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Psyonico

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Psyonico last won the day on May 31

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About Psyonico

  • Birthday December 3

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  1. I play almost exclusively with SOs until 27 then swap out to level 30 common IOs. If I’m solo, I’m usually playing at +0 unless I’ve actually invested in sets. You have a problem with that? But regardless, even at x3 or x4 you’re not coming in contact with 10 enemies in a spawn, meaning you won’t feel the diminishing returns on a PBAoE, yes, you’ll feel the cones if you Hit more than 5 defensive stance is made to be used when you’re on a team that can supply damage. If I’m solo on a Bio tanker, I’m using either offensive or efficient.
  2. Are you ronery?
  3. I would like to see the source of this claim, I couldn’t find it. HC has worked to address some of these issues with the addition of Hard Mode and various balance things (I’m looking at you, proposed tank nerfs) Are you… are you complaining about changes that were made 20 years ago? Btw: this has had zero impact on Homecoming because, as I said, it happened 20 years ago. And yes, the addition of an aggro cap *was* in fact needed, it lead to the longevity of the game. People were not paying to play “City of Wait For The Tanker To Heard The Map” your privilege is showing. I was not personally affected by sound issues in game, but I have empathy for those that did. I *was* however affected by Sonic Resonance in its original form where the graphics would give me a migraine. I literally had to quit teams if a sonic joined. First of all, I doubt anyone actually left the game because of changes to power sounds, secondly, if the devs *hadn’t* made those changes (or the changes to Sonic Resonance’s graphics) they *would* lose players because of people getting physically ill. Does Twinshot/Dr. Graves direct players to AE? I don’t remember, but if they do, that’s the only thing in the game outside of AE that actually references AE. And if they do in fact mention AE, they don’t say “Go to the AE in Pocket D to get power leveled”. Heck, they don’t even say “Go to the AR in Pocket D”. Yes, AE babies are a thing, but nothing that the game does is what causes it. this is a symptom of the internet and semi-anonymity, it is not the fault of City or Homecoming. I’ve seen it in every game forum that I’ve ever been on. I’m pretty sure that there are in fact some people on these forums that just like telling people “no”, but the vast majority of people I actually interact with in game like change. I’d hazard a guess that those people are more likely to just leave the forum than the game as a whole. I’d argue the game hasn’t gotten that much easier *as a whole* and in fact has content today that would have seemed impossible to overcome in the early days of city… iTrials, Hard Modes, these things were designed to be difficult, but people have had 21 years to learn how to “game the game” and therefore make it *seem* easier than it is. I’ll admit, IOs made the game easier than pre-IOs, but I don’t think they made the game much easier than pre ED/GDN. Also, on live there was a massive barrier in getting into IOs which was simply the sheer cost of buying them. If you weren’t rich before IOs, you wouldn’t get a good build. That did change with HC because prices are more affordable now, but I don’t think that is driving people away, again, see the difficult content that has been added. So, the thing about debt… it’s not challenging, it’s just annoying. And people don’t like things are annoying just to be annoying. The original Guild Wars had challenges after death… your character got 15% weaker (up to a max of -60%) each time you died. You could work this off by gaining experience. But if you died 3-4 times in a row, you just… couldn’t complete the content that time, you were too weak. debt just slows down your experience and makes the game more grindy. Frostfire has not been made easier, the only change that has been made since its release is the addition of the cutscene. People have just gotten better at the game. In fact, other than right near Officer Wincott (where I’m pretty sure spawn size has been reduced) the Hollows hasn’t been made easier. The introduction of earlier travel powers and things like Athletic Run have just made it easier to navigate. I run Hollows fairly regularly on new toons still… the “defeat igneous in Grendel’s Gulch” mission is still really hard on most low level characters.
  4. I feel like a title of “flour water salt yeast: the fundamentals of bread” deserves a resounding “duh!”
  5. The difference between spines/thorns and, say, stone armor, is that the game treats spines/thorns as a “weapon” that is attached to your character while stone armor is a vfx. I only know this because I remember on live that spines (and thorny assault) were included when weapon customization came out, and weapon customization was done with no intent of further power customization (ie: vfx customization). It was done because the actual “weapon” was not baked into the animation so could more easily be changed. now, all that being said, if that’s true then a minimal fx option shouldn’t be out of the question because it would just be a matter of taking one of the existing customizations and “deleting” the parts you don’t want to see. I don’t know if it’s actually that easy though.
  6. Weave also provides good defense to all, which is useful for so many builds… I was actually expecting this thread to be about the Fighting pool, but Loom really got me!
  7. I’m not sure I follow your idea… are you saying you want prices to tell you their percent chance to proc? that’s how it used to be, before proc were reworked into their current proc-per-minute (PPM) state. Now, there are things that change how often a proc will fire, such as the recharge of the power (including enhancements and alpha slotting) and size of an AoE. I’m sure it’s possible to display the chance to proc, after all, the game needs to know what chance a proc has to fire.
  8. Here is one of my favorite groups (Simply Three) doing a cover for your enjoyment
  9. What pets does your mind/kin get?
  10. Going to second the dedicated GPU… I don’t know if this issue was ever fixed, but I remember at one point I-GPUs didn’t like city because it was designed with d-GPUs in mind.
  11. Journey told me not to stop
  12. I really wish I could do multiple reactions, wanted to do “haha” and “thanks”
  13. Why do so many have negative aspects? Right now, only The Fool has a negative aspect, and I’d prefer to keep it that way. Also, stealth that you can’t turn off is bad for escort missions
  14. Not sure if it’s capable of soloing an AV, but during, probably. i dust off my dark/dark every once in a while, and every time i have the same reaction… “why don’t I play this guy more?” good AoE damage, goood mitigation, good sustain… just good overall. I’ve attached my build, it’s probably not 100% optimized, but it’s got perma-Haunt/Fade/Soul Absorption, which is what I was looking for. Bonezor - Controller (Darkness Control - Darkness Affinity).mbd
  15. in before the lock, “I’m leaving “ threads are against the CoC I don't… understand why people announce they are leaving, like, just leave? If you’re a really big name that, for example, leads 5 Hami raids a week plus leads multiple I trials per week then maybe but even still, that’s a stretch. it just comes off as an attention grab.
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