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Everything posted by ScarySai
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A lot of people don't realize that Brutes were only the popular tank AT eons ago because they were essentially the only option. This isn't 2008, Stalkers are good, Scrappers actually do something now, and tanks aren't a joke AT anymore.
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For some outlandish reason, they did this with stone assault too, but refuse to buff Stone and SS's version of hurl for some vague, nebulous balance-related consideration that doesn't make any sense at all.
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Burn across the board for every AT was nuked from orbit, barely does any notable damage now, procs worse, and only spawns one patch. In essence, you have to proc it to do anything, funnily enough. Brute burn was bugged in a way that heavily benefitted them. The patches spawned close to a mob's level and benefitted from fury, so instead of burn needing to be procced to do ANYTHING to a mob, things that stood in your burn took a lot of damage over time. This is the only reason fire armor was so popular on brutes for farming, and why rad tanks for active farming have largely taken over. Now call me crazy, but maybe that's how the power should work.
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And since then, Tanks got turbo buffed, and one of the only reasons to make a brute - fire armor, got nerfed into essentially irrelevance.
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I just think each form should have its own inherent in addition to the base. I think things like this conflict with the playstyle and overcomplicate something simple.
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Blaster Dark Mastery/Black Hole range bugged, Possess effects bugged
ScarySai replied to macskull's topic in Bug Reports
HOW. HOOOOOOOW?! -
Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
Fire's identity was more or less gutted, particularly with brutes since they had the one version of burn that actually did good damage without procs. Now it's just a generic, boring armor set with some utility but effectively doesn't do anything well enough to be notable. Whereas before it's lower values were compensated by an overflow of damage. Phoenix rising is also a completely trash power rework. And what I might consider the most insulting change of the bunch: No, it doesn't. I don't know where Bopper got that idea from, but it's wrong. FA doesn't even have a resist stat to multiply the protection value with. By all means though, go ahead and bring a fire armor character without and zephyrs into a council mission as I watch you get dribbled like a basketball. -
Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
Dark regen isn't the problem with the set. Current tuning makes it good on single target and aoe. As much as I would like to trust the powers that be with a dark overhaul, I can't. What has been said about dark armor has only convinced me they shouldn't touch it. -
The single most powerful power pool in the game. Whirlwind and flurry won't get buffed until some significant change is made to how the powers team follows their coveted formulas.
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Freak tanks are vulnerable to energy, psi will break through most forms of unstoppable, clockwork are also highly vulnerable to psi (and knock), off the top of my head. DE are vulnerable to negative.
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Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
This is why the focus of my reply was what I've heard from CPH. Simply a non-starter for arbitrary reasons. -
Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
I promise you, your scrapper with cloak of fear isn't doing a single thing my brute without OG or cloak of fear can't. I don't understand why people defend terrible powers. I really don't. We both benefit from a buff. -
Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
Yeah dude, all the dark armor mains that have skipped it for the last twenty years just don't get the true power of a -5% tohit debuff for .50 end/s on a set that already hard struggles with end. Honestly, how is this relevant? At some point you gotta stop trying to look at the positives and admit that the turd is a turd. -
Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
Considering the spreadsheet wizards we're dealing with, they probably look at the potential of dark regen's healing and consider it way more valuable than it actually is, considering how even unslotted, hitting 3-ish targets is more than enough to fill the health bar of a non-max hp brute/tank/scrapper twice over. Like after 2k healing anything past that point is basically a flex. We're dealing with a set here that requires a lot of toggles and a really well made io build to really work, has a heal that requires a tohit check and a pissload of endurance, a t8 that doesn't work, and a self rez for a t9. Granted, the best rez in the game, but still. The idea that dark armor has to sacrifice ANYTHING for basic needs of a modern set is laughable. -
Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
No KB protection for dark armor, because again, it's been asked, and the ultimatum was "No kb protection, or we nuke the best power in the set." I can struggle and cram some kb protection into a dark armor build, nothing I can do could salvage a gimped dark regen. -
Does Dark Regeneration need a balance pass?
ScarySai replied to SeraphimKensai's topic in Suggestions & Feedback
High base values and dark regen is basically all dark armor has. Videra echos my response: Dark regen is the soul of the set, and PH has made it clear they wouldn't reduce the end cost without essentially gutting the power. Personally, after what she did to dark armor? I'd rather they leave it the hell alone, they've proven by now that the one and only thing they can do right with sets is overtune them. Anything short of that they drop the ball and make it worse. Look what they did to fire armor, imagine if they reduced dark regen's end cost, nuked it's healing/recharge, and then gave dark armor a paltry one point of knock protection to balance it out. I'd scream. -
I'd vouch for energy aura. Tankiest option by far, gives you free recharge and end management to help you proc more, so very good offense, too. If it's just between the listed secondaries, I would go shield. I don't really care for stone's visuals, nor do I think brimstone really amounts to much. Also, no taunt aura. Meanwhile, shield was fotm for a reason way back.
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1: whoever told you to get hemo was trolling. It was only ever good on stalkers when it did quad damage. 2: no. Take your t1 if anything. 3: absolutely. You should have maiming already.
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It's a duration buff on something that takes 15 seconds to grab if you port to a good base or the crucible. You're really choosing a weird hill to die on here.
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How many do I need for you to stop posting?
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People hear a term on extra credits and proceed to use it incorrectly eons later.
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Yeah, yeah, back in my day I'd walk to the empowerment station barefoot in the winter both ways, yadda yadda. Nobody cares.