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KaizenSoze

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Everything posted by KaizenSoze

  1. You should test it. It's really durable right now as it is on OB. As for recovery, that is also not an issue in my build with minimal Quick Recovery slotting.
  2. If you hold, and only hold, not sleep, stuns, etc, a protector *before* it fires it T9. The T9 *cannot* be used by the mob, even if the hold wears off.
  3. Ailment Resistance only takes heal sets. The resist parts are not enhance-able.
  4. I tested out a Ice Melee/Regeneration Brute. It was impressive, very durable against Kallisti Warf and PI 4x8 mobs.
  5. It's so glittery and pretty that mobs cannot take their eyes off it aka it taunts.
  6. I haven't play pyro/time, but I have tested pyro/trick arrow. Lead with Glittering Column so you can safely get into Time's Juncture debuff range.
  7. You have pet controls now! Shout out to @Ridiculous Girl /macro_image "PetCommand_Stance_Aggressive" ATTK petcom_all attack aggressive /macro_image "PetCommand_Action_Goto" GOTO petcom_all goto /macro_image "PetCommand_Action_Stay" STAY petcom_all stay passive same with the Stay command it will stay in play until you are 500ft away /macro_image "PetCommand_Action_Dismiss" DISMISS petcom_all dismiss /macro_image "PetCommand_Action_Bodyguard" BG petcom_all follow defensive
  8. Elec is so much better now. Don't forget you can slot damage in Tesla Coil. Shout out to @Ridiculous Girl /macro_image "PetCommand_Stance_Aggressive" ATTK petcom_all attack aggressive /macro_image "PetCommand_Action_Goto" GOTO petcom_all goto /macro_image "PetCommand_Action_Stay" STAY petcom_all stay passive same with the Stay command it will stay in play until you are 500ft away /macro_image "PetCommand_Action_Dismiss" DISMISS petcom_all dismiss /macro_image "PetCommand_Action_Bodyguard" BG petcom_all follow defensive
  9. If you are doing Kallisti Wharf repeatable missions. I strongly recommend you turn your difficultly settings down at first.
  10. Here's your chance to get feedback in before it's live!
  11. I would strongly recommend turning down your difficultly settings before testing these out.
  12. Run Mayhem missions. You can work on all the Mayhem badges at the same time. The police station basement prison has plenty of doors.
  13. Only thing I will add to this conversation is that the devs are obviously adding more and more mobs with heavy -defense powers.
  14. I am big on this is not one true way to play. So, you're build looks good. Just play it a lot a see what is not working for you. A couple of small things. You can put Adjusted Targeting Recharge in the Mind Link to get better recharge. You're well over capped on defense on that power so trade out one of those defense SO. You probably have too many attacks. You won't use them regularly, but that can be determined by playing.
  15. I like what you trying to do here. Just some suggestions. Answering Troo's question. It's better to have a high defense due to low DDR. Soft capping w/o Mind Link IMO is a good goal. 1. You do *not* even need CJ/SJ, purely nice to haves. 2. Scramble Minds is good for soloing and parking problematic bosses on teams. Optional IMO. 3. I just heavily proc dominate, there are two good procs in ranged damage you might want to squeeze in, Apoc and Decimation. Psionic Tornado procs poorly, I would only put a Force Feedback +Recharge in there. Decimation is Mental Blast is going to proc poorly. You can see the proc rate by hovering of the damage summary in the "Info" box for the power. 4. No need to double stack leadership. Widow are a bit end hungry though the claw attacks not the toggle are most of the problem. VEAT leadership is better than the pools. 5. Incarnate questions: I would pick Muscular Radial over Agility. You already have Ageless, so tons of recharge. Assault Core I feel is the better choice, because you can easily get full damage bonus. Radial is a *not* bad choice, because you get some energy damage for robots. Play what feels best to you. Note about Ageless, if you are having issues with -defense from mobs. Look into Ageless Radial. You lose the recovery bonus, but get DDR. 6. My bias is to make builds a bit tanker than other players. I would have more resists. Food for thought:
  16. Unlike Fortunatas, Night Widows cannot have both Follow Up and Build Up at the same time. Check to see if you have selected both.
  17. Uncle Shags is right really depends on the build. You can completely ignore all Epic/Patron pools on some builds.
  18. You want to look up Crabbermind builds in this forum for ideas. I have seen some really creepy costumes using the crabpack as if it was a real spider. So, experiment. You can fake a Crab/Bane, meaning you can have a Bane with the crabpack, but you will only use Bane powers. The crabpack would be purely cosmetic. 1. Level a Bane 2. Use /selectbuild 2 to switch your alternative build number 2 3. Level a Soldier to level 24 and select some Crab powers. 4. /selectbuild 1 now you will have a crabpack on your Bane build. Again, only cosmetic. The glitch with soldier costumes is that if you take a crab power on any of that characters builds. All costume will have a crabpack that you cannot remove. The only way to remove the crabpack is to /respec and remove all Crab powers from all builds.
  19. Has this patch been deployed yet? I didn't see a new badge when I logged in.
  20. Night Widow with three builds. Build: 1. General Content 2. Night Tank build for soloing difficult content 3. PUG tank be the aggro control for the team or league
  21. Yep, it's very nice combined with that Shield Wall piece. 8% resists to everything for the cost of two slots. https://homecoming.wiki/wiki/Shield_Wall:_Teleportation_Protection,_%2BRes(All)
  22. Yes, you will have to switch back to Rogue/Villain to run the Patron arc. After you get the badge, you can switch back to blue.
  23. Check your team tab, make sure you're not on a team. Make sure you have trained up to 50. Not just got to 50. Respec outside of an SG base. Trying respec'ing another character. You don't have to complete it, just see if it's not an account issue. All else fails, open a support ticket.
  24. Ranged Banes can solo, but single target damage is not great. Mace melee banes can solo just fine with the understand that they can be a bit fragile. My fully built out melee Bane can solo most groups at 4x8. Pretty much anything a 4x4. Ranged Banes are great on teams, so much support and AOE damage. Need more defense, check, need -resists, check, need AOE immobilize and damage... Remember you can have up to three builds per character. So, why not both types.
  25. Yep, you hit the bug. If all the AVs die then the mission completes, but at least you got the reward.
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