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goblinite

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Everything posted by goblinite

  1. Open Tray 4, hold Ctrl and click the power. This will make it autofire when it finishes refresh. You can only have 1 power set to autofire at a time.
  2. Despite the numbering the 970, while older, is an overall better rated card than the 1060. It's CUDA core count is higher than the 1060. Per Specs Dictionary this equates to more raw processing power. As CoH is probably not using all the memory on the card nor the newer features and resolutions of the 1060 that power is probably equating to better performance when there is a lot on the screen. There are also multiple versions of each card and some versions of the 970 have better overall specs than some 1060s per the GPU database. She might have a top end 970 while you run a low end 1060.
  3. There isn't an uninstall. Hyperstrike posted the instructions on removing it here: https://forums.homecomingservers.com/index.php/topic,5768.0.html
  4. I need more information but my experience has been that outside of a mapserver issue about to happen almost all rubberbanding/lag issues have been problems with my PC or local network connection. Are you playing in full screen or windowed mode? Have you tried reducing your graphic settings? What version of Windows are you using? A good place to start would be to open task manager while playing, this will slow your system down just so you know, when to rubberbanding happens look at your CPU, RAM, and network usage for spikes. Sort the list in Task manager by memory usage to see if someone is being a hog. If you are on Windows 10: Release 1903 is being pushed out. It is both huge and as some issues with it. Downloading it while playing will affect performance. The latest Java release is a massive memory hog. I have seen it use between 100 MB and 1GB of RAM idling. You may want to try ending the task for it. I do not believe CoH is using any java resources. Disable Googleupdate services Disable ITunes and Bonjour services (this is a good practice, just turn them on when you need them) If you have a low end processor or low RAM disable Cortana. Cortana will still be 'On' as you won't be able to run Win 10 without her until WCOS is released, but it will stop her from sitting there and waiting for a command and can save some resources. In Win 10 Pro this is done via Group Policy. In home it requires a registry edit. All those active tiles in your metro/start screen, turn them off. Most can be done by right clicking on them and selecting the option. Those updates all come at the cost of network usage.
  5. That is an old version. Does the same issue happen with 4.7.2? https://dotnet.microsoft.com/download/dotnet-framework/net472
  6. Per Philotic Knight there has been a client patch that caused issues with Win 7 that did not adversely affect Win 10. I would reach out to him for more information as I'm not running Windows 10 on any of my setups at this point.
  7. That's interesting. I would have expected the Atom processor to have a longer time just based on pure horsepower. I did run CoH on an Asus E-Book back in the day but I had to run it at pure minimum to get the game into a playable state. I don't think that the file would be an issue. The playerslot file is pure text and it could be hundreds of lines long and be a trivial matter to pass and process unless the parsing algorithm was real garbage. If it is looking at a line, then doing something with it, then going back to the next line, I guess it could cause and issue. I would imagine any professional would have the entire file read, loaded into an array, then ran against the DB/loading system. You would save time doing it that way v 1 line at a time, but considering the code for this was written with the lower limits on character slots maybe there would be an underlying reason we are not privy to for doing it line by line that could slow the process. It would be interesting and informative if there was a graph/chart showing the times to character select correlated with server population/load and comparing the shards. And please, I am not saying there isn't a server issue in my diatribe and I apologize if it came off that way. We know there are issues, we know the population sizes are running higher than when the game was in production. What I am saying is that not every case of delay/lag is a server issue. But there are things on our side of the screen that affect performance as well and those we can do something about.
  8. I have noticed latency/delay but nothing as bad as you are describing and usually only at peak times. Even the Rikti spawn yesterday didn't cause much more than a brief frame rate stutter on my end. What version of Windows 10 are you running? If you need to know run Winver and it will tell you. Windows 10 1903 is the latest and we are seeing some rather odd issues with 1903. I know you said no updates had been applied but MS released a set of updates on June 18th. Is it possible you have pending installs or were downloading at that time? When you see the issue have you tried pinging the server and see what the time is or running a tracert to see if you can identify the point at which you are having issues?
  9. Have you tried Creamsoda instead of Tequila? If so, does the same issue persist?
  10. Make sure you have Full Control rights on the folder or run Tequila as administrator.
  11. I would start with re-downloading an installing Tequila again and see if the issue continues.
  12. I located an article on Maxedtech regarding a similar issue: http://maxedtech.com/realtek-audio-best-settings-guide/ It talks about some settings tweaks to improve performance and reduce dynamic volume adjustments.
