
KaizenSoze
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When folks say Council and CoT are too hard now. Oh sweet summer child. You should have seen the first couple of iterations. CoT could spawn 4 mages in a single group. And usually they were all different types. Earthquake, Tar Patch, healing, mezes, and four different damage typed nukes. I got two shotted on my fully built Bane at 1x8 due to rapid recharging Bane and Night Widow LTs placate/crit hit powers As Shin says, the devs do listen.
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My suggestion if you have a tight budget is go ranged for now. Add more melee later. Huntsbanes are quite effective even on SOs.
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FREEM! checks against KB resistance first I believe, which only some armor sets provide. Then it checks KB mag protection. Which is why my Widows never get FREEM! even though they only have mag 10 KB protection. None of the KB protection IOs provide any resistance as far as I know.
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Less chance of getting hit with -defense and more buffer to absorb the -defense and still be ok. It's a bit tricky to find the right balance between melee and ranged on a Bane. I would suggest testing things on the beta server. So, you can respec at will. Here are my page 7 VEAT builds. Sometimes I lead with AOEs. If the mobs are getting packed together nicely, then sometimes I go in stealthed for a Crowd Control hit.
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I few suggestions You have no DDR as you said. So, maximize defense. IMO you have too few attacks below 20. If you run a Posi 1 or 2. You'll have three attacks period. Venom, Frag, and Wide Area Web nades all have mace versions now with page 7 Venom nade is a must have for any kind of Bane Wide Area Web Nade is amazing now. Huge radius and target cap Mace Beam Volley is still not good Mace Beam Blast is still lite damage, but 100% chance of KB. You should pick it or Frag nade, but not both. In general you should look over the powers as they have changed a bit in page 7 https://cod.uberguy.net/html/archetype.html?at=arachnos_soldier You need to decide if you are primary melee or ranged. You'll never use all your current attacks you in most play
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It's 20% rez chance for all Freakshow, except Super Stunners which rez 100% if someone is within 25'.
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Look at my own comment....
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Then hold the PP before it pops. Or pop some yellows and hit it with Psi damage. There are existing counters.
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I am conflict on this one, but I bet the percentage of players that have these unlock is under 10%. Maybe even 5%. They are fun TFs. But most players level right past them w/o realizing it. Katie's requires you to complete four contact arcs. You can cheat a bit and only have to do 2.5 if you manage your leveling. If you use flashback it still takes thirty mins plus solo, lots of escorts, and that mandatory 15 min timer in the last mission. Hess is easy, but Striga arc teams are rare. Probably less than 15 mins solo through flashback. Suggestion, auto unlock the task force for any player on the team that completes.
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I don't tend to proc lot, except dominate. Do what seems right to you.
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Both if you have space. I put Overwhelming Force KB->KD into TK, which leaves room for FF. That way you have a single target and AOE chance for FF. Though the proc rates aren't great, the power recharge is fast.
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I agree. Staff is underrated. The defense from Guarded Spin can be enhanced. The secondary effects from the staff forms can really help. Perfection of the Soul can provide up to 33% endurance discount. Plus the forum provide different damage types like Psi.
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I would suggest you look at Ice Armor. Chilling Embrace can let you "cheat" the aggro cap a bit, because the mobs in a 10' range a constantly being debuffed. Also, Icicles is constantly hitting mobs within 8' range. Both auras taunt on Brutes and Tanks. Even if you hit the aggro cap. Mobs are constantly being pulled back onto the list by the auras. If your primary has an aura that of course helps. The last part is effected use of taunt. Use it to pull mobs off teammates or pull additional groups. Even if the mobs exceed the aggro cap. I think the -range still applies forcing the mobs into melee range. My current preferred "tank" is my Staff/Ice Brute. Staff has a good AE combined with the Ice auras. Mobs stick to me like glue. Staff also has some nice secondary effects that provide nice benefits.
