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Snarky

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Everything posted by Snarky

  1. Keep beating your head against the wall. It is funny to watch. Let me explain...sigh....sadly. About the Y axis. In Cartesian coord... F, you'll never follow. Look, Up is just a direction. Back is technically the same. Stand down the tunnel and it is the same as hover. Sheesh. It is just easier and more relaxing to have some air space. Have run this in many ITF 4/8 tunnel maps as part of the test.
  2. Oh, you wanted me to play the Blaster by walking up to mobs and fighting therm in melee range? Oh, I see why you were so confused. Sorry you did mnot follow the conversation. These things happen. This Blaster is built for ranged defense, played at range, with all ranged powers. You need to be smart enough to do that, and really able to understand the concept. So sorry you are confused.
  3. Ahem. I have a few farmers available. Care to grab ANY sentinel and join me in a farm? If you can burn stuff down and not die (too often) I will cede the point, grudgingly. Because if you wanna grab a farmer and see what this Blaster can do... (and no tunnels or asteroids, my boy need some air space lol) The Blaster can alpha strike the crap out of mobs, let the Brute/Tank hold agro, and if crap gets smelly fly away and/or hit a panic button.
  4. You, DrBuzzard, are well respected in my dusty moldering old castle. Your Sentinel advice is top notch. You play well. As my last post pointed out, that brings a LOT to the table. You probably did outdamage those Blasters lol. I do wonder how my little monstrosity would do in a 2 star.... I am experimenting with my Dark Dark Corruptor again. Your advice is always wise. Dark/Dark is ill fitting suit on a Blaster but does reasonably well on a Corruptor.
  5. Phase shift is part of the package. During fire support on Fire Farms I use it quite often. Normal TFs, almost never. +4/x8 ITF, maybe once a run on average. It is situational and strategic. A game changer. Keep in mind that if you average the damage the Elec Blaster does vs Any Sentinel (including the 30 second downtime) the Blaster still easily outdamages the Sentinel. While having periods of complete untouchability. I did see a post above by Meknomancer saying some Sentinels out damage this Blaster. *cough. versus a PYLON. THis Elec Blaster is fire support versus dozens of mobs, it is an AoE platform. While having Blaster ST chain. Granted a Fing weak Blaster ST chain, but still.... No, I am not convinced a Sentinel is sturdier than this Blaster. You cannot leave out the strategy of the build. Sure, if you let an AI run both these things at a Pylon defended by 30 Ritki the Sentinel will win. Because the AI will have them both go up to melee range and ST the pylon while getting wailed on. Gonna pass. I was actually inspired to build this while farming on my Brute and a little Blaster joined and was doing this ranged hover blast. Then when they got a ton of agro they would phase shift. I was amazed how well it worked. No Sentinel could survive that, and they certainly could not run fire support on a Fire Farm.
  6. *scratches his head. "Did I miss a nerf zombie invasion?"
  7. True, and also not true lol. My SG ran this weekly for a looooong time. On Discord of course. When we settled into facing Tyrant the Tank went and grabbed the idiot to pull. On signal we all ate Ultimate, hit Hybrids, Dropped Lores and ate Incarnate Team Insp. 75% time Tyrant was toast before those inspirations needed refreshing. I would zip near the team and hover blast anytime warning were not starting about Crackle.
  8. I do struggle to be part of the "team buff cycle" on my Beam. But the trade off is I never get floored by the damn Crackle in Really Hard Way lol.