  13. I would start with drivers. You's are 2 years older than Microsoft's latest Realtek drivers. I would try running the update through your device manager first. If that doesn't work they can be found here: https://www.catalog.update.microsoft.com/Search.aspx?q=Realtek%20Semiconductor%20Corp%20MEDIA%202018 Don't guarantee that's the issue but it's where to start. Since it also looks like you are using onboard sound you may not be able to run all those programs playing audio at the same time like you could with a dedicated sound card. It can also be that running CoH in full screen suppresses other audio sources. Never tried that. May be worth seeing if the same behavior occurs when running in windowed mode.
  14. See if they can ping the following IP addresses: 40.67.254.36 54.39.159.71 Another user was having an issue and it looked like his ISP was blocking the 40.xxx address. Using a different ISP let him play but that ISP was more expensive. Should also be noted he was using a cell based ISP services with 3G blocking the IP and 4G not. After account log in the system briefly connects you to 40.67.254.36 (at least it does for me) then goes to 54.39.159.71 and stays the for the duration of play. If one of those is unreachable try a public VPN and see if that resolves the issue or a different ISP. If it does, his ISP is blocking an IP for some reason. Anecdotally (no outside confirmation from Devs) 51.79.19.169 is the Authorization server located in France or a company registered in France, 40.67.254.36 is an EU based domain registrar/DNS server, 54.39.159.71 is the Everlasting shard (perhaps more, I usually play Everlasting) hosted by the same company that hosts 51.79.19.169 who appear to won the entire class A network (51.xxx) or close to it.
  15. I see this as well and sometimes animations don't play either. It usually happens in an area with a lot of characters and animation effects/powers being triggered at the same time. As I play on a laptop using onboard sound and graphics and it doesn't detract from my game play or enjoyment of the game, I ignore it. If you run DXdiag you will see a sound tab that has a drivers box with the date an provider. You can check with the provider for updated drivers and see if this helps the issue.
  16. Outside of the network/server related issues? Click start> run> msconfig You will have a Startup tab. Many programs create a start up entry that eats up a little bit of RAM in order to reduce load time when the program is launched. Check those. You can also check your all programs>start up for the same. If you are comfortable editing your registry ( a process that can FUBAR a system) start>run>regedit look under hkey_local_machine>Software>Microsoft>Windows>Current Version>Run for more programs. You can also check under control panel>administrative tools>services. Google Update and a few others will install themselves as services. Disabling unneeded services can improve performance. Start with disabling Google and Adobe updates, they are notorious resource hogs and see if you have a performance improvement. I would also turn off anything Apple related then turn them on manually when I wanted to update my Iphone or use Itunes, Bonjour and Itunes don't play well with with Windows. I would then Defrag my hard drive. Type in Defrag in the start>search box, it should be the first entry. If your RAM storage is exceeded Windows will write back to the page file. If the hard drive is fragmented the page file may be fragmented as well which will slow down response as it has to 'search' for the bits and pieces of the file. This will also improve costume rendering as the graphics for the parts are stored locally from what I have seen. For your RAM issue CoH is having to compete with all the other programs running at the same time and you have an accumulated six more years of usage and the collected garbage software manufacturers dump on an end user. You can also improve performance. I think my giant ass dissertation on RAM mislead people. It isn't entirely a RAM based issue. Server capacity, bandwidth, how the client interacts with the database, these all factor in. But they are outside of your control. RAM and general PC management are under your control. You can't tweak the servers for better performance, but you can tweak your PC. An understanding of how data flows and what memory does can help this.
  17. I don't. Windows 10 has more efficient memory usage than Windows 7 by design. Windows 7 is also 10 years old v 5 years for Windows 10. Both Bus and RAM speeds as well as HDD response times have improved since Windows 7 released. Independent of what the server is doing this will improve performance on the client side and that's before CPU speeds, 7 v 14 v 28nm architecture. Comparing performance on an old Win 7 machine v Win 10 is not a valid comparison. Comparing Windows 7 v Windows 10 on the same system would be interesting but I got a dollar in my pocket that says everything else being identical Windows 10 still has better performance for CoH over Windows 7.
