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MGoblin256

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Everything posted by MGoblin256

  1. /signed for more Arachnos personnel. I'd like to have Wolves, Banes or Crabs standing guard at my Arachnos SG's base entrance, or some Mu Mystics to inhabit the "arcane sector" the base.
  2. I'ma add Goldbricker Rocket Packs to that list. It'd also be nice if the Circle of Thorns costume set was fully completed. Don't have the Mage belts or the tall Mage hats.
  3. I've had that happen a few times, though the folks on Virtue were usually pretty chill about using them.
  4. What I'd really like is a Rikti EAT of some kind. Been milling around a basic concept while I sort things out: Rikti Soldiers would be able to start as Traditionalists (Heroes) or Restructurists (Villains), but not as Praetorians (though sufficiently leveled Rikti may venture to said zones). The archetype itself would be designed with flexibility in mind, with the base powersets providing a solid mix of offense and defense. At later levels, Rikti Soldiers may choose from several specialized "Lineage Pools" that allow them to serve in several capacities outside of pure damage dealing/tanking. Primary Powerset - Rikti Weaponry: An "Assault"-style powerset that involves the usage of the Sword-Gun and features a combination of ranged and melee attacks dealing Energy and Lethal/Energy damage respectively. Slow, but strong. Has fewer powers than a typical offensive set, but one of the Lineage pools (see below) includes additional powers to be used with the set (Akin to how Mace Mastery would work for a Bane Spider Soldier). Secondary Powerset - Battle Armor: A power armor-themed defensive set that offers some good resistances and "servo enhancements" that can boost some of the user's abilities. Not as resistance heavy as Invuln, but a little more so than Willpower. Features strong resistances to Smashing, Lethal, Energy and Psionic damage, but only rudimentary resistances against Cold, Fire, Toxic and Negative energy damage (reflecting the Rikti vulnerability to magic). The Battle Armor has an in-built point-to-point portal generator akin to those found on Headman Gunmen that allows the Soldier to Teleport. Inherent - Rikti Physiology: Rikti Soldiers gain moderate passive resistances to Psionic Damage, Sleep, Disorient and Fear, as well as minor passive boosts to Acc and Recharge rates. Their psionic nature allows them to impart a portion of the Acc and Recharge rate boost to teammates. This boost stacks with each Rikti Soldier on the team up to a total of four times. Inherent "Origin" Power - Rikti Pistol: In lieu of the typical Tranq Dart/Throwing Knives/Mutagen/Taser Dart/Apprentice Charm, Rikti Soldiers carry a light sidearm that can fire a plasma bolt that deals minor energy damage and has a chance to disorient a target for a brief amount of time. Lineage Power Pools: A unique feature of the AT. In addition to the regular power pools, Rikti Soldiers gain access to a collection of power pools at level 4 that would allow them to gain access to a varied mix of abilities like those used by Rikti NPCs ingame. For example, a Soldier that takes the Science pool would gain access to a light mix of Radiation/Force Field powers akin to Guardian infantry that would allow him to provide more support to their group, while a Soldier that takes the Technology pool can call in Rikti Monkey and Drone support akin to a Comm. Officer, as well as summon their allies. These Pools do not replace the default Power Pools (Though Rikti may not use Concealment, Super Jump or Teleport Powerpools, as a few of the Lineage pools fill their roles), and a Soldier may take powers from up to two pools total, in addition to the four maximum allowed default Power Pools. Like Kheldians, Rikti do not have access to Patron or Ancillary power pools. Lineage pools include: Law - Based on: Priests. Allows the usage of a mixture of Empathy and Kinetics powers to support allies and debuff enemies. Science - Based on: Guardians. Allows the use of Radiation and Force Field powers to support allies. Subterfuge - Based on: Headman Gunmen. Grants stealth powers that allow Soldiers to ambush and sabotage enemies. Technology - Based on: Communications Officers. Grants summoning powers that allow the user to call two permanent, controllable Drone allies to his side. These Drones have a modest energy attack that can potentially knockdown foes and are very nimble, but quite fragile. Additionally, Tech pool users can unleash small (temporary) hordes of ravenous Rikti monkeys upon foes, and use portals to summon allies to them, individually or in groups. Thought - Based on: Mentalists and Mesmerists. This pool grants access to a fairly wide variety of psionic attacks and control abilities, allowing the soldier to telepathically assault and dominate their foes. War - Based on: Chief Soldiers. This pool adds several more powers to the Rikti Weaponry power pool Just sort of a base idea I've had floating around in my head for a bit. Playing a Rikti always sounded hella fun to me.