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Alas, what I have learned is that players were not using their Incarnates aggressively before page 7. Due to it being so easy. Now, due to the increased difficultly they are and it's making new CoT and Council not trivial, but easier than you expect. Note about soloing new Council and CoT. I have posted this in other threads. Tidge has already figured these things out. If you want to avoid the Galaxy rezes, break line of sight. Brutes and Tanks now get a mag 3.5 sleep in the Epic Psionic pool, which is good for knocking off those annoying resist shields. Yes, they will turn them back on, but if you include the sleep in your rotation it will keep the shield off a lot. Plus, they have no resists to psi damage. CoT bosses are nasty you need to move. I tend to trigger them at range to get them to drop tar patch and earthquake, then dart around a corner. All CoT are weak to end drain, they cannot nuke or keep those -tohit auras up without end.
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Here is why I prefer TK or Mental Blast over Poison Dart. First, the -regen from Dart is particularly useless against AV has most of them have resistance to -regen. You really need a massive amount of -regen to have a noticeable effect. Second, psi is rarely resisted by AVs or mobs using Unstoppable. I prefer TK over MB, because with Fate Sealed you get 100% KB and a chance for recharge if you slot Force Feedback. Good for stopping runners.
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Much like CoT in Dark Astoria. They are a separate spawndef and did not get page 7 updates.
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I agree a lot of defeat X badges should be points based. Except Kill Skull, everyone should have do that KR arc once or grind Perez Park. 🙂
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You mean an MMO that avoids tedious gear grinding and an actual fun combat system. It's not a training wheels MMO, it's a superior MMO! CoH cured me of "real" MMOs.
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And this is where I differ from a lot of players. I throughly enjoy the combat, the rewards as just a side bonus. Being able to use my powers in a team setting or solo is what I enjoy, with the possibility of failing. Watch spawns getting nuked and Judgement'ed (sic) before I can even reach them is not my idea of fun. This whole thread sounds just the feedback thread when they altered they attack types for some powers to not primarily target smash/lethal. People screamed the game was ruined. It would be too hard. Now, nobody thinks about it all. One year from barely anyone will remember that Council use to be puff cakes. The player base is skilled and adjusts quickly. I have already seen it in PI radios.
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We are just going to have to disagree on the meaning of my comment.
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The game current is probably the most solo friendly is very been. It's so easy to max out Incarnates. The action house is full of enhancement. SG buffs are easily available. As someone who likes running PUG. I know I am weird. I find it enjoyable to gather up 7 stranger and see what happens. At sub 50 levels, around +2/3 sometimes +4 even. It's fun, but at 50 it's just boring. A lot of players have gotten use to easy mode at 50 and don't want to stick around for a "slower" experience. I have noted more satisfaction in team chat when there is actually a bit of a struggle. Extreme versions of that would be AE 801s, but those are extreme missions most people won't join.
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Pedantic complaint. I probably still do not have 5 billion influence among all my toons. My point is that you don't have tons of influence to build strong toons. Once, you have boot strapped one toon to 50, which is the hardest part if you do it solo. Then it's easy enough to collect recipes and shop the auction house from that point forward. Given the a amount of super friendly people playing. Seed money to start is not that hard to get. Or just join an SG. Saying that only "rich" players can make builds that trivialize the high end is not true.
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I think you are looking for this task force to help with that. Mender Silos Task Force between this and Maria Jenkins you should be pretty close.
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I have never had 5 billion in influence. Never will. I have farmed some, crafted a lot, and just played. You make a lot of influence just playing. My problem with high end. Practically no risk for reward. Mob are still getting wiped out incredible quick. So, quick that I can barely have to time to click more than 1-2 attacks sometimes. Doesn't feel fun. Doesn't feel powerful. It's feels boring. Add a "little" bit of difficultly and people might actually have to use a "tiny" bit of teamwork. Also, I have suggested nerfs. I think the problem is on both ends.