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Force Redux

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Posts posted by Force Redux

  1. On 4/6/2024 at 9:38 AM, Mistress Bloodwrath said:

    I got to walk in these old boots again after years and years. If you remember me, great, if you don't, well you don't. It was nice to actually play the game again. Gradually I think all of my characters will migrate back.

     

    Welcome back 🙂🙂👍🏻

    • Thumbs Up 1
  2. Go Rambo... Go Tactical Arrow. TA is range agnostic, is a strong set, and with redraw no longer a concern, looks cool as hell with AR.

     

    Plant is also an excellent secondary that doesn't care about range/cones. Pretend it's jungle warfare powers.

  3. Super Reflexes/MA... Redlynn has a guide, NoGetHitsu which breaks it down nicely  I have one and it's super fun and effective, easy to do on the cheap, and plenty of slots and power picks left over for whatever. No need for Medicine, with scaling resists and Regen your hp drop down low then just stop.

  4. Hi @Aeseiri.

    I don't use meds anymore ever since the change that broke some functionality. Plus 20 years of making builds I don't really need it myself. Real life my time's pretty busy, so I won't promise anything but if I have opportunity and a few weeks I might get around to updating the build function for my previous builds.

     

    As far as hell on Earth, slotting for demons for me is idiosyncratic, as I almost always forget to activate it as frequently as I should so it became a slot mule for unique IOs. Based on how many extra slots you have available you can always throw some recharge in there. As it is currently slotted no, you are correct, it would not be a very frequently, it is off enough for me to use on important fights with some of my global recharge.

  5. 7 hours ago, KITANYA said:

     

    I meant, if going sets, how would you slot Super Reflexes?

     

    Luck of the Gambler? Reactive? etc

     

    For the three toggles I like one LotG def/Global recharge, and two slots anything else Def/End and Def, depending on whatever bonus you want. Typically Gift of the Ancients for me for the 2% recovery boost.

     

    I typically do not slot super reflexes for any other set bonuses using just a regular crafted IO is for recharge for practice brawler or one or two crafted IOs for the passives. I save most of my other slots for the secondary attacks, and other powers such as ranged attacks and epic sets or utility powers such as a heal or an imobilize or things like that. Super reflexes is literally the easiest set to slot for the most benefit, and uses the least slots do so. As mentioned above you can pursue other set bonuses such as resistance, regeneration and endurance reduction.

     

    I find I do not need heals Super reflexes if I have my base resistances strong enough, with the help of a few procs here and there for survivability. Literally you can stand in a group of mobs watching your health go down to about a third or a quarter and then because of the passive resistance increases in super reflexes your health meter generally stops ight there because you have 90% resistance which is essentially multiplying your regeneration rate by 10. You can carry a few extra large heals inspirations on the side for the rare occasion anything else actually bothers you.

     

    Tanker super reflexes is love 💕

  6. On 2/6/2024 at 8:59 AM, KITANYA said:

     

    How would you slot Super Reflexes please?

     

    How many slots and what powers and what sets?

    Easy slotting, no IOs needed for SR version:

    • Each of your three toggles gets 2 Defense Buffs and one EndRed
    • Each of the passives get 2 DefBuff
    • Status clicky gets 1-2 recharges depending on how fast you want it to recharge and overlap.
    • Skip Elude.
    • Quickness gets one slot Fly or Run, depending on how you travel.

    If you go Invention sets, you can get a bit of extra mileage with the same slots, and even one slot the passives.

     

    SR is very forgiving.

     

  7. 21 hours ago, Techwright said:

    I've said it before, but it's worth repeating:  the four members of the Korean W.I.S.D.O.M.  hero group:

     

    Foreshadow

    Mirror Spirit

    Rose Star

    Spark Blade

     

    The first two to move them from their relegated status as mere trainers, the latter two because we were promised them, and they've never actually made it to the game.

     

     

    This please.

    • Like 1
  8. Halloween Girl. Necro/Dark MM. Peanut butter n jelly , just works so well together. Also fun and thematic.

     

    Chiller Frost. Ice/Ice blaster. Great damage, lots of controls for a blaster. Winter themed charters are also fun and have great visuals.

     

    Cherenkova. Rad/Rad tanker. Great all-rounder, tough as hell, teams can visually track me on cave missions easily 😃

     

    Dr. Orchid. Plant/Nature controller. Super great support toon, can still solo well, easy to play no funky mechanics or restrictions.

     

    Mechanista. Robots/FF MM. Toughest character outside my tankers, thematic, effective, can farm missions in AE while I am distracted.

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