  18. Windows 10 was designed to be lower overhead than Windows 7. Basically given the exact same specs and a fresh install of both you should see a performance boost on Win 10 v 7. That said, I doubt CoH is taking advantage of those performance tweaks. I would look at your RAM and paging file sizes if you see Win 10 having a better performance than Win 7. I don't want to sound like a pompous ass, even if I am one, but I think it's important to understand the basics of Windows memory management. RAM is your PC's ability to store information without referring back to long-term storage like a HDD or SDD. Compared to them RAM is very, very fast. The more RAM you have the faster a system is (to a limit) because it doesn't have to 'Ask' the hard drive for information. Back when there were hard caps on RAM, Windows 3 had a limit of 16MB (yes Mega not Giga, and you wondered why old video games looked bad?) and 3.1 maxed out a 256MB (1/4 of a GB). Windows XP 32-bit (what CoH was written for) had a 3GB limit. Because many programs needed to exceed these limits Windows has a paging file, also called virtual memory. This is a section of the hard drive that is an open file that writes information to that is needs access to quickly, but not as quickly as what it needs in RAM. As an analogy, RAM is your brain, a HDD is an encyclopedia (are those still a thing?) and the paging file is a note pad. It can't hold as much as an encyclopedia, it isn't as convenient as your brain, but it does pretty good for a quick reference point. Do you know why sometimes you need to reboot Windows? It's is usually the paging file. All day it is written to, erased, then rewritten. Just like a sheet of paper, you can only do that some many times before the writing is indecipherable. Restarting Windows essentially gets a fresh sheet of paper if we keep up the analogy. While CoH only 'requires' 256MB of RAM that is because most of the information it needs is written to the paging file. Let's look at Zone population and Draw Distance. Draw Distance is how far out you can 'See'. It's the limit where CoH puts the image files into RAM (more or less). The rest of the zone is in the paging file. As you move, stuff moves outside your draw distance (goes back to the paging file) and enters (goes to RAM). For a great demonstration of this watch Boundary Break on Youtube. There is a lot of talk about culling and loading to conserve resources. As your RAM gets too full the game slows down. Anyone remember Rikti Invasions that were like watching a slideshow? That was because your RAM had to have all the characters loaded, all their costume parts, all the Rikti, all of their parts, all of the powers and power effects, all the buildings and so on. It got full so it bled over into the paging file (slower) and if that was maxed out it had to pull from the HDD (slowest). It was constantly moving things in and out, in and out, and I’m getting very warm here. Now we get into the coding of CoH. I will preface this by saying these are just educated guesses based on 20 years of IT work and 40 years of video game playing with some light programming work here and there. I have no firsthand knowledge of the code, servers, database, or data. Nor do I want it. In general you can handle memory usage 2 ways: Do it by hand or let Windows do it. For something simple you would want to do it by hand. The character select screen is something simple. You query the database with something like SELECT * FROM CHARACTERS WHERE USENAME='bubba_gump' AND SERVERNAME='Excelsior'. This returns a list of characters, attributes, what have you. The Engine takes this and makes the pretty display. Well, this needs to be responsive, so you load it all into RAM so people can get to playing fast. A database query and display is the fundamentals of most programming and is as simple as it gets. BUT: The original CoH had a relatively small cap on characters per server (12-20, I forget, basically one page back in the day). I don't even know what we have now, but it is a lot more than the past. This then slows down the database query. Before it had a build in limiter. If I knew the limit was 20 I would say SELECT TOP 20 * FROM... The query stops once I get 20 hits and then high fives the command interpreter and gets a beer. But, we can't do that anymore since we have XXXXX number of characters per server. Since it is likely every players' characters (at least the listing of them) are stored on the same table this means you know have to search the ENTIRE TABLE every time someone goes to character select. Once the list is made you now have to load all the costume pieces and idle animations for each character into RAM (see above) for display. Whether it be 20 or 2,000. Now this doesn't happen all at once. The query runs, returns the first row, the character is displayed, returns the second row, character is displayed it happens sequentially. It even accounts for deleted characters by having skipped slots on the page. We have now exceeded the intentions/limits of the original character select program by shoving more data into the RAM. We also know that the servers have capacity issues. Capacity is finite. No matter how powerful a computer is or how fast the internet connection is there is a limited number of commands/processes/mathematical functions that can be done at once or so close to once it doesn't matter. Once this limit is reached you have to wait. The process is: query database, show character, query database, show character, etc. When the server is taxed: wait for server to respond, query database, wait for server to respond, show character, wait for server to respond, query database, wait for server to respond, show character, etc. When you have too many characters: unload character from RAM, query database, show character, unload character from RAM, etc. When both happens: wait for server to respond, query database, wait for server to respond, show character, unload character from RAM, wait for server to respond, query database, wait for server to respond, show character, unload character from RAM, etc. So what is the solution? Not everyone can add more RAM. There also maybe a RAM limit written into the game we don't know about, CoH was written when 3GB was the practical limit and there could be a reason they would write to not exceed this limit and make it a hard cap. There is a practical limit to the size of the servers. More capacity and higher speeds mean more money. Same goes for the internet bandwidth. They can put a limit on the number of characters. This would reduce the load on both the servers and the RAM. But then how many of us would bitch about how all our favorite characters can't be in the same SG on the same server? The practical answer is this is just something we're going to have to learn to live with.
