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KaizenSoze

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Everything posted by KaizenSoze

  1. Yes, you can filter those out. If you could send me a log via forum message. I can try and handle that type of message properly.
  2. Cyclops 1.2 released. See first post.
  3. Sad to hear. I would run into them from time to time on teams. Really nice person.
  4. Placate and Taunt are the odd balls of controls. Technically they are controls, but they are not covered by any ATs mez control. There are very few powers that give resists to those two effects. Pretty much only Assault toggles provide resistance. There might be a buff or two, but I don't remember which ones. Them being left out is actually consistent with how they are treated in general. You can always double up on Assault as a VEAT each power is 60% resistance.
  5. Here is a ranged support build I use for hard modes. To give you ideas. Ranged Fort - Arachnos Fortunata.mbd
  6. Has anything interesting popped out since you started look?
  7. I think you meant hold, not Immobilize. Web Cocoon only holds and debuffs across all ATs.
  8. Follow up thought. Raise the hold duration and add a similarly long immobilization feature to it. There is precedent for this, Plant Manipulation: Vines, and that is an AOE.
  9. Those are differences without distinction in terms of game play. I have tried many slotting variants of Web Cocoon and it's just not good enough for a capstone power. And at least the Epic version does damage. How many builds have tried using Web Cocoon? I have about a dozen beta builds. This just a repeat of the Wide Area Web Grenade vs Web Envelope issue that was fixed in page 7 by greatly increasing the radius and target cap. Page 7 note: Wide Area Web Grenade: cooldown decreased from 30s to 20s. End cost increased from 7.28 to 15.6. Radius increased from 10 ft to 25 ft. Target cap increased from 10 to 16.
  10. Many AT gets Web Cocoon has an option in their Mace Epic. Defenders, Corruptors, Blasters, Stalkers, and Sentinels. Bane's get their version as their secondary capstone power. One problem, the Epic version is better than the Bane version. Sentinel, all the other AT Epic pool versions are pretty close in stats. The only notable advantage the Bane version has a faster recharge 16 vs 24. The disadvantage is the Bane version does *no* damage and has pretty much the same hold length. The rest have a toxic dot. Sentinel version: https://cod.uberguy.net/html/power.html?power=epic.sentinel_mace_mastery.web_cocoon&at=sentinel Not asking for any changes to the Epic versions, just want the Bane version to be worth being called a capstone power. I would suggest adding damage or increasing the hold time quite a bit. The current hold is less than 2 seconds longer than the Epic versions.
  11. And to follow it up. I formed a PI radio group and that was great fun too. PUG life, is fun life!
  12. Think of the character the "Mountain" on Game of Thrones. Some humans are incredible tall and massive. Also, it's a video game. 😉
  13. I had a PUG experience so good today I had to share. Setup: kill most ITF. Join the team and see that the leader is only level 40, so I offer to lead it. They accept, then I noticed there are only two 50+ on the team. There are a couple of 50s, but the rest are 49 or lower. I ask do we want to start at 3x8 or 4x8 give that fact. The organizer is like let's try 4x8 and see how it goes. It goes great, not the fastest team, but we were pulling every mob we could reach. Everyone stayed together, great teamwork, minimal deaths. Everyone made lots of experience and had a great time. One of the funnest ITFs I have been on in awhile.
  14. I have some good mace/ranged builds. Just finally come up with a Huntsbane support build I really like it. It's awesome at running PI radios. Other mace centric builds:
  15. I have run this through a few TFs and it rocks. A bit of an end hog due the proc'ed powers and all the toggles, but not unmanageable.
  16. I have been trying to come up with a mace centric huntsbane build that is fun. After a few iterations, this is the best so far. Lots of support toggles. Good -resists Good AOE Decent single target, not close to mace attacks, but enough to deal with troublesome mobs quickly. Data chunk and build attached: Ranged Support Bane - Arachnos Bane Spider Soldier.mbd
  17. https://homecoming.wiki/wiki/Limits If you are looking for a nice balance of offense and defense. Look at the VEAT widows.
  18. Gentle bump, since this is affecting me currently.
  19. Huntsbanes are definitely a bit better due to the changes, but the basic game play hasn't changed. Though Wide Area Web Grenade is rather awesome now, good recharge, nice aoes, and high hit cap. Banes are quite a bit better than before, due mace animation changes, full crits, and quick recharge placate.
  20. Enjoy your god-Fort and thanks for making my day.
  21. Labyrinth of Fog prompted this request. A lot of runs the league leader asks everyone not hunting for fogs to jump to them to fight mobs. Currently this requires manual selection in the league window until you are in the league leader's team, then you can use /team_select. Please, see if it's possible to add a /league_select command that would work like this, /league_select 1 1, meaning select team 1, player 1. If this command existed, then macros likes, league_select 1 1$$powexe_name "Follow Through The Fog", could exist. I think this would be useful in a number of league events.
  22. CDO I got that reference. 😉 Stuff like this can be cleaned up, when everything else is solid. Which is not the case right now. All good.
  23. My sense of order (OCD) requires me to point that these items are not in alphabetical order. Thank you as always.
  24. The latest menu attached to the OP has a typo. It's missing, Menu "Labyrinth" at the top, so it doesn't work. Broken version: // POPMENU file for Labyrinth // /macro Lab popmenu Labyrinth { Title "Labyrinth" Menu "Bovine-Bloodbath" Fixed version: // POPMENU file for Labyrinth // /macro Lab popmenu Labyrinth Menu "Labyrinth" { Title "Labyrinth" Menu "Bovine-Bloodbath"
  25. You're welcome. Next I'll be adding damage per hit to the main power table, plus the option to select mob level to tell how much overkill damage is occurring. Or not.
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