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Everything posted by ScarySai
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I reliably pull sub 60 on the new build. The point was to show you how reliably scrapper can get double focus. And let's be real, on your stalker's best day, it isn't matching a bio or fire armor energy scrapper on 4* with all those buffs and debuffs flying around.
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Stalker ato is incapable of firing even half as often, but somehow it's better, lol. It has an icd, before one of you try to miscorrect me with the ppm.
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It's more, lol. And that was an old build. So many people have these assumptions and nothing to back them. I thought stalker was superior before I tried scrapper, and proceeded to admit I was wrong.
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It's really not.
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Bio and fire armor are gimped on stalkers, and that's before we factor in how far ahead axe, tw and energy are on scrappers than anything stalkers have. If we're talking optimized 4* teams, it makes sense that stalkers and controllers fall off in terms of desirability.
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I'd recommend ss and savage, but dark melee and martial can work for a dedicated tank. Will post a build laterish.
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The important distinction is that a similarly built brute and tank won't be other worlds apart(the tank still wins btw), aside from aoe if we're just talking 1:1 build clones, but that's not how people build. But, between higher base values, generally better +dam scaling, two INSANELY useful atos, larger cones/target caps, and with the removal of most of the tank's exemping disadvantage? You can always build a tank that's stronger than the equivalent powersetted put brute. Not only do tanks basically do almost everything a brute does better, but the handful of things brutes technically do better are so marginal that you'd be better off saving the copium for another occasion. The fact this is still even a "debate" just amuses me. Find a single brute that can even keep pace with a rad/ss tank. Spoilers: you can't. Nerf their target caps, they'll still be better. Nerf their defenses, while questionable, they'll still be better. Nerf procs, they'll still be better, because brutes lean on procs just as much, lol.
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Are you trying to nerf tanks or kill them?
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More complicated than that, brutes have to devote more to good defenses than tankers do, who also have a really strong ato on top of that. Brutes already lead over tanks in a pure 1v1, but as mentioned before, the damage gap isn't huge, especially if we're talking sets that lean a lot on + damage, like claws, dark or super strength. 90% of the game is blowing up trash mobs, and tanks can do that more efficiently than any other melee by virtue of the target caps. It's why rad/SS is such an obnoxiously strong tank without really having to devote any slots to your defenses.
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Tankers have the least garbage form of combustion, it definitely does something.
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Still very much questioning the logic behind nerfing fury in the same patch they made it better for newer brute players, and turned tanks into gods.
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That's fine, but regardless of if you personally advocate it or not, it is a good post to reply to when it comes to addressing those that really think it'll fix the game overnight.
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You make brutes worse and manage to nuke all underperforming sets in the process of doing this, while things like fire blasters, tanks and axe/energy scrappers remain relatively untouched. Also, the difference of damage output between a dam capped tank and a dam capped brute is less than 13%, and that's before we factor in the higher target cap. Tldr: issue's more complicated than just nerfing tanks and procs and certain people shouldn't talk about what they don't understand.
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Tanks exist and effectively overshadow brutes entirely, while certain scrappers are on the same level of survival as a brute quite easily with notably more damage. Popularity is also a meaningless statistic to cite from a census made years ago, which mostly consisted of fire farmers. The only things you can say shines on brute are regen and savage melee.
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No, they really don't.
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Factually untrue, maybe during Jack's time, which wasn't exactly the period people remember fondly. Don't spread misinformation, kthnx. As for the topic at hand: the fury nerf needs to be reverted, and the brute's fury proc needs to be replaced. The popularity of the AT is meaningless when the bulk of it was fire farmers, and fire armor (especially brute burn, which actually did good damage) got giga nerfed.
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This set is such a train wreck, lmao.
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@StonTravel time will be skewed with this one.
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I see no downside to this.
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I generally have one for each AT, power is definitely a factor, but so is them sort of clicking with my style. Blaster: Ar/ta Defender: Poison/dp Controller: Grav/storm Sentinel(ew): Elec/rad Scrapper: Axe/bio, claws/bio OR energy/rad Tank: Rad/ss Pb: Tri-form (human only is bad, stop it.) Ws: Tri-form Brute: Sav/Dark or Ss/regen. This was ice/fire by a landslide until hc stupidly nerfed burn. Corruptor: Storm/storm or Psy/kin Dominator: Plant/psi Mastermind: Bots/traps Stalker: Stj/energy or Stj/stone Soldier: Leviathan crab Widow: Melee fort hybrid
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Focused Feedback: Various Power Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
GB had a chart that doesn't hold up to scrutiny, that's it. And it would hardly hold up now even if it wasn't a clumsy sheet, since they're changing the cell behavior entirely anyway. -
Focused Feedback: Various Power Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
I'd argue cell's grossly undertuned, but if they disagree, then I'd settle for more frequency because it would at least feel like an active contributor. As it stands, you could skip cell on most characters and it would be a minor difference at best in terms of clear speed. -
Focused Feedback: Various Power Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Since you're re-tuning cell anyway, now's the time to explore a 'spammy' version of the power. Retune numbers all you want, it's much more fun than what we have now and on live. FWIW, I think C5 is fine as-is, Cell is the problem. -
Focused Feedback: Various Power Updates
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
It's disheartening to learn that the high praise I had for the slight changes to the set in this patch, actually had nothing to do with the intentional changes to the set, lol. -
Focused Feedback: Epic / Ancillary Power Pools
ScarySai replied to The Curator's topic in [Open Beta] Focused Feedback
Once again, asking for ground requirements to allow for hovering near the ground for earth mastery powers. Especially for controller's earth mastery.