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Competitive missions sound cool on paper, but I think it would be hard to co-ordinate two teams on opposing factions starting at the same time. Plus, there's a known Villain Player Deficit, so it gets even harder that way, too.
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Multiverse Theory. Every time you attend the wedding, you're not in YOUR timeline, you're generating a parallel one because you're doing different things and therefore creating a different future. The rules are more the Future Trunks saga from Dragonball than Back to the Future. Does this fit with how time travel is said to work elsewhere? Not really. But it solves more things than it breaks.
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Bring Story Content in line with Code of Conduct
keyguardactive replied to Due Regard's topic in Suggestions & Feedback
Okay, so what you actually want is a relaxed code of conduct, and you're trying to make that thread without making that thread. This is a very silly over-reaction, but taking the topic at face value: No. The code of conduct is a set of rules to keep player behavior between the navigational buoys. I don't know for certain, but I bet all the money in my pockets against all the money in your pockets that there's a version of the code of conduct for the developers. And, because they're not just some joe off the street, their rules are more relaxed than ours, because they're in a position of trust. The player code of conduct does not, and should not, apply to content put in by either the OG developers or the Homecoming developers. -
Atlas > Mercy (maybe we could fix that)
keyguardactive replied to Troo's topic in Suggestions & Feedback
I wouldn't mind some more snakes. Maybe just a minor revamp of a section of the map where the snakes have taken over a neighborhood. -
It is time for a HARDCORE SERVER!
keyguardactive replied to sshazaam1's topic in Suggestions & Feedback
Having now gone through every post in this thread, I'd like to make a couple points: Frist, Not every mode is for every game. I'm not saying a Hardcore mode is universally bad. As we've established, there are games where it is not only possible, but popular. Hell, I've done a Pokemon Nuzlock run myself. But you wouldn't implement that in, say, Dark Souls. Because dying is part of that game. You pretty much have to die to get out of the tutorial. Like it or not, a core part of the CoH game loop is recovering from failure and trying again. It's pretty much baked in. Something being popular doesn't make it right in every instance. Pornography is very popular, but I wouldn't want it in CoH either, because it would be a tonal and thematic mismatch. Second, lets not mistake people wanting to watch something with people wanting to do something. Watching somebody try and fail to get through all of Star Wars The Old Republic on one life sounds entertaining! But what percentage of people watching end up playing the game, and what percentage of that percentage end up attempting the same thing? I like watching boxing, but I don't want to get punched in the head myself. Finally, I am so very tired of people saying "well you're not the developers!" when people say they don't like their idea. If you're so set that the forums are bad and toxic and we hate everything, well, don't let the door hit you on your way out. To paraphrase the Scorpion and the Toad "You knew I was a Grognard when you got here." -
As another example of real life levels, Martial Arts.. If you walk into a Karate dojo you can determine who is likely the most skilled by what color their belt cons.
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I like that a bunch of enemies are gray. It's part of the power fantasy. My scrapper used to have trouble with mobs of Hellions or Skulls, but now at max level I can one shot purse snatchers. There's stuff that's SUPOSED to be easy for an Incarnate, and it's narratively satisfying that it is. I get why you want this, I do, but I don't know that this problem is ubiquitous as you're making it sound. The fact that there ARE solutions that get you what you want, but not in the way that you want, makes it seem like you aren't willing to compromise on this either. My voiced opinion on this, which I am entitled to in an open forum, is that I do not like the idea and do not want it.
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Caretaker's Plot Discussion Tunnel to Oblivion
keyguardactive replied to The Caretaker's topic in Developer's Corner
I asked this once and the answer I almost universally got is that we're on the MST3K rule. If you're wondering how he eats and breathes and other science facts, Just repeat to yourself "It's just a show, I should really just relax" -
I think it has to be the 5th Column, because they're literal Nazis. The Circle of Thorns and the Banished Pantheon are more... existential threats? Their goals feel like madness. I don't know what it would be like to have my soul obliterated and to cease to exist. None of us do. But we understand what the fascists want, and we've seen what that looks like. The Column and the Council are a deeply human sort of evil. Vampires and Warwolves, sure, but at the end their goals are something I can recognize in real life.
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I would like to have a sleeveless bullet proof vest I can put over the rest of a costume, either as a jacket or chest detail. A jacket might be preferable, because in my fantasy I can put a symbol on it, but I'm ecstatic with either. Maybe something like what MALTA wears, but sleeveless?
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Car color change outside city hall
keyguardactive replied to Super Atom's topic in Suggestions & Feedback
I think the answer to this should be "I doubt anyone would notice if the cars changed colors." It will neither help nor hinder the game as a whole for this to take place. People who get the reference will have a chuckle, and to everyone else they're two cars next to one another. And, as has been stated, I have no idea how possible or easy such a request is. If it is easy, I see no reason why not. If the change would take more than 15 min, it's probably not worth doing. And I know the answer to "why" was danced around, but once someone posted the FOP video I got it. I would not have noticed in the wild, but that's because it's not for me. Frankly, I don't care what references are in there as long as it's not bigotry. -
Symbols On The Back of Jackets
keyguardactive replied to keyguardactive's topic in Suggestions & Feedback
Plus, the symbols work on the front of the jackets, so the technology to put them on the back, in theory, exists. But I don't understand how any of this works, so I may be wrong. -
Symbols On The Back of Jackets
keyguardactive replied to keyguardactive's topic in Suggestions & Feedback
I do. I mean exactly like that. -
keyguardactive changed their profile photo
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I don't know how possible it is, but is it possible to put Symbols on the back of jackets, but I think it would be cool? I couldn't find another thread about it. Also, because I've been here a bit, I know Symbols is under the Chest Detail menu, but there's a beret under half helmets, sometimes a label is just a label. I don't think it will hurt anything's credibility to make that possible.
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As a solo player, Inspirations have dragged my ass through all sorts of content I just couldn't manage on my own. I appreciate the ability to do that as it exists now. But, okay, lets say for a moment that nerfing inspirations went forward. What do we get? What is the benefit to the game, how does my experience change, in this world? Because I don't see it.