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Kyksie

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  1. Yeah pretty much what he said. It's not a matter of 'impeding gameplay', but rather "Uh what am I doing and why am I doing this?"
  2. On the Frostfire map, wall objectives in the Ice Slide Room can be unreachable.
  3. I tried it again and was able to complete the arc this time. The idea of 'new hero who can't fit in' is fairly novel, there are a few touches of humor, and I like the innovative use of nav bar text. However, the player is never told what they're doing, or for who, or why. Details are sparse with no clues or contact bio. The main problem comes at the end of the arc, where an Arachnos target summons ambush waves at 75%, 50% and 25% health. This is a big no-no when the player has been reduced to level 10. I was able to beat it with a handful of large inspirations, but may players will fail. On the plus side, I encountered a fun bug when the mission ended...
  4. On the first mission I punched some Arachnos, then some Clockwork, then more Arachnos, then a bunch of guys at random, but the mission won't end.
  5. Pretty good, solid writing with several fun touches, plus a nice hidden reveal. There are two timed missions which can be failed, but they're not hard and you're warned before you hit accept.
  6. This arc was so well written I can totally ignore that it writes for your character. Besides, since it's obvious from the very start that this is how it plays out, anyone who objects to being cast as Batman can quickly bail out.
  7. Generally, it's considered bad form to the tell the player what their character thinks and feels, or to put more than basic dialog in their mouth. To use the example above, when the contact Mynx asks the player to investigate a Vahzilok hideout, the dialog option should be "Sure thing", not "I live to dispense justice!!" or "I better get paid enough for this..." or "I worship your furry tootsie-wootsies." Granted, this is more of a guideline than a rule. It's okay to tell the player what they feel if the story already makes broad assumptions about the character. For example, if the mission is titled "JUSTICE QUEST!!" and the mission blurb is "Join Mynx on a valiant quest to rid the city of the evil Dr. Vahzilok!!!", then it's okay to assume the character is a do-gooder. Also, IMHO it's okay to break the rule if the story is primarily a comedy. All my humorous arcs do this, and almost all my stuff is for laughs, so it turns out I break my own rule a lot. This particular arc doesn't really fit into either of those categories, but still the writing is so good that it works out. It's called the 'Ocelot Rule' because the people who care about this are all playing six breasted ocelots named "La'shy'a Ravenhair" in Pocket D at 1pm on a Wednesday. And their bio mentions Mynx's furry tootsie-wootsies.
  8. A nice fun romp which casts the player as a Batman-ish hero, with the butler as your contact. There's plenty of dialog, text and clues as you explore a cross-dimensional mystery. There's a lot of humorous touches and injokes, especially the one about the asteroid 🙂. No kill-alls or tedious glowie hunts. It breaks the Ocelot Rule, but I can live with that when the writing is this good.
  9. You're allowed to have multiple accounts (under most circumstances), Go nuts.
  10. I reviewed this arc myself, and I ran into the exact same glitch.
  11. So what happens when you're defeated halfway through a taskforce? "Sorry guys, I need to log off and reroll."
  12. Here's a thought... would it be possible to create a version of GF for Masterminds which only affects pets?
  13. Hey everyone... sorry I haven't been on much lately. Nice to see the people still around.
  14. I knew her vaguely myself. I sort of remember the drama over All Out War. EDIT: After reading through the forum link above, I now remember that I had also had some... disagreements with Felicia. Still sad to hear about this.
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