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ScarySai

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Everything posted by ScarySai

  1. I think that time AA posted is fake, would love to see a video. First run, no fotg, doesn't play pb to my knowledge, very low global recharge and no ffb. Even with geas and recluse I'm not seeing it. We know the upper limits of changeling, and someone who doesn't play kheld running a bad build breaking the record (24s) on the first try, even with cheese, is extremely sus. Who's to say you didn't beta blast the pylon when you got the time you wanted? I could do that right now and nobody could definitively prove that I did it.
  2. After the crab one I'll gladly do some no cheese crab pylons. If you were speaking more broadly, I actually was planning to make my own thread for this, as I am... "disatisfied" with this one.
  3. This seems like an incredibly overengineered solution to a very fixable problem.
  4. It's a relic of a really stupid change that was rolled back, but for some reason they didn't delete the text they added at the time.
  5. Tommy Wiseau is the greatest actor to ever live, so it must be an error.
  6. This is an important point. Can they just decide tomorrow to nuke every good set and state the reasoning as their favorite color being purple? Sure, nothing is really in place to stop them, might get a mini exodus to rebirth but whatever. But if we're pretending to actually be making changes in good faith, it stands to reason that you should provide your reasoning and goals for said changes if you're actually interested in making the game better. To me, a lot of changes strike me as someone making a nice spreadsheet presentation, testing it in an unrealistic debug room sort of deal under specific parameters, and ignoring everything that shows the flaws with said changes until it's far too late.
  7. @GM_GooglyMoogly I don't see why the entire thread should be closed at all if you can identify and just handle the bad actors.
  8. Explaining your design intent and goals is the bare minimum that should be expected of a balance dev, especially ones that claim to be volunteers operating out of passion. If your explanation is demonstrably wrong, then yeah, that's going to happen. You seem to imply that's somehow a bad thing, though.
  9. This has been your MO for years, but luckily for you, the GMs seem to not mind it. Congrats, I guess.
  10. The lore/temp/signature pets just muddy any useful data you can really gleam from the pylon benchmark, that's why that while lores weren't banned from the old thread, nobody really used them. Because how are you going to get anything useful out of taking your pistol to the shooting range to try it out, but the death star is directly behind you, shooting the same thing you are? Secondly, the minute you try to use a pylon for anything but benchmarking basic survival (this one doesn't even shoot back.) and having a very basic grasp of AV kill speed, it loses a ton of merit.
  11. Based Synapse.
  12. That's also how the game works. But yeah, the minute you use pylons as anything more than a benchmark of your build's ability to speed kill AVs without pets, it starts to fail as a data point.
  13. 1: Trapdoor was essentially perfect for producing and testing builds that can function in the actual game. 2: I agree that that this ruleset is essentially a circus.
  14. Snort a line of purples, destroy everything.
  15. Fire mast for melt armor and char. Force mast for, well, everything in it is good now. Especially bomb and field. Soul for oppressive gloom, even nerfed. Arsenal for meming with LRM rocket and surveillance.
  16. Simple buffs could fix it easily enough, though I think something like what Rebirth did with a few differences would also work fairly well. My main gripes there were shared cds on mires/both emanations, but everything else was basically rock solid. And I think there's nothing the HC power's team would hate more than the idea that rebirth absolutely schooled them on khelds.
  17. Hybrid Forts are extremely powerful for many reasons, cc is not one those reasons. Dominate with procs is just a crazy power, and the aoe confuse does aoe confuse things. If you wanna stretch that as "CC" capabilities, pop off I guess.
  18. This has my support, there's no real reason for it to remain as-is at this point.
  19. Well it's nice that you feel that way, but the devs outright said they do multiple times.
  20. Every situation except maybe a prolonged ST fight at damage cap favors tanks, where the advantage for brute is 13% or lower depending on the set. If you dispute this, just know you have an uphill battle that very much isn't in your favor.
  21. The main advantage is survival. Dark covers the weaknesses of most of the top sets, being SR, shield, Bio. rad and invuln, hard to kill any of them with how strong the DL heal is on a tanker. If your goal is to murder things harder than any other melee short of a min/maxed axe/bio scrapper, make a bio/martial or a rad/ss tanker.
  22. Since the minion recharge changes I consider them more expendable now than ever. If I can heal them without risk, sure, but I don't try to keep them topped off ever. Just cap their defense and send them out.
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