  9. You know how often I hit Phase Shift outside of running Fire Support on a Fire Farm? Maybe once every 5 hours of gameplay. That generally to do something like reposition in a +4/x8 ITF cave map where the team split. When I need to traverse the map Phase Shift and zip. Because the toon is 100% ranged everything and is rocking extreme Ranged defense there is almost nothing that floors it. I have a similar build on a "real" Blaster, Beam Rifle/Temp without the Stealth or Force Mastery pools. That is my Blaster for Incarnate Trial badging, including Really Hard Way Magisterium. Very rarely hits the floor. That Beam is insanely powerful. AND as sturdy as any Sentinel IF played to the strength of the build. The Electrical was just a lulz to see what I could do. When a friend needs a Blaster for tough work and Badges I break out my little hover Blaster. Does not have the 75% S/L Res or the "oh crap" buttons. So rarely an issue. Oooooh, S/L farms are big now. My little Elec may have better Farm opportunities! This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Temporal Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Power Pool: Leadership Ancillary Pool: Munitions Mastery Hero Profile: Level 1: Charged Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Gravitational Anchor - Chance for Hold Level 2: Cutting Beam (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (11) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (13) Artillery - Accuracy/Recharge/Range (13) Artillery - Endurance/Recharge/Range Level 4: Single Shot (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (15) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 6: Disintegrate (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (23) Thunderstrike - Damage/Endurance/Recharge Level 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (29) Recharge Reduction IO Level 12: Lancer Shot (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Endurance (33) Thunderstrike - Damage/Endurance/Recharge Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 18: Penetrating Ray (A) Superior Defiant Barrage - Accuracy/Damage (34) Superior Defiant Barrage - Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+Status Level 20: Temporal Healing (A) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (37) Endurance Modification IO (37) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal (39) Healing IO Level 22: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 24: Time Stop (A) Superior Entomb - Accuracy/Hold (39) Superior Entomb - Hold/Recharge (39) Superior Entomb - Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Recharge/Chance for +Absorb Level 26: Piercing Beam (A) Artillery - Accuracy/Damage (42) Artillery - Damage/Endurance (42) Artillery - Damage/Recharge (42) Artillery - Accuracy/Damage/Recharge (43) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/Range Level 28: Maneuvers (A) Kismet - Accuracy +6% Level 30: Tactics (A) Rectified Reticle - Increased Perception Level 32: Overcharge (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All) Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3% Level 41: Surveillance (A) Endurance Reduction IO Level 44: Cryo Freeze Ray (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (46) Lockdown - Recharge/Hold (48) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (48) Lockdown - Chance for +2 Mag Hold Level 47: Time Shift (A) Absolute Amazement - Stun (50) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Stun/Recharge/Accuracy (50) Absolute Amazement - Chance for ToHit Debuff Level 49: Assault (A) Endurance Reduction Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1677;722;1444;HEX;| |78DA6594D96ED3501086C7F171B375CBD28D740D8466A1A1E509A029156D535175E| |136B8899B58B84994A488BE063748405B4040E12D80963B7814B60BA020A130F178| |C409B1E49CCF9E73FEF9E7647C56EF2D747FFC90BD0A4A4FC6D2EBF5DC3CFE368C9| |A6FD3C897CA15AB52DC07BCDC999A9EBF63196EE411674A6E5D2F178D427ADED077| |73EBE68E65C438B2B157AD566A8DF4A6B18BA36EE556F5B259DDB3F4865929837FA| |D52B1D28B96592C357C366F540DA310B071A97CD7AC9BDBA66536F6FBEC3759432F| |18B57AC9AC0E5EAF9AF9F4EA5ED96CE9D451B5956D7F184D45F1BE1D06F96A6A000| |738CE0970C121C3118180270C4F09BAE019C1B5048ECA3F19BCB75C76440FCB014C| |A080AAD9110F08021F680C5D04DDE066F010E45046956554F6D9CB3E7BD9673FFBE| |C679F41F6B98D329A2CA3B14C9065C22C13669941961964993CCAB8A57235373CA7| |7287E105C34B827370CCF08A60145E132CE0AE7925378A1752E04C71A08099FCB26| |13F1B1E67C3E36C789C0D4FB2E14936ECC726EC9164F021A2DA912846FAA452943E| |4E3DC960A087805C6D00B0055A912950185C0C2AC179100C1AC122561B926542F0C| |0E54CB94F7001933A704B71608BE022A20D3D6878402E650006684A06130CC90986| |E08D7016BF657847300D270CA70CEF0976B0DC1179CB47B86313DCB109EED804776| |C923B36C91D1B409F11F99388C01F1CC7048430322647C6E000EB0F092862EA09B9| |820978A83AB28F082EC163860386438219382238C1212A2788C2158A2CE116C5E44| |8CCDE3134F5AD1B202E6F6B1CFF4B7BCD292E4DC9A652F0DDE524FCC1F093E0329C| |31FC62F84D700353A72519350DCB14998315862CC34D82206ED5ACEC77165AC7A95| |0614AB49F38CD51D17E92D92F9B4DC88A8EA3C94BE26BA2FD68C2077BC5275FC78A| |19DA8ACF9D913845BEFC17419C529D3372191FA6057CED9CE2F4BF87FBFF38D95E4| |3138F9CB6EFB6B9823366E5177F010E21CE67| |-------------------------------------------------------------------|
