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KaizenSoze

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Everything posted by KaizenSoze

  1. In passive mode the Grav pet seems work as expected. Any other mode and it will stop short once it detects the mobs, which I guess is the pet's aura range? Or maybe it's perception range. Going to guess once it aggros the mobs? Because the Tri-Cannon actually has extra perception baked in. If it's not in passive it will stop when it can attack or is attacked as far as I can tell. By the way, close all your tabs and check the reply box to make you don't have the post text in there. Happened to me once.
  2. Created an Ice Melee/Dark Armor Brute at tested against 4x8 mobs in PI and KW. Obscure Sustenance was netting about 88 hp/sec full slotted and more than enough recovery to handle all my toggles. At first I thought this was over tuned because I was stomping everything pretty easily with any real tactics. I did run into three groups that gave a lot of trouble. Arachnos - just a lot of everything, but not too hard if I cornered pulled. BWI - it's really just the Ballistier, that combo -resist and fire aoe hurt. I would move out of the patches, but they cast it often. Vanguard - completed destroy me. That combo of massive debuffs and very high energy damage. Ugh. Not chance at 4x8. Surprisingly PPD Awakened were not hard. Their worst attacks are melee which this build has high defense. Comparing to my Ice/Regeneration Brute, this build was much easier to run and did more damage. Though when fought mobs that could exploit it's weakness it folded fast. Regeneration would struggle against the hit energy or neg energy mobs, but overall was not too weak to anything that smart play couldn't deal with. Build attached. Brute (Ice Melee - Dark Armor).mbd
  3. I know the Epic: Mesmerize deep sleep with reverted in build 4. On a Brute, it is proc'ed OVERPOWER like a controller after build 4. 2025-06-07 11:30:39 HIT Galaxy Archon! Your Mesmerize power is autohit. 2025-06-07 11:30:39 You Sleep Galaxy Archon with your Mesmerize. 2025-06-07 11:30:39 You Sleep Galaxy Archon with your Mesmerize (OVERPOWER).
  4. They do have some lore and history from this arc: https://homecoming.wiki/wiki/Doc_Buzzsaw#The_Freakish_Lab_of_Dr._Vahzilok_(30-39)_Act_1_and_Act_2
  5. Try the new Skulls, I found them harder than Warriors because they do high damage neg energy. I found it hard to get enough resists to energy or energy attacks. Also, PPD Awakened are painful for the same reason.
  6. Tried this out on Trick Arrow/Water Defender. Yes, the single target damage is good now if you pay attention as get the bonus. I was able to solo 4x8 Warriors and Skulls. 4x4 PPD Awakened.
  7. Thank you for lowering the number NPCs in the bank mission. Much less frustrating.
  8. Has anyone tried Sprit Tree and Drain Psych on a dominator? Wondering how much regen is possible.
  9. The regen bump is a non issue in my testing, except for mobs that access to high regen powers like Instant Healing. I am guessing the regen will be rolled back and saved for next page. Yep is just got removed in build 4.
  10. I don't think anyone would disagree that a Scrapper or Stalker should outperform a Night Widow in speed tests when durability isn't a issue. At least with Staff, my Night Widow is on par with my Stalker. Both are outperforming my Scrapper by 10-15% in times. That is with stance switching or not on the scrapper. Maybe staff bonus damage needs to be effected by crit chance?
  11. On a scrapper, Eye of the Storm is doing between 15-20% more damage on Brainstorm. So, confirming that fix.
  12. Can you provide some details. What mobs were you fighting at what level.
  13. Three builds played. Took Reactive Regeneration on every build. Instead of Instant Healing. Ice Melee/Regen Brute By far the best of the three, high max hp, combined with high regen, made for a very durable brute Solo'ed everything in KW and PI at 4x8. Not easily, but everything was possible. Max HP 3K with Second Wind running Regen without extra Reactive Regeneration stacks 113 hp/sec 161 hp/sec fighting three Freaklok bosses. Around 6+ stacks of Reactive Regeneration. Dual Blades/Regen Scrapper Felt very durable, but testing was cut short by my dislike of Dual Blades Max HP 2.4K, capped Ice Melee/Regen Stalker Viable, but much more fragile. The lower max hp is really noticeable at only 2K capped. Struggled against mobs with high amounts of Energy or Neg Energy damage at 4x8. PPD Awakened, Skulls Awakened wsa a very tough fight, but doable. Just so much accurate Psi damage even with 38% psi resists. Fighting at lower difficulties or team size should be much easier. On a team with some buffs. Probably unkill-able.
  14. I have teamed with several Pyro users, sometimes two at a time. The set's FX do not cause me any nausea.
  15. Check what stance you have them set to by right clicking on their health bar. Aggressive should keep them continuously attacking nearby targets.
  16. Haha. Just wait to folks start hitting the Kallisti Wharf mobs. The mobs have enough tricks as is.
  17. I'll need to double checked but one of the many less than idea about how the logs work is powers that sleep and do damage. You will only see rolls that miss the mob and not hit rolls. Damage auras do the same thing, only record miss rolls. This quirk of the logs give the appearance of a low high percentage. You need to count the damage lines as pseudo hits manually. Frozen Aura is one of those powers I count the damage lines as hits. Spore burst is annoying as it does not damage. Still working on how to handle that one in my tool. Cyclops
  18. Even my Night Widow, which has way more accuracy than most builds has accuracy issues against stacked Romans defense.
  19. The glitch has changed colors but is still there. [16:33] Server: Brainstorm Zone/Mission: KW_Office_45_04 Position: [115.9 21.3 -372.3]
  20. @Vanden @ExeErdna I checked my Elec/Psi Dom and the Gremlins are using Jolting Chain. Double checked with my parsing tool and Gremlin Jolting Chain is being fired.
  21. Can you explain with more detail what you don't like?
  22. Just noting they only exist any real numbers in the southeast corner. Generally, the south east and west corners are the dangerous areas. Everything else is lower level.
  23. With no sarcasm intended. I tested a bunch of different ATs against Skulls. If you're soloing Skulls at 4x8 without enough defense aka resist builds, heavy status resists, or toHit buffs/resists. You will need to pop insp to get over some of the effects. Pulling them to corners to limit that amount ranged attacks also helps a lot and gets them into your damage AOEs. and fear auras.
  24. The Awakened have been around for awhile. They are quite nasty. https://homecoming.wiki/wiki/The_Awakened The key arc is a red side arc from Mr. G. Fun contact, I highly recommend him. The amount of -heal they hit you with can be a big issue. To top of all the psi damage and energy drain.
  25. No, I saw it yesterday. It's a bug the devs have also seen and are looking at it.
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