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Psyonico

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Psyonico last won the day on July 6

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About Psyonico

  • Birthday December 3

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  1. Yeah, the idea of loot rotation does make it sound less painful, and the suggestions about how to make that work interest me as well. My only thing is the infrastructure to implement all of this is pretty vast and would likely take multiple years for our volunteer dev team to implement. But hey, if they want to do it? More power to them.
  2. See: the whole "having to farm specific content to get specific loot" thing is one of the things I didn't like about ESO. Want that special lightning staff that only drops from White Gold Tower? Well get ready to run it 100 times!
  3. I haven't actually played any of my plant toons post-patch, but I do know there were plenty of times pre-patch where there would be fewer vines than enemies in the patch.
  4. I'm kind of on the fence about this one. Right now things only drop for a certain level range... Want a steadfast protection? No sense in running 50 content. So that would also have to be addressed. Basically my favorite thing about ESO (the other mmo I know stuff about) is the fact that enemies are level-less. That being said... I don't know how that would translate to the City ecosystem. See, the only instanced missions in ESO are dungeons/trials which are designed for a specific number of players, and solo missions that are so easy you can literally just spam your basic attack key and still win. City... Is not that way. There are missions that certain characters won't be able to solo at level (my personal favorite example is the psychic clockwork king in Tina Mac's first mission.). There are certain characters who, if solo, their only option is "I'll come back to this mission when enemies are -3 to me". Making the game level-less would remove this strategy. I do like the idea of level-less and being able to run any content at any level (with the possible exception of TFs/Trials) but I also suspect that would be a massive amount of rework. Every enemy group would need to be viable but not too hard at every level range. That alone seems like a monumental ask. I do also like the idea of having a better chance to get specific loot, but I really think that without a full-time dev team this is out of reach.
  5. Why do we have inanimate carbon rods but not animate carbon rods?
  6. I'm for adding $zone. I was about to say isn't there a command for giving zone and location, but then I remembered that's a slash command.
  7. "Give players a way to stop other players from using an ability" was not on my HC bingo card.
  8. I don't necessarily agree with Praetorians having access to all co-op zones, but I wouldn't have a problem with them being able to access Ouroboros. I do have a question about that though. I admit I'm not super well versed in Praetorian lore, but are there any story arcs in Praetorian that would make sense to grant the "Entrusted with the Secret" badge?
  9. I could have sworn that in the last patch notes I read they fixed this bug. If I remember correctly, the issue is the rez only works on enemies (but you can't rez an enemy because the power expects an ally target)
  10. Back on live, there was a forum poster with the handle "JRanger". They were notorious for the fact that they would reply to every suggestion post with just "no". They were so notorious that the live moderators actually put into effect a forum rule that you couldn't just post "no". And so, /jranger was born.
  11. Is rest toggled on?
  12. No, currently none of the echo zones can be accessed by pure villains (unless you count Echo Plaza)
  13. I'd rather not have another zone go MIA. Yes, villain side only basically has 1 zone per level range, but I don't know if that is necessarily an advantage. Also, FF is the only way to get to Eden other than a base portal. To turn FF into an incarnate level zone would basically block off Eden from sub 50s.
  14. Interesting idea, but I don't understand this part:
  15. FYI as of page 2, controller pets now have the same controls as MM pets.
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