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Shock Star

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  1. I've decided to roll a Rad/Bio brute to try something different. Sadly, the numbers didn't go the way I expected them to and some of the numbers seem a little wonky. Villain Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! GrimLord: Level 50 Science Brute Primary Power Set: Radiation Melee Secondary Power Set: Bio Armor Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury(7) Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), ImpArm-ResPsi(9), Ags-ResDam/EndRdx/Rchg(9), Ags-Psi/Status(11), Ags-ResDam(11) Level 2: Inexhaustible -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(13), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(15), DctWnd-Rchg(17) Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(19) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Fusion -- GssSynFr--Build%(A), GssSynFr--ToHit(19) Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 12: Adaptation Level 14: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(25), LucoftheG-Def/Rchg+(27) Level 16: Boxing -- Dmg-I(A) Level 18: Tough -- ImpArm-ResPsi(A), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29) Level 20: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31) Level 22: Ablative Carapace -- Prv-Heal(A), Prv-Heal/Rchg(33) Level 24: Irradiated Ground -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Dmg/EndRdx/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(39) Level 30: Evolving Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 32: DNA Siphon -- ScrDrv-Dam%(A), ScrDrv-Acc/Dmg(42), ScrDrv-Dmg/EndRdx(42) Level 35: Genetic Contamination -- ScrDrv-Dmg/EndRdx(A), ScrDrv-Dam%(42), ScrDrv-Acc/Dmg(43) Level 38: Parasitic Aura -- DctWnd-Heal(A), DctWnd-Heal/Rchg(43), DctWnd-Heal/EndRdx(43) Level 41: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 44: Superior Conditioning -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(46) Level 47: Focused Accuracy -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(50) Level 49: Physical Perfection -- SynSck-EndMod(A), SynSck-EndMod/Rech(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(48), PrfShf-EndMod(50) Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ I feel like I went wrong somewhere because Energy and Negative energy are low.
  2. I'm still new to the PvP game and wanna learn the ropes about what to do. So far, I've looking into rolling Bio Armor as a secondary and two power combinations really catch my eye. The first one is the Radiation/Bio Armor scrapper as a choice because I kinda like how the primary works in general. The second one is SS/Bio Armor Brute. I have a lot of experience playing brutes, tankers, and sentinels. The second one feels familiar to me, but that's mostly because I'm accustomed to SS as a melee power.
  3. The reference for my build was originally written by Captain Zaptastic. I made several modifications to it. Which is posted as OP.
  4. I need to mess with energy a little more. My build for my elec/elec sent relies heavily on end drain. Sadly, toxic damage is the bane of his existence. He does fairly decent against psionic and negative energy, though his main resistances are his energy, smash, lethal, fire, and cold. EDIT: Not sure what the proc was intended to do, but they seem to go off whenever I activate a power that has them slotted.
  5. After messing with a few things, I took the winter set out of short circuit and replaced it with power transfer. And added that set's healing procs to three of my other powers.
  6. Yeah... I did use your build as a base. The main reason I put power sink back in is because the end drain on it is absurd when coupled with the Preemptive Core Flawless Interface(i.e. Using Power Sink and following up with Short Circuit is an end drain nightmare for practically anything EB and below). I also decided to add Power Surge for those really tough boss fights or opponents who rely on Toxic damage. Sorry about that. I was new to making lv 50 builds at the time and ended up liking what yours had to offer. EDIT: I forgot to mention the stun I added to it with Energy Manipulator. That one helps make Power Sink a little more dangerous.