  5. Glad to see another former owner of the costume :) With luck, even more Rikti costume variants could be added. I'd particularly love to get my hands on the Gold/Teal armored Mentalist model.
  6. You need to visit the Cosmetic Surgeons found at the Icon/Facemaker places, or Trina the Body Sculptress in the Pocket D VIP Lounge. They're the only ones that can change height or gender.
  7. I'm guessing there's absolutely no other way to get these at the present?
  8. I'm gonna have to side with the no crowd on this one, and big time too. As klokwerkaos stated above, it would be Meta'd to hell, and screw up the balance and dynamic of the game. Champions Online already has a similar issue, and it was intentionally designed for "freeform" builds.
  9. Actual Insectoid/Arthropod-style costume pieces would be great too.
  10. That's exactly why I started this thread :) I had the Freakshow Tank and Rikti Mentalist costumes from the Conventions, and I'd bought the Freakshow Stunner costume from the Market. Made ample use of 'em, and I'd like to do so again.
  11. Might also be neat if additional costumes could be added over time as well if possible. Council War Wolves, Mekmen and Vampyri, Prime Clockworks, 5th Column, CoT Demons and Magi, more types of Rikti etc.
  12. Pardon, SKU? I'm afraid I'm not familiar with the Source Code. SKU isn't a coding thing, it's the product code for a purchased item (i.e.: what a cashier types in when they can't scan an item you're buying at a store, for example). Ahhh, okay! Thanks for clarifying. Funny enough, I still have my Freakshow Tank code from PAX 2008. If only I could apply it to my account.
  13. Can confirm the Achilles Heel bit. Kinda sucks, 'cause I wanted to use that set for Surveillance.
  14. Pardon, SKU? I'm afraid I'm not familiar with the Source Code. I'm guessing asking GMs for access to a costume is out of the question Also, I was thinking, if these were implemented, it'd be nice if they could be fixed up so they could work in tandem with the Walk power. That always kinda bugged me back on live.
  15. All the more reason to keep pressing the issue :) No reason why they shouldn't be!
  16. Actually had that happen once before on a team when I was using a costume. Just happened to be on a mission with the same types of enemies.
  17. For pricing, I think it'd be fair to be able to get one free of your choice. Any additional costumes cost influence similar to other perks from the P2W vendor. Probably either 500,000 or 1,000,000 influence for each additional costume?
  18. A curious request, seeing as the Nem rifles aren't really pew-pew laser gun material That said, it'd also be nice if the Rikti and Crey weapons for the Mastermind Robotics Pulse Rifle were added as well.
  19. Yup, those are the ones. And nice job finding a pic of the Bane Spider Commando/Scout mace. That said, here's pics of the Tac Ops Mace and Executioner Mace
  20. Is there any chance we could be given access to the pre-I12 Arachnos maces for Bane Spider/Mace Mastery weapon customization? Seeing as we get non-colorable versions of the Arachnos Guns, I think it'd be fair if we had access to the old maces as well. While not as pretty or high-def as the colorable ones, they do have a unique look about them.
  21. I could get behind more "Headless" costume parts. I personally think a floating mask of sorts would be neat.
  22. Just turned 31 today! Thank you ;D
  23. Mission arc rewards, and craftable recipe drops. Would be neat to actually assemble these kinda costume parts.
  24. /signed, especially as far as Rikti and Freakshow costume parts go. Rikti in particular would be great due to them being colorable and reasonably mix-and-matchable. Managed to put this one in together in a costume file. That said, adding Rikti parts would probably necessitate the unlocking of the Arms slider for scales. Otherwise, Rikti hands/gloves are pretty tiny.
  25. Is there any chance we could see the above-mentioned options added as actual costume parts? I know we have the Sky Raider/Gold Bricker packs as temporary powers, but it'd be nice to have them as permanent fixtures for our costumes.
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