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Turric

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Posts posted by Turric

  1. Actually, this might be a good place for a quest / hunt type repeatable mission. For example: arrest 25 Skulls, or arrest 10 Lost bosses etc. When the player turns in the mission, they get a small or medium bonus for the mission accomplished. It would be a good way to mark progress towards some of the badges, like Lost bosses or Hellions bosses etc.

     

    Then, make this NPC a trainer also!

  2. I think I said this in the that other thread, but this seems like a relatively easy fix. Anchor that mission to a specific door, away from most other hazards, and then anchor Babbage spawn point very close by. Then it is a matter of training people to exit and look right/left and wallah! Babbage.

     

    I also feel that most mission doors on a task force should be fixed to a particular spot, but that is another issue (and also a non-issue with newer task / strike forces).

  3. I have noticed a very faint uptick in population on Indom lately. Not much, just a few, but enough to get Hami raids going reliably. And the other day we had 18 or 19 for the Itrials at night, which is pretty good.

     

    On a related, but somewhat separate note, I wonder if one of the solutions to the problem of server merging would be how names are displayed. For instance, if there could be multiple Superman names, however only one tied to Superman @Turric  or something along those lines. Someone smarted than me would have to figure it out. It might be somewhat annoying at first, but I think there would be ways to get used to it, or work around it.

  4. As in, when is the next server special event (invasion, incursion, holiday etc)?

     

    With a handful of Rikti invasions last week because of the LGTF being the weekly, it got me wondering when the next Rikti invasions would be? I have a ton of toons who are partly finished with those badges.

     

    I would also prefer a Halloween event before Halloween. And a Christmas present before Christmas. And while you're at it, I would like a birthday present each month! (sarcasm)

     

    Was there a July 4th event?

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  5. I am curious whether it is posted anywhere as to regular MSR and Hami raid times on Excelsior.

     

    I have the pattern down on Everlasting (which are very good - Veracor runs a nice tight Hami raid).

     

    And I am native to Indom, which is nicely posted as a sticky in chat so everyone knows. Excel and Everlasting do not seem to do this, or if they do, I am unaware of it (thus this post).

     

    So, TLDR - what times are MSR and Hami raids on Excelsior?

     

    Edit: I put this here because I thought it would get more views...

  6. 14 hours ago, Ukase said:



    My best advice is to simply forgo your wonderful bases and transfer. (Beyond SG bases, I see no reason why that's not a feasible solution...other than maybe alt names) 
    Alternatively - consider a routine team up over on Excelsior or Everlasting, and entice players to join your group on Indom for various activities. And, over time, seduce them into joining you routinely.

     

     

    Indeed, I have done that to a lesser extent. I have moved about 10 toons off of Indomitable in the past few months and put them on either Excel or Everlasting. And I have run some content on the new servers. It reminded me of what Indomitable was a year or so ago.

     

    My only problem with moving wholesale is names... There are a couple names of my characters that are not available on the bigger servers anymore. And yes I know I could change them to "Captain So and So" with a period or a dash or whatever but I really dislike that. As someone else stated (either this thread or another recent one), if names could go by global handles, making those unique, while character names might not actually be, I would be favorable inclined to this change, though with a few caveats.

     

    Of course, the other possibility is unlocking names on toons that have not logged in more than a certain amount of time, like a year?

  7. On 4/17/2022 at 10:14 AM, molleafauss said:
    • Badge categories in the dropdown, except "most recent" and "closest to completion" that are good being 1st/2nd, can we order the other alphabetically (I see Exploration, History

     

    I have been thinking about this recently also. I am not sure of the exact fix, but I feel like a few more categories need to be created. Like one that has the badges for completion of ONLY task forces, and one for trials etc. Also, organize their locations within those categories somewhat better. It is a really nitpicky fix, but I would appreciate it. : )

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  8. 11 hours ago, SuggestorK said:

     

    If there would be such a spawn point (and im pretty sure HC team wouldnt have overlooked such a thing) it should be removed altogether asap, zone is big enough to have enough spawn point not close to a drone.

     

    But Point 1 could be very valid... thats one thing need to be checked... not calling support next time before we have him in sight 😉 .

     

     

    I would think there is an easy fix to this:

     

    1.) Pin that 2nd to last mission to an exact location, similar to how the missions in Katie Hannon are always in the same place.

     

    2.) Pin the spawn point of Babbage to an exact location nearby but away from drones or likely spots of other human players. Like the places in the corner of the zone.

