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Everything posted by ScarySai
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kheldians My hopes for the Kheldian Rework - PeaceBringer
ScarySai replied to Laucianna's topic in Suggestions & Feedback
Why do you think they shouldn't? Where would you put them? Khelds need a buff, so do others, but we've been in line longer. Just saying 'nuh-uh' and listing off existing caps and scales is about as worthless of an argument as you can make. Scales don't matter if the powers they modify are undertuned. -
Do you have anything valuable to say whatsoever?
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Corner pulling is arguably a form of herding.
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It's hard to think of any scenario they could have been thinking of where it really made sense, still. Maybe fire brutes, but those are long dead now. Brutes were good at the role they filled by default since tanks were so bad, but by any objective metric scrappers, blasters and corruptors were a much stronger force on a team. Hell, some 4* comps still use scrappers over tanks and brutes. Probably some forum brain rot going on when they made that call.
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They were indeed nerfed. But the reasoning was certainly not valid.
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Source: trust me bro. Even fire brutes at their peak weren't outdamaging scrappers with the ato, and any given decent blaster.
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Objectively untrue, one might make the case for scrappers without the ATO, but we had that when the nerf went out. On such weak grounds, blasters, defenders and corruptors would have been hit well before brutes. Brutes were the best tank by default because tankers were much worse off, but it didn't take much to change the dynamic.
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https://forums.homecomingservers.com/topic/26972-trapdoor-test-results-the-other-half-of-pylon-testing/?do=findComment&comment=598735
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If you want dark, just run soul as OG is one of your best epic options, next to force.
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"The meta is wrong, but I will do absolutely nothing to prove it."
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??? Just take the L, man.
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I reliably pull sub 60 on the new build. The point was to show you how reliably scrapper can get double focus. And let's be real, on your stalker's best day, it isn't matching a bio or fire armor energy scrapper on 4* with all those buffs and debuffs flying around.
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Stalker ato is incapable of firing even half as often, but somehow it's better, lol. It has an icd, before one of you try to miscorrect me with the ppm.
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It's more, lol. And that was an old build. So many people have these assumptions and nothing to back them. I thought stalker was superior before I tried scrapper, and proceeded to admit I was wrong.
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It's really not.
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Bio and fire armor are gimped on stalkers, and that's before we factor in how far ahead axe, tw and energy are on scrappers than anything stalkers have. If we're talking optimized 4* teams, it makes sense that stalkers and controllers fall off in terms of desirability.
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I'd recommend ss and savage, but dark melee and martial can work for a dedicated tank. Will post a build laterish.
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The important distinction is that a similarly built brute and tank won't be other worlds apart(the tank still wins btw), aside from aoe if we're just talking 1:1 build clones, but that's not how people build. But, between higher base values, generally better +dam scaling, two INSANELY useful atos, larger cones/target caps, and with the removal of most of the tank's exemping disadvantage? You can always build a tank that's stronger than the equivalent powersetted put brute. Not only do tanks basically do almost everything a brute does better, but the handful of things brutes technically do better are so marginal that you'd be better off saving the copium for another occasion. The fact this is still even a "debate" just amuses me. Find a single brute that can even keep pace with a rad/ss tank. Spoilers: you can't. Nerf their target caps, they'll still be better. Nerf their defenses, while questionable, they'll still be better. Nerf procs, they'll still be better, because brutes lean on procs just as much, lol.
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Are you trying to nerf tanks or kill them?
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More complicated than that, brutes have to devote more to good defenses than tankers do, who also have a really strong ato on top of that. Brutes already lead over tanks in a pure 1v1, but as mentioned before, the damage gap isn't huge, especially if we're talking sets that lean a lot on + damage, like claws, dark or super strength. 90% of the game is blowing up trash mobs, and tanks can do that more efficiently than any other melee by virtue of the target caps. It's why rad/SS is such an obnoxiously strong tank without really having to devote any slots to your defenses.
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Tankers have the least garbage form of combustion, it definitely does something.
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Still very much questioning the logic behind nerfing fury in the same patch they made it better for newer brute players, and turned tanks into gods.
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That's fine, but regardless of if you personally advocate it or not, it is a good post to reply to when it comes to addressing those that really think it'll fix the game overnight.
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You make brutes worse and manage to nuke all underperforming sets in the process of doing this, while things like fire blasters, tanks and axe/energy scrappers remain relatively untouched. Also, the difference of damage output between a dam capped tank and a dam capped brute is less than 13%, and that's before we factor in the higher target cap. Tldr: issue's more complicated than just nerfing tanks and procs and certain people shouldn't talk about what they don't understand.
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Tanks exist and effectively overshadow brutes entirely, while certain scrappers are on the same level of survival as a brute quite easily with notably more damage. Popularity is also a meaningless statistic to cite from a census made years ago, which mostly consisted of fire farmers. The only things you can say shines on brute are regen and savage melee.