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keyguardactive

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  1. I did wonder about that. I've seen you be hard line about weapon sets having to have weapons, but people can be contradictory. Live your best life. I would probably roll a dual blade scrapper if I could use batons or escrima sticks instead of swords. Just feels more like a thing I would enjoy playing.
  2. I would love to have it back, and if we got it, I'd want it to be a series of directly connected, coherent arcs like they have in Faultline. "Complete the stories of these 4-6 contacts to get the story of Galaxy City." Just spitballing, but maybe it's an unlockable starting zone? Like, in the olden days you had to fully level to 50 to unlock the Peacebringer. Maybe you ding 50 and then you can make an alt that lets you start in Galaxy?
  3. Even if it doesn't change the models, I would be happy with some color customization? Like, if I want my Ninjas mastermind to match her minions, I've got a limited color pallet I can use. But if I could make them orange? Yahtzee.
  4. Oh, those crystal arms on both sides would let me do some cool things. I would also like this.
  5. While coming out of stealth isn't technically teleporting, it could give that appearance to those who saw you do it, so I'd go Stalker rather than Scrapper.
  6. I consider my "home forum" a now defunct pro-wrestling board from the early 2000s full of trolls and, frankly, doxing before there was a word for it. Based on that metric, the moderation here is incredibly even handed. I appreciate that once things have spiraled in a thread you tend to show up and say "things have run their course" and lock it. That feels like the right answer. I think deleting posts for anything short of hate speech or revealing someone's personal information should probably be a no-go, but I'm not manning the rudder on this boat and I don't want to. It's fine. I don't care. I'm old and tired.
  7. Also, I suspect there would be a license problem. Like, they would have to get the ok from Sony, and Microsoft, and Nintendo to make that happen, and I can't imagine the deal to keep the game online covers putting it on consoles.
  8. I think of Longbow as reflecting their leadership. They are run by a superpowered teenage girl, so they are by their nature idealistic, short sighted, and reactionary. If I had the pencil on this, the story would be that NATO and Freedom Corps decide to go in a different direction and appoint Lt. Tendaji the new Director. He takes over and elects to re-focus their efforts. They're a support network for the heroes, but their also a militia. They get the players involved by appointing us leader of a battalion. We would be able to send our squad on missions, to raid Arachnos warehouses, to stop low-level villain plots, what have you. Your hero decides if they're on a constant noble path, or if they're also occasionally knocking over a HeroCorps warehouse or interfering with a Wyvern mission. There would be a list of choices. (this is all things selected from a menu and then done on a timer. Idle stuff happening in the background while we're doing other things) When you see the missions list, it tells you the % chance that they'll succeed. If they're successful they bring back enhancements or invention salvage or whatever. More success levels up your squad and unlocks missions with better rewards. Every X number of successful raids we send our battalion on, it unlocks a mission where we lead a pair of Longbow NPCs to take down a slightly bigger threat. Maybe we stack those up too and after X number of bigger missions we face an archvillian. I'm spitballing. Then Longbow is what you make of it. You want them to be Paragons of Virtue? Awesome. You like that they're a little dirty? Be our guest. Did I just propose an entire new system for the game? Yes. Is that reasonable? Absolutely not.
  9. Competitive missions sound cool on paper, but I think it would be hard to co-ordinate two teams on opposing factions starting at the same time. Plus, there's a known Villain Player Deficit, so it gets even harder that way, too.
  10. Multiverse Theory. Every time you attend the wedding, you're not in YOUR timeline, you're generating a parallel one because you're doing different things and therefore creating a different future. The rules are more the Future Trunks saga from Dragonball than Back to the Future. Does this fit with how time travel is said to work elsewhere? Not really. But it solves more things than it breaks.
  11. Okay, so what you actually want is a relaxed code of conduct, and you're trying to make that thread without making that thread. This is a very silly over-reaction, but taking the topic at face value: No. The code of conduct is a set of rules to keep player behavior between the navigational buoys. I don't know for certain, but I bet all the money in my pockets against all the money in your pockets that there's a version of the code of conduct for the developers. And, because they're not just some joe off the street, their rules are more relaxed than ours, because they're in a position of trust. The player code of conduct does not, and should not, apply to content put in by either the OG developers or the Homecoming developers.
  12. I wouldn't mind some more snakes. Maybe just a minor revamp of a section of the map where the snakes have taken over a neighborhood.
  13. Having now gone through every post in this thread, I'd like to make a couple points: Frist, Not every mode is for every game. I'm not saying a Hardcore mode is universally bad. As we've established, there are games where it is not only possible, but popular. Hell, I've done a Pokemon Nuzlock run myself. But you wouldn't implement that in, say, Dark Souls. Because dying is part of that game. You pretty much have to die to get out of the tutorial. Like it or not, a core part of the CoH game loop is recovering from failure and trying again. It's pretty much baked in. Something being popular doesn't make it right in every instance. Pornography is very popular, but I wouldn't want it in CoH either, because it would be a tonal and thematic mismatch. Second, lets not mistake people wanting to watch something with people wanting to do something. Watching somebody try and fail to get through all of Star Wars The Old Republic on one life sounds entertaining! But what percentage of people watching end up playing the game, and what percentage of that percentage end up attempting the same thing? I like watching boxing, but I don't want to get punched in the head myself. Finally, I am so very tired of people saying "well you're not the developers!" when people say they don't like their idea. If you're so set that the forums are bad and toxic and we hate everything, well, don't let the door hit you on your way out. To paraphrase the Scorpion and the Toad "You knew I was a Grognard when you got here."
  14. As another example of real life levels, Martial Arts.. If you walk into a Karate dojo you can determine who is likely the most skilled by what color their belt cons.
  15. I like that a bunch of enemies are gray. It's part of the power fantasy. My scrapper used to have trouble with mobs of Hellions or Skulls, but now at max level I can one shot purse snatchers. There's stuff that's SUPOSED to be easy for an Incarnate, and it's narratively satisfying that it is. I get why you want this, I do, but I don't know that this problem is ubiquitous as you're making it sound. The fact that there ARE solutions that get you what you want, but not in the way that you want, makes it seem like you aren't willing to compromise on this either. My voiced opinion on this, which I am entitled to in an open forum, is that I do not like the idea and do not want it.
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