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KaizenSoze

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Everything posted by KaizenSoze

  1. SR is a defense set with high DDR , recharge bonus, absorb. Psi is a resistance set with an absorb, regeneration, cloak, debuff resistance. Yes is has some defense, but no DDR. So, I ignore the defense. Both are good Psi is requires more clicking than SR. I prefer Psi when paired with Elec blast. Not sure about storm.
  2. BP is a good test. Kallisti Wharf mobs have even more -defense. If it's working for you, all good. In my experience the problem with trying to do mixed melee/ranged is the current speed of the game at high levels. If you played ranged, by the time you unloaded your AOEs, most mobs are dead. Then you try to run into melee range and maybe get 1-2 hits. If you start in melee range, then you get the crit damage and then you can unload your AOEs. But you are losing a lot of team support by not using those AOEs. Depending on my mood, I'll play ranged, hang back and play support. Otherwise, it's crit melee strikes followed by AOE on my other melee build.
  3. A few minor comments, really just preferences: if you two slot Hasten, then boost the IOs +5. That should get you perma hasten and save you a slot. You could slot out one slot in Burst for Achilles' Heel or just drop a slot. Because the proc rate is so low and the fire defense isn't really needed. Frag grenade, go for the Full Frozen Blast set to get that 2.5% AOE defense. Also, I would go for the full Dominion set in Venom nade for the resists. My only *concern* with your full, it's really fine, just being picky. Is that you're lower on defense/resists than I would prefer because Soldiers have zero DDR. If you have the money I would just create a second build on the same character that is melee focused. I have found that trying to mix melee/ranged on Banes doesn't work for me. Go for ranged or primarily melee and use the ranged as extra AOE. Food for thought:
  4. Quite a few reasons. I tried several variations, damage focus, end drain, hold focus, proc'ed out. I have a tool to parse the logs, so this information is based on that tool Low aoe damage. Even if it did decent AOE damage. The jump mechanic just doesn't work well. If every target was hit with procs, then maybe it would be good. Right now, procs only effect the main target. Single target is just average, compared to other single target attacks, consider cast time and recharge Long cast time compared to the other single target attacks Personal preference. The cast time completely messes up the feel of my single target rotation. I have a nice tight three power single target rotation without it. Zapping Strike, Charged Bolt, Lightning Bolt. Hold duration is too short when fighting +3 mobs. Only ok for knocking off toggles, but I have end drain for that. Even proc'ed out, it isn't particuarly good damage considering the cast time and recharge End drain is not good even with a endurance full set
  5. Kelly Uqua is also needed for a badge in a Kallisti Wharf arc.
  6. Operative Kuzmin's arc will result in the player seeing permanent fires around a building in Mercy Island. https://homecoming.wiki/wiki/Operative_Kuzmin Those fires are good way to get damage taken badges.
  7. Escorting NPC is missions is a pain, but I have figured a few things out over the years. Obvious ones, make sure all stealth is off on the team. Especially, AOE stealth, people just forget they have it. If you are the escorter, leading NPCs is like pulling them with a delicate string. You want to keep just the right amount of tension Turn off both sprint. Base NPC speed is usually right around non-sprint walking. If you have an auto power that boosts your run speed, then move backwards Keep them 20ish "feet" out. Too close and they stop a lot. Too far and they get hung up on corners Watch the map primarily Ask teammates to stay away from you, so the NPC doesn't get blocked by accident Anticipate corners, slow down till the NPC makes the course correction on the map This is way it's better to watch the map. You can easily see which way the NPC is facing If you have got it right, NPC will follow you at a smooth constant pace
  8. They are a fun group to solo. Otherwise, you don't bother them, they won't bother you. That spawn has like 10 bosses, so it's pretty nasty.
  9. Those Nemesis are typed as snipers, so high perception and range.
  10. I have a Trick Arrow/Beam Rifle Defense. Very effective, lots of -resists, just like you though it's boring. You can mod the sounds. But it's a lot of just standing in place pressing the same 3-4 buttons. Before anyone says it, no a lot of other sets are not anywhere as stationary.
  11. My preference is Ninjitsu. No psi hole, endurance heal, stacking heal that provides good toxic resists. The DDR problem can be fixed with Ageless Radial. Only problem is you really need set bonuses to get good defense.
  12. Because the retail devs hated red side. 🙂 Seriously it's almost comically how much harder low level red side is that blue. Especially, since you'll be soloing a lot.
  13. Low level: Snakes. same reason as Vazh. Lots of toxic damage and they hit hard too.
  14. Natural, magic smacks of witch craft if you go by Catholic teachings.
  15. Were you in my tips teams last night? Because there was the exact same discussion going on in team chat. The tank was chaos pulling, but since we were keeping up I didn't say anything.
  16. Here is the method I used on my Night Widow, because it has auto resists and maxHP powers. Use Flashback to get your level as low as you can. I used a level 9 mission. Turn off all toggles. Click on Blarf as fast as you can. Notice on the icon bar the rapidly increasing -maxHP debuffs.
  17. The other thing about Devour/Consume Psyche is the debuf lasts for 45 seconds. You cannot stack them, but it makes for excellent long term sapping. The -regen is ok, but the -recovery is very nice.
  18. Exactly, or using there psionic abilities to channel animals. Plenty of comic versions of that.
  19. One note, I have created a few brutes/scrappers with psi armor on beta. Ignore defense, focus on resists and absorb, you'll be quite durable.
  20. I was asked if I could solo AVs. First, I soloed the level 54 Blackwing EBs in Kallisti Wharf. Then an even level Inferno in the Maria Jenkins arc. Since, he does a lot of lethal damage, had to eat insps occasionally. You cannot really drain him. He will always get an attack every recovery tick. But I could keep him at minimal endurance to maximize shock damage. Took a few minutes, but completely doable. No super inspirations or temp powers. Just what is in my build and dropped inspirations.
  21. It's not just blasters. The nukes are massive percentage of damage for any AT that has one.
  22. Crashless nukes. You get a power that does 30-50% of all your damage. Wipes out a huge chunk of a spawn. With no downsides.
  23. TK and Swipe actually. TK but I would put a Force Feedback in there. The majority of your damage will be from Psychic Wail. Anything gives more recharge, within your constraints should be taken. Swipe is always available to finish off mobs.
  24. Sorry, forgot about Fate Sealed. You're right Kallisti Wharf, especially Freaklok, have a lot of -defense. More than enough at +3 to gut your defense in 1-2 hits. Ageless Radial gives a lot of debuff resistance, but it's best used after getting hit with -defense.
  25. A bit late, but real life is keeping me busy. If you are going to be soloing a lot, then Smoke Grenade can be useful or you'll need to range pull more. Especially in Kallisti Wharf. Dart Burst is inherit problematic for a melee Fort, because you need to step out of melee to use it. I would swap it for Spin, which is much more useful in melee. Also, TK blast will randomly KB mob from you. I only take it for the Force Feedback recharge. If you want a good ranged attack, look at Gloom. I prefer the Guassian Build Up proc in Aim. A few tricks to increase defense. Two Blessing of Zephyr give you 1.25 ranged defense. Look at four Shield Wall pieces to give you 4.5 eng/n eng resists.
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