  7. I'm attempting to make this Sentinel as nasty as possible in both PvE and PvP. So far, power sink > short circuit seems to make quick work of any enemy I encounter save for giant monsters. My current build is nasty enough and I also have the Eye of the Magus accolaide. My main question is... Should I replace Afterburner with Power Surge? Or does Eye of the Magus already make up for not having Power Surge in my build? Build #1 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shock Star: Level 50 Mutation Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Flight Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(17), SprOppStr-Acc/Dmg/Rchg(19), SprOppStr-Acc/Dmg/EndRdx(19), SprOppStr-Acc/Dmg/EndRdx/Rchg(21), SprOppStr-Rchg/+Opportunity(21) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 2: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(25), SprSntWar-Rchg/+Absorb(27) Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg/EndRdx(29) Level 6: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39), Rgn-Knock%(50) Level 8: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(37) Level 10: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(40), ShlWal-ResDam/Re TP(40) Level 14: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(50) Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(50) Level 18: Tesla Cage -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46) Level 20: Hover -- LucoftheG-Def/Rchg+(A) Level 22: Grounded -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(46) Level 24: Fly -- Frb-Stlth(A) Level 26: Boxing -- Mk'Bit-Acc/Dmg(A) Level 28: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(29), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(31), SprWntBit-Rchg/SlowProc(34) Level 30: Lightning Reflexes -- Flight-I(A) Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-Max HP%(36) Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(46) Level 41: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 47: Power Sink -- EnrMnp-Stun%(A), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(48) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Musculature Radial Paragon Level 50: Barrier Core Epiphany Level 50: Ion Total Radial Judgement Level 50: Robotic Drones Core Superior Ally Level 1: Opportunity Level 0: Portal Jockey Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Preemptive Core Flawless Interface Level 50: Assault Core Embodiment ------------ Build #2 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shock Star v3: Level 50 Mutation Sentinel Primary Power Set: Electrical Blast Secondary Power Set: Electric Armor Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Hero Profile: Level 1: Charged Bolts -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(3), SprOppStr-Acc/Dmg/Rchg(3), SprOppStr-Acc/Dmg/EndRdx(5), SprOppStr-Acc/Dmg/EndRdx/Rchg(5), SprOppStr-Rchg/+Opportunity(7) Level 1: Charged Armor -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(7), UnbGrd-ResDam(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11) Level 2: Lightning Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(13), SprSntWar-Acc/Dmg/Rchg(13), SprSntWar-Acc/Dmg/EndRdx(15), SprSntWar-Acc/Dmg/EndRdx/Rchg(15), SprSntWar-Rchg/+Absorb(17) Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-Heal/Rchg/EndRdx(19) Level 6: Fly -- Frb-Fly(A) Level 8: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(19), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(21), Rgn-Dmg/EndRdx(23), Rgn-Knock%(23) Level 10: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(27), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29) Level 12: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(33), ShlWal-ResDam/Re TP(34) Level 16: Static Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(34) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Tesla Cage -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(34), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(37) Level 22: Grounded -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(37) Level 24: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(37) Level 26: Boxing -- Mk'Bit-Acc/Dmg(A) Level 28: Zapping Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(39), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40) Level 30: Lightning Reflexes -- Flight(A) Level 32: Thunderous Blast -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Rchg/ImmobProc(48) Level 35: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(43), UnbGrd-Max HP%(43) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 41: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 44: Hasten -- RechRdx-I(A) Level 47: Power Sink -- EnrMnp-Stun%(A), EffAdp-EndMod(48), EffAdp-EndMod/Acc(50) Level 49: Power Surge -- Lck-Acc/Hold(A), Lck-Rchg/Hold(50), Lck-%Hold(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25), Mrc-Rcvry+(25) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(27) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Preemptive Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment Level 50: Robotic Drones Core Superior Ally ------------ EDIT: The massive boost in Toxic Resistance really catches my eye, but the risks that come with Power Surge worry me.
  8. The only game I really play besides CoH is Tekken 7
  9. #1) An Elec/Elec Sentinel with crazy endurance draining capabilities #2) Fire/Invuln Sentinel is an interesting build. Both defensive and offensive options available. #3) Rad/Fiery Aura Brute is my favorite build for farming. #4) Arachnos Soldier Huntsman who is notoriously hard to hit. Lacks damage but has staying power. #5) Arachnos Widow is fun to play with on teams. Squishy, but surprisingly good damage and CC imo
  10. You guys probably get this a lot, but having the option for Epic Archetypes enemies in AE. This opens up the possibility of female Arachnos Soldiers. male Widows, and Kheldians to be fought as custom NPCs.