  19. This is information I posted in another thread on a similar issue. Same rules apply, see if one of the 3 IP addresses is unreachable from your location: Working through this: CoH has to connect to 2 or 3 servers to run. The first server is Authorization (Log In) and it looks to be at IP 51.79.19.169 then when I get into Everlasting I get handed to IP 54.39.159.71 with a very brief foray to 40.67.254.36. The two 54 and 51 addresses are both OVH Hosting, who is hosting the servers. The 40 is a domain registrar service so I'll take a stab and say there is a DNS record there. If you are having an issue where you can log in to the game but then not play it on on ISP but everything works on another then the non-working ISP is dropping the traffic for some reason in the hand off between the Authorization server and the next step. I would dare say it is probably at that 40.67.xxx.xxx address since that appears to be in a geographically different location than the French OVH server. But that's just a quick look, no serious investigation into that. To test this ping all 3 IP addresses and see which one fails. Then you will need to contact your ISP, probably demand tier 2 or elevated support, then get them to figure out why they are blocking the IP and convince them to open it up.
  20. the 40. is an EU located domain registration service. It is odd that the ISP would block it unless they had a specific issue with them in the past or it ended up blacklisted by their security/firewall provider. I don't use a free VPN so I have no first hand experience with any. But this one looks promising at a glance: https://www.vpngate.net/en/
  21. Working through this: CoH has to connect to 2 or 3 servers to run. The first server is Authorization (Log In) and it looks to be at IP 51.79.19.169 then when I get into Everlasting I get handed to IP 54.39.159.71 with a very brief foray to 40.67.254.36. The two 54 and 51 addresses are both OVH Hosting, who is hosting the servers. The 40 is a domain registrar service so I'll take a stab and say there is a DNS record there. If you are having an issue where you can log in to the game but then not play it on on ISP but everything works on another then the non-working ISP is dropping the traffic for some reason in the hand off between the Authorization server and the next step. I would dare say it is probably at that 40.67.xxx.xxx address since that appears to be in a geographically different location than the French OVH server. But that's just a quick look, no serious investigation into that. To test this ping all 3 IP addresses and see which one fails. Then you will need to contact your ISP, probably demand tier 2 or elevated support, then get them to figure out why they are blocking the IP and convince them to open it up. The other option is to locate a free or inexpensive VPN that when combined with your 3G service is less expensive than the 4G service.
  22. I've seen it once on my, but reverifying the files solved the issue. May be the file was written to a bad sector or a sector went bad after write. I'll go with you knowing what to do if the reverify doesn't work.
  23. Healix,got one for you. Or whomever, I'm not picky. I'm playing a toggle heavy tank (Dark/Staff) and looking to make a macro that will hit multiple toggles. I know that CoH won't let you fire multiple powers with a single macro. What I can't find is a pause or timer function in the macro/command list. Is it possible to set up a macro that is essentially toggle1$$pause$$toggle2$$pause$$toggle3 and so on?
  24. Wouldn't happen to be a Dell would it? I see crap like that with onboard DP2 on Dell PCs at work regularly. The onboard Display ports on most Dell systems are not 2 display ports but a single display port that has been split. Normally a display port can run 4 monitors by way of daisy chaining or using a multiplexer/splitter. Dell already splits it so you can either run 4 off a single port or 2 off of each or some combination as long as the total does not exceed 4. There is a frequent issue with Dell's application of this in that sometimes the monitors "forget" who is one and two. It seems to most frequently occur when only one monitor is turned on at the time the PC comes out of sleep or is powered on, the system calls this monitor 1 and sets it as primary regardless of previous settings. The downside is this is "Just as Planned" for Dell so they have no intention of fixing this bug. Their solution is to just leave everything on at all times. They will also tell you not to uninstall all the spyware/bloatware that comes prepackaged with a Dell that really just slows down the system and provides no additional functionality and I'm turning this into a Dell rant so I will shut up now.
  25. Another player posted this issue this morning. I recommended trying Creamsoda but 2 people may indicate an issue on the fileserver. Might want to check the Discord and see if there is an announcement.
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