
KaizenSoze
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Bane Spider - all mace, all day
KaizenSoze replied to Onlyasandwich's topic in Arachnos Soldier & Widow
Shatter and Crowd Control. -
Bane Spider - all mace, all day
KaizenSoze replied to Onlyasandwich's topic in Arachnos Soldier & Widow
I was never a big fan of Shatter Armor before page 7 and now I really don't think it's worth the power cost. Just taking Web Envelope because of the now awesome WAWG to me is a good choice. You have controller level immobilization which prevents runners, which is really helpful for melee. I do agree on Surveillance. I would stick a Accuracy SO or Analyze Weakness Acc/Recharge in there so you don't break stealth. On my Huntsbane I do slot Achilles' -resist because that's a ranged build. -
Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
The original OP links were broken due to MIDS updates. You didn't do anything wrong. 🙂 -
Bane Spider - all mace, all day
KaizenSoze replied to Onlyasandwich's topic in Arachnos Soldier & Widow
To reinforce Tidge's point. Placate is critical post page 7 to playing a melee Bane as opposed to a Huntsbane. Placate is both an offensive and defensive power. You want it up as often as possible. Mocking Beratement also gives some s/l resists. Here is my current build. Page 7 Banemrf - Arachnos Bane Spider Soldier.mbd -
Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
I updated the data chunks to the current version of MIDS. Mids' Reborn v3.7.5 rev 21 Database: Homecoming Database Issue: 28 Page 1 Database Version: 2024.8.865 Running under .NETCoreApp,Version=v6.0 / .NET 6.0.29 When you copy and paste the data chunk. Make sure there are no blanks at the end of the text. That will cause problems. The last character should be a "|". -
How to show you don't know anything about VEATs. I guess I did solo the ITF at 4x8 with a Night Widow and 801.3s, which are harder than ITFs. Fortunata scrapper/controller with a nuke that can solo most of the game at 4x8. Night Widows which can survive things that would make a lot of tanks drop. Bane/Huntsbane which provide both debuff/buff with good single and AOE damage. I can solo just fine. No comment on Crabs as I don't play.
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I would always manually check a surprising result. But make sure you have all the pet log categories on, but since you are seeing some damage from Whirlpool, those categories are probably on. I would be happy to manually check the logs for you. Speculation about the low Scourge rate. Whirlpool is usually cast early in fight, so most of it's damage is done before Scourge starts. By the time Scourge is happening I tend to think that the mob is killed off via other powers. This is one of the meta questions I have been thinking about, like how much damage Freezing Touch actually does, because of extremely long dot length. Most of the time I'll finish a mob with a snipe, which is why Freezing touch on my Elec/Ice blaster tends to be a very low % of my total damage. I think Whirlpool is suffering from the same issue.
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Cyclops Log Parsing and Game Overlay Tool 1.3
KaizenSoze replied to KaizenSoze's topic in Tools, Utilities & Downloads
New version available. Cyclops 1.3 with new game overlay feature. -
Sounds like you're looking for a Huntsbane. Look at this build all ranaged mace attacks. Lots of immobilizing, debuff, buff toggles, and AOE. The support toggles are cheap for a Bane, so it's up to you to decide if you need them.
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Think the devs are doing stealth micro patches?
KaizenSoze replied to kelika2's topic in General Discussion
That happened months ago when they reviewed and upgraded CoT. -
Cyclops Log Parsing and Game Overlay Tool 1.3
KaizenSoze replied to KaizenSoze's topic in Tools, Utilities & Downloads
I have a thread for logging suggestions. The problem is that procs fires are odd side effects of damage. They come from different code sections which don't have power details. It's a bit complicated, but here is the basics. Note, you can use Sqlite Studio to look at database in the output directory. It starts with this view: You get a table of damage points with the time delta from the next point. Then group by time delta depending on the configured interval. https://github.com/PaulBenHill/cyclops/blob/master/src/db/queries.rs Then there is some addition to code to total up the damage, calculate the elapsed time, end lines, and then dps. https://github.com/PaulBenHill/cyclops/blob/master/src/web/dps_interval_table.rs It was one the first things I wrote in the tool, so it could use some refactoring. My SQL Fu wasn't good enough at the time to do more in the database layer. -
Bumping my own thread, because I think it's better to keep all the suggestions in one thread. I am bringing up this one, because it even might be performance issue. Storm blast has a feature to some powers that inflict a "wet" status on mobs, which at the moment does nothing. It's a really chatty message. 2025-01-07 20:05:33 Your Cloudburst has left Vortex Cor Leonis Force wet. I have Trick Arrow/Storm defender, due to Storm Cell, Category Five, and Oil Slick it generates large logs quickly. In one hour it generated ~155K log lines. The kicker is that ~61K of those lines were "wet" messages. That is ~41% of logs messages. I wonder what impact that is having on server/client and network performance.