  11. Even though we haven't had the pleasure of meeting, I've trounced many a pretender in Brigg's fire farms. One question remains on my mind since I've met people associated with you... How did you manage to make that castle so seamless?
  12. First off, I'd like to apologize for the necro post. I wanted to suggest an idea similar to this, but @Purrfekshawn beat me to it. I'm sure there were others before him. but he was the latest one I found. For the most part, I'd love to have a 'power armor' primary set, though I'd choose a name like 'Internal Munitions'. Other than the small nitpick, I love the idea. @BurtHutt made some very good points and I have nothing to add. If the devs decide to implement this idea, I can see a massive flock of people wanting to test this new powerset and a majority of them sticking with it. EDIT: Blaster/Sentinel mains would love it, but I can also see coruptors and defenders getting a kick out of it too. May even work for tankers and brutes if done correctly.
  13. Thanks for the build help. I looked over it a few times and it looks promising so far.
  14. So far, I've just gotten this Street Justice/Willpower brute to Lv 50. I'm looking for something that generates plenty of fury, hits hard, and can solo most content at +4/x8. I have no idea what to do for IO sets, so I stuck this character with invention ones for the time being. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Enforcer: Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Heavy Blow -- Dmg-I(A), Dmg-I(3), Dmg-I(3), Acc-I(5), Acc-I(5), RechRdx-I(7) Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(7), ResDam-I(9), Heal-I(9), Heal-I(11), Heal-I(11) Level 2: Mind Over Body -- ResDam-I(A), ResDam-I(13), ResDam-I(13), RechRdx-I(15), EndRdx-I(15), EndRdx-I(17) Level 4: Sweeping Cross -- Dmg-I(A), Dmg-I(17), Dmg-I(19), RechRdx-I(19), Acc-I(21), Dsrnt-I(21) Level 6: Fast Healing -- Heal-I(A), Heal-I(23), Heal-I(23) Level 8: Rib Cracker -- Dmg-I(A), Dmg-I(25), Acc-I(25) Level 10: Indomitable Will -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), EndRdx-I(29), RechRdx-I(29), EndRdx-I(31) Level 12: Taunt -- Taunt-I(A), Taunt-I(31), Taunt-I(31), Taunt-I(33), Taunt-I(33) Level 14: Combat Readiness -- ToHit-I(A), ToHit-I(33), ToHit-I(34) Level 16: Rise to the Challenge -- ToHitDeb-I(A), ToHitDeb-I(34), ToHitDeb-I(34) Level 18: Spinning Strike -- Dmg-I(A), Dmg-I(36), Acc-I(36), Dmg-I(36), EndRdx-I(37), EndRdx-I(37) Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(37), EndMod-I(39) Level 22: Boxing -- Dmg-I(A) Level 24: Tough -- ResDam-I(A), ResDam-I(39), ResDam-I(39) Level 26: Weave -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40) Level 28: Heightened Senses -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(42) Level 30: Initial Strike -- Dmg-I(A), Dmg-I(42), Dmg-I(42) Level 32: Crushing Uppercut -- Dmg-I(A), Dmg-I(43), Acc-I(43), Dmg-I(43), Acc-I(45), RechRdx-I(45) Level 35: Resurgence -- RechRdx-I(A) Level 38: Hasten -- RechRdx-I(A) Level 41: Flurry -- RechRdx-I(A) Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45), EndMod-I(46) Level 47: Focused Accuracy -- ToHit-I(A), ToHit-I(48), RechRdx-I(48) Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ Any help is greatly appreciated. EDIT: I just realized I forgot to take combat jumping. Also, the enhancements in this build are nothing more than placeholders.