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  9. 14 hours ago, EmperorSteele said:

    @Turric The War Walker has 2 generators that make him invincible. They may have respawned?

     

    Yeah, I checked to make sure and they were still down. It was just odd. I do not know if that team was ultimately successful. I doubt it though. I was just a weird thing that I had not seen happen before.

  10. That is some top notch testing, @AboveTheChemist ! Truly.

     

    I am still stumped by the variation in his showing during Synapse. The last time I completed it, the group exited as normal and just stood still for several minutes with nothing.

     

     

    Now, as to Babbage spawning in Boomtown: is the message the same as the other GM messages, something to the effect of, "There is unusual giant monster activity in x" ?

     

    And, as a side note, something I have never really tested myself. Do giant monsters "despawn" after a certain amount of time? I never paid attention to this. I know some of them are temporary. But like Lusca stays up in IP for hours, especially on Indom. And the two in Croatoa also. So, if and when Babbage does spawn, does he stay up until someone kills him or the server weekly reset?

     

    And, then really lastly, and completely off topic. Last night I joined a group to do the Council Warwalker. It was right before I had log and go to work. This was a group of 7 people (I think 4 of us were 50s) and we got him to 22% before he big healed back to 45%. And from there, the more damage we did, summon lores etc, he just steadily healed back up to 100%. Added more group members and couldn't budge him from 100%. That lasted for a few minutes before I really needed to log and get ready for work. But, my question is, do GMs have a "rage timer" like on certain games (SWTOR or DAOC maybe, I cannot remember exactly). Meaning, if you do not kill him in a certain amount of time, he enrages and then REALLY makes it difficult to kill him.

     

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  11. 10 minutes ago, SuggestorK said:

    Theres Reasons for it.. if u see it u practically have to keep him aggroed until u formed a team.. not easy even for some tanks.... if u dont aggro he just fly away and is gone before u had the chance to form the team (kinda same problem with Caleb in Nerva).

     

    2nd Reason its just way easier to do the Flyer on Miss Liberty TF, same Badge/Rewards, thats why no one wasting time on it in the open World anymore.

     

     

    I swear there is no end to the learning in this game. Ive been playing since 2005 (I think) and I am still learning. Thank you, SuggestorK.

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  12. 13 hours ago, AboveTheChemist said:

    Although I can't confirm this, I have heard that if the Superadine raid (i.e. the troll rave) event is in progress in Skyway, that will prevent Babbage from spawning.

     

    I've seen the message twice in the last couple of weeks, and I probably only play 6 hours or so a week. If you use vidiotmaps, the spawn locations are marked on the map, and are concentrated near the northern edge of Boomtown (here's the wiki version for reference).

     

    Yes I use the Vidiotmaps but in the many, many years that I have played this game, I have only found him in Boomtown ONCE, and that was back on live. I have the notices of GM spawns on all my chat tabs and I have been watching for him because I need Babbage credit on like 3 or 4 toons (because of aforementioned problem). I don't think it is just me (although I could be missing something). I have a spreadsheet for which characters need which GM credit, so as soon as I see a pop message, I look at the spreadsheet, switch characters and advertise for a kill squad (I know, I am a nerd).  Also, as a strange aside, I have NEVER EVER killed the Arachnos Flyer. I have never even seen anyone advertise for it on Indom.

  13. 12 hours ago, GM Impervium said:

    Move thread to Bug Reports.

    I've independently verified that this is working, but that was after using GM commands to blitz through the TF, and waiting for Babbage to appear. I noticed that he seems to spawn on the bridge ABOVE where the mission is, and drops down. It could be that he's spawning and just running in a circle above you?

    In either case, we have gotten a lot of reports on this lately, so something else could be happening. Devs have been made aware, but without a surefire way to reproduce this occurrence, we'd just be guessing at a fix. If anyone has any further information on this issue, let us know!

     

    Is it possible to make him spawn in a fixed location away from any threats. And then announce the change in the next patch? Like perhaps that little park in the south end of Skyway? That way he is always in the same location.

     

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  14. After doing the Synapse TF a number of times this week, Babbage either failed to spawn, or was destroyed instantly by the police drones after spawning. I feel like this is a growing trend. I do not know if anything changed recently (like last 6 months?) or not. Is anyone else having this problem?

     

    And I can never find him (it) in Boomtown to take down otherwise. In fact, I do not recall seeing the message that it spawns there ever.

     

    Btw, this was on Indomitable, then Excelsior and then Everlasting this week. So, not server specific.

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