tohit. EDIT: Touching hasten would be a non-starter, don't even go there. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Why stop at dwarves? Let them use it in nova, as well. Instead of leaping out and flying away to reposition, I can port away and start blasting instantly, with much easier repositions to help leverage my cones better. -
Focused Feedback: Teleportation Pool Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm in agreement. I love the mobility offered by CT, but the tohit is actually worthless. I doubt it would even help much in situations where cascading -tohit debuffing is occurring. I don't really know why tohit was chosen for this, nobody is going to say, spam CT before every snipe, or every attack. That's a net DPS loss. Defense and defense set slotting to keep it like the other combat-travel powers would be perfect. Should just do that if we're not going to introduce a unique mechanic of some sort. -
Starless Step and LoS When using the new and improved Powexec_location command for Starless Step, attempting to go through obstacles does not work, and has you smashing yourself into a wall/obstacle like you would on live servers right now. Shadow step works properly with this command, porting through objects and directly to my target. Shadow Step does not grant untouchable status. Assuming this is a bug, but testing for several hours and trying to leverage it, I have yet to get a single instance of being untouchable. I've even gotten myself killed in the name of science for it.
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Focused Feedback: Blaster Secondary Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Spoke too soon, they stack now, which is nice - though the combo lost the +jump stacking that I really liked. Minor in the face of freakin' oil slick arrow, though. I'm curious why time bomb wasn't touched at all, being one of the worst secondary powers even after the devices pass. -
Focused Feedback: Blaster Secondary Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I just logged in to verify, good god I hope that's not a bug. EDIT: Spoke too soon, it lost the +jump, which was the part I really liked. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
Focus on build up would be just dandy for me, honestly. I intend to mainly play the stalker version, so while a minor gripe, having to TF before every PC does at times feel a bit 'meh'. It's a fairly minor complaint, though. -
Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd like more sources of generating focus, maybe. Kinda like how energy assault can generate it as they beat on stunned targets. That's really my only complaint about it, I pretty much have to use TF before every ET and the occasional power crash, randomly getting the chance to smash a boss's face mid-rotation would be fun, but overall that's really the only complaint I can levy against it. Well, that and I'd really like a different animation for power crash, and the pompoms in general. -
Did some running around on a DB/EA stalker to get a feel for how long it should take to gather every badge in a given zone on average. Timer starts when I enter the zone, SS/CJ are all that are used, no ninja run, no jump packs. SS itself has no speed boosts slotted. PI: 2:52 (Poor starting spot.) Talos: 3:57 (Had to go around a few things due to lack of jump height.) IP: 4:05 (Shave off about 30s with more jump height.) Terra Volta: 4:29 (With jump pack or flight this easily could have taken only two minutes) Atlas: 2:19 (jump height handicap again.) KR: 3:16 I could do the rest of the zones, but the fact PI, Talos and IP took only that long with the handicaps in place should be enough of an indication. It's really not that much work to get a zone unlocked for your LRTP, I see this being overstated a lot and it's just not true. Unless you're taking every single alt to the shadow shard on the regular, I don't see this as an issue.
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Focused Feedback: Energy Melee Revamp
ScarySai replied to Jimmy's topic in [Open Beta] Focused Feedback
You might have lost the 'freedom' to waste a power pick on stun, but other than that - no, this is an outright buff no matter how you spin it.