THE Original poster is right though... prior to i13 doms and blaster were dangerous and can still kill tanks and other melee toons... but hit one with knockout blow.. Or even golden dragonfly... or when fire came to scraps it was over... most were scratching for life. Outside a dom/fortunata perma mezzing you to death... or old blaster defiance getting some luck shots in... Melee toons still were very, very viable. And didn’t need webs... after i13 all melee toons became tank bots... except, a few that max out hp and hit hard... i.e. kinetic melee on scraps for the first couple of weeks, and also stalkers...
However DR did bring up a lot of builds that were not even thinkable before i13.
The devs tried to fix this with travel power suppressant, but that just made game-play annoying...
These new devs corrected that prob but still need to balance the game with either a boost to melee dmg except assassin strike. Or give all melee powers a chance to anchor. A player for a couple of secs... so yeah if you get caught that’s you...
But balancing is definitely required... especially since avg blasters are now tanks with laser beams lol...