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I have a fantasy about a Moose themed hero, a berserker type. It would be fantastic to have a Moose Head and Antlers.
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I don't think "grounded" can be used to describe pretty much anything in this game. But I do think there's interesting stuff to do with Praetorian Hamidon, but I'd want it as a continuation of the First/Night Ward stories. What do Devouring Earth look like on another Earth? And I'm good with the Battalion being in, if only because they already get a mentioned by name a couple of times. What they are, and how they're implemented, can be whatever, but I would hate to have the plot thread dropped entirely. But I'm also excited to see where things go from here. I've enjoyed all the content the Homecoming Devs have added so far.
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I was thinking about this the other day, but I think I would like Origin Specific tutorials. Make that choice matter a little bit. Magic characters work with the Midnighters, Mutants work with the Tillman Memorial Mutant Cultural Center, Science starts fighting their way out of a Crey lab. Things like that. Maybe one of the members of the Phalanx serves as a sort of mentor figure, give you a bit of a tie to them.
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Cosmetic animation/visual options for powersets.
keyguardactive replied to Fuquo's topic in Suggestions & Feedback
I have been playing a Kinetics Brute recently, and the existing animations would be cool on the ranged damage powers to give the appearance of spell casting. -
Billy Clubs/Batons for a weapon option.
keyguardactive replied to StriderIV's topic in Suggestions & Feedback
Like, even if it's just a 1-1 copy of the power set with the damage types and power names changed and new models for the weapons (lots of the hammer & mace models could work) I'd be down for it. -
One of my favorite things about the Spooky Update, and it's very silly, is that when the Zombies are spawning, the Trainers and Task Force heroes spring into action, so I get to smack some ghouls alongside Manticore and Swan or whoever.
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Earth for Humans... Let's Keep it that Way
keyguardactive replied to Scarlet Shocker's topic in General Discussion
And what about mutants? They're not human, right? Sure, some mutants are Outcasts, but many of them are heroes! And they have to look at those signs every day? Seems unfair. -
So, playing the game and looking at the Wiki, it's become clear to me that I can't tell who the top of the heap magic user is. My initial instinct is that it's Dream Doctor, but maybe it's Numina? Or are Scirocco and Ghost Widow more powerful? Then I end up down a path where I'm considering Akarist of the CoT or Mirror Spirit or.... Who do you think is the Head Wizard In Charge on Primal Earth?
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If I had my fantasy? An alternate powerset for a given character. Like, obviously I can't have a Scrapper that has both Martial Arts and Katana at the same time, but if I could go to a trainer and swap between the two? That would open up some cool RP and character concepts for me. I remember someone explaining that the power set is hard-coded to a character and it's probably not possible, but that's my fantasy.
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And wand could encompass things like a Sonic Screwdriver or Star Trek Tricorder. It doesn't have to be Magic specifically.
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Tell me about your favorite Character(s)!
keyguardactive replied to Syler's topic in General Discussion
I created Crimson Sentinel back on live, but he's pretty different on Homecoming, so I've decided this Crim is a legacy character, taking up the mantle from his previous counterpart. In my head, his sub-title is the Arcane Archivist. I play him like he's collecting dangerous magical artifacts, returning them to their people of origin if he can and extradimensionally storing them if he can't, because the good people at MAGI have proven to be... less than reliable at doing the job. Name: Crimson Sentinel Affiliation: None Civilian Identity: Alan Hendrickson Origin: Magic Archetype: Scrapper Primary Powers: Street Fighting Secondary Powers: Regeneration Other Powers: Sorcery, Blaze Mastery Professor Alan Hendrickson was born and raised in the city of Astoria. During it's fall, as if rejected by it's dark master, he was teleported to Galaxy City. It was there that his powers, fire manipulation, manifested. Unable to control his abilities, Alan was placed in a pair of metal cuffs by members of the Midnighters. These cuffs, the so-called Bands of Brigid, channeled his abilities into raw kinetic energy. Wearing them later lead to their creator, the Celtic goddess Brigid, to select Alan as her Champion and granting him the powers of an Incarnate. Crimson Sentinel balances his time between teaching American History at Paragon University and patrolling Founders Falls. With the rise of the Council, the recent return of the 5th Column, and the incursions from Emperor Cole's authoritarian regime from a parallel earth, there's never a shortage of fascist thugs to defeat. -
I know this would be controversial in some circles, but just removing the fire sword model from the hand, and leaving the "my hand is on fire" effect, I think, would let the moves operate fine as a flaming punch with no other edits. "Fire Sword" looks like an upper cut, and Fire Sword Circle leaps up in the air, spins, and punches the ground, so that seems to work fine, too. The biggest problem is "Greater Fire Sword" but if you're willing to accept your capstone as a flaming karate chop I think it's okay, too. If Martial Arts can have powers called called Storm Kick that can be flavored as a Gut Punch, I think this would be good too.
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Worst arcs that assume your character is an idiot?
keyguardactive replied to Zhym's topic in General Discussion
It helps that lots of my characters are idiots. Like, Crimson Sentinel is a magical Mythology professor collecting dangerous artifacts. He doesn't know much about aliens or power armor. But he's one of those guys who is an expert at one specific thing and it makes him think he's probably brilliant at everything. Never questions himself. It's probably his most fatal flaw. Besides, in the moment, in the heat of what's happening, the characters probably don't GET to think too hard about lots of things that would bother me, the player. We're always operating on a time crunch to stop something bad from happening. -
Vampire powersets, what powers would you choose ??
keyguardactive replied to smnolimits41's topic in Archetypes
Water Blaster, tint it red. Blood blaster. -
Is It Time to Resurrect Statesman?
keyguardactive replied to The Witchfire's topic in Suggestions & Feedback
Maybe Countess Crey is even responsible for Sister Psyche's "death" on some level. Maybe she set up a contingency to capture Shalice's mind if she attempted to project it into another body again. She has it stored somewhere, now, another chip she can use to get herself out of trouble. Plus, she needed the wife out of the way if she was going to seduce and corrupt Paragon's greatest archer. Not everything is a Nemesis plot, but when it's not, make sure to check if the Countess is involved.