  15. Thanks for the tips you offered me. I guess I can do without fire blast. I usually use Blaze as a nuke, anyway,
  16. I've been working on this build for my main, but I have no idea where to go from here. Basically, I'm going for a pseudo "Iron Man" build using Fire/Invuln(Mainly because Energy has way too much KB). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Fire Blast Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Power Pool: Flight Hero Profile: Level 1: Fire Blast -- Dmg(A), Dmg(3), Acc(3), Acc(5), EndRdx(5), EndRdx(7) Level 1: Temp Invulnerability -- ResDam(A), ResDam(7), ResDam(9) Level 2: Resist Physical Damage -- ResDam(A), TtnCtn-ResDam/EndRdx(9), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(11), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-ResDam(13) Level 4: Fire Ball -- Dmg(A), Dmg(15), Acc(15), Acc(17), EndRdx(17), EndRdx(19) Level 6: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(23) Level 8: Durability -- DctWnd-Heal(A), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx(25) Level 10: Aim -- RechRdx(A), RechRdx(27), RechRdx(27) Level 12: Hasten -- RechRdx-I(A), Empty(29) Level 14: Flurry -- Empty(A) Level 16: Burnout -- Empty(A), Empty(29) Level 18: Unyielding -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31) Level 20: Blazing Blast -- Dmg(A), Dmg(33), Acc(33), Acc(33), EndRdx(34), EndRdx(34) Level 22: Maneuvers -- RechRdx(A), RechRdx(34), RechRdx(36) Level 24: Tactics -- Empty(A), Empty(36), Empty(36) Level 26: Boxing -- Empty(A) Level 28: Tough -- ResDam(A), ResDam(37), ResDam(37), ResDam(37) Level 30: Weave -- Rct-Def(A), DefBuff(39), DefBuff(39), DefBuff(39) Level 32: Inferno -- Dmg(A), Dmg(40), Dmg(40) Level 35: Invincible -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42) Level 38: Tough Hide -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(42), Ksm-ToHit+(43), Rct-Def(43), ShlWal-Def(43) Level 41: Unstoppable -- RechRdx(A), RechRdx(45) Level 44: Fly -- Empty(A), Empty(50) Level 47: Vengeance -- ToHit(A), ToHit(48), ToHit(48) Level 49: Flares -- Dmg(A), Dmg(50), Dmg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal(A), Heal(45), Heal(45), Heal(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(46), EffAdp-EndMod/EndRdx(46), Empty(48) ------------
  17. Here's a revision of the build above. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Fire Blast Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Medicine Power Pool: Speed Hero Profile: Level 1: Flares -- Dmg(A), Dmg(3), Acc(3), EndRdx(5) Level 1: Temp Invulnerability -- ResDam(A), ResDam(5), EndRdx(7), EndRdx(7) Level 2: Fire Blast -- Dmg(A), Dmg(9), Acc(9), EndRdx(11) Level 4: Fire Ball -- Dmg(A), Dmg(11), EndRdx(13), RechRdx(13) Level 6: Resist Physical Damage -- ResDam(A), ResDam(15), ResDam(15) Level 8: Durability -- Heal(A), Heal(17), ResDam(17), ResDam(19) Level 10: Fly -- Flight(A) Level 12: Dull Pain -- RechRdx(A), Heal(19), Heal(21), RechRdx(21) Level 14: Boxing -- Dsrnt(A) Level 16: Tough -- ResDam(A), ResDam(23), EndRdx(23), EndRdx(25) Level 18: Weave -- DefBuff(A), DefBuff(25), EndRdx(27), EndRdx(27) Level 20: Unyeilding -- ResDam(A), ResDam(29), EndRdx(29), EndRdx(31) Level 22: Environmental Resistance -- ResDam(A), ResDam(31), ResDam(31) Level 24: Blaze -- OppStr-Acc/Dmg(A), OppStr-Dmg/Rchg(33), OppStr-Acc/Dmg/Rchg(33), OppStr-Acc/Dmg/EndRdx(33), OppStr-Acc/Dmg/EndRdx/Rchg(34), OppStr-Rchg/+Opportunity(34) Level 26: Aim -- RechRdx(A), RechRdx(34), RechRdx(36) Level 28: Blazing Blast -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(36), SntWar-Acc/Dmg/Rchg(36), SntWar-Acc/Dmg/EndRdx(37), SntWar-Acc/Dmg/EndRdx/Rchg(37), SntWar-Rchg/+Absord(37) Level 30: Invincible -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(40), RedFrt-EndRdx(40) Level 32: Inferno -- Dmg(A), Dmg(40), RechRdx(42), RechRdx(42) Level 35: Tough Hide -- DefBuff(A), DefBuff(42), DefBuff-I(43) Level 38: Unstoppable -- ResDam-I(A), ResDam-I(43), EndRdx-I(45) Level 41: Aid Other -- Heal-I(A) Level 44: Aid Self -- Heal-I(A) Level 47: Resuscitate -- Heal-I(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(43), PrfShf-EndMod/Acc/Rchg(45), PrfShf-Acc/Rchg(48), PrfShf-EndMod/Acc(48), PrfShf-End%(50) ------------
  18. I've decided to post this here to see who critiques it constructively. This is my first time using this class, so I appreciate any advice in advance. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Sentinel Primary Power Set: Fire Blast Secondary Power Set: Invulnerability Power Pool: Flight Power Pool: Fighting Power Pool: Medicine Power Pool: Leadership Hero Profile: Level 1: Flares -- Dmg(A), Dmg(3), Acc(3), RechRdx(13) Level 1: Temp Invulnerability -- ResDam(A), ResDam(5), ResDam(5), EndRdx(7) Level 2: Fire Blast -- Dmg(A), Dmg(7), Acc(9), RechRdx(13) Level 4: Fire Ball -- Dmg(A), Dmg(9), Acc(11), RechRdx(11) Level 6: Resist Physical Damage -- ResDam(A), ResDam(17), ResDam(17) Level 8: Durability -- EndMod(A), ResDam(19), ResDam(19), Heal(27) Level 10: Fly -- Flight(A) Level 12: Dull Pain -- Heal(A), Heal(15), Heal(15) Level 14: Boxing -- Dmg(A) Level 16: Tough -- ResDam(A), ResDam(21), EndRdx(21), EndRdx(29) Level 18: Weave -- DefBuff(A), DefBuff(23), EndRdx(23), EndRdx(29) Level 20: Unyeilding -- ResDam(A), ResDam(25), ResDam(25), EndRdx(27) Level 22: Environmental Resistance -- ResDam(A), ResDam(31), ResDam(31) Level 24: Blaze -- OppStr-Acc/Dmg(A), OppStr-Dmg/Rchg(31), OppStr-Acc/Dmg/Rchg(33), OppStr-Acc/Dmg/EndRdx(33), OppStr-Acc/Dmg/EndRdx/Rchg(33), OppStr-Rchg/+Opportunity(34) Level 26: Aim -- ToHit(A), ToHit(34), ToHit(34), EndRdx(36) Level 28: Blazing Blast -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(36), SntWar-Acc/Dmg/Rchg(36), SntWar-Acc/Dmg/EndRdx(37), SntWar-Acc/Dmg/EndRdx/Rchg(37), SntWar-Rchg/+Absord(37) Level 30: Invincible -- DefBuff(A), DefBuff(39), EndRdx(39), EndRdx(39) Level 32: Inferno -- Dmg(A), Dmg(40), EndRdx(40), Dmg(40) Level 35: Tough Hide -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43) Level 38: Unstoppable -- ResDam(A), ResDam(43), EndMod(45), EndMod(45) Level 41: Aid Other -- Heal(A) Level 44: Aid Self -- Heal(A) Level 47: Resuscitate -- Heal(A) Level 49: Maneuvers -- DefBuff(A) Level 1: Brawl -- Dmg(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx(A) Level 2: Rest -- Heal(A) Level 4: Ninja Run Level 2: Swift -- Flight(A) Level 2: Health -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(46), DctWnd-Heal/EndRdx/Rchg(46), DctWnd-Heal(46), DctWnd-Rchg(48) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(48), PrfShf-EndMod/Acc/Rchg(48), PrfShf-Acc/Rchg(50), PrfShf-EndMod/Acc(50), PrfShf-End%(50) ------------
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