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Cyclops Log Parsing and Game Overlay Tool 1.3
KaizenSoze replied to KaizenSoze's topic in Tools, Utilities & Downloads
Great to hear from you. I am glad you enjoying the tool. Again, thanks for the leg up by giving me your code. Fixed, I had Unique and Unique2, but I hadn't not run into Unique1. The joys of determining session start and end points. I will happily take any logs that break stuff. Error recovery definitely needs work. I am surprised more folks have not commented on my backend developer UI skills. To be clear. No offence taken. I'll take a look at that CSS tag. Yes, shocked and controller containment count as "crits". My thinking is that anything that does extra damage is a "crit". You can thank @Koopak for suggesting doing things in internvals. I general have been pleasantly suprised how close the two tool numbers have been. If there is a feature you want, please let me know. I can crack the nut for you and show you the code. I have thoughts on how to do a proc report that will be mostly correct. Basically, look back to the last power activiation and attach the proc data to that. But that will not work in all cases. So it will be a separate report. I'll have average power recharge time in the next release. The overlay feature is taking up all my time right now. Also, I am trying to understand non-regex parsers to speed up log parsing. -
I completely understand why Trick Arrow/Energy is a bad combo. The primary lives on damage/debuff patches, the secondary lives on knocking them out of said patches. Alas, as usual Widows are the rarest AT in the game, several years running I believe. I tried to promote them, but it doesn't appear to work.
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Cyclops Log Parsing and Game Overlay Tool 1.3
KaizenSoze replied to KaizenSoze's topic in Tools, Utilities & Downloads
A preview of what I have been working. An overlay feature for Cyclops. The UI is very rough right now, but the back end is working. -
My Banes do not use patron powers. I don't have the power selection or slots for it. My Huntsbanes do use Mace Mastery: Web Envelope. Combined with the awesome Wide Area Web Grenade I can pinned spawns as well as any controller and then pummel them with AOEs.
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I want to chill and solo sometimes
KaizenSoze replied to HachiMan2015's topic in Arachnos Soldier & Widow
All can solo just fine at 50+, depending on difficultly. If you are soloing from level one. Widows are tough to solo unless you can provide them with a lot of help, influence, SG buffs, etc. Soldiers are better for soloing from level one, because they can stick to range. One you get them built out. Fortunatas in extremely good at soloing. Night Widows are too, but just to lesser degree. Soldiers can solo too, slightly worst than Forts and Night Widows. The lack of DDR against high level mobs is noticeable. See Circle of Thorns and Arachnos. Also, crabs have to pull from the concealment pool to start decent stealth. -
Katie actually rewards 26 merits, not 9, the text is wrong. TF completion text. [12:29] You gain 48,478 experience and 48,478 influence. [12:29] You gain 89,600 experience and 44,800 influence. [12:29] You saved Katie's soul from the Red Caps! [12:29] You received 26 reward merits. [12:29] You received 26 bonus reward merits. [12:29] You received Prismatic Aether. [12:29] You received Notice of the Well.
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Page 7 Builds - Fort, Night Widow, and Bane
KaizenSoze replied to KaizenSoze's topic in Arachnos Soldier & Widow
Fair point about the KB. I tend to forget about Karma for some reason. If you are looking for a Huntsbane builds. Try this one, it's ranged and heavy on support. It's a safer and more relaxing playstyle. -
You can choose gun or mace for Web/Frag grenade for either the 1st or any other costume slot.
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We all want that, the problem is the code. The devs have said many times the VEAT costume code is a total mess.
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If we are just talking about general content. Fate Sealed vs Assault is fine either way. Take your preference. Don't overlook Scramble Thoughts, as it is a mag 4 stun. I would go with Assault Core, not radial, for max +damage. Also, since you like to melee, my preferred type of Fort, you will need Ageless. The claw attacks recharge so fast that they will eat your endurance. Doesn't matter if you proc them out or use straight sets. Trying to get regen up on a Widow is useless, the starting HP pool is too low. And the inherit doesn't really provide any noticeable buff. There are tanky Fortunata builds around, but really not needed for general content. Just keep some greens on hand for healing. Food for thought:
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@ajchvy Since, the OP is new to the AT. Two things should be noted. The pets are uncontrollable, they will aggro things left and right. Unlike MM pets which you can recall or park in a spot. If you take the Crab-backpack on any build for a character. The crabpack will appear on all builds for that character. Meaning your Bane builds will have the crabpack, but you cannot use any of the crabpack powers. It's an annoyance, but some people hate it.
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Both summons yes, but you should search for some builds here. I am no expert on Crabberminds. You need a very high recharge build to make it work. Expensive.
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The Crab can use the gun without constant swapping unlike a Bane. All the new Crab attacks come from the crab pack. Bane get mace versions, but some of the gun attacks are better. Unless you are going full Crabbermind. A Hunts-Bane actually provides a bit better support, even if you go full ranged. It comes down have another -resist power than a crab. Both Crab and Bane can double up on all toggles.