  10. I saw I got a couple of thumbs down on my post above. (From some really sharp players.) Ouch, seriously. Look I do appreciate what the Devs did. And I have expressed that appreciation. I was just saying, to be clear, there was no way this was enough. Nor is this where Sentinels "need to be" Why? Why do I say this? I invite you to look at my Blaster answer to the Sentinel issue. A Blaster with very very high ranged defense, fully ranged powers. More damage than a Sentinel could ever dream of having. More AoE than a Sentinel. And TWO 30 second nearly completely invulnerable powers with no crash on either. One of those (Phase Shift) MIGHT be able to be taken by a Sentinel....except a Sentinel is too busy punching their dance card for a full armor secondary set. When You can make a Sentinel that lives in the same zip code as this strange Blaster we can talk about the Archetype having arrived to the good neighborhood. Until then, I am pretty sure they live on the wrong side of the tracks... This Hero build was built using Mids Reborn 3.4.6 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Temporal Manipulation Power Pool: Concealment Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Force Mastery Hero Profile: Level 1: Lightning Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Trap of the Hunter - Accuracy/Recharge (7) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Accuracy/Immobilize/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) (11) Trap of the Hunter - Immobilize/Accuracy Level 2: Ball Lightning (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (17) Artillery - Accuracy/Recharge/Range (17) Artillery - Endurance/Recharge/Range Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Charged Bolts (A) Superior Defiant Barrage - Accuracy/Damage (21) Superior Defiant Barrage - Damage/RechargeTime (21) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (23) Superior Defiant Barrage - Accuracy/Damage/Endurance (23) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (25) Superior Defiant Barrage - RechargeTime/+Status Level 8: Charge Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (31) Recharge Reduction IO Level 12: Zapp (A) Executioner's Contract - Accuracy/Damage (31) Executioner's Contract - Damage/Endurance (31) Executioner's Contract - Damage/Interrupt (33) Executioner's Contract - Damage/Range (33) Executioner's Contract - Damage/Recharge (33) Executioner's Contract - Disorient Bonus Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Grant Invisibility (A) Reactive Defenses - Scaling Resist Damage Level 18: Phase Shift (A) Recharge Reduction IO Level 20: Temporal Healing (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal (34) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (36) Endurance Modification IO Level 22: Time Stop (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (37) Lockdown - Recharge/Hold (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag Hold Level 24: Kick (A) Force Feedback - Chance for +Recharge Level 26: Tough (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (40) Reactive Armor - Resistance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Kismet - Accuracy +6% Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Thunderous Blast (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3% Level 41: Repulsion Bomb (A) Bombardment - Damage (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage (48) Sudden Acceleration - Knockback to Knockdown Level 44: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Resistance/Recharge (50) Reactive Armor - Resistance Level 47: Time Shift (A) Impeded Swiftness - Accuracy/Slow (50) Impeded Swiftness - Chance of Damage(Smashing) Level 49: Force of Nature (A) Gladiator's Armor - TP Protection +3% Def (All) Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1668;724;1448;HEX;| |78DA75945B4F1351108067BB5B0A2D450AAD14B9172B97CAD262E2B30A342234216| |27C25B56CEAC6B56DDA62E407F8077C100501318A1A837FC2EB83FE01E39B2FBEA0| |26C66B42D6E9991D3C0BB1C976BF333367CECCEC9CC95C9F687CF776E61428C1712| |B5BA9CC9FC1FFAA51F666B2793307F8F3A1A470C528FB907B1CEDFCF96C216F2CE8| |939691AB96CD5CD6A27D71D6CF2D964AC57255BF605CC537AA33D982595AB4B255B| |35880D06CB168E953856B66C5BC645A667529202469CBCC5FAE06896B6816F27EB1| |9A2B19C642CB64C9CCE9E9623967A0BFDA394B510C2A86CF28B87EB617600DDF290| |D3CB0CEB041A0C13D864D823AB84F707AE8809B5B8A63B24C500FB7195608FCB0CA| |708720897B15D98D02AA57681A412368022F431D4133F818EA09825872F59F1FDBA| |342840E688130C3B42A404703AF645BF3AE094D1814060FC16150193482287809C6| |6A1F5C8EDC070F3C8EC9438223B0C5F088A0131E333C2198C03A36486E940648508| |5BB194EE02B20071C80E76CF282E125412FBC6278CDF0862080D106E59382F08162| |E883F7044D68724832C1C5372A5A336A42B226C4D1A5318156293AAD157654C7ED2| |78665F2DF0F37197A69F738EE8EC8B945E03B9BFC20380A3F197E31FC2638067F08| |3C185E9BE406DAE0066954D4B4CB9DD10EDDB8ECAA6DEE4118D0600062041ADA76C| |8C17470170D403343886048242D20CCB00BC2710CDD74C985EEE25A0D339CAC4D08| |F9A41E58511D935586BB04C7618D619D6183E0A94A777A2FED18073C85758DCB058| |98BFA6074DBD8038372DF0EC22E75F4087E3C0780AED528280C1E868F64B38D4727| |E4BA26445DB18A29AE6B8AEB7A1683D1255B45874D0A26055B04CFD05D52CE24096| |34EF368AE1161DB9D9A7BF208A16DC3CC7FE4B39A7BC4E042C877FC6EC7F8F4D3D7| |F97C5023767CD927C70EEB539D617551713AF21CE5FC759F2DA2730946F8124C0FB| |B73B671CAB86EA81D4D8851B5B027F80B3814D0A0| |-------------------------------------------------------------------|
