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Kyksie

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  1. Blaster > Atomic Manipulation > Metabolic Acceleration accepts endredux enhancements, but it costs no endurance. This screenshot isn't relevant.
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  2. Same deal. I was planning on a middle of the road review- some stuff I liked, some not- but judging from the author's response to the above review I'm not going to bother.
  3. The Experienced Marksman recipe set seems to be on the "Do not sell to vendors" list.
  4. A nice fun mission with an interesting premise. Good writing, plenty of clues and details, and several custom groups complete with costumes and bios. Only downside is a few spelling errors.
  5. That might have been me when I was writing my review column on the Live forums.
  6. There a bunch of other weird restrictions like this that get in the way. For example, you cannot use Mastermind upgrade powers on pets that are flying via Group Fly.
  7. I've enjoyed JSH for some time now and have watched almost all of of his "worst MMO ever" videos. Nevertheless, this 'list' is garbage: if anything it's a list of the most talked about MMOs, not the ones you should play. It lists League of Angels at #77 or so, which even he says is 'soulless garbage'.
  8. Yeah pretty much what he said. It's not a matter of 'impeding gameplay', but rather "Uh what am I doing and why am I doing this?"
  9. On the Frostfire map, wall objectives in the Ice Slide Room can be unreachable.
  10. I tried it again and was able to complete the arc this time. The idea of 'new hero who can't fit in' is fairly novel, there are a few touches of humor, and I like the innovative use of nav bar text. However, the player is never told what they're doing, or for who, or why. Details are sparse with no clues or contact bio. The main problem comes at the end of the arc, where an Arachnos target summons ambush waves at 75%, 50% and 25% health. This is a big no-no when the player has been reduced to level 10. I was able to beat it with a handful of large inspirations, but may players will fail. On the plus side, I encountered a fun bug when the mission ended...
  11. On the first mission I punched some Arachnos, then some Clockwork, then more Arachnos, then a bunch of guys at random, but the mission won't end.
  12. Pretty good, solid writing with several fun touches, plus a nice hidden reveal. There are two timed missions which can be failed, but they're not hard and you're warned before you hit accept.
  13. This arc was so well written I can totally ignore that it writes for your character. Besides, since it's obvious from the very start that this is how it plays out, anyone who objects to being cast as Batman can quickly bail out.
  14. Generally, it's considered bad form to the tell the player what their character thinks and feels, or to put more than basic dialog in their mouth. To use the example above, when the contact Mynx asks the player to investigate a Vahzilok hideout, the dialog option should be "Sure thing", not "I live to dispense justice!!" or "I better get paid enough for this..." or "I worship your furry tootsie-wootsies." Granted, this is more of a guideline than a rule. It's okay to tell the player what they feel if the story already makes broad assumptions about the character. For example, if the mission is titled "JUSTICE QUEST!!" and the mission blurb is "Join Mynx on a valiant quest to rid the city of the evil Dr. Vahzilok!!!", then it's okay to assume the character is a do-gooder. Also, IMHO it's okay to break the rule if the story is primarily a comedy. All my humorous arcs do this, and almost all my stuff is for laughs, so it turns out I break my own rule a lot. This particular arc doesn't really fit into either of those categories, but still the writing is so good that it works out. It's called the 'Ocelot Rule' because the people who care about this are all playing six breasted ocelots named "La'shy'a Ravenhair" in Pocket D at 1pm on a Wednesday. And their bio mentions Mynx's furry tootsie-wootsies.
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