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KaizenSoze

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Everything posted by KaizenSoze

  1. What was your brute secondary? There are several controller types on the villain side.
  2. Pretty sure you have to defeat all the AVs. We usually take Black Scorpion out first, then Ghost Widow, Lord Recluse is third, so we have not tried taking out LR first.
  3. Currently due to the bug. Once, you defeat the AVs as a hero/vig you get the gift and the mission completes kicking you out.
  4. All good suggestions, which I'll write down. You can catch me on Homecoming discord. Usually in the VEATs forums. Or just IM here.
  5. But that's boring. 😛 Soloing it is a lot of fun, just treat the audience as your teammates.
  6. Glad you figured it out. I will have better UIs next major release to avoid this kinds of issues. As for the overlay not staying on top. There is an issue, where have to run the COH client in windowed mode for the overlay to stay on top. MS Windows makes it very hard to get an overlay to stay on top of a full screen application. I am researching a solution. Thank you for using it!
  7. Could you paste the contents of your overlay.bat file here?
  8. The Nemesis option is the quickest way to get one of the badges, but there is no direct badge. The only reward is what you got. There is a bug though:
  9. There are three waves, you quit just before the end.
  10. If you want to actively soloing it. Support toons works well, because they keep the audience alive. Having 20 bosses fighting for you helps a lot. Trick Arrow/Storm Defender 5:20 solo at 4x8.
  11. This appears to be an alignment issue. Rogues do *not* run into this issue, but Cdo. Once, you kill all the AVs as a Vigilante, the missions completion text appears and you are kicked a few seconds later.
  12. 4x8 with AVs/Heroes. Running as Vigilante. First run, pulled some audience while waiting for AVs to spawn. Once, we took down the AVs, the mission completion dialog appeared rewarding the pet appeared and then kicked up out. We had *not* aggroed any of the heroes. Lots of time left. Next round we charged in once the AVs spawned and took on everyone, AVs, Heros, all of the audence, at once. We were down to Manticore when the missions suddenly completes and kicked us out. We had plenty of time, like 15+ mins left. I think that once you defeat all the AVs the mission completes, but not certain.
  13. New very fun event. It's a challenge to actively solo. Unless you want to sit passively in the back of the zone. Bring friends!
  14. They can have generally good resists, but you have to use set bonuses. And since they don't rely on too many pool powers it's possible to get Provoke.
  15. It's a trade off, Widow don't have psi resist hole unlike SR, but they lose a lot of DDR.
  16. This one for all the reasons you stated. They other two just don't have the utility.
  17. As usual take my comments with a grain of salt. You resists are solid. You'll be pretty un-killable at range. I would like more AOE defense, but I am obsessive. You have crazy amount of recharge already before the FF procs. And the proc rate MBB and MBV is poor. You could use those slots elsewhere. MMB and MBV are pretty weak damage even with procs. I would pick up a Epic pool AOE instead of MBV. At least MMB does 100% KB, where MMV is only 30% and a narrow short cone. The rotation of WAWG, Venom, and Frag will take up all your casting time as it is. Speaking on Epic pools. If you're set on Soul, then Gloom is very single target damage if you slot. I would shift slots to that. Here is my take on an all ranged, support oriented, Bane. Ranged Support Bane - Arachnos Bane Spider Soldier.mbd
  18. What version of MIDS do you have? I am asking because the level 6 power is the new page 7 power, Pain Tolerance. That power won't show up in older version of MIDS. You might need to update MIDS. To answer your question, Pain Tolerance with four pieces Preventative Medicine pieces: Heal, Heal/Endurance, Heal/Recharge, Absorb. 2.25 s/l resists, 3% fire cold resists are the reasons for that slotting.
  19. I think this is a good idea as you will often just be out of range of the next target. And sometimes don't want to be in melee range.
  20. I was never a big fan of Shatter Armor before page 7 and now I really don't think it's worth the power cost. Just taking Web Envelope because of the now awesome WAWG to me is a good choice. You have controller level immobilization which prevents runners, which is really helpful for melee. I do agree on Surveillance. I would stick a Accuracy SO or Analyze Weakness Acc/Recharge in there so you don't break stealth. On my Huntsbane I do slot Achilles' -resist because that's a ranged build.
  21. The original OP links were broken due to MIDS updates. You didn't do anything wrong. 🙂
  22. To reinforce Tidge's point. Placate is critical post page 7 to playing a melee Bane as opposed to a Huntsbane. Placate is both an offensive and defensive power. You want it up as often as possible. Mocking Beratement also gives some s/l resists. Here is my current build. Page 7 Banemrf - Arachnos Bane Spider Soldier.mbd
  23. I updated the data chunks to the current version of MIDS. Mids' Reborn v3.7.5 rev 21 Database: Homecoming Database Issue: 28 Page 1 Database Version: 2024.8.865 Running under .NETCoreApp,Version=v6.0 / .NET 6.0.29 When you copy and paste the data chunk. Make sure there are no blanks at the end of the text. That will cause problems. The last character should be a "|".
  24. How to show you don't know anything about VEATs. I guess I did solo the ITF at 4x8 with a Night Widow and 801.3s, which are harder than ITFs. Fortunata scrapper/controller with a nuke that can solo most of the game at 4x8. Night Widows which can survive things that would make a lot of tanks drop. Bane/Huntsbane which provide both debuff/buff with good single and AOE damage. I can solo just fine. No comment on Crabs as I don't play.
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