  11. Farmer, you thought you found the answer On that magic carpet ride last night But when you wake up in the mornin' The world still gets you uptight Well, there's nothin' that you ain't tried To fill the emptiness inside But when you come back down, farmer Still ain't feelin' right And don't it seem like Expee just keep gettin' harder to find And all your tricks ain't bringin' you peace of mind Before you find out it's too late, farmer You better get straight No, but not with expees You just need help, farmer Well you think you're gonna find yourself A little piece of paradise But it ain't happened yet So farmerl, you better think twice Don't you see, no matter what you do You'll never run away from you And if you keep on runnin' You'll have to pay the price And don't it seem like Expee just keep gettin' harder to find And all your tricks ain't bringin' you peace of mind Before you find out it's too late, farmer You better get straight No, you don't need tricks To help you face the world each day That road goes nowhere I'm gonna help you find yourself another way Expee just keep gettin' harder to find And all your tricks ain't bringin' you peace of mind Before you find out it's too late, farmer You better get straight And don't it seem like Expee just keep gettin' harder to find And all your tricks ain't bringin' you peace of mind Before you find out it's too late, farmer You better get straight
  12. I have pretty much decided to drop Dark Pit out of my build. I was using it to mule for some Ranged def, but I think i can build smarter for the power cost and 5 slots. Most minions that would have been stunned by this will be to hit debuffed to hell if I am playing well. errrr I think.....
  13. Bumping this thread. I am back on this toon. It is built exactly as in my original post. (Really surprised to find it sitting on page 10 of my load in screen still all built up lol) I would love to talk about what powers to use (and possibly drop) and WHY. Especially since I am dusting it off for use in things like the new challenge TFs. Thank you.
  14. Well, That certainly explains Lt. Alba Tross then. Thanks!
  15. They made a step forward and they did not fall down. Let's hold off handing out any Oscars for that. The Sentinel is still hot garbage in the hardest content, in my opinion. There is no (easy) fix for that either,
  16. Yep Symphony sucks.
  17. I have read this construct over a few times. It appears there is a relationship between rural industry, religious figures, civic centers, and dairy products that I am just missing. So.... Cheese fire in Norway tunnel burns for 5 days....
  18. If I were you (and granted this requires time and a ton of influence) is look for a high damage Scrapper build with your power sets. A real Pylon eater. Then use your alt build to slap it on your toon. Take it out for a spin. Then after a week or so of running both strip the build you do not like as much for recycling.
  19. It is well known this one proc will take a Scrapper to much higher levels of damage. Building to slot this proc and get it timo fire often should be your too priority on a Scrapoer
  20. I tend to noy go this route. But I believe (I may be wrong) that PROC damage builds tend to be favored in increasing max damage more than chasing straight +dam. Rech, as well. brings up the hard hitting attacks faster.
  21. The Flop in St Martial was always the spot for this badge. There are two building you basically figure 8!around endlessly and it is a non stop farm
  22. You can do that. You can also make a petless Mastermind as a character. Or a Tanker that actively reduces threat level and does not take Taunt. In my opinion all of these are about equivalent
  23. It was weird because right after i posted this i looked at another thread and saw your name. I was like…wait a minute. Just remember though, the Sentinel will never be a Pere… uh, well, in your case, ….
  24. I will always have a problem with people saying CoX Super Strength fits Superman. I never knew so many people were that stupid. Damn sad really. Do any of those people remember Superman having massive rage issues? Because aside from a one off story line here and there I seem to recall Superman was written as a very calm and thoughtful individual. But who knows, I hallucinate a lot when I drink too much blood
  25. This boost was not enough (in my opinion) but it was something and it changed the horrid inherent to something (again, in my opinion) better. This Dev team moves pretty conservatively on altering basic game play. We can hope for a future change, but if one comes it might be a year or more away. I expect them to sit back and look at how this changes things for a while. Again, a Sentinel is a Duck, it can fly, it can swim, it can move around on the ground. It is not the best at any of these activities. It will never match a Peregrine Falcon, or a Cheetah, or a Dolphin.
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